ayuanx
c71adffa80
New Feature: Free Swing for EMU WiiMote
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How to: First bind Roll & Pitch to "Analog 1" or "Analog 2", then set Roll Degree and Pitch Degree both to: "Free Swing".
Now in games, you can swing your emulated wiimote to Up/Down/Left/Right by simply pushing your binding analog stick to Up/Down/Left/Right.
PS:The swing direction will automatically adjust itself when "Upright Wiimote" option is checked.
Now you can play "Mad World" with emulated wiimote. :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4641 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-04 16:36:24 +00:00
ayuanx
d919a641c1
Makes "Shake by Mouse Middle Button" work again
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4640 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-04 12:22:36 +00:00
Rodolfo Osvaldo Bogado
714618f4ad
small commit to fix a error introduced in 4618, thanks to LordMark for show me the games where the error is visible
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4638 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-03 22:28:03 +00:00
Rodolfo Osvaldo Bogado
a99a1451f9
d3d: a little speedup in efb to ram please test and let me know the result
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opengl: a little code cleanup and possible speedup in texture recreation.
d3d and opengl :plugins corrected the efb alignment when efb to ram is used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4637 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-03 20:09:15 +00:00
donkopunchstania
e6d51e8ff4
Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more accurate. Added an offset to DX copies to RAM and made half sized copies to a texture linearly filtered.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4635 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-02 04:17:18 +00:00
Marko Pusljar
aa2f2dc95c
DSPLLE - cleaning, small fixes (2 shift opcodes are more correct now (lsr,asr) + some 0x3... opcodes are working better in case they are extended)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4633 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 20:38:42 +00:00
ayuanx
4d512ecba7
1. Fixed the unbearable noise in "Resident Evil: Umbrella Chronicles", "Resident Evil: Dark Chronicles", and many other games.
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No need to use "Sound Loop Hack", so I just removed it.
2. Fixed the WAD game loading issue. What can I say, I have to go though and patch all the WII_IPC_HLE devices to take care of this.
3. Applied tomman's Linux keyboard patch, but I can't test here, no suitable environment.
4. Disabled configuration dialogs when game is running, you have to pause game first to be able to change any configuration. (Which prevents some accidental crash to happen.)
5. Other trivial fixes, no need to mention.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4632 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 15:39:37 +00:00
luisr142004
9e17ee5155
fix a linux wiimote compile error and apply some little changes to the dx plugin :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4631 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-30 03:48:59 +00:00
ayuanx
5ef159a971
Now WiiMote button mapping supports both Keyboard & Joypad, or even mixed, no need to bother Xpadder. :)
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But I've only tested on Win32 SDL, don't know about Linux or 360pad.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 17:58:52 +00:00
ayuanx
7643127935
Fixed the tiny bug that prevents you from customizing Wiimote key mapping.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4626 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 19:45:24 +00:00
ayuanx
3e287233e9
Shake in last revision works, but not that sensitive.
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So just updated the keyboard "shake" function a bit, this can dramatically increase the shake key sensitivity.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4625 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 18:37:57 +00:00
ayuanx
ff23c02795
Now "Wiimote/Nunchunk Shake" on Keyboard works(for Win only).
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Just press the "Shake" key.
The shake involves all the three axes: X, Y, Z.
So when you press the shake key, you are actually shaking not only up-down, left-right, and forward-backward at the same time.
I did this becuse different games may require different directional shake, no need to seperate them to 3 keys I think.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4624 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 18:00:07 +00:00
ayuanx
0f7b1a2f95
Added an option "Enable Loop Audio Hack" in DSP config.
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I know hack is not good but before we find a better way to detect different games, at least this option allows some games to output normal sound without breaking other games.
Besides, this commit will hopefully fix the "Unknown device: /dev/usb/hid" issue, but not sure as I have no game to test on this issue.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4623 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 11:40:04 +00:00
luisr142004
60352d92eb
Wiimote: reapply the Upright wiimote option
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D3D: add the EFB Copy option to complete Rodolfo's commit plus add the Overlay FPS and the Disable Fog options
also change the config dialog's behaviour a bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4622 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 05:59:46 +00:00
ayuanx
ea732db998
Thanks to Wagnard28 and other lots of people's test, now this will hopefully solve the troubling regression problems between r4616 and r4617.
