Fix the build on Linux when not using WX from Externals

No idea why we were including a Windows specific header *without* a
ifdef.
This commit is contained in:
Léo Lam 2017-02-24 18:48:26 +01:00
parent 1f04bab967
commit 6702e547cb
1 changed files with 2 additions and 0 deletions

View File

@ -14,6 +14,7 @@
#include "Core/NetPlayProto.h"
#include "Core/NetPlayServer.h"
#ifdef _WIN32
// HACK: wxWidgets headers don't play well with some of the macros defined in Windows
// headers and perform their own magic to fix things, as long as they're included entirely
// either before or after any Windows headers.
@ -22,6 +23,7 @@
// include ENet headers, which leak Windows header macros. To fix this, explicitly tell
// wxWidgets here that it needs to re-clean macros.
#include <wx/msw/winundef.h>
#endif
class CGameListCtrl;
class MD5Dialog;