dolphin/Source/Core/VideoBackends/Vulkan/VKVertexFormat.h

40 lines
1010 B
C++

// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include "VideoBackends/Vulkan/Constants.h"
#include "VideoCommon/NativeVertexFormat.h"
enum class ShaderAttrib : u32;
namespace Vulkan
{
class VertexFormat : public ::NativeVertexFormat
{
public:
VertexFormat(const PortableVertexDeclaration& vtx_decl);
// Passed to pipeline state creation
const VkPipelineVertexInputStateCreateInfo& GetVertexInputStateInfo() const;
// Converting PortableVertexDeclaration -> Vulkan types
void MapAttributes();
void SetupInputState();
private:
void AddAttribute(ShaderAttrib location, uint32_t binding, VkFormat format, uint32_t offset);
VkVertexInputBindingDescription m_binding_description = {};
std::array<VkVertexInputAttributeDescription, MAX_VERTEX_ATTRIBUTES> m_attribute_descriptions =
{};
VkPipelineVertexInputStateCreateInfo m_input_state_info = {};
uint32_t m_num_attributes = 0;
};
} // namespace Vulkan