GPU: Flush rendering before filling rectangle
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@ -727,6 +727,8 @@ bool GPU::HandleFillRectangleCommand()
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if (m_GP0_command.size() < 3)
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return false;
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FlushRender();
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const u32 color = m_GP0_command[0] & UINT32_C(0x00FFFFFF);
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const u32 dst_x = m_GP0_command[1] & UINT32_C(0xFFFF);
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const u32 dst_y = m_GP0_command[1] >> 16;
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