Commit Graph

4451 Commits

Author SHA1 Message Date
JosJuice 4424d24fd0 Revise descriptions for new settings
I replaced "1x IR" with "native internal resolution" because
the IR setting never says "1x" or "IR", and I also did some
minor rewording and normalized the sentence-ending spaces.
2017-04-08 18:39:46 +02:00
JosJuice 254df247b1 Add i18n comments for the acronym IR 2017-04-08 16:00:09 +02:00
MerryMage a793b4d06f Frame: Fix macOS keyboard while emulation is running 2017-04-07 19:44:04 +01:00
Lioncash f7a2f6ad01 FileSearch: Namespace functions under the Common namespace 2017-04-07 01:02:14 -04:00
Lioncash c61d0dfe87 Frame: Make cheat dialog private
Rather than destroy and reinitialize the dialog whenever it's closed,
and opened this dialog can just be hidden from view when it's not
needed, and shown again when it is needed.

Also, a dialog should really not be managing any live instances of
itself, including the one directly in the main frame.

This gets rid of another usage of the main frame global.
2017-04-06 21:25:26 -04:00
Léo Lam d8089a457f WX: Disable a few menu items when a Wii title is running
Unsafe and keeping them enabled would allow inaccurate behaviour that
can break games.
2017-04-05 20:54:48 +02:00
Scott Mansell 4c0a392698 Merge pull request #4715 from iwubcode/efb_copy_corruption_at_higher_ir
Add configurable toggle to round vertices to nearest pixel
2017-04-05 19:41:52 +12:00
Lioncash 14c81764df ControllerEmu: Replace includes with forward declarations
Replaces includes with forward declarations where applicable, and moves
includes to where they're actually needed.
2017-04-04 20:38:30 -04:00
iwubcode a9d08a31a6 Add configurable toggle that rounds vertices to the nearest pixel when
w=1.  This fixes some games at higher IRs.
2017-04-04 09:52:18 -05:00
Anthony 90acceaf41 Merge pull request #5201 from lioncash/determinism
Core: Hide determinism global
2017-04-04 06:21:07 +00:00
Anthony 840e58c032 Merge pull request #5196 from lioncash/tasdlg
TASInputDlg: Minor changes
2017-04-03 20:27:37 +00:00
Lioncash 0c1d56c16f Core: Hide determinism global
This is only ever queried and not set outside of the Core.cpp, so this
should just be hidden internally and just have a function exposed that
allows querying it.
2017-04-03 14:56:12 -04:00
Markus Wick 9d1ae76d0d Merge pull request #5200 from lioncash/frame
Frame: Remove callback function prototypes from header.
2017-04-03 13:35:35 +02:00
Lioncash c457ee4995 Frame: Remove callback function prototypes from header
Gets rid of more direct usages of the main_frame global, keeping the
callbacks internal to the frame itself.
2017-04-03 06:34:36 -04:00
Markus Wick 3bd184a255 Merge pull request #4467 from stenzek/gpu-texture-decoding
VideoBackends: GPU Texture Decoding
2017-04-03 10:46:13 +02:00
Lioncash f3ab0fc3f8 TASInputDlg: Use an enum for ID constants
These are all related constants (and it doesn't make sense to allow
taking the address of them).
2017-04-03 04:29:15 -04:00
Lioncash 9dd29895cd TASInputDlg: Replace includes with forward declarations 2017-04-03 04:29:15 -04:00
Lioncash 2a968f02d7 TASInputDlg: Make constructor explicit 2017-04-03 04:29:14 -04:00
Lioncash 28395c6302 TASInputDlg: Simplify event queueing calls
wxQueueEvent/wxPostEvent are useful when the event is being dispatched
to another separate window, but aren't really necessary when the event
will be handled by the same window it's dispatched from.

