dolphin/Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp

541 lines
19 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include <array>
#include <cstdint>
#include "Common/Assert.h"
#include "Common/MsgHandler.h"
#include "Common/Thread.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/Constants.h"
namespace Vulkan
{
CommandBufferManager::CommandBufferManager(bool use_threaded_submission)
: m_use_threaded_submission(use_threaded_submission)
{
}
CommandBufferManager::~CommandBufferManager()
{
// If the worker thread is enabled, stop and block until it exits.
if (m_use_threaded_submission)
{
WaitForWorkerThreadIdle();
m_submit_thread.Shutdown();
}
DestroyCommandBuffers();
}
bool CommandBufferManager::Initialize()
{
if (!CreateCommandBuffers())
return false;
if (m_use_threaded_submission && !CreateSubmitThread())
return false;
return true;
}
bool CommandBufferManager::CreateCommandBuffers()
{
static constexpr VkSemaphoreCreateInfo semaphore_create_info = {
VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, nullptr, 0};
VkDevice device = g_vulkan_context->GetDevice();
VkResult res;
for (CmdBufferResources& resources : m_command_buffers)
{
resources.init_command_buffer_used = false;
resources.semaphore_used = false;
VkCommandPoolCreateInfo pool_info = {VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, nullptr, 0,
g_vulkan_context->GetGraphicsQueueFamilyIndex()};
res = vkCreateCommandPool(g_vulkan_context->GetDevice(), &pool_info, nullptr,
&resources.command_pool);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateCommandPool failed: ");
return false;
}
VkCommandBufferAllocateInfo buffer_info = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, nullptr, resources.command_pool,
VK_COMMAND_BUFFER_LEVEL_PRIMARY, static_cast<uint32_t>(resources.command_buffers.size())};
res = vkAllocateCommandBuffers(device, &buffer_info, resources.command_buffers.data());
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkAllocateCommandBuffers failed: ");
return false;
}
VkFenceCreateInfo fence_info = {VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, nullptr,
VK_FENCE_CREATE_SIGNALED_BIT};
res = vkCreateFence(device, &fence_info, nullptr, &resources.fence);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateFence failed: ");
return false;
}
res = vkCreateSemaphore(device, &semaphore_create_info, nullptr, &resources.semaphore);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateSemaphore failed: ");
return false;
}
}
res = vkCreateSemaphore(device, &semaphore_create_info, nullptr, &m_present_semaphore);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateSemaphore failed: ");
return false;
}
// Activate the first command buffer. BeginCommandBuffer moves forward, so start with the last
m_current_cmd_buffer = static_cast<u32>(m_command_buffers.size()) - 1;
BeginCommandBuffer();
return true;
}
void CommandBufferManager::DestroyCommandBuffers()
{
VkDevice device = g_vulkan_context->GetDevice();
for (CmdBufferResources& resources : m_command_buffers)
{
// The Vulkan spec section 5.2 says: "When a pool is destroyed, all command buffers allocated
// from the pool are freed.". So we don't need to free the command buffers, just the pools.
// We destroy the command pool first, to avoid any warnings from the validation layers about
// objects which are pending destruction being in-use.
if (resources.command_pool != VK_NULL_HANDLE)
vkDestroyCommandPool(device, resources.command_pool, nullptr);
// Destroy any pending objects.
