GPU: Pull page attributes from GPUSTAT if texturing is not enabled
This commit is contained in:
parent
b7209eafb1
commit
7254d48835
|
@ -495,6 +495,10 @@ void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices)
|
|||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_render_state.SetFromPageAttribute(Truncate16(m_GPUSTAT.bits));
|
||||
}
|
||||
|
||||
// has any state changed which requires a new batch?
|
||||
const bool rc_transparency_enable = rc.IsTransparencyEnabled();
|
||||
|
|
Loading…
Reference in New Issue