Stenzek
cabba81a76
CI/Flatpak: Switch from JSON -> YAML
...
Actually lets me have comments...
2024-08-06 15:32:40 +10:00
Stenzek
0517aef5bd
CDROM: Don't allow deferred INT1 after Pause ACK
2024-08-06 13:34:11 +10:00
Stenzek
e499f9052a
MemMap: Fix inverted condition
2024-08-05 13:08:42 +10:00
Anderson Cardoso
2fb5e4495d
Atualização Português do Brasil ( #3272 )
...
Atualizado para a última versão.
2024-08-05 12:55:52 +10:00
Stenzek
6c5ffba18e
MemMap: Fix object leak on fallocate() failure
2024-08-05 12:39:17 +10:00
Stenzek
79bb5f079c
GPUDevice: Fix SPIRV-Cross load error on Mac
2024-08-05 01:12:17 +10:00
Stenzek
d862043f1d
CMake: Fill version in bundle info plist
2024-08-05 00:59:31 +10:00
Stenzek
6e795c8977
CMake: Fix duplicate SPIRV-Cross library on MacOS
2024-08-05 00:05:03 +10:00
Stenzek
c23ea4b2ad
CI/AppImage: Pin versions
2024-08-04 23:13:57 +10:00
Stenzek
35dd4fde36
Qt: Fix incorrect list access for async cover load
2024-08-04 22:48:10 +10:00
Stenzek
0c15c9eaa8
Qt: Fix bug where config-based RAIntegration occasionally failed
2024-08-04 21:03:42 +10:00
Stenzek
c3bf267936
System: Remove redundant remap
2024-08-04 21:03:39 +10:00
Stenzek
02fbfae6a0
System: Add advanced 'Export Shared Memory' option
...
Memory map is exported as duckstation_<pid>. Previously, this only
worked on Windows, now it is extended to Linux as well.
2024-08-04 20:28:07 +10:00
Stenzek
c538df317a
GameDatabase: Add crop mode override
2024-08-04 18:59:21 +10:00
Stenzek
6c0a0e6203
GPU: Fix incorrect lightgun line with force progressive
2024-08-04 17:54:19 +10:00
Stenzek
59a1cca858
dep/rcheevos: Bump to v11.5.0 + local changes
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https://github.com/stenzek/rcheevos
2024-08-04 17:08:29 +10:00
Stenzek
ec5d8cb1d6
Achievements: Use badge IDs from server
...
Fixes icons not invalidating if they're changed/reassigned in the RA
database.
2024-08-04 17:00:08 +10:00
Stenzek
f9079b0151
CDROM: Display XA coding info in debug window
2024-08-04 16:30:04 +10:00
Stenzek
ee538ae0ea
CDROM: Improve resampling quality of 18900hz XA
2024-08-04 16:21:35 +10:00
Stenzek
a2f98541b3
Misc: Slim down some header includes
2024-08-04 14:49:55 +10:00
Stenzek
143acca03b
Core: Purge resources.cpp
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Save around 64KB in binary size.
2024-08-04 14:13:15 +10:00
Stenzek
5b590d434b
D3D11Device: Fix blend state not applying to MRTs
2024-08-03 02:06:20 +10:00
Stenzek
30c5ebae72
GPUDevice: Fix instances of RWTexture not clearing
2024-08-03 02:05:21 +10:00
Stenzek
1b9b4699d9
Qt: Fix render-window-resize with 270deg rotation
2024-08-03 01:19:22 +10:00
Stenzek
7cbd67ecf1
MSBuild: Remove redundant include
2024-08-03 01:19:04 +10:00
Stenzek
a793741747
Qt: Slightly bump grid view font size
2024-08-03 01:00:10 +10:00
Stenzek
9a626caad9
Qt: Reduce game list jank after shutting down VM
...
Prevents progress bar briefly appearing, and the list scrolling to the
top when you exit a game.
2024-08-03 00:50:04 +10:00
Stenzek
3a83c4265c
Misc: Fix a bunch of code analysis warnings
...
Some of which were even actual errors.
