Commit Graph

207 Commits

Author SHA1 Message Date
Stenzek 9e798eec94 Implement EFB copy filter and gamma in hardware backends
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't
make sense to keep it as part of the uid, otherwise we're generating
redundant shaders.
2018-04-29 19:05:20 +10:00
spycrab 40bb9974f2 Reformat all the things! 2018-04-12 21:28:39 +02:00
Lioncash 50a476c371 Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
2018-03-14 22:03:12 -04:00
Henrik Rydgård 6cbb716f60 SSE-optimize UninitializeXFBMemory
Lowest hanging fruit I could find with a profiler.

Not sure this stuff actually needs to be done, but assuming it is, why
not do it quickly? 10x faster, goes from 1% CPU to 0.09%.
2018-03-13 11:55:28 +01:00
Stenzek 93fb0e1e1c TextureCache: Add an option to disable EFB copies to VRAM
The option is named DisableCopyToVRAM under the Hacks section in
GFX.ini. It is intentionally not exposed to the GUI, as users should not
need to use it under normal circumstances. The main use is debugging
issues in the EFB-to-RAM shaders.
2018-02-11 15:48:46 +10:00
Stenzek 84b990faa0 VideoConfig: Remove bForceCopyToRam field
It's the inverse of supports-copy-to-vram.
2018-02-11 15:29:37 +10:00
Stenzek 38e0b6e2ab AbstractTexture: Move Bind() method to Renderer
This makes state tracking simpler, and enables easier porting to command
lists later on.
2018-01-22 13:22:09 +10:00
JosJuice c25fffc9a0 Treat custom textures with "_arb" suffix as having arbitrary mipmaps
This is adapted from Bighead's code that was posted at
https://forums.dolphin-emu.org/Thread-dolphin-custom-texture-mipmaps?pid=460867#pid460867

In master, custom textures are never treated as having arbitrary mipmaps,
so we need either a change like this or a change that makes us apply the
arbitrary mipmap heuristic even when a custom texture is used.
2018-01-10 17:51:45 +01:00
Markus Wick 56d153f548 VideoCommon: Apply the yscale as upscaling of the XFB. 2018-01-06 10:36:33 +01:00
iwubcode e1332b1d7e Texture Cache Base: Move PAL vertical scaling to be baked into the texture size. This saves on a number of multiplications and fixes an issue where we were multiplying the y-scaling factor by the srcRectangle's height + 1 which was causing a crash in some GC titles 2017-12-21 21:19:26 -06:00
JosJuice a3355a3e4a Only use the "Scaled EFB Copy" setting for EFB, not XFB
The hybrid XFB PR made it apply to both EFB copies and XFB copies.
2017-12-19 12:59:36 +01:00
Stenzek 2579f8eaa5 TextureCache: Don't dump custom textures
They don't have a basename, therefore were being saved to empty files, and potentially can be compressed.
2017-12-10 15:31:46 +10:00
degasus 02dd062518 VideoCommon: Drop now unused efb2tex matrix generation. 2017-12-06 09:30:03 +01:00
Markus Wick 491c10ec96 VideoBackends: Use VideoCommon shader generators for efb2tex copies.
This will generate one shader per copy format. For now, it is the same
shader with the colmat hard coded. So it should already improve the GPU
performance a bit, but a rewrite of the shader generator is suggested.

