Commit Graph

11171 Commits

Author SHA1 Message Date
degasus afea848e3b ogl: drop csaa support 2014-05-19 09:21:44 +02:00
magumagu 5dffa28f0a DVDInterface: make fast disc speed faster.
Fixes workaround for crash in Star Wars Rogue Leader.
2014-05-18 20:03:55 -07:00
Jordan Woyak d841e5176f Fix game list size display. 2014-05-18 12:17:56 -05:00
Lioncash 554207a87c Remove an unnecessary null check in CodeWindow.cpp.
The validity of ToolBar is checked at the beginning of the function
2014-05-18 11:43:21 -04:00
Pierre Bourdon 826a9e0152 MMIO: Lazy-initialize read/write handlers since most are not actually used 2014-05-18 17:37:33 +02:00
Lioncash 75cb8a7452 Fix a typo in the JIT debugger window 2014-05-18 10:31:39 -04:00
Tony Wasserka 6950f533ae Merge pull request #355 from magumagu/gx-missing-opcode
Opcode decoding: handle missing opcodes 0x88 etc.
2014-05-18 11:12:06 +02:00
Ryan Houdek a4bb0dafb4 Removes ZeroFrog's "optimized" memcpy and memcmp functions.
These were only compiled in on Windows and x86_32.
They provided "optimized" copies and compares based on blocksizes for the AMD Athlon and Duron CPU families.
The code was taken from something that AMD provides with a as-is license.
Just get rid of this crap.
2014-05-17 18:03:31 -05:00
Pierre Bourdon 0f1b1dd3cf CheckExceptions: add TODO and remove a wrong comment 2014-05-18 00:56:18 +02:00
Lioncash 5f796e919b Move bn.h and ec.h into the correct filter section 2014-05-17 16:47:41 -04:00
Lioncash e1359382be Kill off _T and wxT macros
Minor other alterations that relate to above as well.

Also added the PanicAlertT version of alerts for some error messages that
use PanicAlert. We want the user to actually understand why the error
occurred.
2014-05-17 16:25:51 -04:00
Tony Wasserka fc34d5a130 Merge pull request #360 from magumagu/lighting-rounding
Video backends: fix rounding in lighting computation.
2014-05-17 21:06:31 +02:00
magumagu 9b82d72070 Video backends: warn on usage of GL_DRAW_QUADS_2.
It's not normally used, so if it shows up, it could indicate a CPU emulation
bug.
2014-05-17 11:55:32 -07:00
Lioncash 90df5efd01 Get rid of old wx event type usages. Use recommended replacements 2014-05-17 13:17:43 -04:00
Pierre Bourdon 5391b2dd9c Merge pull request #327 from magumagu/dvd-seek-time
DVD emulation: make seek timing more accurate.
2014-05-17 18:48:35 +02:00
Pierre Bourdon 396e13de89 Merge pull request #369 from lioncash/ini
Use size_t in std::string operations in IniFile.cpp, not int
2014-05-17 17:42:08 +02:00
Tony Wasserka 0fac17da33 Merge pull request #269 from magumagu/swbackend-xfregisters
SW backend: use VideoCommon XFRegisters struct.
2014-05-17 10:40:57 +02:00
magumagu 6fbf6fad3b VideoCommon: cleanup Renderer::RecordVideoMemory. 2014-05-16 18:58:08 -07:00
magumagu 1357277f40 Video backends: mass-replace "xfregs" with "xfmem". 2014-05-16 18:58:07 -07:00
magumagu 8f5342c442 Video backend: merge global var xfmem into xfregs.
There isn't really any reason to keep them separate.
2014-05-16 18:55:31 -07:00
magumagu 818c89313e Video backends: unify xfregs/xfmem structures.
Removes the duplicate swxfregs global variable/struct from the software
backend in favor of the ones from VideoCommon.
2014-05-16 18:55:30 -07:00
shuffle2 d0de0c1222 Merge pull request #374 from ToadKing/master
make IOCTL_SO_GETHOSTID more accurate on Windows
2014-05-16 18:12:35 -07:00
Toad King 1ba5ffeea3 remove trailing whitespace 2014-05-16 20:10:30 -04:00
Toad King e7e6021414 changed IOCTL_SO_GETHOSTID to remove malloc()/free() calls
account for GetIpForwardTable() returning ERROR_MORE_DATA
2014-05-16 19:13:52 -04:00
magumagu 8b82cea704 Video backends: fix behavior of "konst" TEV inputs.
Also fixes TEVCOLORARG_HALF.

