Commit Graph

107 Commits

Author SHA1 Message Date
spycrab 94e97d47a0 Qt/FIFOPlayer: Implement Analyzer 2018-05-22 23:51:01 +02:00
flatulation 93e0a2e52a Qt: Implement post-processing shader configuration window 2018-05-21 16:09:04 +01:00
Lioncash 222fe58e25 DolphinQt2: Add missing Q_OBJECT macro to all QObject-related classes missing it
Without this macro, if any signals or slots were attempted to be used,
they wouldn't work; neither would various other features of the Qt
meta-object system. This can also lead to weird behavior in other
circumstances. Qt's documentation specifically states:

"Therefore, we strongly recommend that all subclasses of QObject use the
Q_OBJECT macro regardless of whether or not they actually use signals,
slots, and properties."

on its page for "The Meta-Object System", which can be seen here:
https://doc.qt.io/qt-5/metaobjects.html

Let's opt for "always do the right thing", and keep the code extensible
for the future and not have random things blow up on us.
2018-05-13 17:33:32 -04:00
Léo Lam a712cfe339
Merge pull request #6624 from spycrab/qt_dbg_jit
Qt/Debugger: Implement "JIT" widget
2018-05-12 13:02:47 +02:00
spycrab 1dfcffcce2 Qt/Debugger: Implement "JIT" widget 2018-05-11 18:10:35 +02:00
spycrab db0e5108dc Win32/FileUtil: Fix IsDirectory() not working for certain directories 2018-05-04 23:53:41 +02:00
spycrab 694df74b0b Qt/Wx: Turn Qt into the default interface 2018-04-21 17:54:00 +02:00
spycrab c09075209f Qt: Implement Cheats Manager 2018-04-19 10:42:24 +02:00
spycrab 4d4a018ccf Qt/SettingsWindow: Use tabs 2018-04-16 23:15:45 +02:00
Léo Lam 9be505fde2
Merge pull request #6473 from spycrab/qt_dbg_memory
Qt/Debugger: Implement "Memory" widget
2018-04-04 16:58:04 +02:00
spycrab 95ae4b34d9 Qt/Debugger: Implement "Memory" widget 2018-04-04 13:43:30 +02:00
Léo Lam 98f62a3ecd
Merge pull request #6530 from spycrab/qt_hires_icon
Various icon improvements
2018-03-27 18:08:46 +02:00
spycrab 4f63d7f204 Qt: Fix low-resolution icon 2018-03-27 17:32:45 +02:00
Stenzek 2f1a7cbee1 Implement "Skip" ubershader mode
Skip ubershader mode works the same as hybrid ubershaders in that the
shaders are compiled asynchronously. However, instead of using the
ubershader to draw the object, it skips it entirely until the
specialized shader is made available.

