Revise descriptions for new settings
I replaced "1x IR" with "native internal resolution" because the IR setting never says "1x" or "IR", and I also did some minor rewording and normalized the sentence-ending spaces.
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@ -285,14 +285,13 @@ static wxString true_color_desc =
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"quality by reducing color banding.\nIt has no impact on performance and causes "
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"few graphical issues.\n\n\nIf unsure, leave this checked.");
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static wxString vertex_rounding_desc =
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// i18n: IR stands for internal resolution
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wxTRANSLATE("Round 2D vertices to whole pixels. Fixes some "
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"games at higher internal resolutions. This setting is disabled and turned off "
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"at 1x IR.\n\nIf unsure, leave this unchecked.");
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wxTRANSLATE("Rounds 2D vertices to whole pixels. Fixes graphical problems in some games at "
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"higher internal resolutions. This setting has no effect when native internal "
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"resolution is used.\n\nIf unsure, leave this unchecked.");
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static wxString gpu_texture_decoding_desc =
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wxTRANSLATE("Enables texture decoding using the GPU instead of the CPU. This may result in "
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"performance gains in some scenarios, or systems where the CPU is the bottleneck."
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"\n\nIf unsure, leave this unchecked.");
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"performance gains in some scenarios, or on systems where the CPU is the "
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"bottleneck.\n\nIf unsure, leave this unchecked.");
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#if !defined(__APPLE__)
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// Search for available resolutions - TODO: Move to Common?
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