Values verified to match hardwarere.
2014-05-16 12:19:35 -07:00
Tony Wasserka fee6efc4dc Merge pull request #375 from degasus/remove_SkipVertices
VertexLoaderManager: Remove unused function.
2014-05-16 16:20:29 +02:00
Tony Wasserka b8817267f4 Merge pull request #366 from Jezze/vertex
OGL/VertexManager: Remove unused variable.
2014-05-16 16:18:14 +02:00
Tony Wasserka 25e8dc0aed Merge pull request #354 from magumagu/gx-primitive-mask
Opcode decoding: 0xC0 isn't a valid command.
2014-05-16 15:59:59 +02:00
degasus 7bb44199fd remove unused and unexported function 2014-05-16 14:33:00 +02:00
Toad King ce64885a66 make IOCTL_SO_GETHOSTID more accurate on Windows 2014-05-15 20:33:21 -04:00
Lioncash d0bd4119d1 Use size_t in std::string operations in IniFile.cpp, not int 2014-05-14 20:38:08 -04:00
Jens Nyberg f742c5a057 OGL/VertexManager: Remove unnused m_CurrentVertexFmt 2014-05-13 23:59:08 +02:00
LPFaint99 1b65456738 Export wii saves to the "User" directory 2014-05-11 22:23:21 -07:00
Jordan Woyak 635dbd0ff9 Possibly an OSX buildfix. 2014-05-11 23:05:34 -05:00
magumagu 9e4eeb3b9b Video backends: fix rounding in lighting computation.
For whatever reason, the hardware doesn't do a full divide by 255, but
instead uses an approximation with shifting, similar to the way it is done
in TEV.
2014-05-11 12:53:02 -07:00
shuffle2 36720e6822 Merge pull request #351 from Tilka/make_unique
Add a std::make_unique implementation (Common/StdMakeUnique.h)
2014-05-11 01:46:09 -07:00
Tony Wasserka 541ff4cc7c Merge pull request #359 from shuffle2/d3d-disable-warnings-as-errors
D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds.
2014-05-11 10:41:28 +02:00
Tillmann Karras fd94ce5210 fixmeup use 2014-05-11 10:40:18 +02:00
Tillmann Karras 4400e511c0 fixmeup rename 2014-05-11 10:40:18 +02:00
Shawn Hoffman 17577affba D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds.
For quite a while this has been causing integer division to generate a warning as error, blocking shader compiling. This means probably no one has even been running D3D in debug builds...
I tried disabling the warning with a #pragma, but it doesn't seem to apply when this flag is used.
2014-05-10 22:12:54 -07:00
Sean Maas 1da3a43698 Add japanese strings 2014-05-11 00:35:59 -04:00
Ryan Houdek 15ce648b0d Merge pull request #341 from lioncash/pragma
Move the header guard before the includes in VideoCommon's Statistics.h
2014-05-10 23:21:53 -05:00
Ryan Houdek 878740b43d Merge pull request #349 from Sonicadvance1/Android-Default-Config
[Android] Change default EFB copy method from disabled to texture.
2014-05-10 23:19:43 -05:00
Ryan Houdek fcc7b6e56d Merge pull request #346 from Sonicadvance1/Android-PewPewShaders
Adds support for the PP shaders in the Android UI.
2014-05-10 22:51:28 -05:00
magumagu 39d439fc48 Opcode decoding: handle missing opcodes 0x88 etc.
Hardware testing shows that they do the same thing as the 0x80 family of
opcodes: they draw quads.
2014-05-10 20:33:28 -07:00
shuffle2 2983ae2823 Merge pull request #357 from shuffle2/master
Revert "x64FPURoundMode: always set x87 precision"
2014-05-10 20:26:56 -07:00
Ryan Houdek 004af614cf Merge pull request #335 from Tilka/twx
Jit64: implement tw/twi more accurately
2014-05-10 22:26:02 -05:00
Shawn Hoffman 700c135386 Revert "x64FPURoundMode: always set x87 precision"
This reverts commit 9de77b7c23.
Setting x87 precision control is only supported on x86 platforms (not ARM or x64).
2014-05-10 20:21:07 -07:00
Ryan Houdek cdec575bef Fixes games that use the MMU to page in code(Rogue Leader).
The issue was that on memory exception we wouldn't call in to PPCAnalyst and our code_block would retain the previous blocks information.
This would cause us to compile the previous blocks instructions in prior to the exception exit.
2014-05-09 09:10:45 -05:00
magumagu 369c0c4ce2 Opcode decoding: 0xC0 isn't a valid command.
Fix our opcode decoders to handle this appropriately.
2014-05-08 15:49:19 -07:00
magumagu 4f5421ffb5 DVDInterface: code cleanup. 2014-05-08 11:47:38 -07:00
Shawn Hoffman fa65eeb492 Apparently the debug build has not been freeing memory since 2008. Undo that. 2014-05-08 00:58:55 -07:00
Tillmann Karras 452cdefaa3 Use std::make_unique where it makes sense to
(and improve some other unique_ptr initializations).