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Sorry about such frequent commits in a short time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4619 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 20:21:12 +00:00
Rodolfo Osvaldo Bogado
5e31f22e50
small code reorganization.
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Now efb to ram display correctly but still is misaligned by one pixel
please test and give me feedback
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4618 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 19:42:27 +00:00
ayuanx
f69184b887
This should fix the No Sound Problem in GC & Non-AX games.
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Besides, this should also fix the WAD game loading issue.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 17:39:37 +00:00
ayuanx
155719dc36
Very small but very COOL fix.
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This commit fixed the Hang-up in many games, like "New Super Mario Bros. Wii", "Resident Evil: The Darkside Chronicles", "Fatal Frame 4: Tsukihami no Kamen", "Muramasa: The Demon Blade", and etc. You name it. OH YEAH!
This little issue really cost me some *serious* debugging time, phew...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4616 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 15:07:52 +00:00
Shawn Hoffman
8405c4049d
Commit better wiiuse compiles, the ones in last commit may have been switched around by git on me. Add MotionPlus to the statesave so it won't be a bother later, and uncomment some things so accessing it doesn't cause PanicAlerts
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4612 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-26 05:01:24 +00:00
Shawn Hoffman
6145dd2967
Real Wiimote: fix a crash some people were having, and fix IR behavior (by turning off some msvc++ optimizations...)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4610 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-25 16:22:46 +00:00
ayuanx
29774c35e8
My first commit :)
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Fixed more memory leaks when doing state load. Now all file devices(handles) are stored in state, and this will fix some crash after loading state.
Warning: Do NOT Save/Load state before game title is shown and controllable, or else you will get a corrupt state.
If you encounter "Emu WiiMote Desync" frequently, please report the condition
(PS: To recover from wiimote desync, just load a saved state)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4608 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-24 17:10:38 +00:00
Shawn Hoffman
6a46befc2a
commit ayuanx's patch from issue 1634. Fixes quite a few IPC + IPC_HLE + IPC_HLE_USB + wiimote problems, see the issue for full details
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4606 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-24 05:03:47 +00:00
Rodolfo Osvaldo Bogado
55dc7efaa4
corrected viewport and scissor test behavior in both plugins.
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some code cleanup in d3d.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4605 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 14:08:08 +00:00
Rodolfo Osvaldo Bogado
19d7bb2c84
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
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Also reimplemented screen clearing as a color quad to support alpha blending when clearing as in the original hardware.
the funny thing is how is implemented peeking, as locking depth textures is not supported, implemented peeking copying the values form the depth texture to a r32f render target and then reading back the data.
please a lot of testing to this commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4599 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-22 02:37:00 +00:00
donkopunchstania
6e7395cef1
Try to do Z textures better. Z texturing does not work if early z or no z update. Corrected the Z texture bias used on 8 and 16 bit textures.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4596 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-21 02:49:46 +00:00
Rodolfo Osvaldo Bogado
c9f5521d26
forget the new files Sorry :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4595 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-20 20:14:34 +00:00
Rodolfo Osvaldo Bogado
802c112ad9
Well this commit has 2 parts:
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first part if fixing, fixed, i thing, the flickering that everyone has reported, at least in my case i only have flickering in the one texture in one game and now is fixed. The other fix is not for an reported issue, is more a correctness fix, running dolphin with pix to review debug errors, result in a ton of warnings and error, now with this commit, at least for ati, there no more error or warnings, this means, correct management and state change, no accurate emulation, for this still a lot of work to do.
for this part of the commit please give me feedback and let me know of remaining issues
Te second part is the partial implementation of efb to ram copy in d3d, this won't brake anything because is commented but i commit this to ask for help from ector and donko in some errors remaining in the implementation related to differences between opengl an d3d.
