Commit Graph

326 Commits

Author SHA1 Message Date
ayuanx d62d6b0c33 Now Dolphin officially supports Multi-WiiMote (up to 4)
* You can connect/disconnect one or more WiiMote from Menu->Tools any time (must pause game first)

* Up to 4 Emulated Wiimotes can work together at the same timer

(PS: "Wiimote_Real" needs to be rewritten to support Multi-WiiMote, and it could be broken already now)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4736 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 19:31:02 +00:00
ayuanx 6014fa6524 Oh Yeah! Now ASK!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4731 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-26 14:16:21 +00:00
ayuanx 4240cf9053 Wiimote: More work, don't ask, no answer
nJoy: Maybe this could reactivate multi-pad?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4729 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-25 22:10:56 +00:00
tmator ea61532926 fix nowx build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4720 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 07:56:55 +00:00
ayuanx f255f08a99 Fixed a potential crash when mapping keys to Wiimote
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4703 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 16:14:48 +00:00
ayuanx 7d1fdb85f3 Implemented Nunchuck Roll/Pitch
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4702 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 14:15:56 +00:00
ayuanx 84e6070e61 This time when you click "Cancel" in Wiimote dialog, all changes are really discarded.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4700 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-16 19:12:07 +00:00
nakeee 5a417fe76c Linux compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4697 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-15 14:40:03 +00:00
ayuanx e9891684ca Several elements are not properly updated on GUI with last rev, sorry.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4692 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-14 03:30:21 +00:00
ayuanx 6f1efd4873 Rearranged EmuWiimote & nJoy. Wow they can share one pad at the same time, and they also can be enabled/disabled separately.
So as long as the game supports, you can toggle controller input between them on the fly.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4691 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-14 02:23:14 +00:00
ayuanx 5f47aa7bb1 Fixed crash: when you try to change pad in config dialog
Fixed issue: XInput trigger source cannot be selected
Added proper close of SDL_Joystick

But still nJoy and Wiimote cannot share the same gamepad. It needs to be figured out how to do it with SDL.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4686 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-13 04:31:38 +00:00
ayuanx d476048359 Made Roll & Pitch independent from each other, you can set one to free swing while keeping the other in degrees.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4685 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-13 01:03:36 +00:00
ayuanx cca6f75110 Changed "Wiimote On" to "Input Active", so you can bypass Wiimote input when you want to use GC controller instead, even though their buttons are binded to the same keys/pads.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4681 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-11 13:57:25 +00:00
ayuanx f572fcdf6d I just figure out that this ToolTip is the root cause of random crash when you click the Close Button.
I can explain the scenario how to produce it if you have doubts.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4671 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 10:57:39 +00:00
bztdlinux d4e35a1a97 Added some unused code as a proposal of how to reorganize the strangely-orgamized FillReport.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4667 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 23:10:39 +00:00
bztdlinux 851962977e Oops, fix shake which I broke :(
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4666 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 20:47:50 +00:00
bztdlinux 828bf052f0 Keyboard Wiimote emulation cleanup, phase one
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4665 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 16:33:32 +00:00
ayuanx c9f98d8f2b Reorganized Wiimote Config Dialog a bit to make it more compact
Fixed many wrongly named variables
Deleted many unreferenced variables