Half of the patch is done by linkmauve1:
VideoCommon: Reorganise the shader writes.
2017-12-02 15:17:39 +01:00
Stenzek 193763ca3a TextureCacheBase: Don't crop last row/column of XFB copies
Unsure why this was happening in the first place.
2017-11-22 18:49:33 +10:00
Stenzek 56afebeb44 AbstractTexture: Seperate CopyRectangleFromTexture to two methods
ScaleRectangleFromTexture, which does a draw, and
CopyRectangleFromTexture, which where possible, does a bit-for-bit copy.
2017-11-22 18:47:04 +10:00
Stenzek 49a9c33bd7 VideoCommon: Move abstract texture creation function to Renderer 2017-11-22 18:47:04 +10:00
Leo Lam 80bcc0d58d
Merge pull request #6186 from lioncash/enum-class
VideoConfig: Make AspectMode and StereoMode enum classes
2017-11-19 15:08:16 +01:00
Lioncash 518f6a3624 VideoCommon: Resolve -Wmissing-brace warnings
Resolves around 5 -Wmissing-brace warnings on macOS.
2017-11-19 01:49:39 -05:00
Lioncash 5337e58284 VideoConfig: Make StereoMode an enum class
Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
2017-11-18 23:19:53 -05:00
iwubcode dd54617a08 TextureCacheBase: Set uninitialized XFB memory to fuchsia color 2017-11-17 22:11:34 -06:00
iwubcode 8d1cbeb25e Hybrid XFB: Fix lint errors 2017-11-17 22:11:34 -06:00
iwubcode 61541ab243 Enhance xfb dumping to distinguish between the xfbs created from memory and the xfbs created from overlapping copies 2017-11-17 22:11:34 -06:00
iwubcode 8678e8ddd3 Texture Cache Base: Optimization to allow stitched or memory xfb textures to be looked up from cache directly if they were defined previously and their hash hasn't changed 2017-11-17 22:11:33 -06:00
iwubcode 332af8aa49 TextureCacheBase: Fix issue in Rogue Squadron 2 where overlapping textures caused a hash change which would cause us to do a lookup from memory that gave us an incorrect result in XFB2Ram 2017-11-17 22:11:33 -06:00
iwubcode ada37ec642 TextureCacheBase: Remove vertical scaling from EFB path and have copy checks only check EFBs 2017-11-17 22:11:33 -06:00
iwubcode 7248dd47d5 Hybrid XFB: Fix lint errors 2017-11-17 22:11:32 -06:00
iwubcode 2c87a53f11 TextureCacheBase: make sure stitching rectangle bounds don't exceed the
texture size they are meant to represent
2017-11-17 22:11:32 -06:00
iwubcode 74610646ce TextureCacheBase: Add XFB specific functions 2017-11-17 22:11:32 -06:00
iwubcode 53684701fa HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
iwubcode 1090549552 Software Backend: Force EFB/XFB to copy to ram 2017-11-17 22:11:31 -06:00
iwubcode e6d85b0915 Video Common: Avoid 'presenting' duplicate frames by detecting when swap
hasn't changed since the last frame
2017-11-17 22:11:31 -06:00
iwubcode 2295d60fdc VideoCommon: Output gamma now comes from the xfb copy 2017-11-17 22:11:30 -06:00
iwubcode b285188de1 Video Backends: Implement vertical scaling for xfb copies. This fixes the
display of PAL games that run in 50hz mode.
2017-11-17 22:11:29 -06:00
iwubcode 2cd9565b18 Add an additional flag fo 'XFB Copy' 2017-11-17 22:11:29 -06:00
iwubcode 65cd085f9b Add new GUI option to skip XFBToRam and remove old XFB options 2017-11-17 22:11:28 -06:00
iwubcode 198d3b69b4 Add ability to dump xfb copies to texture for debugging purposes 2017-11-17 22:11:28 -06:00
iwubcode 79387dddb2 Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
Tommaso Checchi aa23684d66 Improved detection: it doesn't desaturate the input anymore (woops) also it makes its own whole chain! This way it "notices" much better gradual divergences. Fixes Mario Sunshine, moss on the window in Zelda TP 2017-11-06 21:49:48 -08:00
Tommaso Checchi 5fb6ceac45 Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
Pierre Bourdon 425a8cb378 Merge pull request #5718 from mimimi085181/partial-updates-update
Update to partial texture updates
2017-09-03 03:16:55 +02:00
N.E.C b52aff7966 VideoCommon: Fix typo in comments introduced by #5849 2017-08-09 00:02:27 -07:00
mimimi085181 cdbd9863b4 Keep textures that are overwritten by efb copies, if the stride matches
This is supposed to get efb2tex to the same texture as efb2ram, by applying the related efb copies as updates after each other, in the order of their creation.
2017-08-06 03:13:57 +02:00
mimimi085181 4e8ff42503 Do not load overwritten textures by hash
In this case, comparing the hash is not enough to check, if two textures are identical.
2017-08-06 03:13:57 +02:00
mimimi085181 a21ac22e07 fix stored memory stride for normal textures 2017-08-06 03:13:57 +02:00
N.E.C c3a57bbad5 Video: Clearly separate Texture and EFB Copy formats
Improve bookkeeping around formats. Hopefully make code less confusing.

- Rename TlutFormat -> TLUTFormat to follow conventions.
- Use enum classes to prevent using a Texture format where an EFB Copy format
  is expected or vice-versa.
- Use common EFBCopyFormat names regardless of depth and YUV configurations.
2017-08-03 18:35:29 -07:00
Anthony ab5a5ee3ea Merge pull request #5726 from mimimi085181/minimal-tmem-cache-emulation
Implement minimal emulation of TMEM caching
2017-07-11 22:49:19 -07:00
mimimi085181 53663c00b9 Implement minimal emulation of TMEM caching
This is a remake of https://github.com/dolphin-emu/dolphin/pull/3749

Full credit goes to phire.

Old message:
"If none of the texture registers have changed and TMEM hasn't been invalidated or changed in other ways, we can blindly reuse the old texture cache entries without rehashing.

Not only does this fix the bloom effect in Spyro: A Hero's Tail (The game abused texture cache) but it will also provide speedups for other games which use the same texture over multiple draw calls, especially when safe texture cache is in use."

Changed the pr per phire's instructions to only return the current texture(s) if none of the texture registers were changed. If any texture register was changed, fall back to the default hashing and rebuilding textures from memory.
2017-07-10 01:49:27 +02:00
JosJuice 5ca3aee00a FileUtil: Add a class for Exists/IsDirectory/GetSize
Some code was calling more than one of these functions in a row
(in particular, FileUtil.cpp itself did it a lot...), which is
a waste since it's possible to call stat a single time and then
read all three values from the stat struct. This commit adds a
File::FileInfo class that calls stat once on construction and
then lets Exists/IsDirectory/GetSize be executed very quickly.

The performance improvement mostly matters for functions that
can be handling a lot of files, such as File::ScanDirectoryTree.

I've also done some cleanup in code that uses these functions.
For instance, some code had checks like !Exists() || !IsDirectory(),
which is functionally equivalent to !IsDirectory(), and some
code was using File::GetSize even though there was an IOFile
object that the code could call GetSize on.
2017-06-29 19:07:29 +02:00
iwubcode e4896d39bd Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat 2017-06-13 00:41:56 -05:00