Commit Graph

4776 Commits

Author SHA1 Message Date
Lioncash 6c326e7215 InputConfigDiag: Fix building DolphinWX on the latest MSVC
const char[1] and wxString() can both be converted to multiple common
types, so this results in an ambiguous conditional expression
compilation error (C2445)
2017-09-17 02:38:12 -04:00
Michael M 4ea8166b93 Qt: Advanced config pane 2017-09-15 10:35:01 -07:00
Leo Lam 7cb8d6612c Merge pull request #5870 from JosJuice/lazy-filesystem
DiscIO: Use Common::Lazy more
2017-09-15 19:30:05 +02:00
Leo Lam 2b4bf8662a Merge pull request #5577 from ligfx/separateexpressionparsingandbinding
ControlReference/ExpressionParser: separate parsing from binding
2017-09-15 19:11:57 +02:00
JosJuice 38304da947 DiscIO: Use Common::Lazy for loading filesystems
This simplifies FileMonitor a lot and also lets us
clean up FilesystemPanel.
2017-09-15 18:57:05 +02:00
Leo Lam 0d07821935 Merge pull request #6024 from ligfx/coreonstatechangedcallback
Qt: use Settings::EmulationStateChanged
2017-09-15 18:45:17 +02:00
Michael M bdcd6df459 InterfaceConfigPane: remove unneeded comment
It notes that using "no" for Norwegian is not allowed by wxWidgets, but
"nb" is the correct code for Norwegian Bokmål anyways.
2017-09-14 17:15:21 -07:00
Michael M 31f1c06226 ControlReference: don't reparse expression when references are updated 2017-09-14 12:53:35 -07:00
Michael M 85301e2bae ParseStatus: replace NoDevice with EmptyExpression 2017-09-14 12:53:35 -07:00
Michael M c33e391d26 InputConfigDiag: don't use entire ExpressionParse namespace 2017-09-14 12:53:35 -07:00
Michael M 8e805dcbf4 Core: SetOnStoppedCallback -> SetOnStateChangedCallback 2017-09-13 17:30:18 -07:00
Michael M d217e797f2 move Movie::DoFrameStep to Core::DoFrameStep 2017-09-13 17:30:18 -07:00
Stenzek 7141e6d57e Merge pull request #6032 from stenzek/postprocess-save
VideoConfigDiag: Fix bug where postprocessing shader wasn't saved to INI
2017-09-10 16:05:03 +10:00
Lioncash 696e1b40b5 Common: Move version strings to their own header
Ideally Common.h wouldn't be a header in the Common library, and instead be renamed to something else, like PlatformCompatibility.h or something, but even then, there's still some things in the header that don't really fall under that label

This moves the version strings out to their own version header that doesn't dump a bunch of other unrelated things into scope, like what Common.h was doing.

This also places them into the Common namespace, as opposed to letting them sit in the global namespace.
2017-09-09 19:28:10 -04:00
Stenzek 0de31d87bd VideoConfigDiag: Fix bug where postprocessing shader wasn't saved to INI 2017-09-08 01:19:26 +10:00
degasus 95ce860265 DolphinWX: Enable branch following in the JIT debug interface. 2017-09-02 13:05:58 +02:00
Michael M b58f8d19ab Rename Common::FifoQueue to Common::SPSCQueue
Since all queues are FIFO data structures, the name wasn't informative
as to why you'd use it over a normal queue. I originally thought it had
something to do with the hardware graphics FIFO.