wxWidgets cleanup

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4663 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 14:52:30 +00:00
luisr142004 a1d612e946 fix some linux wiimote compile error :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4661 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 00:06:52 +00:00
ayuanx 48896c7de2 1. Fixed a silly bug that prevented IR rotation in last rev from working, now IR rotation works fine, verified.
2. Added Roll Left/Right key mappings for keyboard.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4659 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-08 19:58:19 +00:00
ayuanx 80601f70c5 Makes IR dots rotate accordingly when EmuWiiMote rolling is performed, this function should be able to fix Issue 1740, but needs verification yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4657 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-07 18:51:20 +00:00
ayuanx 85a9b3dc2c 1. Make the domains of EmuWiimote & RealWiimote clearly separated, so I won't get tons of "Negative" and complaints about RealWiimote when I'm committing updates for EmuWiimote that has nothing to do with RealWiimote.
2. Change the frequency of WiiMote report sending to 100Hz which complies with real Wiimote hardware.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4655 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-07 12:48:39 +00:00
ayuanx 0238727c52 Wiimote cleanup, especially for Roll & Pitch, now accelerometer axes should be correct.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4654 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 18:26:20 +00:00
nakeee ec983284c6 Linux fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4653 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 17:45:59 +00:00
Shawn Hoffman e5e4e1f1b0 buildfix for some wiimote plugin errors
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4651 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 02:33:36 +00:00
ayuanx bc0d6defc6 Oops, Tortoise forgot this new file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4650 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 01:23:17 +00:00
ayuanx db98709de0 Implemented Pad Rumble for Emu WiiMote, Currently this function is still quite basic and rough.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4649 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 01:15:13 +00:00
ayuanx d117b438ae 1) Added current core button status for all REPORT_IN, so now you can hold a tire and walk in "Mad World".
2) Commented out "SendEventNumberOfCompletedPackets()", I intend to have wider tests on this, if **this revision** causes frequent wiimote de-sync, please report.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4647 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 20:01:48 +00:00
ayuanx 973441d703 Revert "shake" to the previous fierce one. Yes, some games require you to shake as hard as you possibly can. So better keep shake always hard.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4643 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 10:50:35 +00:00
ayuanx 24a785af59 With Roll & Pitch binding to "Keyboard" and both degrees setting to "Free Swing", the "Pitch Left" and "Pitch Right" keys on keyboard now work like "Swing to left" and "Swing to right".
This enables you to use knife on a keyboard instead of an analog stick in games of "Resident Evil: Umbrella Chronicles" and "Resident Evil: Darkside Chronicles".

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4642 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-04 21:13:27 +00:00
ayuanx c71adffa80 New Feature: Free Swing for EMU WiiMote
How to: First bind Roll & Pitch to "Analog 1" or "Analog 2", then set Roll Degree and Pitch Degree both to: "Free Swing".

Now in games, you can swing your emulated wiimote to Up/Down/Left/Right by simply pushing your binding analog stick to Up/Down/Left/Right.

PS:The swing direction will automatically adjust itself when "Upright Wiimote" option is checked.

Now you can play "Mad World" with emulated wiimote. :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4641 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-04 16:36:24 +00:00
ayuanx d919a641c1 Makes "Shake by Mouse Middle Button" work again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4640 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-04 12:22:36 +00:00
ayuanx 4d512ecba7 1. Fixed the unbearable noise in "Resident Evil: Umbrella Chronicles", "Resident Evil: Dark Chronicles", and many other games.
No need to use "Sound Loop Hack", so I just removed it.

2. Fixed the WAD game loading issue. What can I say, I have to go though and patch all the WII_IPC_HLE devices to take care of this.

3. Applied tomman's Linux keyboard patch, but I can't test here, no suitable environment.

4. Disabled configuration dialogs when game is running, you have to pause game first to be able to change any configuration. (Which prevents some accidental crash to happen.)

5. Other trivial fixes, no need to mention.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4632 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 15:39:37 +00:00
luisr142004 9e17ee5155 fix a linux wiimote compile error and apply some little changes to the dx plugin :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4631 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-30 03:48:59 +00:00
ayuanx 5ef159a971 Now WiiMote button mapping supports both Keyboard & Joypad, or even mixed, no need to bother Xpadder. :)
But I've only tested on Win32 SDL, don't know about Linux or 360pad.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 17:58:52 +00:00
ayuanx 7643127935 Fixed the tiny bug that prevents you from customizing Wiimote key mapping.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4626 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 19:45:24 +00:00
ayuanx 3e287233e9 Shake in last revision works, but not that sensitive.
So just updated the keyboard "shake" function a bit, this can dramatically increase the shake key sensitivity.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4625 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 18:37:57 +00:00
ayuanx ff23c02795 Now "Wiimote/Nunchunk Shake" on Keyboard works(for Win only).
Just press the "Shake" key.

