GPU: Pull page attributes from GPUSTAT if texturing is not enabled

This commit is contained in:
Connor McLaughlin 2019-10-06 00:37:53 +10:00
parent b7209eafb1
commit 7254d48835
1 changed files with 4 additions and 0 deletions

View File

@ -495,6 +495,10 @@ void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices)
break;
}
}
else
{
m_render_state.SetFromPageAttribute(Truncate16(m_GPUSTAT.bits));
}
// has any state changed which requires a new batch?
const bool rc_transparency_enable = rc.IsTransparencyEnabled();