if you want to test this you have to uncomment line 150 to 155 of bpstruct.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4594 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-20 18:46:30 +00:00
Sonicadvance1
47f3c5bc31
Forgot about this. Nobody wants WiiUse debugging on. Also, Real Wiimote works with this one, because I forgot to remove the -1! Huzza!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4593 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 22:58:36 +00:00
Sonicadvance1
3af4c50af1
Clean up Wiiuse to allow less _WIN32 defines. Windows side now spits out regular packets, and takes in regular packets. Like a normal OS should :} This shouldn't break Windows wiimote, Linux Wiimote doesn't work with this revision. Will require the new plugin which doesn't have emulated Wiimote at all.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4591 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 22:47:57 +00:00
Marko Pusljar
93f2440f30
DSPHLE AXwii mail revert (thanks to RazLaron)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4586 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-16 18:06:34 +00:00
bztdlinux
d52eb9f692
Remove the silly trampoline VideoCommon.h (thanks to godisgovernment)
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VideoSoftware does not need Cg
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4585 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-16 02:15:28 +00:00
Shawn Hoffman
633786f96b
small warning fix in PadSimple.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4584 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-16 00:47:52 +00:00
bztdlinux
f796d4d747
STAND BACK - NEWLINE POLICE
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gcc spams warnings when newlines are not at the end of files.
reason: http://gcc.gnu.org/ml/gcc/2001-07/msg01120.html
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4582 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 22:26:39 +00:00
donkopunchstania
f992fc6949
EFB to RAM in OGL and software plugin now work correctly when texture in RAM is a different size than the source. Corrected some block heights in texture decoder to fix copying certain EFB formats.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4580 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 20:14:03 +00:00
Marko Pusljar
9c03de8790
DSPHLE AXwii - cleaning, DCD10004 mails are now correct for Wii Sports ucode too
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4579 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 15:24:52 +00:00
luisr142004
14c3878543
reapply the changes from rev 4532 (without the resizing issues) and the changes from rev 4555 -- fixes issue 1660
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4578 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 07:46:43 +00:00
daco65
70068a288a
small fix from chaos in event handling of real wiimote
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4577 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 23:54:30 +00:00
Shawn Hoffman
a5cde0d45b
refine changes made in r4567
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4576 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 23:16:42 +00:00
Rodolfo Osvaldo Bogado
f8c2dcaa4e
fix for re missing characters in both plugins, thanks to autoran for the testing. also modified depth efb copy behavior to work accordantly to this change.
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in opengl efb copy, set the destination texture format and not use argb always.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4575 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 23:15:09 +00:00
bztdlinux
f3366f21e1
Consolidated duplicate code into new function EmulateAnalogStick(...), and make diagonal scaling value consistent.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4573 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 22:18:58 +00:00
bztdlinux
2814438e79
Patch from the.emeralddragonfly which adds functionality to PadSimple:
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- Adjustable partial press for the main stick, C-stick, and triggers
(separate keys + adjustable values for semi-L, semi-R, semi-main, semi-C)
- Escape key to clear a keybinding (especially useful now)
- A whole bunch of cleanuppy/consistency stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4572 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 20:19:06 +00:00
Shawn Hoffman
4622bd0c8b
reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were ignored by tortoisesvn, and myself :|
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4570 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:50:51 +00:00
Shawn Hoffman
dc75095f99
re-apply dsp-related changes from r4533
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4569 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:45:35 +00:00
Shawn Hoffman
5bafbbd361
re-apply the warning fixes to Source\Plugins\Plugin_VideoDX9\Src\resource.h from r4555
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4568 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:39:02 +00:00
Shawn Hoffman
a60ad41d4d
apply ayuanx's fix for classic controller events not being recognized if you are pressing certain combinations. fixes issue 1592
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4567 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:28:21 +00:00
Shawn Hoffman
06aa62504c
revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:08:32 +00:00
Sonicadvance1
de9991c30d
NoWX fixes >_>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4560 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 20:27:40 +00:00
Marko Pusljar
4d3620ace3
DSPHLE AXwii work
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4559 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 20:27:38 +00:00
Rodolfo Osvaldo Bogado
e56ca08b4f
some minor changes preparing for future commits, and a correction to texture alignment that must solve the efb misalignments in various games
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4556 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 11:55:14 +00:00
luisr142004
654800458f
OGL: allow the Esc button to work while windowed and not rendering to main
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D3D: fix the wireframe option getting enabled when using the fullscreen option
and did some code cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4555 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 10:45:41 +00:00