This renames it using the common acronym SPSC, which stands for
single-producer single-consumer, and is most commonly used to talk about
lock-free data structures, both of which this is.
2017-08-23 17:00:52 -07:00
JosJuice 51a7150990 Fix DolphinWX build issue
I'm not sure why this hasn't popped up as an error on the buildbots,
but the build fails on my new install of VS2017. The error is C2445:
result type of conditional expression is ambiguous: types 'wxString'
and 'const char [1]' can be converted to multiple common types
2017-08-22 13:35:20 +02:00
Leo Lam a53b01360c Merge pull request #5898 from ligfx/extractupnp
Common: extract UPnP namespace from NetPlayServer
2017-08-17 03:11:41 +08:00
Leo Lam 3748384008 Merge pull request #5746 from leoetlino/disc-updates
Add support for installing disc updates from the game list
2017-08-16 19:02:42 +08:00
Sepalani 93b5a5369b SymbolDB: Blank stripped symbol name fixed 2017-08-16 04:07:19 +01:00
Michael M b5d070b0cf NetPlayServer: handle port forwarding in constructor 2017-08-13 18:50:52 -07:00
Michael M 4b50e77a26 NetPlayClient/Server: apply Parameter Object pattern to traversal parameters 2017-08-13 18:50:52 -07:00
Sepalani c71ce9a8eb MemoryWindow: base address search added 2017-08-12 18:22:30 +01:00
Ryan Meredith 7154c0f0ff m_bt_wiimote_motor rename and tooltip addition 2017-08-11 15:15:51 -04:00
JosJuice 3570a9b636 DolphinWX: Replace "Pad buffer" with "Buffer size" 2017-08-11 12:36:42 +02:00
Leo Lam 438610a58d Merge pull request #5748 from nitrousox1de/hide-mouse-delay-fullscreen
Hide mouse delay fullscreen
2017-08-11 17:34:46 +08:00
Léo Lam e471505632 WX: Reload Wii config pane on config change 2017-08-11 15:36:32 +08:00
Léo Lam b2c41cec0a Config: Include SYSCONF in base layer
Settings that come from the SYSCONF are now included in Dolphin's
config system as part of the base layer. They are handled in a
special way compared to other settings to make sure they are only
loaded from and saved to the SYSCONF (to avoid different, possibly
contradicting sources of truth).
2017-08-11 15:36:31 +08:00
Léo Lam 0e71c0760e WX: Add menu item to perform system update from disc 2017-08-10 23:47:18 +08:00
Léo Lam 0fdae2adb8 UI: Refactor Wii update code
This moves the progress dialog logic and the result dialog to separate
functions that can easily be reused for disc updates.
2017-08-10 23:47:18 +08:00
JosJuice e806928071 Make DolphinQt2 netplay strings more like in DolphinWX 2017-08-10 15:58:04 +02:00
Leo Lam e41a9905c0 Merge pull request #5744 from JosJuice/remove-non-integer-irs
Remove non-integer IRs
2017-08-10 17:10:26 +08:00
Michael M 6faacbeea5 TraversalClient: make FailureReason an enum class 2017-08-08 15:29:56 -07:00
JosJuice f090a94319 Remove non-integer IRs 2017-08-08 12:09:50 +02:00
Leo Lam dbb26a2b54 Merge pull request #5837 from leoetlino/auto-pause
WX: Automatically pause the core for the JIT menu items
2017-08-07 13:21:54 +08:00
Sepalani eb3975eee8 DolphinWX: Prevent Dolphin to be shutdown when closing cmd.exe 2017-08-04 18:35:02 +01:00
Leo Lam f274bbcbe1 Merge pull request #5872 from ligfx/wxnetplayonionconfig
WX: make Netplay use new-style config
2017-08-04 10:07:05 +08:00
Michael M 737651f298 MsgHandler: small cleanup 2017-08-03 13:29:59 -07:00
Michael M dde3471b62 WX: make Netplay use new-style config 2017-08-03 13:16:17 -07:00
Michael M f8fea83e67 NetPlayLauncher: store window geometry in native wxConfig 2017-08-03 13:16:17 -07:00
Michael M 9867677211 WxUtils: add WxStrToUL 2017-08-03 13:16:17 -07:00
FunctionalDragon 11cab1c68d Send stop message before saving recording
When recording during netplay, the stop message was only sent after you
