Lioncash
d45351a43f
Initial removal of the actual console functionality on windows.
2014-02-23 02:01:35 -05:00
Pierre Bourdon
70f3a069f2
Revert "Merge pull request #83 from lioncash/remove-console"
...
This breaks Linux stdout logging.
This reverts commit 7ac5b1f2f8
, reversing
changes made to 9bc14012fc
.
Revert "Merge pull request #77 from lioncash/remove-console"
This reverts commit 9bc14012fc
, reversing
changes made to b18a33377d
.
Conflicts:
Source/Core/Common/LogManager.cpp
Source/Core/DolphinWX/Frame.cpp
Source/Core/DolphinWX/FrameAui.cpp
Source/Core/DolphinWX/LogConfigWindow.cpp
Source/Core/DolphinWX/LogWindow.cpp
2014-02-23 07:48:06 +01:00
Ryan Houdek
60a5d8900b
Merge pull request #60 from Sonicadvance1/Android-GLDetect
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Fix the Android OpenGL About tab.
2014-02-22 22:29:57 -06:00
Tillmann Karras
3038bca0a4
JitBackpatch: initialize InstructionInfo to 0
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DisassembleMov() doesn't always initialize all fields of 'info'.
2014-02-23 04:36:26 +01:00
Pierre Bourdon
311caef094
Merge pull request #25 from Tilka/ppc_fp
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Fix non-IEEE mode
2014-02-23 04:15:37 +01:00
Tillmann Karras
ee21cbe2d1
Add phire's more accurate DoubleToSingle version
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This method doesn't involve messing around with the quirks of the x87
FPU and should be reasonably fast. As a bonus, it does the correct thing
for out-of-range doubles.
However, it is also a little slower and only benefits programs that rely
on undefined behavior so it is disabled for now.
2014-02-23 04:13:47 +01:00
Ryan Houdek
1f750904af
Fix the OpenGL About tab.
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Move EGLHelper to be local to the creation of the about GL/GLES tabs so we don't have 3 EGL contexts running at a time.
Fix issues with OpenGL context creation here so we show the correct information.
This requires adding an EGL function to the NativeLibrary since Android's JAVA bindings don't expose eglBindAPI.
2014-02-22 21:08:27 -06:00
Pierre Bourdon
f9ed70b2f9
Merge pull request #85 from Sonicadvance1/Android-OSXpain
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Make it possible to build Dolphin for Android in OS X and also less of a pain with gradle.
2014-02-23 04:05:42 +01:00
Ryan Houdek
cf6e0b6015
Make it possible to build Dolphin for Android in OS X and also less of a pain with gradle.
2014-02-22 21:01:58 -06:00
Pierre Bourdon
4ba9cb217f
Fix a compilation error introduced in PR #91 .
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For some reason it passed builbot-try but didn't build after being merged to
msater. Did not expect that, sorry :(
2014-02-23 03:45:46 +01:00
Pierre Bourdon
7cabe1772e
Merge pull request #91 from delroth/iwyu
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Include-what-you-use suggested fixes.
2014-02-23 03:34:10 +01:00
Pierre Bourdon
f344a43657
Make DolphinWX/ mostly IWYU clean.
2014-02-23 00:27:27 +01:00
Pierre Bourdon
c698c07755
Make DiscIO/ mostly IWYU clean (and fix errors in rest of the project detected by this change).
2014-02-22 23:37:29 +01:00
Pierre Bourdon
83b7bb64aa
Make Common/ mostly IWYU clean (and fix errors in rest of the project detected by this change).
2014-02-22 23:37:29 +01:00
Pierre Bourdon
9fa0fda7d6
Merge pull request #93 from Tilka/dead_code
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Remove X11InputBase (dead code)
2014-02-22 23:11:14 +01:00
Tillmann Karras
79336c88f8
Remove X11InputBase (dead code)
2014-02-22 22:42:42 +01:00
Pierre Bourdon
65bbfdb812
Add a tools that detects include cycles in the Dolphin codebase.
2014-02-22 21:01:39 +01:00
Pierre Bourdon
48f930c06e
Merge pull request #89 from Linktothepast/master
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Gameini updates.
2014-02-20 17:18:26 +01:00
Linktothepast
ad7d5a3ed9
Gameini updates.
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For Disney's Hide & Sneak (gc), Kelly Slater's Pro Surfer (gc),
Codename: Kids Next Door (gc), X-Men 2 Wolverine's Revenge (gc).
Fixes issue 7024.
2014-02-20 17:57:00 +02:00
Pierre Bourdon
6d8df311a3
Merge pull request #88 from lioncash/relative-includes
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Relative includes
2014-02-20 02:08:44 +01:00
Lioncash
24ba058404
Fix the Windows build for the final time.
2014-02-19 19:38:23 -05:00
Lioncash
c1a934f7ed
Fix the Android build.
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Required the removal of EGL.h from EGL.cpp.