John Peterson
928dc99874
Gamepad (minor) > Crashfix in Wiimote plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4554 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 09:11:24 +00:00
John Peterson
ee88afce58
Gamepad (minor) > Disabled LiveUpdates, it's not stable in the current form
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4552 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 01:52:15 +00:00
John Peterson
0837e38c39
Gamepad (minor) > Fix to last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4549 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:39:43 +00:00
John Peterson
7c1d118913
Build (minor) > Forgot a message box
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4548 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:24:07 +00:00
John Peterson
2d064262ce
Gamepads (minor change) > Fix to last commit, LiveUpdate related
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4547 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:22:51 +00:00
John Peterson
926ff36489
Build (minor) > Fixed linux compilation errors
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4544 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 21:20:16 +00:00
John Peterson
18450737be
Gamepads (minor change) > Fixed it so it doesn't always check for new pads on startup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4543 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 21:14:41 +00:00
John Peterson
7a6eb0f350
GUI > Fixed the restart to debugging/non-debugging option, GetModuleFileName use the full path now, should not fail
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4541 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:50:45 +00:00
John Peterson
71506bc0f7
Wiimote and nJoy > Gamepad changes
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1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads
2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons
3. Added SDL (from the current SVN) to get debugging information for SDL.dll
4. Added 'Upright Wiimote' option to emulated Wiimote options
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 18:57:35 +00:00
Marko Pusljar
b858befba2
DSPLLE small mul fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4533 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 16:17:22 +00:00
luisr142004
1ba75a05d0
Fix some plugin communication with the video plugins (fixes Esc button) and apply an opengl equivalent of my first commit :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4532 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 07:18:31 +00:00
Sonicadvance1
ebc696c58e
Fix GCC 4.5 Compiling. -fvisibility=hidden seems to break it, so it was removed. Non-POD objects are now errors instead of warnings in 4.5, so I had to remove the wxString::Format. and a Fix where GCC 4.5 introduced strndup. Compiling with nowx=true gave me linker problems for some reason, and I added the -flto flag but commented out. Dunno what it will do yet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4530 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 11:07:04 +00:00
donkopunchstania
52da977c73
Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4527 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 03:14:38 +00:00
Rodolfo Osvaldo Bogado
c2a4e33313
Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
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corrected a little depth textures still broken but now at least i discover the reason, the ultra bad news for d3d lover is, the only correct way to implement depth textures will be do a firs depth only pass disabling blending.
This is because blending is affecting the values stored in the depth texture, so to store the true values, blending mus be deactivated.
this will degrade performance but is the only "Correct" way in d3d 9. the other possibility is dx10 but that's a complete different story ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4526 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-10 12:45:03 +00:00
Shawn Hoffman
0b30b23719
give wiimote + extensions more sane (to me...) default keys. make order of all directions be left, right, up, down, instead of having different orderings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4525 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-09 07:46:43 +00:00
LPFaint99
c8d46de541
fix for issue 1585
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4524 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-09 05:32:33 +00:00
Sonicadvance1
3c537ec137
Fix Compiling in OSX
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4523 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 23:36:14 +00:00
Rodolfo Osvaldo Bogado
0ac07e8aa8
Big Commit this will break a lot, fix a lot, but i thing is a good step:
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Implemented all the correct format conversions in efb to texture copy.
replaced all the stretcrect calls with quad draws this must improve speed a bit.
A BIGGGGGGGGGG cleanup in the code and reorganization.
reimplemented zpeek using a secondary render target ( this still is buggy so many issues left)
please a lot off feedback.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4520 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 20:35:11 +00:00
Shawn Hoffman
1b7303ea0a
apply warning fixes from r1447
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4514 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 02:28:06 +00:00
XTra.KrazzY
b9794a9533
Continuing godisgovernment's fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4511 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 23:56:41 +00:00
Shawn Hoffman
a4ea3a3452
fix crash caused by adding DSP_ClearAudioBuffer()
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4509 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 23:51:12 +00:00
XTra.KrazzY
a0129e51a3
LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4507 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 20:01:39 +00:00
Marko Pusljar
10d7e1bf3e
DSPLLE dissasm fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4501 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-06 13:28:03 +00:00
Rodolfo Osvaldo Bogado
8e204c659e
This is a "Try to fix" commit, reverted all the changes made by my first commit that could affect texturing, so please everyone with texture problems please test this, also in opengl let the viewport calculations the way they where, opengl can handle any values in the viewport.
