Frontend: Fix invalid FPS values when loading state

This commit is contained in:
Connor McLaughlin 2019-10-05 16:29:00 +10:00
parent 20a011a074
commit 73ab741d4c
1 changed files with 7 additions and 3 deletions

View File

@ -302,11 +302,11 @@ bool SDLInterface::HandleSDLEvent(const SDL_Event* event)
{
if (!pressed)
{
auto filename = GetSaveStateFilename(event->key.keysym.scancode - SDL_SCANCODE_F1 + 1);
const u32 index = event->key.keysym.scancode - SDL_SCANCODE_F1 + 1;
if (event->key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))
SaveState(filename);
DoSaveState(index);
else
LoadState(filename);
DoLoadState(index);
}
}
break;
@ -667,6 +667,10 @@ void SDLInterface::DoReset()
void SDLInterface::DoLoadState(u32 index)
{
LoadState(GetSaveStateFilename(index));
m_last_frame_number = m_system->GetFrameNumber();
m_last_internal_frame_number = m_system->GetInternalFrameNumber();
m_last_global_tick_counter = m_system->GetGlobalTickCounter();
m_fps_timer.Reset();
}
void SDLInterface::DoSaveState(u32 index)