The shake involves all the three axes: X, Y, Z.
So when you press the shake key, you are actually shaking not only up-down, left-right, and forward-backward at the same time.
I did this becuse different games may require different directional shake, no need to seperate them to 3 keys I think.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4624 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 18:00:07 +00:00
luisr142004 60352d92eb Wiimote: reapply the Upright wiimote option
D3D: add the EFB Copy option to complete Rodolfo's commit plus add the Overlay FPS and the Disable Fog options
also change the config dialog's behaviour a bit

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4622 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 05:59:46 +00:00
Shawn Hoffman 8405c4049d Commit better wiiuse compiles, the ones in last commit may have been switched around by git on me. Add MotionPlus to the statesave so it won't be a bother later, and uncomment some things so accessing it doesn't cause PanicAlerts
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4612 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-26 05:01:24 +00:00
Shawn Hoffman 6145dd2967 Real Wiimote: fix a crash some people were having, and fix IR behavior (by turning off some msvc++ optimizations...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4610 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-25 16:22:46 +00:00
ayuanx 29774c35e8 My first commit :)
Fixed more memory leaks when doing state load. Now all file devices(handles) are stored in state, and this will fix some crash after loading state.

Warning: Do NOT Save/Load state before game title is shown and controllable, or else you will get a corrupt state.

If you encounter "Emu WiiMote Desync" frequently, please report the condition
(PS: To recover from wiimote desync, just load a saved state)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4608 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-24 17:10:38 +00:00
Shawn Hoffman 6a46befc2a commit ayuanx's patch from issue 1634. Fixes quite a few IPC + IPC_HLE + IPC_HLE_USB + wiimote problems, see the issue for full details
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4606 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-24 05:03:47 +00:00
Sonicadvance1 47f3c5bc31 Forgot about this. Nobody wants WiiUse debugging on. Also, Real Wiimote works with this one, because I forgot to remove the -1! Huzza!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4593 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 22:58:36 +00:00
Sonicadvance1 3af4c50af1 Clean up Wiiuse to allow less _WIN32 defines. Windows side now spits out regular packets, and takes in regular packets. Like a normal OS should :} This shouldn't break Windows wiimote, Linux Wiimote doesn't work with this revision. Will require the new plugin which doesn't have emulated Wiimote at all.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4591 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 22:47:57 +00:00
bztdlinux f796d4d747 STAND BACK - NEWLINE POLICE
gcc spams warnings when newlines are not at the end of files.
reason: http://gcc.gnu.org/ml/gcc/2001-07/msg01120.html


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4582 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 22:26:39 +00:00
daco65 70068a288a small fix from chaos in event handling of real wiimote
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4577 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 23:54:30 +00:00
Shawn Hoffman a5cde0d45b refine changes made in r4567
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4576 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 23:16:42 +00:00
Shawn Hoffman a60ad41d4d apply ayuanx's fix for classic controller events not being recognized if you are pressing certain combinations. fixes issue 1592
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4567 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:28:21 +00:00
Shawn Hoffman 06aa62504c revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:08:32 +00:00
Sonicadvance1 de9991c30d NoWX fixes >_>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4560 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 20:27:40 +00:00
John Peterson 928dc99874 Gamepad (minor) > Crashfix in Wiimote plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4554 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 09:11:24 +00:00
John Peterson ee88afce58 Gamepad (minor) > Disabled LiveUpdates, it's not stable in the current form
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4552 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 01:52:15 +00:00
John Peterson 0837e38c39 Gamepad (minor) > Fix to last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4549 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:39:43 +00:00
John Peterson 7c1d118913 Build (minor) > Forgot a message box
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4548 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:24:07 +00:00
John Peterson 2d064262ce Gamepads (minor change) > Fix to last commit, LiveUpdate related
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4547 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:22:51 +00:00
John Peterson 926ff36489 Build (minor) > Fixed linux compilation errors
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4544 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 21:20:16 +00:00
John Peterson 18450737be Gamepads (minor change) > Fixed it so it doesn't always check for new pads on startup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4543 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 21:14:41 +00:00
John Peterson 7a6eb0f350 GUI > Fixed the restart to debugging/non-debugging option, GetModuleFileName use the full path now, should not fail
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4541 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:50:45 +00:00
John Peterson 71506bc0f7 Wiimote and nJoy > Gamepad changes
1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads
2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons
3. Added SDL (from the current SVN) to get debugging information for SDL.dll
4. Added 'Upright Wiimote' option to emulated Wiimote options