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in direct3d this is different, the only valid values are between 0.0 an 1.0 so fix this and let the shader handle the rest.
please test all this and let me know the results.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4494 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-02 21:09:48 +00:00
Shawn Hoffman
b3553eb53c
when dumping shaders from VertexManager.cpp, don't overwrite old ones.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4493 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-01 02:03:26 +00:00
Rodolfo Osvaldo Bogado
22a0864337
Discover that various games that have black screen problem in nvidia is just caused by having negative zfar or znear values, in ati is not a problem, the drivers can handle it.
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This is a test, clamp the values to see if this fix the problem, please test a lot don't know if this breaks something else
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4491 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-01 01:15:06 +00:00
Rodolfo Osvaldo Bogado
78fa929c70
Some errors in the values passed to e pixel shader caused the menu error, no they are fixed, thanks to LordMark for help me with the testing.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4490 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-31 13:40:53 +00:00
Rodolfo Osvaldo Bogado
ec77ba3e99
fixed z textures, don't know where this is used but a fix is a fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4486 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-31 03:35:36 +00:00
XTra.KrazzY
0daa5add46
Added DEBUG to the long stringstream processing.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4483 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 14:52:42 +00:00
luisr142004
0127d9ba7c
D3D: fix the wire frame option
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4482 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 11:03:50 +00:00
XTra.KrazzY
4fbf138ed2
The beginning of another approach on Zelda HLE UCode: PB debugging and comparison
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4481 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 07:10:46 +00:00
Rodolfo Osvaldo Bogado
dd7f6f991f
small code cleanup, and little fixing of errors introduced by mi in my first commit :(
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fixed scissor test in direct 3d
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4480 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 04:14:43 +00:00
hrydgard
2a99dfb261
tiny change: get rid of a couple of uses of "long". better to use int or the explicitly sized typedefs. possibly really minor speedup of zelda ucode audio on linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4474 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28 22:51:00 +00:00
luisr142004
f3681c0e1b
D3D: change window startup a bit (pretty minor but it's just to get me started :P)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4473 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28 22:40:18 +00:00
donkopunchstania
63e3d184f8
SWG: Adds TEV stage output dumping. Fixes interrupt handling in the command processor. Some code cleanup and a few graphical fixes for rare cases.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4472 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28 03:01:07 +00:00
Rodolfo Osvaldo Bogado
a31eb24955
small commit,but should fix 2 big issues:
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* clear and flicker problem in d3d, backbuffer clearing was commented out, (if this was on right let me know and I'll revert).
* alpha problem introduced by my modifications to the tev, must been sleeping when i wrote that code, should be fixed now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4471 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28 02:00:13 +00:00
Rodolfo Osvaldo Bogado
08b2686d90
as sl1nk3.s say make the updates directly to the viewport and let the scale fixed in 2^24.
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please test specially in paper mario and Killer 7 that where games where supposedly this was used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4470 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-26 02:38:23 +00:00
Rodolfo Osvaldo Bogado
264992456a
sorry for that, changes in this file should not be commited
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4469 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-26 00:13:12 +00:00
Rodolfo Osvaldo Bogado
0511d6e185
some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.
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thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 23:10:30 +00:00
Rodolfo Osvaldo Bogado
227d363881
small code clean up:
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d3d: remove the depth texture path it will not work so for now only lockable textures were available. i thing the only way will be a use a secondary render target and do a depth pass to mimic depth textures.
opengl: minor cleanup here and there and a possible fix to issue 1509, but not tested because in my system the errors remarked in the issue don't show.
commond: code reorganization an optimization in the pixel shader generator, trying to understand the tev stages, make some changes to make the generator faster (not much only started for the alpha test and fog).
this changes try start solving the diferences bethen the hardware plugins and the soft plugin.
i hope with i don't brake nothing but please test this a lot.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4465 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 02:35:21 +00:00
Shawn Hoffman
5123ece26a
fix some warnings, compile Plugin_VideoSoftware against the plain multithreaded version of libc instead of the MT DLL version.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4460 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-24 01:00:45 +00:00
sl1nk3.s
9154424841
Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.