GetEventHandler() is unnecessary here for the same reason. It's an event
intended to be handled by the dialog itself.
2017-04-03 04:29:14 -04:00
Lioncash 598a92426f TASInputDlg: Get rid of unnecessary event casts
wxCommandEvent already stores the necessary data; the control object
itself doesn't need to be retrieved and casted.
2017-04-03 04:29:14 -04:00
Lioncash 2af5b64f32 TASInputDlg: Apply auto to UI control initializations where appropriate
As all UI controls are essentially constructed with new expressions, the
type is already visible on the right-hand side, so repeating the type
twice isn't necessary.
2017-04-03 04:29:11 -04:00
Lioncash b809db52d1 TASInputDlg: Use std::array where applicable 2017-04-03 04:28:11 -04:00
Michael Maltese f1dfa7933c FrameTools: unbind KEY_DOWN handler when game stops
Fixes issue 10162: Cannot type window text fields in macOS builds[0]

[0]: https://bugs.dolphin-emu.org/issues/10162
2017-04-02 19:17:35 -07:00
Lioncash 05872336a9 ExpressionParser: Rename ParseStatus' Success member to Successful
This clashes with X11's preprocessor define named Success (because using
non-prefixed lowercase identifiers in C was apparently a fantastic idea
at some point), causing compilation errors.
2017-04-02 06:13:18 -04:00
Lioncash c09f7bd84b Frame: Convert TAS dialog C array to std::array 2017-04-02 04:11:58 -04:00
Lioncash 678905764a Movie/Frame: Amend variable naming
Amends variable naming related to translation unit locals and TAS input
dialogs that were modified in the previous commit.
2017-04-02 04:11:58 -04:00
Lioncash 7f0203a5b0 Frame: Make TAS dialogs private
Amends the TAS callbacks to internally store functions using
std::function instead of raw function pointers. This allows binding
extra contextual state via lambda functions, as well as keeping the
dialogs internal to the main frame (on top of being a more flexible
interface).
2017-04-02 04:11:47 -04:00
Stenzek 82fd984f3e VideoBackends: Add configuration field for GPU texture decoding 2017-04-01 12:32:05 +10:00
JosJuice f106ba70d4 Move DVD code to a new directory 2017-03-31 17:27:23 +02:00
Lioncash 6495becaf7 Frame: Remove GetGameListCtrl()
This is currently unused and shouldn't actually be a part of the frame's
public interface. The event system should be used instead to dispatch
messages to the game list control if necessary.
2017-03-30 16:05:20 -04:00
Lioncash 497292cb1b MainMenuBar: Amend MEGA signature help tooltip
Keeps it consistent with the regular signature DB option
2017-03-28 17:14:04 -04:00
Anthony fee2577e25 Merge pull request #5088 from sepalani/mega_signature
SignatureDB: Support for WiiTools MEGA files added
2017-03-28 12:28:21 -07:00
Sepalani 4cb84d06f0 SignatureDB: Support for WiiTools MEGA files added 2017-03-28 20:16:09 +01:00
Anthony cdd3ac023c Merge pull request #5133 from leoetlino/ugh-windows
Fix issues introduced by cpp-optparse on Windows
2017-03-28 09:17:02 -07:00
Matthew Parlane 3eff869937 Merge pull request #5156 from sepalani/gen-sym
Generate Symbols From menu added
2017-03-28 15:36:33 +13:00
Sepalani 5b88782e30 Generate Symbols From menu added 2017-03-28 02:05:27 +01:00
Matthew Parlane 28916997a5 Merge pull request #5130 from ligfx/inputconfigdiagbitmapsswitchdefault
InputConfigDiagBitmaps: add switch empty cases (fixes warning)
2017-03-26 14:54:50 +13:00
Léo Lam c1cd7d9c0e WX: Redirect stdout to console output
Thank Windows for its default console handling.

This fixes std::cout not working on Windows.
2017-03-25 23:28:45 +01:00
Léo Lam 77b389bf99 WX: Move init mutex lock to after command line
Calling std::exit while having a mutex locked leads to an assertion.