Adapted from delroth's pull request.
2014-05-06 12:35:50 +02:00
Tillmann Karras 81d4d7368a Add a std::make_unique implementation
Some compilers we care about (mostly g++) do not support std::make_unique yet,
but we still want to use it in our codebase to make unique_ptr code more
readable. This commit introduces an implementation derivated from the libc++
code in the Dolphin codebase so we can use it right now everywhere.

Adapted from delroth's pull request.
2014-05-06 12:32:03 +02:00
Tony Wasserka b4e1ac5f08 Merge pull request #185 from degasus/shader-cleanup
Shader cleanup
2014-05-06 11:37:11 +02:00
Ryan Houdek aa30f5a6cb Change Android's default EFB configuration to texture instead of disabled. 2014-05-05 17:13:04 -05:00
magumagu f123e08731 DVDInterface: tweak buffered reads to be a bit faster.
A read finishes when the result is complete in the drive's buffer, not
main memory.
2014-05-05 14:52:15 -07:00
magumagu 8014795d56 DVD emulation: make seek timing more accurate.
Based on real measurements of a Gamecube disk on a Wii.  (If anyone else
is interested in running more tests, I can upload my code; it's a mess at
the moment.)

This isn't a complete model, but it's a step in the right direction:
in Metroid Prime, the loading times are sane, and I think I managed to do it
without breaking anything.
2014-05-05 14:33:00 -07:00
Ryan Houdek 0bfec024e9 Merge pull request #330 from LPFaint99/GCMemcard_addsave_fix
GCMemcard: fix edge case of adding to a fragmented memcard.
2014-05-05 16:31:33 -05:00
Tony Wasserka edbf90f9d2 Merge pull request #336 from magumagu/xfb-vertical-scale
XFB width/height handling fixes
2014-05-05 22:05:21 +02:00
Ryan Houdek 33bdc0f985 Adds support for the PP shaders in the Android UI.
Copies over the PP shaders to the APK's assets and installs them on run.
Exposes them via the video settings UI.

This is in anticipation of dropping the workaround for rotated blits on Adreno and instead forcing shader usage by the user.
2014-05-05 13:44:08 -05:00
magumagu 727ef4a625 JIT: unify JitAsm for JIT64 and JIT64IL.
Having a bunch of nearly identical code sitting around isn't a good idea,
so fix that. JITIL had a couple of extra entry points into the JIT main
loop, so adjust the code appropriately.

Also fixes Issue 7186.
2014-05-05 11:12:22 -07:00
Tony Wasserka 093ee090b8 Merge pull request #339 from magumagu/opengl-unused-parameter
OpenGL: delete unused function parameter in TextureConverter.
2014-05-05 20:05:08 +02:00
magumagu c01ac18d4d VideoInterface: clean up naming and bitfields.
Matching the hardware more closely will hopefully make this code easier to
read.
2014-05-05 11:01:15 -07:00
magumagu 716b3fefd4 VideoCommon: recreate XFB texture when the XFB size changes.
We need to do this to correctly deal with games which dynamically change the
XFB width and height.
2014-05-05 11:01:14 -07:00
magumagu 2db2f3dce9 VideoInterface: accurate XFB width and height.
What we call "fbWidth" here is really the stride, but I'll fix that in a
followup.
2014-05-05 11:01:14 -07:00
magumagu bca0b7b543 OpenGL: delete unused function parameter in TextureConverter.
(While I'm here, also mark some functions static.)
2014-05-05 10:56:36 -07:00
Ryan Houdek 2f92b82b29 Merge pull request #345 from Sonicadvance1/Qualcomm-textureSize
Enables usage of GLSL textureSize on Qualcomm v66.
2014-05-05 11:41:40 -05:00
degasus 813e30ec2a ShaderGen: make uv readonly 2014-05-05 17:06:38 +02:00
degasus 6109958e68 ShaderGen: OGL: don't make a copy of "Normal" 2014-05-05 17:06:37 +02:00
degasus 0e0da8c8fd ShaderGen: make clipPos readonly 2014-05-05 17:06:37 +02:00
degasus c80717ac2e PixelShaderGen: extract iround 2014-05-05 17:06:37 +02:00
degasus 2bc2b73e03 PixelShaderGen: drop fmod as it isn't used any more 2014-05-05 17:06:37 +02:00
degasus c82991df5b ShaderGen: inline constant shaders 2014-05-05 17:06:37 +02:00
degasus b0878c54b2 ShaderGen: use cbuffers for D3D 2014-05-05 17:06:37 +02:00
degasus fe9fcfdd07 ShaderGen: merge early-z blocks of ogl+d3d 2014-05-05 17:06:37 +02:00
degasus 3e14bf511f ShaderGen/D3D: inline centroid 2014-05-05 17:06:36 +02:00
degasus 25b8edd2a6 ogl: fix signed vs unsigned comparison warning 2014-05-05 17:06:36 +02:00
Ryan Houdek 8bb8446e34 Enables usage of GLSL textureSize on Qualcomm v66.
Qualcomm's v66 drivers have a working textureSize() function now.
Enable usage of it.
2014-05-05 08:50:13 -05:00
magumagu 2e464800bc VideoCommon: correctly compute whether an indirect texture stage is active.
This is consistent with the implementation in PixelShaderGen.
2014-05-04 22:44:10 -07:00
magumagu 52c42a2946 VideoCommon: fix indirect texture coordinate computation in TEV.
Even if an indirect texture stage doesn't actually sample a texture, we
still need to emit the relevant math.

