Bus: Properly handle byte/word reads of DMA registers

Fixes FF7 locking up on game start.
This commit is contained in:
Connor McLaughlin 2019-10-05 16:29:14 +10:00
parent 73ab741d4c
commit ec85ae7a40
1 changed files with 4 additions and 15 deletions

View File

@ -16,6 +16,9 @@
#include <cstdio>
Log_SetChannel(Bus);
#define FIXUP_WORD_READ_OFFSET(offset) ((offset) & ~u32(3))
#define FIXUP_WORD_READ_VALUE(offset, value) ((value) >> (((offset) & u32(3)) * 8))
// Offset and value remapping for (w32) registers from nocash docs.
void FixupUnalignedWordAccessW32(u32& offset, u32& value)
{
@ -505,21 +508,7 @@ void Bus::DoWriteSPU(MemoryAccessSize size, u32 offset, u32 value)
u32 Bus::DoReadDMA(MemoryAccessSize size, u32 offset)
{
u32 value = m_dma->ReadRegister(offset);
switch (size)
{
case MemoryAccessSize::Byte:
case MemoryAccessSize::HalfWord:
{
if ((offset & u32(0xF0)) >= 7 || (offset & u32(0x0F)) != 0x4)
FixupUnalignedWordAccessW32(offset, value);
}
default:
break;
}
return value;
return FIXUP_WORD_READ_VALUE(offset, m_dma->ReadRegister(FIXUP_WORD_READ_OFFSET(offset)));
}
void Bus::DoWriteDMA(MemoryAccessSize size, u32 offset, u32 value)