have chosen a filename for the replay, causing the other player(s)
to freeze for a few seconds. This takes care of the annoyance.
2017-08-02 12:29:49 +08:00
JosJuice a6be1513bf DolphinWX: Increment game list cache version
This is so that DirectoryBlobs won't look like valid discs
in old versions that don't support the DirectoryBlob format.
2017-08-01 11:36:40 +02:00
JosJuice 5fe3745750 Don't show "extra" files from DirectoryBlobs in game list
For instance, we don't want to show TGC files that might be
inside the /files/ directory of a GameCube DirectoryBlob,
and we don't want to show the /sys/main.dol files for extra
partitions of Wii DirectoryBlobs.
2017-08-01 11:36:40 +02:00
JosJuice 12cbeb2288 Remove DVD root and apploader path settings 2017-08-01 11:36:40 +02:00
Léo Lam 23ae756192 WX: Automatically pause the core for the JIT menu items
Removes the need to manually pause the core, select the menu item and
then unpause.
2017-07-31 17:31:26 +08:00
Léo Lam f777c01c5d WX/Debugger: Clean up event handling
Boot to Pause and Automatic Start are not JIT or CPU menu items,
so they are supposed to be handled by OnCPUMode.
2017-07-31 17:31:26 +08:00
Leo Lam c11172497f Merge pull request #5840 from leoetlino/wx-focus-fix
WX: Fix 'renderer has focus' returning false after start
2017-07-31 16:43:53 +08:00
Lioncash f6c21e002b General: Remove unnecessary semicolons 2017-07-30 16:39:53 -04:00
Léo Lam f0aa454662 WX: Fix 'renderer has focus' returning false after start
The main window was already active, so the activate event was never
emitted, and m_renderer_has_focus was never changed.
2017-07-30 17:48:54 +08:00
Stenzek 901bf9c257 VideoConfig: Add config options for ubershaders 2017-07-30 17:43:59 +10:00
Stenzek 1fccbd5be3 DolphinWX: Add a progress dialog host command
Allows feedback from backends to be communicated to the user when
long-running operation are performed (e.g. shader compilation).
2017-07-30 12:38:48 +10:00
Leo Lam 7a51b0bcec Merge pull request #5807 from leoetlino/connect-wiimote
Move the Wiimote connect code out of Host
2017-07-27 15:02:28 +08:00
JosJuice 960525859b Make DolphinWX strings more like DolphinQt2 strings
Same as the previous commit, except I'm copying strings
in the other direction because the DolphinWX variants
of these strings could use some improvement.
2017-07-26 08:04:10 +02:00
JosJuice d7d88aeb7d DolphinWX: Mark AF choices as translatable
For consistency with DolphinQt2.
2017-07-26 08:00:17 +02:00
Léo Lam ee868e2362 Move the Wiimote connect code out of Host
I don't know who thought it would be a good idea to put the Wiimote
connect code as part of the Host interface, and have that called
from both the UI code and the core. And then hack around it by having
"force connect" events whenever Host_ConnectWiimote is called
from the core...
2017-07-23 15:47:32 +08:00
Leo Lam 673210afea Merge pull request #5814 from ligfx/macremovecfbundlelocalizations
Remove CFBundleLocalizations from Info.plist
2017-07-23 14:48:38 +08:00
Leo Lam 2c35983126 Merge pull request #5787 from ligfx/wxsortfallbacktotitle
Wx: make GameListCtrl fallback to sorting by title
2017-07-23 14:47:31 +08:00
Michael Maltese 03f26ec5b3 Remove CFBundleLocalizations from Info.plist
It's only needed for apps that don't use .lproj folders.
2017-07-22 23:15:14 -07:00
Leo Lam efd318df64 Merge pull request #5791 from leoetlino/wiimote-indicator
Remove Wii Remote connection status from status bar
2017-07-22 22:03:25 +08:00
Léo Lam f106a9637d Replace balanced Core::PauseAndLock calls with RunAsCPUThread
Core::PauseAndLock requires all calls to it to be balanced, like this:

    const bool was_unpaused = Core::PauseAndLock(true);
    // do stuff on the CPU thread
    Core::PauseAndLock(false, was_unpaused);

Aside from being a bit cumbersome, it turns out all callers really
don't need to know about was_unpaused at all. They just need to do
something on the CPU thread safely, including locking/unlocking.

So this commit replaces Core::PauseAndLock with a function that
makes both the purpose and the scope of what is being run on the
CPU thread visually clear. This makes it harder to accidentally run
something on the wrong thread, or forget the second call to
PauseAndLock to unpause, or forget that it needs to be passed
was_unpaused at the end.

We also don't need comments to indicate code X is being run on the
CPU thread anymore, as the function name makes it obvious.
2017-07-21 16:45:59 +08:00
Léo Lam 91f8283a1d Remove Wii Remote connection status from status bar
Showing the Wii remote connection status leads to inconsistent UX,
because we don't do anything like that for GameCube controllers
or with Bluetooth passthrough.

It's also questionable how useful it is given that:

* it doesn't print the number of connected remotes, just that one
  remote is connected, connecting or not connected, so the only info
  it provides is actually wrong when using multiple remotes;

* this user-facing feature is actually broken in master and no one has
  complained AFAIK, which means people don't really rely on it;

* the status bar isn't visible most of the time unless the user is
  using render to main or deliberately keeping the main window's
  status bar visible by moving the render window and they're not too
  far away from their screen;

* emulated Wii remotes now reconnect on input, which means that there
  is less of a need to actually know at all times whether a remote
  is connected, since pressing any button will reconnect it and provide
  immediate, visible feedback via OSD messages and the Wii remote
  pointer appearing.
2017-07-15 13:01:56 +08:00
Andrew 3095f585dd Hide mouse cursor after delay in DolphinWX 2017-07-14 22:28:52 -04:00
Michael Maltese 41917cb43c Wx: make GameListCtrl fallback to sorting by title
Fixes an issue with game items moving around randomly when resorted.
2017-07-14 15:29:48 -07:00
Leo Lam 460b81ac06 Merge pull request #5778 from ligfx/fixinputbitmaps
DolphinWX: fix input bitmaps not working when background input is off
2017-07-14 13:08:13 +08:00
Michael Maltese 0019c34c73 DolphinWX: fix input bitmaps not working when background input is off 2017-07-12 00:12:07 -07:00
JosJuice d4f5038571 Unify GetGameIniFilenames
This deduplicates code and fixes the new config system's lack of
1-char game ID INI support.
2017-07-11 13:10:11 +02:00
Leo Lam b6c3479bb4 Merge pull request #5720 from JosJuice/file-metadata
FileUtil: Redesign Exists/IsDirectory/GetSize
2017-07-11 00:28:34 +02:00
Leo Lam 12f6d0b56b Merge pull request #5773 from JosJuice/builtin-titledatabase-optional
Make the built-in wiitdb files optional
2017-07-11 00:20:09 +02:00
JosJuice 1d7a57869a Make the built-in wiitdb files optional
There are some cases where overriding the opening.bnr names
isn't desirable, such as when someone has several modded
versions of a game that differ in names but not game IDs.
2017-07-10 10:16:06 +02:00
Michael Maltese 06f1761f9f LogWindow: don't unconfigure logger on destruction
This was causing Dolphin to always save "WriteToWindow = False". Instead
of disabling logging to the window (a config value), tell LogManager
that there's no window to log to (a runtime state).
2017-07-09 18:50:55 -07:00
Michael Maltese ff83b13344 LogConfigWindow: fix verbosity 2017-07-09 18:50:55 -07:00
Leo Lam e6c1b04b69 Merge pull request #5764 from ligfx/cleanuplogmanager
LogManager: clean ups and encapsulate config file management
2017-07-09 16:18:49 +02:00
Michael Maltese 13721d35e7 DolphinWX: remove INI logic from LogConfigWindow 2017-07-07 16:44:38 -07:00
Michael Maltese c9e8289e82 LogManager: add SaveSettings 2017-07-07 16:44:38 -07:00
Michael Maltese 18da6dee8e LogManager: remove per-container listeners 2017-07-07 16:44:38 -07:00
Michael Maltese 546fa628fb LogManager: remove per-container verbosities 2017-07-07 16:44:38 -07:00
Niels Boehm ee9fb47c53 Fix date and time handling for custom RTC in WX.
The actual problem was combining the values from the date and time
pickers incorrectly. The uninteresting parts of the returned wxDateTime
need to be ignored and the WX documentation says so for the time picker.