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Code cleanup in nJoy i had around for a while, it also adds code to support SDL 1.3's force feedback API and is more stable (will not crash anymore on stop when rumble is enabled)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4459 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-24 00:18:21 +00:00
Shawn Hoffman
ac157105c5
small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4455 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 15:26:35 +00:00
sl1nk3.s
9c9025f089
Forgot a file for last commit :(
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4452 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 20:22:50 +00:00
sl1nk3.s
833341696b
Fix issue 1549, issue 1400, a crash when pressing reset while no game were running and better fix for issue 1556
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4451 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 19:13:22 +00:00
Shawn Hoffman
5fb95d0443
fix issue 1557 (build order incorrect for quad core users)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4450 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 05:01:38 +00:00
sl1nk3.s
4c3e405c47
Revert the the Fifo changes from r3984 (Pokemon XD still somewhat works) this should fix hangs/desyncs in a couple of games (burnout, metroid, spyro, soulcalibur, nightfire...) see issue 1524
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4442 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-21 00:01:07 +00:00
sl1nk3.s
c600926710
Trying a fix to floating point single (issue 1556), Sonic Unleashed now have correct projections, also re-enabled color buffer clear on OpenGL plugin (was causing flickering in fullscreen and garbage on sides...)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4441 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-20 23:09:44 +00:00
death2droid
091a454c50
D3D: Change it so the windows mode resolution displays all usable resolutions like full screen does.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4435 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-19 12:13:35 +00:00
hrydgard
ff3d6027fa
Disable annoying error messages in the D3D plugin, they're meant for debugging
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4434 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-17 09:27:08 +00:00
hrydgard
f82e5eb673
fix duplicate entries in lists when opening d3d config multiple times.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4433 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-17 09:09:52 +00:00
Marko Pusljar
c8fc5e8f37
DSPHLE/ZeldaUcode/AFC5 improvement (can be heard when you jump on/talk to ppl in Super Mario Sunshine)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4429 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-16 15:56:36 +00:00
Marko Pusljar
b8bdb7cb8b
AFC looping disabled, will be back when its properly fixed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4423 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-14 23:30:27 +00:00
nakeee
9fc1fc0346
VSW can't inline api function?
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finally works on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4416 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-13 06:36:50 +00:00
nakeee
11d90813ff
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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Added it to scons to fix the unresolved symbol on scons build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4415 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-13 06:12:58 +00:00
nakeee
787fdbbdc0
SW plugin: compile on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4413 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 20:33:01 +00:00
hrydgard
489d7dfc3c
SW GFX plugin: Make dualcore mode work better, and make it exit more cleanly.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4412 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 19:12:09 +00:00
XTra.KrazzY
a887a475e3
SWV: Software Video now compiles and runs on x64
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4411 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 17:39:09 +00:00
XTra.KrazzY
c2ae2e8d58
Started fixing SW video compilation for linux, must go home now
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4410 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 16:29:32 +00:00
donkopunchstania
9b16c36014
Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4407 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 00:48:24 +00:00
Sonicadvance1
ab8d182c37
Fix Linux compiling/Running
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4406 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 00:01:29 +00:00
Rodolfo Osvaldo Bogado
56224bd966
this is EXPERIMENTAL. Implemented 3 different paths to use depth textures and allow peeking.