Fixes Issue 7092.
2014-05-04 22:12:57 -07:00
Jordan Woyak 9af18d1b96 Remove SDL from Externals. 2014-05-04 19:41:02 -05:00
Jordan Woyak 4321951987 Disable SDL input on Windows. 2014-05-04 19:09:51 -05:00
Lioncash f4d80bd8a5 Move the #pragma once header guard before the includes in Statistics.h in VideoCommon. 2014-05-04 00:24:21 -04:00
Tillmann Karras 4cce79e744 Jit64: implement tw/twi more accurately
Fixes issue 7253.
2014-05-03 12:30:07 +02:00
Ryan Houdek a1374dd4ba Merge pull request #329 from Tilka/rounding
Small FPU settings changes
2014-05-02 12:11:09 -05:00
LPFaint99 b549ec70b4 GCMemcard: fix edge case of adding to a fragmented memcard.
allocates last block of memcard, and then wraps around, instead of attempting to write past the end of the card
2014-05-01 12:21:48 -07:00
Tony Wasserka 557c3db462 Merge pull request #81 from degasus/skip_framelimit_hotkey
Add a hotkey for disabling the framelimit.
2014-05-01 12:40:01 +02:00
Tony Wasserka 95f097d79b Revert "Merge pull request #62 from degasus/log_truncate_path" because it was merged without consensus.
This reverts commit 1b581b7c27, reversing
changes made to 951612f08e.
2014-05-01 11:00:21 +02:00
Tony Wasserka 2cf8f55ad3 Merge pull request #310 from Sonicadvance1/Integer-posmtx
Change over to use integer posmtx in our vertex shaders
2014-05-01 10:52:18 +02:00
Ryan Houdek c5d506142f Merge pull request #305 from magumagu/movie-scanf
Movie: don't use "hh" scanf modifier.
2014-04-30 20:01:27 -05:00
Ryan Houdek 2d8cfb89d7 Changes posmtx vertex attribute to integer.
This makes it so we don't need to do some dumb casting from float to integer in our shaders.
Only tested in OpenGL, needs to be tested in D3D.
2014-04-30 19:11:06 -05:00
Ryan Houdek 99338daa8f Fixes glVertexAttribIPointer on GLES.
We need to pull in function pointers for OpenGL 3.0 in order to use glAttribIPointer.
This isn't too big of an issue, and this code will be gone in the future when we change over to libepoxy.
Just need to push code upstream to libepoxy to support Android with GLES and GL first.
2014-04-30 19:11:06 -05:00
Ryan Houdek 7f00cae2b6 Merge pull request #320 from SeannyM/Android-Theme
Make the Android UI more like the desktop UI
2014-04-30 19:00:41 -05:00
Ryan Houdek c4221e8f68 Merge pull request #323 from Sonicadvance1/newer-ppcanalyst
[RFC] New PPCAnalyst class.
2014-04-30 18:59:24 -05:00
Ryan Houdek 1b581b7c27 Merge pull request #62 from degasus/log_truncate_path
Truncate the path on logging
2014-04-30 18:57:59 -05:00
Tillmann Karras 9de77b7c23 x64FPURoundMode: always set x87 precision
Set the x87 precision, even on x64. Since we are using x87 instructions
in the JIT now, we can't guarantee that x87 precision will never
influence Dolphin on x64.
2014-05-01 01:10:00 +02:00
Tillmann Karras ed762a3eda x64FPURoundMode: use fesetround() instead of asm 2014-05-01 01:09:55 +02:00
Pierre Bourdon 951612f08e Merge pull request #325 from Tilka/nop
Fix NOP padding
2014-04-30 18:55:36 +02:00
Ryan Houdek 8e1dfef14c Remove the old PPAnalyst::Flatten function that is no longer in use. 2014-04-30 10:49:39 -05:00