Moving the lock is fine, since all it protects against is really just
UICommon.
2017-03-25 23:24:02 +01:00
Michael Maltese c4bb452f2b InputConfigDiagBitmaps: add switch empty cases (fixes warning)
Fixes warning:

```
dolphin/Source/Core/DolphinWX/Input/InputConfigDiagBitmaps.cpp:170:13: warning: 7 enumeration values not handled in switch: 'Other', 'MixedTriggers', 'Buttons'... [-Wswitch]
    switch (g->control_group->type)
            ^
```
2017-03-22 13:00:54 -07:00
Lioncash f91292eff2 GeckoCodeConfig: Return vector by value for LoadCodes()
Using an out-param is a leftover from C++03. Action Replay codes already
return the vector of codes by value as well.
2017-03-21 16:58:13 -04:00
Anthony 50faffc9c2 Merge pull request #5009 from aldelaro5/memcheck-fix
Fix memory breakpoint when checking the middle of the data
2017-03-20 12:41:02 -07:00
Anthony b35bbdfb58 Merge pull request #4856 from ligfx/backgroundinput
Move "Background Input" out of individual controller configurations
2017-03-19 22:31:30 -07:00
Matthew Parlane 8eb26d298e Merge pull request #5099 from JosJuice/wii-menu-strings
Display nicer version strings for the Wii Menu
2017-03-20 14:03:04 +13:00
Anthony 9604a06921 Merge pull request #5102 from leoetlino/channel-title-type
Check whether WAD is a channel before reading names
2017-03-18 23:30:27 -07:00
aldelaro5 8bf27cf42f Fix memory breakpoint when checking the middle of the data
If the delimiters of a memory aren't exactly the same as an address, but their size includes the memory breakpoint delimiter, the break will not go through.  This makes it so that you can specify a search for a memory breakpoint with a data size and will check if the data fits with that size on all memory breakpoints so the breaks go through.
2017-03-18 22:48:57 -04:00
Lioncash 44fb429e7e EXI: Namespace device classes 2017-03-18 21:13:12 -04:00
Léo Lam c987f58319 Check whether WAD is a channel before reading names
Dolphin assumes that content 0 is opening.bnr, without checking
whether content 0 exists or if it is even supposed to be there (it's
only there for channels). This results in sometimes reading garbage.

This adds a check to only try to read names from content 0's header
if the title is a channel (channel, system channel or game channel).
2017-03-18 19:07:11 +01:00
JosJuice 19d6092847 Display nicer version strings for the Wii Menu
The Tools > Load System Menu option displays the version of the
installed Wii Menu. This commit changes the way we display that
version, like so: "Load System Menu 514P" -> "Load System Menu 4.3E"

The numbers are from http://wiibrew.org/wiki/System_Menu
2017-03-18 10:08:13 +01:00
Markus Wick 08351aa334 Merge pull request #5005 from aldelaro5/remove-save-load-debug
Don't save watches and breakpoints on stop and load on boot
2017-03-18 08:45:01 +01:00
Lioncash f0eeb3c63a SI: Namespace device classes
Places all of the SI code under the SerialInterface namespace instead of
only the main source file. This keeps all SI code under a common name,
as well as out of the global namespace
2017-03-16 04:41:39 -04:00
Lioncash 09d4871067 GCMemcard: Move memcard source files to their own directory
GCMemcard.h has quite a bit of different classes implemented within it
that could likely be split up into other files to make it a little
easier to read. However, they should be moved into their own folder
first so that they don't clutter up the base HW directory.
2017-03-14 21:55:25 -04:00
Anthony a3557ed199 Merge pull request #4964 from DisorderIy/arcode-removal-fix
Fix remove and add buttons not disabling after removing Action Replay code
2017-03-14 11:21:39 -07:00
Markus Wick c30db8eddc Merge pull request #4932 from PEmu1/toggle-fullscreen
Change "Fullscreen" Menu Option to "Toggle Fullscreen"
2017-03-14 10:30:34 +01:00
Michael Maltese 24a5411af5 Move 'Background Input' to controller config dialog 2017-03-13 13:43:20 -07:00
Michael Maltese 8adad0729e Implement hotkey options group in HotkeyInputConfigDiag 2017-03-13 13:39:52 -07:00
Michael Maltese a6bc56b626 InputConfigDiag: make m_iterate protected, not private 2017-03-13 13:22:09 -07:00
Michael Maltese a1978c28f9 HotkeyInputConfigDiag: set DeviceRelatedSizer to wxEXPAND
Somehow it acts as though it has wxEXPAND, but that stops working if the
code is edited (as in the next commit).
2017-03-13 13:22:09 -07:00
Markus Wick ae0f9c200d Merge pull request #5038 from vladfi1/separate-nogui
Separate nogui
2017-03-10 10:50:08 +01:00
JosJuice ced1614cac Unify the way of setting game ID, title ID, revision
The existing code from ConfigManager, ES and MIOS is merged
into a new set of functions called SetRunningGameMetadata.
2017-03-09 15:34:14 +01:00
Anthony 883bec873f Merge pull request #4939 from sjnewbury/gamelist-text
Always use visible text in GameList
2017-03-08 22:38:23 +00:00
JosJuice a1f874a66b ConfigManager: Remove m_strName
m_strName has limited usefulness, because GetInternalName()
can be inaccurate or even completely wrong. It was almost
completely unused anyway.
2017-03-08 21:01:57 +01:00
Steven Newbury 28f4793785 Always use visible text in GameList
Depending upon the desktop colour scheme, the light/dark
GameList backgrounds can cause the always white text
to become unreadble.