for (auto& it : resources.cleanup_resources)
it();
if (resources.semaphore != VK_NULL_HANDLE)
vkDestroySemaphore(device, resources.semaphore, nullptr);
if (resources.fence != VK_NULL_HANDLE)
vkDestroyFence(device, resources.fence, nullptr);
}
for (FrameResources& resources : m_frame_resources)
{
for (VkDescriptorPool descriptor_pool : resources.descriptor_pools)
{
vkDestroyDescriptorPool(device, descriptor_pool, nullptr);
}
}
vkDestroySemaphore(device, m_present_semaphore, nullptr);
}
VkDescriptorPool CommandBufferManager::CreateDescriptorPool(u32 max_descriptor_sets)
{
/*
* Worst case descriptor counts according to the descriptor layout created in ObjectCache.cpp:
* UNIFORM_BUFFER_DYNAMIC: 3
* COMBINED_IMAGE_SAMPLER: NUM_UTILITY_PIXEL_SAMPLERS + NUM_COMPUTE_SHADER_SAMPLERS +
* VideoCommon::MAX_PIXEL_SHADER_SAMPLERS
* STORAGE_BUFFER: 2
* UNIFORM_TEXEL_BUFFER: 3
* STORAGE_IMAGE: 1
*/
const std::array<VkDescriptorPoolSize, 5> pool_sizes{{
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, max_descriptor_sets * 3},
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
max_descriptor_sets * (VideoCommon::MAX_PIXEL_SHADER_SAMPLERS + NUM_COMPUTE_SHADER_SAMPLERS +
NUM_UTILITY_PIXEL_SAMPLERS)},
{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, max_descriptor_sets * 2},
{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, max_descriptor_sets * 3},
{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, max_descriptor_sets * 1},
}};
const VkDescriptorPoolCreateInfo pool_create_info = {
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, nullptr, 0, max_descriptor_sets,
static_cast<u32>(pool_sizes.size()), pool_sizes.data(),
};
VkDevice device = g_vulkan_context->GetDevice();
VkDescriptorPool descriptor_pool = VK_NULL_HANDLE;
VkResult res = vkCreateDescriptorPool(device, &pool_create_info, nullptr, &descriptor_pool);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateDescriptorPool failed: ");
return VK_NULL_HANDLE;
}
return descriptor_pool;
}
VkDescriptorSet CommandBufferManager::AllocateDescriptorSet(VkDescriptorSetLayout set_layout)
{
VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
FrameResources& resources = GetCurrentFrameResources();
if (!resources.descriptor_pools.empty()) [[likely]]
{
VkDescriptorSetAllocateInfo allocate_info = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, nullptr,
resources.descriptor_pools[resources.current_descriptor_pool_index], 1, &set_layout};
VkResult res =
vkAllocateDescriptorSets(g_vulkan_context->GetDevice(), &allocate_info, &descriptor_set);
if (res != VK_SUCCESS &&
resources.descriptor_pools.size() > resources.current_descriptor_pool_index + 1)
{
// Mark the next descriptor set as active and try again.
resources.current_descriptor_pool_index++;
descriptor_set = AllocateDescriptorSet(set_layout);
}
}
if (descriptor_set == VK_NULL_HANDLE) [[unlikely]]
{
VkDescriptorPool descriptor_pool = CreateDescriptorPool(DESCRIPTOR_SETS_PER_POOL);
m_descriptor_set_count += DESCRIPTOR_SETS_PER_POOL;
if (descriptor_pool == VK_NULL_HANDLE) [[unlikely]]
return VK_NULL_HANDLE;
resources.descriptor_pools.push_back(descriptor_pool);
resources.current_descriptor_pool_index =
static_cast<u32>(resources.descriptor_pools.size()) - 1;
descriptor_set = AllocateDescriptorSet(set_layout);
}
return descriptor_set;
}
bool CommandBufferManager::CreateSubmitThread()
{
m_submit_thread.Reset("VK submission thread", [this](PendingCommandBufferSubmit submit) {
SubmitCommandBuffer(submit.command_buffer_index, submit.present_swap_chain,
submit.present_image_index);
CmdBufferResources& resources = m_command_buffers[submit.command_buffer_index];
resources.waiting_for_submit.store(false, std::memory_order_release);
});
return true;
}
void CommandBufferManager::WaitForWorkerThreadIdle()
{
if (!m_use_threaded_submission)
return;
m_submit_thread.WaitForCompletion();
}
void CommandBufferManager::WaitForFenceCounter(u64 fence_counter)
{
if (m_completed_fence_counter >= fence_counter)
return;
// Find the first command buffer which covers this counter value.
