Stenzek
3dd675e613
Renderer: Change SetBlendState to accept a BlendingState
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This decouples the state generation (from the emulated GPU) from the
management of internal backend state.
2017-09-03 14:14:54 +10:00
Stenzek
22b8cbae35
RenderBase: Drop SetColorMask and SetLogicOpMode
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These are now incorporated into the blend state for all backends.
2017-09-03 14:14:54 +10:00
Stenzek
5c9bc8b79c
D3D11: Use blending state from VideoCommon
2017-09-03 14:14:54 +10:00
Stenzek
c90b0bf532
D3D11: Create debug device when validation layer is enabled in options
2017-09-03 14:14:19 +10:00
Stenzek
ce59121748
Merge pull request #6004 from lioncash/d3d
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D3D: Eliminate redundant ID3D11DeviceChild* casts
2017-09-03 14:13:17 +10:00
Stenzek
005d0b39f7
Merge pull request #6009 from lioncash/async
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AsyncShaderCompiler: Make WorkItem-derived class constructors explicit
2017-09-03 14:11:41 +10:00
Stenzek
7a4348b641
Merge pull request #5649 from JonnyH/WIP/disable-vk-clear-renderpass
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Add DriverDetails::BUG to Disable "LoadOp" clear renderpass in vulkan
2017-09-03 13:49:51 +10:00
Pierre Bourdon
ed07bd4270
Merge pull request #6005 from spycrab/qt_warning_disable
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Qt/DevelopmentWarning: Add "Don't show me this warning again" option
2017-09-03 03:50:29 +02:00
spycrab
0d3c4a3883
Qt/DevelopmentWarning: Add "Don't show me this warning again" option
2017-09-03 03:46:23 +02:00
Pierre Bourdon
425a8cb378
Merge pull request #5718 from mimimi085181/partial-updates-update
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Update to partial texture updates
2017-09-03 03:16:55 +02:00
Pierre Bourdon
ab27f0f78c
Merge pull request #6010 from lioncash/vertex
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OGL/VertexManager: Make vertex and index buffer handles private
2017-09-03 03:13:40 +02:00
spycrab
1b593fd56b
Qt: Implement TAS/Movie shortcuts
2017-09-03 02:58:38 +02:00
spycrab
0e7ed3514f
Qt: Implement "Movie" menu
2017-09-03 02:57:44 +02:00
Lioncash
2237a6a04c
OGL/VertexManager: Make vertex and index buffer handles private
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These are only ever read, but not written to outside of the VertexManager class.
2017-09-02 20:51:54 -04:00
spycrab
4163ee42bc
Qt/GameList: Implement SelectionChanged()
2017-09-03 01:49:04 +02:00
Pierre Bourdon
3ae82ea669
Merge pull request #6007 from spycrab/qt_win_icon
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Qt/MSVC: Add icon
2017-09-03 01:36:11 +02:00
spycrab
018c2cfd65
Qt/MSVC: Add icon
2017-09-02 23:51:59 +02:00
Lioncash
2d45204f12
VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
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Prevents implicit conversions
2017-09-02 17:35:20 -04:00
Lioncash
5059332d95
OGL/ProgramShaderCache: Remove unnecessary virtual keyword
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This is superfluous, considering the override keyword is present.
2017-09-02 17:27:19 -04:00
Mat M
657195fad5
Merge pull request #6006 from JonnyH/WIP/parse-imgtec-gl_version-string
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Parse IMGTEC's GL_VERSION string format
2017-09-02 17:10:59 -04:00
Markus Wick
30e01834e2
Merge pull request #6002 from lioncash/include
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CommandProcessor: Remove unnecessary include
2017-09-02 23:05:58 +02:00
Jonathan Hamilton
658a4a6e29
Mark an ImgTec driver bug as fixed in 1.8@4693462
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Now we correctly parse ImgTec's GL_VERSION string we can actually use
the BugInfo's version stuff correctly here
2017-09-02 14:05:16 -07:00
Jonathan Hamilton
662abcb2fe
Parse IMGTEC's GL_VERSION string format
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ImgTec's driver uses a major.minor@changeID versioning system
This is packed into a double so "1.9@4850625" becomes "109.4850625"
The next release brnach is expected to be 1.10, hence the need for 2
digits for the branch minor.
