Connor McLaughlin
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88ec178380
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DMA: Refactoring, support split block transfers
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2019-10-13 14:16:49 +10:00 |
Connor McLaughlin
|
2d9d999713
|
Add debug window for MDEC
|
2019-10-12 23:27:23 +10:00 |
Connor McLaughlin
|
0f68c8c5d3
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Add debugging for GPU/Timers
|
2019-10-12 22:15:38 +10:00 |
Connor McLaughlin
|
b945d10b04
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GTE: Handle buggy matrix in MVMVA
|
2019-10-12 17:21:24 +10:00 |
Connor McLaughlin
|
9bdff9e1dc
|
GTE: Fix NCDT
|
2019-10-12 17:21:08 +10:00 |
Connor McLaughlin
|
3f1fea0e97
|
GTE: Fix RTPS/RTPT
|
2019-10-12 14:49:26 +10:00 |
Connor McLaughlin
|
a55412c24a
|
SPU: Hide debug window by default
|
2019-10-11 17:48:34 +10:00 |
Connor McLaughlin
|
25209c3d58
|
SPU: Clear fields on Reset
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2019-10-11 16:56:45 +10:00 |
Connor McLaughlin
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d88da93a55
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SPU: Save state support
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2019-10-11 16:54:21 +10:00 |
Connor McLaughlin
|
51ea81eebf
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SPU: Don't store the undecoded ADPCM blocks
|
2019-10-11 16:42:28 +10:00 |
Connor McLaughlin
|
058fc28248
|
Frontend: Sync to audio
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2019-10-11 16:17:17 +10:00 |
Connor McLaughlin
|
a3446b8275
|
SPU: Implement ADSR
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2019-10-11 16:05:34 +10:00 |
Connor McLaughlin
|
3912e0e8d6
|
SPU: More implementation work
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2019-10-11 13:24:48 +10:00 |
Connor McLaughlin
|
135e282f8d
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common: Add sync-to-audio support
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2019-10-11 13:24:41 +10:00 |
Connor McLaughlin
|
f852b8dd90
|
Further work on SPU implementation
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2019-10-11 02:20:21 +10:00 |
Connor McLaughlin
|
bc51cc6d7d
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common: Add AudioStream class
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2019-10-11 02:20:10 +10:00 |
Connor McLaughlin
|
14d32c882a
|
DMA: Kick start transfers on master enable
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2019-10-11 02:18:16 +10:00 |
Connor McLaughlin
|
2f8edd1812
|
MDEC: Only set DMA request when there is actually data to write
|
2019-10-08 19:27:22 +10:00 |
Connor McLaughlin
|
75eee533df
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CDROM: Add missing state save
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2019-10-08 19:26:58 +10:00 |
Connor McLaughlin
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d373b5d3a9
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Timers: Fix oneshot/toggle modes
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2019-10-08 18:21:15 +10:00 |
Connor McLaughlin
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c794d2911d
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MDEC: Support resumable decoding from partial transfers
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2019-10-07 01:04:20 +10:00 |
Connor McLaughlin
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caec927a98
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GPU: Implement GetGPUInfo subcommands 02-05h
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2019-10-06 23:12:17 +10:00 |
Connor McLaughlin
|
5627955900
|
GPU: Two-pass rendering for B-F transparency
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2019-10-06 13:09:04 +10:00 |
Connor McLaughlin
|
7254d48835
|
GPU: Pull page attributes from GPUSTAT if texturing is not enabled
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2019-10-06 00:37:53 +10:00 |
Connor McLaughlin
|
b7209eafb1
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GPU: Fix out-of-bounds read in GP1(10h)
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2019-10-06 00:37:31 +10:00 |
Connor McLaughlin
|
24bda8f659
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GPU: Flush rendering before filling rectangle
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2019-10-05 23:31:19 +10:00 |
Connor McLaughlin
|
e286d6389c
|
GPU: Flush rendering when drawing offset changes
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2019-10-05 23:29:36 +10:00 |
Connor McLaughlin
|
2a0483f571
|
GPU: Flush rendering when drawing area changes
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2019-10-05 23:28:34 +10:00 |
Connor McLaughlin
|
bc8e035e37
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GPU: Implement texture window
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2019-10-05 23:27:48 +10:00 |
Connor McLaughlin
|
f59d35023c
|
GPU: Stub out more commands
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2019-10-05 22:22:49 +10:00 |
Connor McLaughlin
|
751f348fd2
|
MDEC: Improve decoding
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2019-10-05 22:21:31 +10:00 |
Connor McLaughlin
|
ec85ae7a40
|
Bus: Properly handle byte/word reads of DMA registers
Fixes FF7 locking up on game start.
|
2019-10-05 16:29:16 +10:00 |
Connor McLaughlin
|
73ab741d4c
|
Frontend: Fix invalid FPS values when loading state
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2019-10-05 16:29:00 +10:00 |
Connor McLaughlin
|
20a011a074
|
CDROM: Improve timings
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2019-10-05 16:07:15 +10:00 |
Connor McLaughlin
|
ebe44ccc0b
|
GPU: Fix broken VRAM->CPU transfers at >1x resolution scale
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2019-10-05 15:15:00 +10:00 |
Connor McLaughlin
|
7f8c7aa71c
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GPU: Invalidate VRAM read texture when recreating framebuffer
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2019-10-05 15:05:46 +10:00 |
Connor McLaughlin
|
e1578ad063
|
GPU: Fix initial resolution scale not applying
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2019-10-05 15:05:30 +10:00 |
Connor McLaughlin
|
1998a74ff4
|
GPU: Fix warnings in RGB24 shader
|
2019-10-05 14:52:52 +10:00 |
Connor McLaughlin
|
e80775ed82
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Frontend: Fix invalid FPS showing when reset
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2019-10-05 14:50:23 +10:00 |
Connor McLaughlin
|
ae260b924c
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GPU: Use GL_DRAW_FRAMEBUFFER binding instead of GL_FRAMEBUFFER
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2019-10-05 14:48:41 +10:00 |
Connor McLaughlin
|
88d59a774f
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Frontend: Fix broken fast-forward
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2019-10-05 14:43:24 +10:00 |
Connor McLaughlin
|
431313156a
|
GPU: Fix invalid rectangle passed to glScissor
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2019-10-05 14:36:48 +10:00 |
Connor McLaughlin
|
c2baa7e834
|
GPU: 24-bit display depth support
|
2019-10-05 12:31:48 +10:00 |
Connor McLaughlin
|
64aa3f56c3
|
GPU: Fix transparency mode update not being applied
|
2019-10-05 00:01:45 +10:00 |
Connor McLaughlin
|
6541c82071
|
GPU: Use 12-bit int (sign plus 11 bits) for vertex position
Fixes whacky polygons in Crash 2 and logo in Crash 1.
|
2019-10-04 23:48:31 +10:00 |
Connor McLaughlin
|
a9313b2958
|
GPU: Fix transparency not being enabled in shader
|
2019-10-04 23:31:26 +10:00 |
Connor McLaughlin
|
27bc65fc2a
|
GPU: Use BitField sign extending for position
|
2019-10-04 23:21:20 +10:00 |
Connor McLaughlin
|
e7d68ba304
|
common/BitField: Support sign extension
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2019-10-04 23:20:42 +10:00 |
Connor McLaughlin
|
004c22f031
|
Frontend: Prevent drawing imgui into the vram texture
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2019-10-04 22:27:18 +10:00 |
Connor McLaughlin
|
4fa79f1503
|
GL: Eliminiate most redundant state setting calls at draw time
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2019-10-04 22:10:43 +10:00 |