u32 index = (m_current_cmd_buffer + 1) % NUM_COMMAND_BUFFERS;
while (index != m_current_cmd_buffer)
{
if (m_command_buffers[index].fence_counter >= fence_counter)
break;
index = (index + 1) % NUM_COMMAND_BUFFERS;
}
ASSERT(index != m_current_cmd_buffer);
WaitForCommandBufferCompletion(index);
}
void CommandBufferManager::WaitForCommandBufferCompletion(u32 index)
{
CmdBufferResources& resources = m_command_buffers[index];
// Ensure this command buffer has been submitted.
if (resources.waiting_for_submit.load(std::memory_order_acquire))
{
WaitForWorkerThreadIdle();
ASSERT_MSG(VIDEO, !resources.waiting_for_submit.load(std::memory_order_relaxed),
"Submit thread is idle but command buffer is still waiting for submission!");
}
// Wait for this command buffer to be completed.
VkResult res =
vkWaitForFences(g_vulkan_context->GetDevice(), 1, &resources.fence, VK_TRUE, UINT64_MAX);
if (res != VK_SUCCESS)
LOG_VULKAN_ERROR(res, "vkWaitForFences failed: ");
// Clean up any resources for command buffers between the last known completed buffer and this
// now-completed command buffer. If we use >2 buffers, this may be more than one buffer.
const u64 now_completed_counter = resources.fence_counter;
u32 cleanup_index = (m_current_cmd_buffer + 1) % NUM_COMMAND_BUFFERS;
while (cleanup_index != m_current_cmd_buffer)
{
CmdBufferResources& cleanup_resources = m_command_buffers[cleanup_index];
if (cleanup_resources.fence_counter > now_completed_counter)
break;
if (cleanup_resources.fence_counter > m_completed_fence_counter)
{
for (auto& it : cleanup_resources.cleanup_resources)
it();
cleanup_resources.cleanup_resources.clear();
}
cleanup_index = (cleanup_index + 1) % NUM_COMMAND_BUFFERS;
}
m_completed_fence_counter = now_completed_counter;
}
void CommandBufferManager::SubmitCommandBuffer(bool submit_on_worker_thread,
bool wait_for_completion,
VkSwapchainKHR present_swap_chain,
uint32_t present_image_index)
{
// End the current command buffer.
CmdBufferResources& resources = GetCurrentCmdBufferResources();
for (VkCommandBuffer command_buffer : resources.command_buffers)
{
VkResult res = vkEndCommandBuffer(command_buffer);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkEndCommandBuffer failed: ");
PanicAlertFmt("Failed to end command buffer: {} ({})", VkResultToString(res),
static_cast<int>(res));
}
}
// Submitting off-thread?
if (m_use_threaded_submission && submit_on_worker_thread && !wait_for_completion)
{
resources.waiting_for_submit.store(true, std::memory_order_relaxed);
// Push to the pending submit queue.
m_submit_thread.Push({present_swap_chain, present_image_index, m_current_cmd_buffer});
}
else
{
WaitForWorkerThreadIdle();
// Pass through to normal submission path.