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 18:57:35 +00:00
Shawn Hoffman 0b30b23719 give wiimote + extensions more sane (to me...) default keys. make order of all directions be left, right, up, down, instead of having different orderings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4525 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-09 07:46:43 +00:00
LPFaint99 c8d46de541 fix for issue 1585
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4524 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-09 05:32:33 +00:00
nakeee 188e3b9172 Trying to get gui to compile with wx 2.9
Shouldn't affect normal compile.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4362 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-05 07:31:38 +00:00
Sonicadvance1 ced92d8544 Fix compiling in Snow Leopard, the Update stuff in the Video plugin shouldn't be in the GUI since it breaks nowx builds, wasn't sure where to put it, but Render.cpp seemed like the best place. Fixed wiiuse.c, and the SConscripts needed updating for Snow Leopard. Building 32bit in Snow Leopard is apparently broken. and Running 64bit in Snow Leopard seems to fail. Haven't tracked this down yet
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4299 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 19:56:49 +00:00
Shawn Hoffman 65b6b15c6e normalize wiimote logging: no more crazy newlines, plugin logs to...wiimote plugin log, ipc wiimote stuff logs to...WII_IPC_WIIMOTE
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4270 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 02:12:55 +00:00
hrydgard 0a576c7508 Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4234 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 21:16:05 +00:00
hrydgard e3d505c631 Build fix for linux (don't want to require the very latest wxWidgets).
Very minor cleanup.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4233 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 19:54:31 +00:00
Shawn Hoffman 3b76f6dc80 get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4231 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 16:07:13 +00:00
Marcus Wanners 50593397f3 Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
Yes, I used a script :D

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:00:45 +00:00
John Peterson 53a8ca52b6 GUI: Fixed the render-to-main fullscreen mode and screen resizing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4056 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 06:34:58 +00:00
John Peterson b01b7c78a5 GUI: Moved debugging window to AUI, more AUI improvements to be done
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4052 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 01:50:27 +00:00
XTra.KrazzY bb14237a9a Reverted r4045, it works for me!(R) How about you?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4049 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 21:41:36 +00:00
John Peterson d37a600733 Windows Build: Fixed the other settings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4046 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 09:00:35 +00:00
John Peterson d71cb02fc9 Windows Build: Moved externals to separate solution
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4045 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 07:11:50 +00:00
Sonicadvance1 a56a07056d Missed a shadowed variable
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3928 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-02 09:24:07 +00:00
Sonicadvance1 8fd481fdfa Commit lpfaint99\'s Emulated Wiimote Fix for Linux. Works, haven't tested any extension emulation, but should work
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3927 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-02 08:53:54 +00:00
tmator 1e9bb4ed9a fix non gui build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3921 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-01 18:31:25 +00:00
LPFaint99 c2b7895f11 set vcproj to unicode for everything except Core, Common, DiscIO, InputCommon, and Plugin_VideoDX9
and wxUSE_UNICODE set to 1 for wx