I also cleaned up the handling of both widgets a bit, removing redundant
member variables in the process, in order to not risk correctness.
2017-07-07 17:12:05 +02:00
Jules Blok 383645a4b1 VideoConfigDiag: Rename Quad-Buffer to HDMI 3D.
This 3D mode is often associated with the HDMI 1.4a standard,
so this name is more helpful to users with such a setup.
2017-07-05 22:43:39 +02:00
Jules Blok 179602e921 D3D: Add quad-buffer stereoscopy support. 2017-07-05 22:43:39 +02:00
Leo Lam e0b94b55b8 Merge pull request #5651 from JosJuice/new-disc-extraction
Use new format for disc extraction
2017-07-04 13:46:18 +02:00
JosJuice 0588a76830 DolphinWX: Fix inconsistent region name for online system update
This was inconsistent with the other three regions
and with DolphinQt2.
2017-07-01 16:40:07 +02:00
JosJuice 5ca3aee00a FileUtil: Add a class for Exists/IsDirectory/GetSize
Some code was calling more than one of these functions in a row
(in particular, FileUtil.cpp itself did it a lot...), which is
a waste since it's possible to call stat a single time and then
read all three values from the stat struct. This commit adds a
File::FileInfo class that calls stat once on construction and
then lets Exists/IsDirectory/GetSize be executed very quickly.

The performance improvement mostly matters for functions that
can be handling a lot of files, such as File::ScanDirectoryTree.

I've also done some cleanup in code that uses these functions.
For instance, some code had checks like !Exists() || !IsDirectory(),
which is functionally equivalent to !IsDirectory(), and some
code was using File::GetSize even though there was an IOFile
object that the code could call GetSize on.
2017-06-29 19:07:29 +02:00
Niels Boehm 68198d6c32 Make one log font monospaced for all platforms.
The MonoSpaceFont of the LogWindow was using a Windows native way to
specify a font name.

Now it's using wxFONTFAMILY_TELETYPE.

On Win32 it will additionally request the specific font name "Consolas",
so it doesn't use ugly "Courier New". I pilfered that specialization
from Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp.
2017-06-29 07:05:15 +02:00
JosJuice a59edfe8cf FilesystemPanel: Put partitions in separate folders when extracting all partitions 2017-06-28 22:25:27 +02:00
JosJuice 1b6506f4e8 DiscExtractor: Add support for more things to extract 2017-06-28 22:24:33 +02:00
JosJuice 94b18bfb07 FilesystemPanel: Replace Extract Apploader/DOL with Extract System Data
Because having one option for each thing to extract is
going to be way too many options once I add support for
more things to extract.
2017-06-28 22:23:10 +02:00
JosJuice 0b068d84d5 FilesystemPanel: Overhaul the right-click menu 2017-06-28 22:23:01 +02:00
JosJuice 2ca5f1dec8 FilesystemPanel: Handle root correctly in BuildFilePathFromSelection
This was unnecessary in the past but is necessary
for the next commit.
2017-06-28 22:22:50 +02:00
JosJuice 39ff203c1e DiscExtractor: Don't create extra folders when extracting a folder
Before, if you extracted a directory like /map/Final/Release/,
Dolphin would create the nested folders map, Final and Release
in the output directory and put the files in Release instead of
just putting the files directly in the output directory.
2017-06-28 22:22:41 +02:00
JosJuice 6d51992648 Move ExtractDir from FilesystemPanel to DiscExtractor 2017-06-28 22:22:31 +02:00
JosJuice 5778e8bdba FilesystemPanel: Refactor partition name stripping 2017-06-28 22:22:22 +02:00
JosJuice baf3a3b188 DiscExtractor: Don't hardcode names in ExportApploader and ExportDOL 2017-06-28 22:22:13 +02:00
JosJuice d06b532150 DiscIO: Move parts of Filesystem to the new file DiscExtractor 2017-06-28 22:21:23 +02:00
JosJuice 23bb029250 DiscIO: Add convenience methods IsDisc and IsWii for Platform enum 2017-06-28 21:46:43 +02:00
spycrab 7c97c14eba UICommon: Move Wx Graphics Settings functions 2017-06-28 20:13:37 +02:00
Léo Lam f06367febc WX: Add menu item to perform online update 2017-06-28 11:22:10 +02:00
Léo Lam 0c7b9570b4 Move WiiUtils to Core
Allows reusing the WAD import logic more easily, whereas UICommon
code can only be used from UICommon and UI.

And managing what's on the NAND is the Core's responsability, not UI.
2017-06-28 11:22:10 +02:00
shuffle2 951f6400fb Merge pull request #5706 from JosJuice/more-gamelist-speedup-followup
More follow-up for the gamelist speedup PR
2017-06-27 12:36:16 -07:00