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they are extremely hard/driver Dependant so your test is needed.
there plugin will automatically select the path thats work for your hard, need that everyone post the messages that the video init throw (yes all will hate me for the messages) but is the only way to see what is the optimal path. in the next commit will clean the unused paths.
i'm afraid thath the second path is Vista dependant (you need to include vista sdk to make it work).
the third path use lockable depth buffer so there is no change in that.
now peek color is fully working and is fast because the you never lock the the real color texture only the offscreen surface.
please if someone knows a game that use peek color please test it.
also fixed blending so SMS underwater must be fixed.
this work with d3d teach me that i love opengl :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4393 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-10 23:36:18 +00:00
donkopunchstania
56214e9103
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4391 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-10 21:19:39 +00:00
hrydgard
860b3677d2
delete misplaced comment
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4387 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-08 22:10:58 +00:00
hrydgard
09a9f44e83
Quick hack fixing issue 1483 (cursor issue). this file really needs some cleanup, too :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4386 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-08 22:10:19 +00:00
Rodolfo Osvaldo Bogado
41cc224ca1
added a more "correct" Color peeking, you can't lock the drawing surface so the correct way is to use and offscreen surface and use StretchRect to copy the data, then lock the offscreen surface and read the data. this is experimental so please test it a lot. the bad news is you can do this only for the color surface, the z-fuffer remain slow to read and only from lockable formats. the good news are the same code should work for mltisampled surfaced.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4384 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-08 00:35:47 +00:00
hrydgard
9c45ac7e35
EFB Reads are so slow in D3D that I think we need an option for it. Here it is.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4378 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 19:54:56 +00:00
hrydgard
bf595e31be
Same as the last change but for Wii AX.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4377 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 19:04:48 +00:00
hrydgard
c0c52fffe9
AX HLE (GC): Some protection from bad data. Fixes an SMB2 crash on reset for me, might fix other random crashes, who knows.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4376 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 19:01:14 +00:00
Sonicadvance1
0146f3f58f
More OpenCL work, got XFB converting which needs more optimization. I haven't checked for FPS changes. My desktop isn't the best to test on anyway (Phenom 1, 32 stream processors). The package check doesn't work for me, so I just checked true if you compile with opencl=true. Requires a bit of cleanup still
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4369 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 02:48:21 +00:00
Shawn Hoffman
4c22bea4d4
Add ability to use Reset (reset button interrupt, still figuring out the other reset modes)
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Add support for button combos that are built-in to controllers:
y+x+start for three seconds updates the origin
b+x+start for three seconds resets
Changed CPeripheralInterface to a namespace and renamed to ProcessorInterface
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4366 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-06 15:49:20 +00:00
Rodolfo Osvaldo Bogado
19b8e6bc08
Sps fixed in all the games tested, code cleanup and reordering
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implemented buffer format fall back to allow hardware that don't support lockable formats to run the games with Z peeking disabled, applied as well the patch suggested in issue 1494 please give heavy test to this commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4365 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-06 14:24:10 +00:00
nakeee
188e3b9172
Trying to get gui to compile with wx 2.9
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Shouldn't affect normal compile.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4362 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-05 07:31:38 +00:00
XTra.KrazzY
98e1dd6dc4
D3D: Major AccessEFB code cleanup. PEEK_COLOR now implemented (please test extensively)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4356 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-03 02:12:24 +00:00
Rodolfo Osvaldo Bogado
0170e61bfc
more work on peek_Z this fix sms and zww sun flare
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4355 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-02 21:23:56 +00:00
Rodolfo Osvaldo Bogado
025d68ba11
Sorry for the last one , forget to update z clearing to support the format change.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4354 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-02 15:33:07 +00:00
Rodolfo Osvaldo Bogado
9d67518f71
I hope you all like this. Changes:
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Opengl:
Reorder the rendering path to make it more generic, and a little bit faster i think.
Reduce the index Buffer size to make it more Friendly to older video hardware.
get rid of the remaining annoying sps (I hope).
D3D:
Implement the same path as opengl to make the plugins more similar and maintainable.
Fixed Peek_Z this means, Pushing stars in SMG Now Works.
Please give heavy testing to this changes and compare the performance with the old path.
