ConfigManager: Remove m_strName
m_strName has limited usefulness, because GetInternalName() can be inaccurate or even completely wrong. It was almost completely unused anyway.
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@ -783,7 +783,6 @@ void SConfig::LoadDefaults()
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bJITSystemRegistersOff = false;
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bJITBranchOff = false;
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m_strName = "NONE";
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m_strGameID = "00000000";
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m_title_id = 0;
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m_revision = 0;
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@ -871,7 +870,6 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
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m_strFilename.c_str());
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return false;
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}
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m_strName = pVolume->GetInternalName();
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m_strGameID = pVolume->GetGameID();
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pVolume->GetTitleID(&m_title_id);
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m_revision = pVolume->GetRevision();
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@ -938,7 +936,6 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
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if (pVolume)
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{
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m_strName = pVolume->GetInternalName();
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m_strGameID = pVolume->GetGameID();
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pVolume->GetTitleID(&m_title_id);
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}
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@ -946,7 +943,6 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
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{
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// null pVolume means that we are loading from nand folder (Most Likely Wii Menu)
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// if this is the second boot we would be using the Name and id of the last title
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m_strName.clear();
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m_strGameID.clear();
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m_title_id = 0;
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}
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@ -956,10 +952,6 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
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// (specifically sysmenu could potentially apply to other things)
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std::string titleidstr = StringFromFormat("%016" PRIx64, m_title_id);
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if (m_strName.empty())
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{
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m_strName = titleidstr;
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}
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if (m_strGameID.empty())
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{
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m_strGameID = titleidstr;
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@ -211,7 +211,6 @@ struct SConfig : NonCopyable
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std::string m_strApploader;
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std::string m_strGameID;
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u64 m_title_id;
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std::string m_strName;
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std::string m_strWiiSDCardPath;
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u16 m_revision;
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@ -145,8 +145,6 @@ void TitleContext::Update(const IOS::ES::TMDReader& tmd_, const IOS::ES::TicketR
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void TitleContext::UpdateRunningGame() const
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{
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// This one does not always make sense for Wii titles, so let's reset it back to a sane value.
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SConfig::GetInstance().m_strName = "";
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if (IOS::ES::IsTitleType(tmd.GetTitleId(), IOS::ES::TitleType::Game) ||
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IOS::ES::IsTitleType(tmd.GetTitleId(), IOS::ES::TitleType::GameWithChannel))
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{
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@ -126,7 +126,6 @@ static void UpdateRunningGame()
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DVDThread::WaitUntilIdle();
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const DiscIO::IVolume& volume = DVDInterface::GetVolume();
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SConfig::GetInstance().m_BootType = SConfig::BOOT_MIOS;
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SConfig::GetInstance().m_strName = volume.GetInternalName();
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SConfig::GetInstance().m_strGameID = volume.GetGameID();
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SConfig::GetInstance().m_revision = volume.GetRevision();
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@ -135,8 +134,7 @@ static void UpdateRunningGame()
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::HLE::Clear();
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::HLE::PatchFunctions();
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NOTICE_LOG(IOS, "Running game: %s (%s)", SConfig::GetInstance().m_strName.c_str(),
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SConfig::GetInstance().m_strGameID.c_str());
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NOTICE_LOG(IOS, "Running game: %s", SConfig::GetInstance().m_strGameID.c_str());
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}
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constexpr u32 ADDRESS_INIT_SEMAPHORE = 0x30f8;
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@ -190,7 +190,7 @@ void wxCheatsWindow::UpdateGUI()
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// write the ISO name in the title
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if (Core::IsRunning())
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SetTitle(title + StrToWxStr(": " + m_game_id + " - " + parameters.m_strName));
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SetTitle(title + StrToWxStr(": " + m_game_id));
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else
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SetTitle(title);
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}
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