Revise descriptions for new settings

I replaced "1x IR" with "native internal resolution" because
the IR setting never says "1x" or "IR", and I also did some
minor rewording and normalized the sentence-ending spaces.
This commit is contained in:
JosJuice 2017-04-08 17:41:09 +02:00
parent e7d632d1af
commit 4424d24fd0
1 changed files with 5 additions and 6 deletions

View File

@ -285,14 +285,13 @@ static wxString true_color_desc =
"quality by reducing color banding.\nIt has no impact on performance and causes "
"few graphical issues.\n\n\nIf unsure, leave this checked.");
static wxString vertex_rounding_desc =
// i18n: IR stands for internal resolution
wxTRANSLATE("Round 2D vertices to whole pixels. Fixes some "
"games at higher internal resolutions. This setting is disabled and turned off "
"at 1x IR.\n\nIf unsure, leave this unchecked.");
wxTRANSLATE("Rounds 2D vertices to whole pixels. Fixes graphical problems in some games at "
"higher internal resolutions. This setting has no effect when native internal "
"resolution is used.\n\nIf unsure, leave this unchecked.");
static wxString gpu_texture_decoding_desc =
wxTRANSLATE("Enables texture decoding using the GPU instead of the CPU. This may result in "
"performance gains in some scenarios, or systems where the CPU is the bottleneck."
"\n\nIf unsure, leave this unchecked.");
"performance gains in some scenarios, or on systems where the CPU is the "
"bottleneck.\n\nIf unsure, leave this unchecked.");
#if !defined(__APPLE__)
// Search for available resolutions - TODO: Move to Common?