Frame: Make TAS dialogs private

Amends the TAS callbacks to internally store functions using
std::function instead of raw function pointers. This allows binding
extra contextual state via lambda functions, as well as keeping the
dialogs internal to the main frame (on top of being a more flexible
interface).
This commit is contained in:
Lioncash 2017-04-02 01:45:11 -04:00
parent a65a176777
commit 7f0203a5b0
5 changed files with 35 additions and 37 deletions

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/Movie.h"
#include <algorithm>
#include <array>
#include <cctype>
@ -10,6 +12,7 @@
#include <mbedtls/md.h>
#include <mutex>
#include <thread>
#include <utility>
#include <vector>
#include "Common/Assert.h"
@ -34,7 +37,6 @@
#include "Core/HW/WiimoteEmu/WiimoteHid.h"
#include "Core/IOS/USB/Bluetooth/BTEmu.h"
#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/State.h"
@ -91,8 +93,8 @@ static bool s_bPolled = false;
static std::mutex s_input_display_lock;
static std::string s_InputDisplay[8];
static GCManipFunction gcmfunc = nullptr;
static WiiManipFunction wiimfunc = nullptr;
static GCManipFunction gcmfunc;
static WiiManipFunction wiimfunc;
// NOTE: Host / CPU Thread
static void EnsureTmpInputSize(size_t bound)
@ -1440,25 +1442,25 @@ void SaveRecording(const std::string& filename)
void SetGCInputManip(GCManipFunction func)
{
gcmfunc = func;
gcmfunc = std::move(func);
}
void SetWiiInputManip(WiiManipFunction func)
{
wiimfunc = func;
wiimfunc = std::move(func);
}
// NOTE: CPU Thread
void CallGCInputManip(GCPadStatus* PadStatus, int controllerID)
{
if (gcmfunc)
(*gcmfunc)(PadStatus, controllerID);
gcmfunc(PadStatus, controllerID);
}
// NOTE: CPU Thread
void CallWiiInputManip(u8* data, WiimoteEmu::ReportFeatures rptf, int controllerID, int ext,
const wiimote_key key)
{
if (wiimfunc)
(*wiimfunc)(data, rptf, controllerID, ext, key);
wiimfunc(data, rptf, controllerID, ext, key);
}
// NOTE: GPU Thread

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@ -4,6 +4,7 @@
#pragma once
#include <functional>
#include <string>
#include "Common/CommonTypes.h"
@ -181,8 +182,9 @@ std::string GetInputDisplay();
std::string GetRTCDisplay();
// Done this way to avoid mixing of core and gui code
typedef void (*GCManipFunction)(GCPadStatus*, int);
typedef void (*WiiManipFunction)(u8*, WiimoteEmu::ReportFeatures, int, int, wiimote_key);
using GCManipFunction = std::function<void(GCPadStatus*, int)>;
using WiiManipFunction =
std::function<void(u8*, WiimoteEmu::ReportFeatures, int, int, wiimote_key)>;
void SetGCInputManip(GCManipFunction);
void SetWiiInputManip(WiiManipFunction);

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@ -3,7 +3,9 @@
// Refer to the license.txt file included.
#include <cstddef>
#include <fstream>
#include <istream>
#include <sstream>
#include <string>
#include <utility>
#include <vector>

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@ -47,6 +47,7 @@
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "Core/HotkeyManager.h"
#include "Core/IOS/IPC.h"
#include "Core/IOS/USB/Bluetooth/BTBase.h"
@ -389,11 +390,7 @@ CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, wxRect geo
m_LogWindow->Hide();
m_LogWindow->Disable();
for (int i = 0; i < 8; ++i)
g_TASInputDlg[i] = new TASInputDlg(this);
Movie::SetGCInputManip(GCTASManipFunction);
Movie::SetWiiInputManip(WiiTASManipFunction);
InitializeTASDialogs();
State::SetOnAfterLoadCallback(OnAfterLoadCallback);
Core::SetOnStoppedCallback(OnStoppedCallback);
@ -502,6 +499,21 @@ void CFrame::BindEvents()
Bind(DOLPHIN_EVT_STOP_SOFTWARE, &CFrame::OnStop, this);
}
void CFrame::InitializeTASDialogs()
{
for (int i = 0; i < 8; ++i)
g_TASInputDlg[i] = new TASInputDlg(this);
Movie::SetGCInputManip([this](GCPadStatus* pad_status, int controller_id) {
g_TASInputDlg[controller_id]->GetValues(pad_status);
});
Movie::SetWiiInputManip([this](u8* data, WiimoteEmu::ReportFeatures rptf, int controller_id,
int ext, wiimote_key key) {
g_TASInputDlg[controller_id + 4]->GetValues(data, rptf, ext, key);
});
}
bool CFrame::RendererIsFullscreen()
{
bool fullscreen = false;
@ -1034,21 +1046,6 @@ void OnStoppedCallback()
}
}
void GCTASManipFunction(GCPadStatus* PadStatus, int controllerID)
{
if (main_frame)
main_frame->g_TASInputDlg[controllerID]->GetValues(PadStatus);
}
void WiiTASManipFunction(u8* data, WiimoteEmu::ReportFeatures rptf, int controllerID, int ext,
const wiimote_key key)
{
if (main_frame)
{
main_frame->g_TASInputDlg[controllerID + 4]->GetValues(data, rptf, ext, key);
}
}
void CFrame::OnKeyDown(wxKeyEvent& event)
{
// On OS X, we claim all keyboard events while

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@ -16,9 +16,7 @@
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "DolphinWX/Globals.h"
#include "InputCommon/GCPadStatus.h"
#if defined(HAVE_X11) && HAVE_X11
#include "UICommon/X11Utils.h"
@ -88,7 +86,6 @@ public:
CCodeWindow* g_pCodeWindow = nullptr;
NetPlaySetupFrame* g_NetPlaySetupDiag = nullptr;
wxCheatsWindow* g_CheatsWindow = nullptr;
TASInputDlg* g_TASInputDlg[8];
void DoStop();
void UpdateGUI();
@ -140,6 +137,7 @@ private:
CLogWindow* m_LogWindow = nullptr;
LogConfigWindow* m_LogConfigWindow = nullptr;
FifoPlayerDlg* m_FifoPlayerDlg = nullptr;
TASInputDlg* g_TASInputDlg[8];
bool UseDebugger = false;
bool m_bBatchMode = false;
bool m_bEdit = false;
@ -174,6 +172,8 @@ private:
wxToolBar* OnCreateToolBar(long style, wxWindowID id, const wxString& name) override;
wxMenuBar* CreateMenuBar() const;
void InitializeTASDialogs();
// Utility
wxWindow* GetNotebookPageFromId(wxWindowID Id);
wxAuiNotebook* GetNotebookFromId(u32 NBId);
@ -339,8 +339,3 @@ private:
void OnAfterLoadCallback();
void OnStoppedCallback();
// For TASInputDlg
void GCTASManipFunction(GCPadStatus* PadStatus, int controllerID);
void WiiTASManipFunction(u8* data, WiimoteEmu::ReportFeatures rptf, int controllerID, int ext,
const wiimote_key key);