Thanks to hrydgard for let me participate :).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4353 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-02 14:03:07 +00:00
Marko Pusljar
f099ea7be4
DSPSPY improvements
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4352 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-01 15:12:12 +00:00
omegadox
076e727376
Some warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4345 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 22:32:53 +00:00
XTra.KrazzY
48ed2ae852
Best of both worlds (or hacks...). Music continues to play, no sound breakage in Pikmin2/ZTP. Wind Waker still echoes weirdly in ZWW though.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4344 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 19:15:34 +00:00
hrydgard
e6b30e574e
Let's try rodolfo's fix of 4322
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4343 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 18:27:41 +00:00
Marko Pusljar
d1f0294053
DSPLLE + 2 small fixes, many GC AX games are almost perfect (sound wise, ex. Super Monkey Ball 1/2), if PC is fast enough (3GHz C2D+), Zelda type games too slow to be testable
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4340 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-28 16:39:29 +00:00
sl1nk3.s
56b8b6493c
Debugger : fixed Breakpoint "toolbar", re-enabled a couple of host messages for dialog updates and other stuff, breakpoints in memory view are now memory checks instead of PPC breakpoints
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4337 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-27 21:28:09 +00:00
luigi2us
cad887c51d
AXWii: more disasm; and send correct mail at end of AXList (DCD10002 instead of DCD10001), which makes the game send a CDD10003 as expected.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4336 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-27 15:18:20 +00:00
hrydgard
29808cdde2
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4322 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-26 12:39:12 +00:00
Sonicadvance1
804b9e99f8
Add CoreAudio Backend, still needs a bit of work. Will cleanup AudioCommon.cpp, and finish off CoreAudioStream.cpp if I ever get running games working in Snow Leopard. Interpreter seems to run in to a spinlock, dunno why yet, and Jit just crashes out. Core problems is probably something I won't be able to fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4316 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 21:35:06 +00:00
nakeee
578fc8d54a
Fix compile on linux
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and add png version of the flag and platform xpms
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4315 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 21:00:24 +00:00
XTra.KrazzY
ebfceb16b9
Some leftover work from unfinished DX9 Access EFB. In DSP HLE, 0x0004,7,b,c are almost done, all that's left to do is resample from 0x50 to _Size.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4313 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 13:52:45 +00:00
rice1964
194d44d08e
D3D, back off the buffer flipping change by r4303. It works for certain games (Zack & wiki, Rayman3, etc), but seems to break other games (Metroid prime 1 complete black) and features (frame skipping).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4306 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-20 13:00:25 +00:00
rice1964
f9d1354c29
D3D: code clean up, nothing special.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4305 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-20 05:04:45 +00:00
rice1964
81e7ce9ad2
D3D: get rid of flickering in various games by changing way and time to flip backbuffer to frontbuffer. Also added some debugging messages. ZTP intro seems to be additionally 10%+ faster now, maybe only for me in windows mode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4303 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-20 03:29:43 +00:00
hrydgard
7a8f6bdd6d
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4302 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-19 13:14:55 +00:00
hrydgard
dae1a68bfc
D3D: minor vs constant-setting optimization, remove a stupid memcpy that doesn't do anything, don't see much benefit though :/ At least the PIX logs will be cleaner.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4301 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-19 10:46:25 +00:00
Sonicadvance1
0d9543030b
Missed some stuff
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4300 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 20:04:54 +00:00
Sonicadvance1
ced92d8544
Fix compiling in Snow Leopard, the Update stuff in the Video plugin shouldn't be in the GUI since it breaks nowx builds, wasn't sure where to put it, but Render.cpp seemed like the best place. Fixed wiiuse.c, and the SConscripts needed updating for Snow Leopard. Building 32bit in Snow Leopard is apparently broken. and Running 64bit in Snow Leopard seems to fail. Haven't tracked this down yet
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4299 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 19:56:49 +00:00
rice1964
2bd989d4c8
D3D: More not very interesting debugger fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4298 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 03:12:32 +00:00
rice1964
8b4839a4f4
D3D: some changes about debugger, not useful for anyone else, and should not affact anything. So not very interesting, just get ready to do some debugging.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4297 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 02:03:56 +00:00
XTra.KrazzY
47a1d2da9c
DSP HLE: External ops oops (thanks, lordmark)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4294 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 00:12:10 +00:00
XTra.KrazzY
eb8ddbf3e5
A basic, un-resampled version of Zelda UCode cases 0x4,7,b,c. These are used a lot in Pikmin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4293 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 22:53:36 +00:00
XTra.KrazzY
0ebb7376c8
More WaveTable (ucode case 0x4,0x7,0xb,0xc) work (thanks for noticing they're the same, LordMark!)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4292 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 12:09:10 +00:00