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3907 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-30 07:11:51 +00:00
LPFaint99 90d2d95c72 plugins can now compile with unicode
excluding DX9

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3905 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-30 07:08:31 +00:00
XTra.KrazzY c86d2e5129 Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 21:32:10 +00:00
LPFaint99 cec4b65512 revert part of r3896
bad decision to move all ini paths to common

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3897 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 16:20:54 +00:00
LPFaint99 22427f89bc Njoy can now be build with wxUSE_UNICODE 1 on windows
move all static ini paths to Common

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3896 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 08:27:45 +00:00
LPFaint99 3ad9b0a466 GH3 controller is now available to choose as an extension
joystick works from a pad, but doesnt work from the keyboard, maybe because of incorrect calibration values?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3827 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 05:04:36 +00:00
Nolan Check d85f5a6937 Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3770 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 21:58:32 +00:00
LPFaint99 419c6a0927 fig ConfigPadDlg size in linux, temporary linux build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3742 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 04:33:38 +00:00
Nolan Check 6800adf4dc Use _beginthreadex
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3736 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-10 20:22:25 +00:00
Sonicadvance1 3ede866c37 Change the Wiimote plugin a bit since it works in both OSs the way Windows does it, fix a crash that happens in PluginManager.cpp since it was not being checked correctly. and the big one, Break out the JIT core dependency, should be able to remove easily now if added to the Scons settings. This commit WILL break Windows until someone adds the new files to the VS project files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3734 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-10 19:25:58 +00:00
LPFaint99 bd7419d437 More work on wiimote plugin X11 input config
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3730 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-10 06:16:22 +00:00
LPFaint99 8145eb30d9 Simplify gui init for Wiimote, nunchuck, and classic controller
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3729 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-10 05:30:19 +00:00
nakeee db9c9b7c17 Linux compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3725 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 12:23:24 +00:00
LPFaint99 722ee4cd06 Move XInputBase from PadSimple to InputCommon,
Start work on X11 input for wiimote plugin mapping (copy XTra-KrazzY's fix for PadSimple)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3721 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 06:50:22 +00:00
LPFaint99 af83bfffa1 Simplify GH3 gui init, only show currently connected extension keyboard mapping
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3719 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 04:19:49 +00:00
LPFaint99 48f1c24cc9 Add gui for GH3 Controller, extension is still disabled currently
Analog stick and whammy still do not work for GH3 extension, frets, strum, and +/- work
some cleanup
Next commit will change the PadMapping gui to only show the controller mapping for the currently enabled extension

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3718 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 03:58:53 +00:00
John Peterson a718ff266e nJoy: Fixed the radius adjustment
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3717 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 02:23:40 +00:00
nakeee 9588c84475 Fix compile, removed wiimote-testing as people prefer to work live on wiimote so I will also
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3710 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-08 08:26:25 +00:00
LPFaint99 b6a43c5db8 Steps to simplify pad mappings for wiimote plugin
simplified ini saving
misc cleanup;
My next few commits will change the config gui to only show the pad mappings for the currently connected extension, more cleanup/simplification, GH3 controller config options; I just have no more time tonight :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3708 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-08 07:16:26 +00:00
Sonicadvance1 440c0c1d14 Trying to get Dolphin to compile in Xcode, had to rename the Debugger namespace to something else since the name collided in OS X when using Xcode/Cocoa. Everything compiles except for the GL plugin, and the actual main Dolphin program. Will be trying to get them to compile after sleeping
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3701 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 14:04:56 +00:00
LPFaint99 23f3e327e2 Change Wiimote padconfig and recording wxframes to modal dialogs. (Works better for linux)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3688 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 00:27:32 +00:00
LPFaint99 b4705b80c2 Fix my 2 Epic fails
1. Srcub bars for ir cursor
2. extension connecting

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3686 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 20:11:33 +00:00
LPFaint99 52438f1dc7 Wiimote plugin cleanup & linux build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3677 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 05:59:03 +00:00