SubmitCommandBuffer(m_current_cmd_buffer, present_swap_chain, present_image_index);
if (wait_for_completion)
WaitForCommandBufferCompletion(m_current_cmd_buffer);
}
if (present_swap_chain != VK_NULL_HANDLE)
{
m_current_frame = (m_current_frame + 1) % NUM_FRAMES_IN_FLIGHT;
// Wait for all command buffers that used the descriptor pool to finish
u32 cmd_buffer_index = (m_current_cmd_buffer + 1) % NUM_COMMAND_BUFFERS;
while (cmd_buffer_index != m_current_cmd_buffer)
{
CmdBufferResources& cmd_buffer = m_command_buffers[cmd_buffer_index];
if (cmd_buffer.frame_index == m_current_frame && cmd_buffer.fence_counter != 0 &&
cmd_buffer.fence_counter > m_completed_fence_counter)
{
WaitForCommandBufferCompletion(cmd_buffer_index);
}
cmd_buffer_index = (cmd_buffer_index + 1) % NUM_COMMAND_BUFFERS;
}
// Reset the descriptor pools
FrameResources& frame_resources = GetCurrentFrameResources();
if (frame_resources.descriptor_pools.size() == 1) [[likely]]
{
VkResult res = vkResetDescriptorPool(g_vulkan_context->GetDevice(),
frame_resources.descriptor_pools[0], 0);
if (res != VK_SUCCESS)
LOG_VULKAN_ERROR(res, "vkResetDescriptorPool failed: ");
}
else [[unlikely]]
{
for (VkDescriptorPool descriptor_pool : frame_resources.descriptor_pools)
{
vkDestroyDescriptorPool(g_vulkan_context->GetDevice(), descriptor_pool, nullptr);
}
frame_resources.descriptor_pools.clear();
VkDescriptorPool descriptor_pool = CreateDescriptorPool(m_descriptor_set_count);
if (descriptor_pool != VK_NULL_HANDLE) [[likely]]
frame_resources.descriptor_pools.push_back(descriptor_pool);
}
frame_resources.current_descriptor_pool_index = 0;
}
// Switch to next cmdbuffer.
BeginCommandBuffer();
}
void CommandBufferManager::SubmitCommandBuffer(u32 command_buffer_index,
VkSwapchainKHR present_swap_chain,
u32 present_image_index)
{
CmdBufferResources& resources = m_command_buffers[command_buffer_index];
// This may be executed on the worker thread, so don't modify any state of the manager class.
uint32_t wait_bits = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo submit_info = {VK_STRUCTURE_TYPE_SUBMIT_INFO,
nullptr,
0,
nullptr,
&wait_bits,
static_cast<u32>(resources.command_buffers.size()),
resources.command_buffers.data(),
0,
nullptr};
// If the init command buffer did not have any commands recorded, don't submit it.
if (!resources.init_command_buffer_used)
{
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &resources.command_buffers[1];
}
if (resources.semaphore_used)
{
submit_info.pWaitSemaphores = &resources.semaphore;
submit_info.waitSemaphoreCount = 1;
}
if (present_swap_chain != VK_NULL_HANDLE)
{
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &m_present_semaphore;
}
VkResult res =
vkQueueSubmit(g_vulkan_context->GetGraphicsQueue(), 1, &submit_info, resources.fence);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkQueueSubmit failed: ");
PanicAlertFmt("Failed to submit command buffer: {} ({})", VkResultToString(res),
static_cast<int>(res));
}
// Do we have a swap chain to present?
if (present_swap_chain != VK_NULL_HANDLE)
{
// Should have a signal semaphore.
VkPresentInfoKHR present_info = {VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
nullptr,
1,
&m_present_semaphore,
1,
&present_swap_chain,
&present_image_index,
nullptr};
m_last_present_result = vkQueuePresentKHR(g_vulkan_context->GetPresentQueue(), &present_info);
m_last_present_done.Set();
if (m_last_present_result != VK_SUCCESS)
{
// VK_ERROR_OUT_OF_DATE_KHR is not fatal, just means we need to recreate our swap chain.
if (m_last_present_result != VK_ERROR_OUT_OF_DATE_KHR &&
m_last_present_result != VK_SUBOPTIMAL_KHR &&
m_last_present_result != VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT)
{
LOG_VULKAN_ERROR(m_last_present_result, "vkQueuePresentKHR failed: ");
}
// Don't treat VK_SUBOPTIMAL_KHR as fatal on Android. Android 10+ requires prerotation.