Removed the similar includes from AGL.cpp, GLX.cpp, and WGL.cpp to retain consistency.
All GL interfaces are now centralized on GLInterface.h
2014-02-20 01:01:11 +01:00
Lioncash
ed9eea72a1
Forgot to move DSPTool over. Fixed now.
2014-02-20 01:01:11 +01:00
Lioncash
91286f5021
Fix the Windows build in relation to the recent changes.
2014-02-20 01:01:11 +01:00
Lioncash
146b301a91
Fix more header sorting issues in Core/ (now check-includes clean).
2014-02-20 01:01:11 +01:00
Pierre Bourdon
9a8ea53195
Fix LinearDiskCache.h relying on a file not directly included.
2014-02-20 01:01:11 +01:00
Pierre Bourdon
425f9dcd51
Fix more header sorting issues in VideoBackends/ (now check-includes clean).
2014-02-20 01:01:11 +01:00
Pierre Bourdon
592ebc5262
Fix more header sorting issues in DolphinWX/ (now check-includes clean).
2014-02-20 01:01:10 +01:00
Pierre Bourdon
ffe588cc24
Fix more header sorting issues in VideoCommon/ (now check-includes clean).
2014-02-20 01:01:10 +01:00
Pierre Bourdon
6847a0fc0c
Fix more header sorting issues in InputCommon/ (now check-includes clean).
2014-02-20 01:01:10 +01:00
Pierre Bourdon
fca12c4c4e
Fix more header sorting issues in AudioCommon/ (now check-includes clean).
2014-02-20 01:01:10 +01:00
Pierre Bourdon
8ea8da6ebc
Fix more header sorting issues in DiscIO/ (now check-includes clean).
2014-02-20 01:01:10 +01:00
Pierre Bourdon
3f9c38d231
Fix more header sorting issues in Common/ (now check-includes clean).
2014-02-20 01:01:10 +01:00
Pierre Bourdon
939df46674
Add an automated tool that does basic checking of includes sort order.
2014-02-20 01:01:10 +01:00
Ryan Houdek
afba0d736d
Merge pull request #87 from RachelBryk/save-frame-skip
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Save frame skipping option, and allow loading it from game ini too.
2014-02-19 01:11:05 -06:00
Lioncash
edb43cfe61
Fix the OSX build.
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Turns out Dolphin uses some macros that clash on OSX. However thankfully, this include is only used in Frame.cpp.
2014-02-18 19:08:17 -05:00
Lioncash
eee549f92b
Scope the Windows include directory to only point to Source/Core/.
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Also fix the Windows build with this change.
2014-02-18 13:21:12 -05:00
Rachel Bryk
b1f77d0191
Save frame skipping option, and allow loading it from game ini too.
2014-02-18 12:25:11 -05:00
Pierre Bourdon
a18e8249a4
Merge pull request #79 from Tilka/nits
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Silence some Windows compiler warnings
2014-02-18 14:19:38 +01:00
Pierre Bourdon
362dec9c7c
Dolphin now builds on Linux with only Source/Core as include dir
2014-02-18 12:18:47 +01:00
Pierre Bourdon
dc1db82f70
Fix Linux build
2014-02-18 12:09:38 +01:00
Lioncash
2afe215271
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
Pierre Bourdon
73691a8587
Merge pull request #86 from lioncash/vertical-alignments2-electric-boogaloo
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Second and final pass of clearing out tabs.
2014-02-17 08:55:19 +01:00
Lioncash
3fd87a7636
Second and final pass of clearing out tabs.
2014-02-17 02:19:41 -05:00
Matthew Parlane
a8ca2c6cc2
Merge pull request #84 from lioncash/adjust-vs-for-mmio
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Remove the leftover VS folder filter for Wii IO bridge. Files were removed in the mmio merge.
2014-02-17 15:12:18 +13:00
Lioncash
d9ce4a892b
Remove the leftover folder for Wii IO bridge. Was removed in the mmio merge
2014-02-16 21:08:32 -05:00
Matthew Parlane
7ac5b1f2f8
Merge pull request #83 from lioncash/remove-console
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Fix the linux build. Turns out Windows-specific files were in the Linux build files.
2014-02-17 14:58:12 +13:00
Lioncash
cd8196f5db
Turns out Console.cpp and ConsoleListener.cpp were being built into the Linux builds too. Fixes the build.
2014-02-16 20:55:07 -05:00
Pierre Bourdon
9bc14012fc
Merge pull request #77 from lioncash/remove-console
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Remove the Console from the possible logging options.
2014-02-17 02:44:27 +01:00
Lioncash
ca7bdf1d5d
Remove the embedded Console from the possible logging options.
...
Note I do not mean the Logging window, but the console window.
It's literally rarely, if at all used, and offers less advantages over the built-in logging window (ie. it breaks on different locales: http://i.imgur.com/Cs92tQE.png )
This commit should remove all of the console logging.
2014-02-16 20:40:33 -05:00