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CMakeLists.txt
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Implement AbstractGfx for Vulkan
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2023-01-31 19:41:23 +13:00 |
CommandBufferManager.cpp
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VideoBackends:Vulkan: Use WorkQueueThread
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2023-03-20 16:40:32 +01:00 |
CommandBufferManager.h
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VideoBackends:Vulkan: Use WorkQueueThread
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2023-03-20 16:40:32 +01:00 |
Constants.h
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VideoCommon: add constant value to set the allowed maximum number of pixel samplers
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2023-02-10 00:46:11 -06:00 |
ObjectCache.cpp
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Common/LinearDiskCache: Move interface into Common namespace
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2023-04-19 09:14:39 -04:00 |
ObjectCache.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
ShaderCompiler.cpp
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Vulkan: Enable subgroupShuffle.
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2023-03-24 21:53:23 +01:00 |
ShaderCompiler.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
StagingBuffer.cpp
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VideoBackends:Vulkan: Fix incorrect barriers in StagingBuffer
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2022-11-29 23:14:23 +01:00 |
StagingBuffer.h
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VideoBackends:Vulkan: Use VMA for staging buffers
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2022-10-23 03:21:14 +02:00 |
StateTracker.cpp
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VideoCommon: add constant value to set the allowed maximum number of pixel samplers
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2023-02-10 00:46:11 -06:00 |
StateTracker.h
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VideoCommon: add constant value to set the allowed maximum number of pixel samplers
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2023-02-10 00:46:11 -06:00 |
VKBoundingBox.cpp
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Implement AbstractGfx for Vulkan
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2023-01-31 19:41:23 +13:00 |
VKBoundingBox.h
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Implement AbstractGfx for Vulkan
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2023-01-31 19:41:23 +13:00 |
VKGfx.cpp
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Refactor ClearRegion
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2023-02-09 18:36:20 +13:00 |
VKGfx.h
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VideoCommon: add constant value to set the allowed maximum number of pixel samplers
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2023-02-10 00:46:11 -06:00 |
VKMain.cpp
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Lint fixes
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2023-02-09 18:36:20 +13:00 |
VKPerfQuery.cpp
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Divide by MSAA for PerfQuery in all backends.
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2023-03-14 02:13:25 +01:00 |
VKPerfQuery.h
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Add virtual Initialize() to PerfQueryBase
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2023-01-31 19:41:24 +13:00 |
VKPipeline.cpp
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VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
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2023-02-09 02:13:53 -06:00 |
VKPipeline.h
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VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
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2023-02-09 02:13:53 -06:00 |
VKShader.cpp
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VKShader: Only set shader name if supported
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2022-01-31 01:17:40 -05:00 |
VKShader.h
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VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
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2021-08-30 13:47:48 -05:00 |
VKStreamBuffer.cpp
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VideoBackends:Vulkan: Use VMA for stream buffer
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2022-10-23 03:21:29 +02:00 |
VKStreamBuffer.h
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VideoBackends:Vulkan: Use VMA for stream buffer
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2022-10-23 03:21:29 +02:00 |
VKSwapChain.cpp
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Move Presenting, Dumping and ImGui out of Renderer
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2023-01-31 18:45:21 +13:00 |
VKSwapChain.h
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Vulkan: Remove unused swap chain functions
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2022-08-17 18:16:17 -07:00 |
VKTexture.cpp
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Android: Fix armeabi-v7a build
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2023-02-17 16:58:24 +01:00 |
VKTexture.h
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VideoBackends: add a way to load data into a specific level AND layer, default to layer 0
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2023-01-27 18:46:53 -06:00 |
VKVertexFormat.cpp
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Fix build errors related to formatting non-scoped enums
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2022-11-23 13:45:43 -08:00 |
VKVertexFormat.h
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Fix build errors related to formatting non-scoped enums
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2022-11-23 13:45:43 -08:00 |
VKVertexManager.cpp
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Implement AbstractGfx for Vulkan
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2023-01-31 19:41:23 +13:00 |
VKVertexManager.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
VideoBackend.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
VulkanContext.cpp
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Vulkan: Enable subgroupShuffle.
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2023-03-24 21:53:23 +01:00 |
VulkanContext.h
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VideoBackends:Vulkan: Replace debug_report with debug_utils
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2022-12-27 02:48:50 +01:00 |
VulkanEntryPoints.inl
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VideoBackends:Vulkan: Replace debug_report with debug_utils
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2022-12-27 02:48:50 +01:00 |
VulkanLoader.cpp
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VideoBackends:Vulkan: Set up VMA
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2022-10-23 02:54:35 +02:00 |
VulkanLoader.h
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Ignore nullability-completeness warnings in VMA
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2023-01-30 03:11:51 +13:00 |