Use the common luminance approximation algorithm to
determine whether black text should be used instead.
2017-03-08 18:03:51 +00:00
Vlad Firoiu bc9db6de56 Moved NoGUI out of DolphinWx. 2017-03-08 01:24:18 -08:00
Vlad Firoiu 6a89cf0201 Moved X11Utils into UICommon. 2017-03-08 01:24:10 -08:00
Markus Wick 7cc5604a2c Merge pull request #5033 from vladfi1/nogui-user
Parse user directory on nogui CLI.
2017-03-08 10:04:12 +01:00
Lioncash 26f7f55a66 GeneralConfigPane: Fix analytics sizer's right side being misaligned by 5 units 2017-03-06 22:19:54 -05:00
Vlad Firoiu ac3586f46c Parse user directory on nogui CLI. 2017-03-06 12:24:38 -08:00
Mat M 7fa14169e9 Merge pull request #5007 from lioncash/swap
Common: Move byte swapping utilities into their own header
2017-03-05 09:45:29 -05:00
Markus Wick 3c511f2a94 Merge pull request #5003 from lioncash/memory
UICommon: Make GetNewDisassembler() return a unique_ptr
2017-03-04 12:14:35 +01:00
Lioncash 552c0d8404 Common: Move byte swapping utilities into their own header
This moves all the byte swapping utilities into a header named Swap.h.

A dedicated header is much more preferable here due to the size of the
code itself. In general usage throughout the codebase, CommonFuncs.h was
generally only included for these functions anyway. These being in their
own header avoids dumping the lesser used utilities into scope. As well
as providing a localized area for more utilities related to byte
swapping in the future (should they be needed). This also makes it nicer
to identify which files depend on the byte swapping utilities in
particular.

Since this is a completely new header, moving the code uncovered a few
indirect includes, as well as making some other inclusions unnecessary.
2017-03-03 17:18:18 -05:00
aldelaro5 654f582446 Don't save watches and breakpoints on stop and load on boot
Not only this is pretty pointless because there is a load and save button on the appropriate panels, but for the breakpoints one, it caused an error while mapping the memory since adding memory breakpoint requires to update the DBAT and this is done too early (right after boot).  This also only worked if you had the right panel on making it even more useless because it would fail to laod if you didn't have the right panel on.  It's better to just let the user click load and save.
2017-03-03 05:18:33 -05:00
Lioncash 13757b7d35 UICommon: Make GetNewDisassembler() return a unique_ptr
Much better than just returning raw memory.
2017-03-02 21:26:17 -05:00
Matthew Parlane 51e932b4ec Merge pull request #4975 from ligfx/controlsetting
InputCommon: move Setting classes out of ControlGroup
2017-03-03 15:17:25 +13:00
Michael Maltese 1539ff6691 InputCommon: move Setting classes out of ControlGroup 2017-03-02 18:08:37 -08:00
Lioncash c6200a5b07 JitInterface: Convert includes into forward declarations where applicable 2017-03-02 13:20:29 -05:00
Markus Wick 7982ba120f Merge pull request #4995 from lioncash/normalize
CMakeLists: Normalize whitespace
2017-03-02 11:51:06 +01:00
Lioncash ee61bd6f2e CMakeLists: Normalize whitespace
Normalizes tabs to spaces to follow our codebase's indentation style.
2017-03-01 14:53:23 -05:00
Lioncash d104e5e916 ExpressionParser: Convert parse state enum into an enum class 2017-02-28 05:07:21 -05:00
Anthony 63c5230d9b Merge pull request #4959 from lioncash/ini
IniFile: Handle s64/u64 values
2017-02-27 10:02:53 -08:00
Anthony 0cac00a39c Merge pull request #4977 from ligfx/fixwxmainmenubar
DolphinWX: don't refresh MainMenuBar on construction
2017-02-27 09:42:01 -08:00
Matthew Parlane 48aeb5bf4b Merge pull request #4896 from leoetlino/esformats
Use ESFormats for tickets, TMDs and views
2017-02-27 16:15:05 +13:00
Michael Maltese 720f0ab93f DolphinWX: don't refresh MainMenuBar on construction
On startup, wxWidgets pops up an assertion error:

> ./src/osx/menu_osx.cpp(648): assert ""IsAttached()"" failed in
> Refresh(): can't refresh unatteched menubar
2017-02-26 17:50:36 -08:00
Michael Maltese a3e3986906 DolphinWX: provide empty OnCmdLineParsed
Starting in #4916, upon startup wxWidgets pops up an assertion error:

> ./src/common/cmdline.cpp(527): assert ""Assert failure"" failed in
> FindOptionByAnyName(): Unknown option verbose

Fix this by overriding wxApp::OnCmdLineParsed to disable the default
handling (since we also disable the default options in
DolphinApp::OnInitCmdLine).
2017-02-26 17:38:18 -08:00
Anthony 832e0501db Merge pull request #4960 from lioncash/type
ControlGroup: Convert group type enum into an enum class
2017-02-26 15:56:34 -08:00
Anthony 06428c3f14 Merge pull request #4916 from leoetlino/cpp-optparse
Use cpp-optparse for command line parsing
2017-02-26 15:51:35 -08:00
Léo Lam c1a139e8ac Use ESFormats for TMDs
We already have a TMDReader, so let's actually use it.

And move ESFormats to IOS::ES, since it's definitely part of IOS.
This adds a DiscIO dependency on Core which will be fixed in a
follow-up PR.
2017-02-26 19:46:29 +01:00
Léo Lam bf1f70db0a Move the ticket code to ESFormats
This moves some parsing code for tickets and ticket views to ESFormats
instead of duplicating it over DiscIO and Core.
2017-02-26 19:46:28 +01:00
Adam Diffin 54f931e651 Fixed the remove and add buttons not disabling after removing a code. 2017-02-25 22:59:24 +00:00
Lioncash 26f17a1723 ControlGroup: Convert group type enum into an enum class
Gets some constants out of the ControllerEmu namespace, and modifies
ControlGroup so that it uses the enum type itself to represent the
underlying type, rather than a u32 value.
2017-02-25 01:15:04 -05:00
Lioncash beec40f178 IniFile: Handle s64/u64 values 2017-02-25 00:03:20 -05:00
Léo Lam 6702e547cb Fix the build on Linux when not using WX from Externals
No idea why we were including a Windows specific header *without* a
ifdef.
2017-02-24 18:48:26 +01:00
Anthony 27a5e33b92 Merge pull request #4877 from ligfx/forward_declare_xlib
Remove include X11/Xlib.h from X11Utils.h
2017-02-23 13:17:37 -08:00
Anthony ecb7d01347 Merge pull request #4889 from ligfx/netwindow
NetWindow: explicitly tell wxWidgets to clean up Windows macros
2017-02-23 13:16:59 -08:00
Anthony e9850382e3 Merge pull request #4930 from JosJuice/sideways-wiimote-name
Change INI keys containing "Wii Remote" back to "Wiimote"
2017-02-23 13:13:43 -08:00
Anthony f7a09c41a1 Merge pull request #4941 from JosJuice/no-compressed-color
DolphinWX: Don't use a special color for compressed games
2017-02-23 07:17:48 -08:00
Lioncash 70d336d2a9 DolphinWX: Eliminate direct usage of the JIT global
Instead, the JitInterface namespace functions should be used instead. This
gets rid of all usages of the JIT global from the wxWidgets UI code.

The null check isn't needed as the JIT core would already need to be
initialized in order to be within a paused state. The null check is just a
remnant from 2011 that existed before the check for a paused state was
added.
2017-02-21 16:15:47 -05:00
JosJuice a7e11db4bf DolphinWX: Remove usage of IsCompressed() in compression code
What we actually care about is whether it's a GCZ file,
not whether it's compressed. (This commit doesn't change
the behavior, since the beginning of CompressSelection
discards items that aren't BlobType::GCZ or BlobType::PLAIN.)
2017-02-20 16:08:07 +01:00
JosJuice b1589a6337 DolphinWX: Don't use a special color for compressed games
- There's no clear definition of what it means for a GC/Wii game
  to be compressed. GC games in GCZ are obviously compressed,
  but what about formats like WBFS and CISO that just discard data?
- Hardcoded colors might have bad contrast with the used theme.
- It feels Windows XP to me.
2017-02-20 16:02:30 +01:00
PEmu1 8fde22bcc8 Change "Fullscreen" Menu Option to "Toggle Fullscreen" 2017-02-18 16:37:49 -08:00