// See https://twitter.com/Themaister/status/1207062674011574273
#ifdef VK_USE_PLATFORM_ANDROID_KHR
if (m_last_present_result != VK_SUBOPTIMAL_KHR)
m_last_present_failed.Set();
#else
m_last_present_failed.Set();
#endif
}
}
}
void CommandBufferManager::BeginCommandBuffer()
{
// Move to the next command buffer.
const u32 next_buffer_index = (m_current_cmd_buffer + 1) % NUM_COMMAND_BUFFERS;
CmdBufferResources& resources = m_command_buffers[next_buffer_index];
// Wait for the GPU to finish with all resources for this command buffer.
if (resources.fence_counter > m_completed_fence_counter)
WaitForCommandBufferCompletion(next_buffer_index);
// Reset fence to unsignaled before starting.
VkResult res = vkResetFences(g_vulkan_context->GetDevice(), 1, &resources.fence);
if (res != VK_SUCCESS)
LOG_VULKAN_ERROR(res, "vkResetFences failed: ");
// Reset command pools to beginning since we can re-use the memory now
res = vkResetCommandPool(g_vulkan_context->GetDevice(), resources.command_pool, 0);
if (res != VK_SUCCESS)
LOG_VULKAN_ERROR(res, "vkResetCommandPool failed: ");
// Enable commands to be recorded to the two buffers again.
VkCommandBufferBeginInfo begin_info = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, nullptr,
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, nullptr};
for (VkCommandBuffer command_buffer : resources.command_buffers)
{
res = vkBeginCommandBuffer(command_buffer, &begin_info);
if (res != VK_SUCCESS)
LOG_VULKAN_ERROR(res, "vkBeginCommandBuffer failed: ");
}
// Reset upload command buffer state
resources.init_command_buffer_used = false;
resources.semaphore_used = false;
resources.fence_counter = m_next_fence_counter++;
resources.frame_index = m_current_frame;
m_current_cmd_buffer = next_buffer_index;
}
void CommandBufferManager::DeferBufferViewDestruction(VkBufferView object)
{
CmdBufferResources& cmd_buffer_resources = GetCurrentCmdBufferResources();
cmd_buffer_resources.cleanup_resources.push_back(
[object]() { vkDestroyBufferView(g_vulkan_context->GetDevice(), object, nullptr); });
}
void CommandBufferManager::DeferBufferDestruction(VkBuffer buffer, VmaAllocation alloc)
{
CmdBufferResources& cmd_buffer_resources = GetCurrentCmdBufferResources();
cmd_buffer_resources.cleanup_resources.push_back([buffer, alloc]() {
vmaDestroyBuffer(g_vulkan_context->GetMemoryAllocator(), buffer, alloc);
});
}
void CommandBufferManager::DeferFramebufferDestruction(VkFramebuffer object)
{
CmdBufferResources& cmd_buffer_resources = GetCurrentCmdBufferResources();
cmd_buffer_resources.cleanup_resources.push_back(
[object]() { vkDestroyFramebuffer(g_vulkan_context->GetDevice(), object, nullptr); });
}
void CommandBufferManager::DeferImageDestruction(VkImage image, VmaAllocation alloc)
{
CmdBufferResources& cmd_buffer_resources = GetCurrentCmdBufferResources();
cmd_buffer_resources.cleanup_resources.push_back(
[image, alloc]() { vmaDestroyImage(g_vulkan_context->GetMemoryAllocator(), image, alloc); });
}
void CommandBufferManager::DeferImageViewDestruction(VkImageView object)
{
CmdBufferResources& cmd_buffer_resources = GetCurrentCmdBufferResources();
cmd_buffer_resources.cleanup_resources.push_back(
[object]() { vkDestroyImageView(g_vulkan_context->GetDevice(), object, nullptr); });
}
std::unique_ptr<CommandBufferManager> g_command_buffer_mgr;
} // namespace Vulkan