Frontend: Fix invalid FPS values when loading state
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20a011a074
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73ab741d4c
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@ -302,11 +302,11 @@ bool SDLInterface::HandleSDLEvent(const SDL_Event* event)
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{
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if (!pressed)
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{
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auto filename = GetSaveStateFilename(event->key.keysym.scancode - SDL_SCANCODE_F1 + 1);
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const u32 index = event->key.keysym.scancode - SDL_SCANCODE_F1 + 1;
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if (event->key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))
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SaveState(filename);
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DoSaveState(index);
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else
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LoadState(filename);
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DoLoadState(index);
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}
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}
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break;
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@ -667,6 +667,10 @@ void SDLInterface::DoReset()
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void SDLInterface::DoLoadState(u32 index)
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{
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LoadState(GetSaveStateFilename(index));
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m_last_frame_number = m_system->GetFrameNumber();
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m_last_internal_frame_number = m_system->GetInternalFrameNumber();
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m_last_global_tick_counter = m_system->GetGlobalTickCounter();
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m_fps_timer.Reset();
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}
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void SDLInterface::DoSaveState(u32 index)
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