The changeID should be unique for each build, but is shared over all
branches, so only makes sense to compare withing a branch.
It's likely branch 'major' versions will be used for major hardware
revisions, and the drivers for both maintained in parallel. Thus it
may not make sense to compare versions between different major
verisons - if/when this happens we can hook up a DriverDetails::Family
as needed.
2017-09-02 14:05:16 -07:00
Lioncash
64de8a9d0b
D3D: Eliminate redundant ID3D11DeviceChild* casts
2017-09-02 14:45:14 -04:00
Lioncash
6f97e3faa6
AsyncShaderCompiler: use std::make_unique in CreateWorkItem()
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Same behavior, simpler code.
2017-09-02 14:08:00 -04:00
Lioncash
62615c601e
AsyncShaderCompiler: Forward arguments to the specified type's constructor in CreateWorkItem()
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As this just hands off the arguments to another type's constructor,
perfect forwarding should be used here to preserve any potential move semantics.
2017-09-02 14:06:48 -04:00
Lioncash
f6e3a39c0e
CommandProcessor: Remove unnecessary include
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Gets rid of some indirect inclusion.
2017-09-02 13:34:21 -04:00
degasus
992893ba41
Jit64: Use ImmPtr.
2017-09-02 14:33:07 +02:00
degasus
da79ddbde7
JitArm64: Rewrite Exit functions.
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The gpr must not be touched in the Exit functions as they are maybe conditional.
So just allocate everything here manually.
2017-09-02 13:45:24 +02:00
degasus
304e601ad3
JitArm64: Reimplement aarch64 cycle counters.
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CNTVCT_EL0 is force-enabled on all linux plattforms.
Windows is untested, but as this is the best way to get *any* low
overhead performance counters, they likely use it as well.
2017-09-02 13:24:37 +02:00
degasus
9080192a65
Jit64: Move profiler to the end of th block.
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Within Cleanup(), it is called at *every* end of the block. This generates bigger code,
but it is the only way to handle blocks with multiple exit nodes.
2017-09-02 13:05:58 +02:00
degasus
958b75b707
JitCommon: Restructure the profiler calls.
2017-09-02 13:05:58 +02:00
degasus
95ce860265
DolphinWX: Enable branch following in the JIT debug interface.
2017-09-02 13:05:58 +02:00
degasus
8ab34b1a3e
Jit64: Inline the profiler calls.
2017-09-02 13:05:58 +02:00
spycrab
fcdd247f93
Qt: Fix building on <= 5.7.x
2017-09-02 03:20:20 +02:00
Leo Lam
8e9857d3cd
Merge pull request #5954 from khg8m3r/OSXKeyboard
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Clean up OSX input selection
2017-09-01 21:31:17 +02:00
spycrab
1173c2f790
Qt: Implement "Extract Certificates from NAND"
2017-08-29 08:31:50 +02:00
spycrab
561d31f887
Qt: Implement "Import BootMii NAND Backup"
2017-08-29 08:31:45 +02:00
Jonathan Hamilton
62e8d25cd1
Add Bug to Disable "LoadOp" clear renderpass in vulkan
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This optimisation doesn't work on PowerVR's Vulkan implementation. We
(incorrectly) disallow Framebuffer objects to be used with a different
load or store op than that which they were created with, despite the
spec allowing such.
This fixes the windwaker intro "smearing"
2017-08-28 18:01:35 -07:00
Jonathan Hamilton
11057649ee
Add VideoLogic (ImgTec) PCI ID
2017-08-28 18:01:16 -07:00
spycrab
a2b7632850
Qt: Implement "Load GameCube Main Menu"
2017-08-29 02:57:46 +02:00
spycrab
0dfde1d34e
Qt: Implement "Export All Wii Saves"
2017-08-28 23:00:14 +02:00
spycrab
9469fc3d6f
Qt: Implement "Import Wii Save"
2017-08-28 23:00:14 +02:00
Leo Lam
1705d15d6f
Merge pull request #5969 from JosJuice/android-filename
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MainAndroid: Remove s_filename
2017-08-28 21:03:26 +02:00
Leo Lam
378416f986
Merge pull request #5972 from leoetlino/close
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WiimoteReal: Fix device handles not being closed
2017-08-28 21:01:12 +02:00
Lioncash
9c1f9c1c00
ConstantManager: Use std::array where applicable
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Modernizes the arrays and makes future simplifications possible (e.g. usages within the software renderer).