2024-08-02 23:56:07 +10:00
Stenzek
4eb3b2a9a7
dep: Remove soundtouch
2024-08-02 21:59:57 +10:00
Stenzek
0518bfb60f
Data: Update SDL game controller DB
2024-08-02 21:50:47 +10:00
Stenzek
75cf877b0d
Deps: Bump SDL2 to 2.30.6
2024-08-02 21:50:47 +10:00
Stenzek
6d70d24bc4
AudioStream: Swap to shared soundtouch library
...
Yay licensing requirements.
2024-08-02 21:49:19 +10:00
bl@ck_m@ge
aa400f12ae
GameDB: Analog support for Nightmare Creatures ( #3270 )
2024-08-02 21:48:44 +10:00
shikulja
0afcbd3acc
Update Russian translation ( #3269 )
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* upd ts
* Update Russian translation
2024-08-02 21:48:32 +10:00
John Novak
24abd108f6
Add CRT-Guest-NTSC ( #3268 )
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* Add ReShade port of CRT-Guest-NTSC
* Reformat CRT-Guest-NTSC
* Organise CRT-Guest-NTSC shader params into categories
* Adapt CRT-Guest-NTSC to Duckstation
- The shader is now native resolution based
- Native height triggered fake interlace/hi-res mode works
- The scaling of all effects (vignette, border, blur, etc.) now work
mostly correctly with all window/viewport sizes and scaling modes
* Further clean up of CRT-Guest-NTSC
* Fix uneven scanline sampling bug in CRT-Guest-NTSC
The bug only manifested at specific window sizes
* Use drop-down controls in CRT-Guest-NTSC
---------
Co-authored-by: HelelSingh <96559140+HelelSingh@users.noreply.github.com>
Co-authored-by: John Novak <john@johnovak.net>
2024-08-02 21:48:14 +10:00
Anderson Cardoso
f1f57d88ce
Atualização Português do Brasil ( #3267 )
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Atualizado para a última versão.
2024-07-29 22:07:03 +10:00
Víctor "IlDucci
2f90651c3f
Spanish (Spain) update - 2024/07/29 ( #3266 )
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- More backported terms from PCSX2: save states and save state slots now share the same names.
- Backports of the Achievement texts.
- Added myself to the CONTRIBUTORS list, as all the Latin American Spanish translators were present and I was not.
2024-07-29 22:06:56 +10:00
Stenzek
33f6cc246e
System: Use default compression level
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I'd intended to make this an option.
2024-07-29 22:06:21 +10:00
Stenzek
534a82d091
dep/reshadefx: Fix float printing regression
2024-07-29 22:05:36 +10:00
Stenzek
8c9a885032
GameDB: Add missing hash
2024-07-29 21:59:53 +10:00
Stenzek
410cea0f12
PostProcessing/FX: Use ToChars instead of to_string()
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More locale mess.
2024-07-29 20:38:55 +10:00
Stenzek
2d2bc93ada
dep/reshadefx: Avoid snprintf() when writing float constants
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Locale-specific, causes breakage on some systems.
2024-07-29 20:38:34 +10:00
Stenzek
e0911d7f54
GPU/HW: Fix spec violation with Vulkan fbfetch
2024-07-29 17:27:33 +10:00
Stenzek
998f77c590
GameDB: More WS disables
2024-07-29 17:27:33 +10:00
Stenzek
0321a2cdc4
Common: Purge ByteStream
2024-07-29 17:27:32 +10:00
Stenzek
6ce9e571ed
Misc: Purge remaining ByteStream references
2024-07-29 17:27:32 +10:00
Stenzek
a6518ff9dc
System: Rewrite save state I/O
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No more ByteStream or virtual calls for every piece of data.
2024-07-29 17:27:32 +10:00
Stenzek
dd8bf2c9d9
MemoryCard: Purge use of ByteStream
2024-07-29 17:27:32 +10:00
Stenzek
b5009da2bc
GameList: Purge use of ByteStream
2024-07-29 17:27:32 +10:00
Stenzek
7aaaf7c575
GameDatabase: Purge use of ByteStream
2024-07-29 17:27:32 +10:00