This mode will likely result in broken effects where a game creates an
EFB copy, and does not redraw it every frame. Therefore, it is not a
recommended option, however, it may result in better performance on
low-end systems.
2018-03-26 01:57:41 +10:00
spycrab ee3d64145c Qt: Improve updater 2018-03-23 10:42:40 +01:00
spycrab 3292abb41d Qt: Implement search 2018-03-21 20:04:13 +01:00
spycrab 44ce78c969 Qt: Remove in-development warning 2018-03-19 21:59:50 +01:00
JosJuice ffb672286a Fix launching DolphinQt2 from Visual Studio
Fourth time now...
2018-03-17 19:10:57 +01:00
spycrab c421848559 Qt: Improve spacing 2018-03-17 16:14:56 +01:00
Lioncash 293d84b9be DolphinQt2: Fix project loading in VS
These headers are already specified in the QtMoc item section, so these
are seen as a duplicate definition of the file, causing a project load
error.
2018-03-16 15:07:44 -04:00
Anthony 1c3cc26d19
Merge pull request #6386 from spycrab/qt_dbg_code
Qt/Debugger: Implement "Code" widget
2018-03-15 11:35:26 -07:00
JosJuice 1f1dae367d Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00
JosJuice 0d3a7d5e38 Fix launching DolphinQt2 from Visual Studio 2018-03-08 22:33:11 +01:00
spycrab 394388af4e Qt/PropertiesDialog: Add "Game Config" tab 2018-03-07 20:59:41 +01:00
Anthony 78b00d8d32
Merge pull request #6382 from spycrab/qt_patches
Qt/PropertiesDialog: Implement "Patches" tab
2018-03-02 10:34:00 -08:00
spycrab 4b54f6b1c7 Qt/PropertiesDialog: Implement "Patches" tab 2018-02-28 21:16:57 +01:00
spycrab 0a5f0efe18 Qt/Debugger: Implement "Code" widget 2018-02-28 19:47:56 +01:00
Anthony 4876b9d8e0
Merge pull request #6362 from spycrab/qt_indicators
Qt/Mapping: Implement indicators
2018-02-18 11:45:12 -08:00
spycrab ec54b421a4 Qt/Mapping: Implement indicators 2018-02-15 05:01:44 +01:00
Rukai a8d482d8e1 IR widget is now a rectangle 2018-02-13 07:17:16 +11:00
Rukai d07e212cef Qt: Implement Wii TAS input window 2018-02-13 07:15:54 +11:00
Rukai 3f1ffbad0d Qt: Implement GC TAS input window 2018-02-13 07:15:53 +11:00
Anthony 5b744146f3
Merge pull request #6336 from spycrab/qt_additional_wiimote_settings
Qt: Implement Wiimote pane
2018-02-12 09:28:15 -08:00
Christian Murphy 5b01c5e119 Qt: Implement Wiimote speaker volume slider and Wiimote motor toggle, rebased all changes... included fixed based on feedback by ligfx 2018-02-07 18:46:13 +01:00
spycrab 21db1e9504 Qt: Implement GameCube memory manager 2018-01-29 01:01:25 +01:00
spycrab a0f787aa1b Qt: Turn ARCodeEditor into general purpose CheatCodeEditor 2018-01-24 13:35:13 +01:00
Anthony 2c1cb609cc
Merge pull request #6287 from spycrab/qt_gamecube
Qt/Settings: Implement "GameCube pane"
2018-01-23 12:25:05 -08:00
Anthony 440101a6bb
Merge pull request #6279 from spycrab/qt_arcodes
Qt: Implement "AR Codes"
2018-01-23 12:23:54 -08:00
spycrab fffa883cae Qt/Settings: Implement "GameCube pane" 2018-01-14 12:24:05 +01:00
JosJuice 9988652d86 Fix launching DolphinQt2 from Visual Studio
Starting with 5.0-5504, trying to launch DolphinQt2 from Visual Studio
shows the error message "The operation could not be completed. Undefined
error" instead of launching the exe file. (The exe gets created
correctly, it just doesn't get launched. It's possible to work around
the problem by launching the exe manually outside of Visual Studio, but
then you won't have an attached debugger automatically.) This commit
fixes that by removing headers from DolphinQt2.vcxproj's ClInclude list
that already are in the QtMoc list. (The problem was originally about
LogWidget.h and LogConfigWidget.h, but 5.0-5600 made the problem be
about CheatWarningWidget.h and GeckoCodeWidget.h instead.)
2018-01-04 13:03:47 +01:00
spycrab afa69a5876 Qt: Implement "AR Codes" 2018-01-01 21:44:49 +00:00
spycrab 8795b342d1 Qt/Debugger: Implement "Breakpoints" window 2017-12-28 19:08:38 +01:00
spycrab 08716be43b Qt/Debugger: Implement "Watch" window 2017-12-28 19:07:56 +01:00
spycrab ec37ce093f Qt/Debugger: Implement "Registers" window 2017-12-28 19:07:18 +01:00
spycrab 474b1c2d5c Qt: Implement FIFO Player 2017-11-19 22:06:32 +01:00
Michael M cb47857e8a Rename GCPadWiiU -> GCPadWiiUConfigDialog
This name better reflects its new standalone functionality.
2017-11-05 08:04:16 -08:00
Leo Lam 743568f9d4 Merge pull request #5984 from spycrab/qt_gecko
Qt/GameList: Implement "Gecko codes" Tab
2017-09-27 20:50:28 +02:00
spycrab f90e81b9db Qt/Properties: Implement "Gecko codes" tab 2017-09-15 19:45:46 +02:00
Michael M 4ea8166b93 Qt: Advanced config pane 2017-09-15 10:35:01 -07:00
Leo Lam 30dd544931 Merge pull request #5990 from spycrab/qt_logger_cleanup
Qt: Make Log and Log Configuration widget separate from dock
2017-09-15 18:30:45 +02:00