It also makes cases where we use array->pointer decay explicit.
2017-08-27 15:41:36 -04:00
spycrab
95a53a435c
Qt/GraphicsWidget: Fix bad layout column
2017-08-27 10:04:06 +02:00
Stenzek
21b3cd4759
OGL: Fix EFB pokes using incorrect color/depth
2017-08-27 11:55:24 +10:00
spycrab
8b346b7058
Qt/GameList: Implement "Filesystem" tab
2017-08-26 14:56:33 +02:00
spycrab
56aad4a958
Qt/PropertiesDialog: Make title more like Wx
2017-08-26 14:44:38 +02:00
JosJuice
072b423de3
Merge pull request #5967 from JonnyH/WIP/more-robust-android-settings-parser
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Make the Android settings parser a bit more robust
2017-08-26 13:14:38 +02:00
spycrab
2630fa0ce9
Qt: Only show "Filesystem" Tab when game is disc based
2017-08-25 20:35:41 +02:00
JosJuice
87d982982d
Fix regression in File::CopyDir
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This apparently fixes https://bugs.dolphin-emu.org/issues/10499 somehow.
The first changed line of this commit is just for performance - the
second changed line is where the difference in behavior is.
2017-08-25 19:14:14 +02:00
Léo Lam
31b04149b3
DiscIO: Fix TMD extraction
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The offset that we read from the header is relative to the partition.
2017-08-25 17:31:50 +02:00
Chris Burgener
cc03e49024
Remove FFMPEG check for Renderer::IsFrameDumping()
2017-08-24 11:15:50 -04:00
spycrab
b9c5a2af05
Qt: Implement gamelist caching
2017-08-24 07:17:31 +02:00
Nick
ef95bf26cb
Implement GamePAd and MultiAxisController detection
2017-08-24 00:31:59 -04:00
Jonathan Hamilton
5a361fd6b3
Make the Android settings parser a bit more robust
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It would fail on lines line "Value =" - IE a value set to emptystring.
This would cause the app to crash when trying to open the corresponding
settings window.
2017-08-23 15:50:21 -07:00
Jonathan Hamilton
5b41c5ae0d
Fix vulkan crash on drivers without atomic load/store support
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This would not allocate a SSBO buffer, but still try to update the
descriptor said with a NULL buffer. Which naturally crashed.
2017-08-23 14:49:22 -07:00
Léo Lam
52f26d462e
WiimoteReal: Fix device handles not being closed
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fail.
I have no idea how this didn't cause issues for more people.
2017-08-23 23:05:29 +02:00
JosJuice
f8703f90e3
MainAndroid: Remove s_filename
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This fits better as a function parameter than as global state.
2017-08-23 22:36:21 +02:00
JosJuice
fb2016838e
Merge pull request #5864 from JosJuice/directoryblob-disccontentcontainer
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DirectoryBlob: Improve ReadInternal
2017-08-23 18:48:24 +02:00
Anthony
935c1da357
Merge pull request #5951 from ligfx/gametrackerworkqueuethread
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GameTracker: use new Common::WorkQueueThread instead of signals/slots
2017-08-23 08:02:36 -07:00
Pierre Bourdon
187e65f495
Merge pull request #5941 from delroth/wfs
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WFS updates
2017-08-23 11:14:01 +02:00
Nick
3abde44641
formatting cleanup
2017-08-23 00:19:34 -04:00
Lioncash
bc57ab3923
Clipper: Copy both color sequences in CopyVertex as opposed to one
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This is likely an oversight.
2017-08-22 22:45:28 -04:00
Lioncash
ffaa9a3bea
SW NativeVertexFormat: Utilize std::array where applicable
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Gets rid of some hardcoded looping bounds, and also simplifies code in
some places, sometimes allowing for removal of a loop altogether.
2017-08-22 22:39:28 -04:00
Léo Lam
ef888ef168
WFS: Fix logging types.
2017-08-22 23:41:38 +02:00
Léo Lam
344228ec10
WFSI: Implement noop ioctl 0x8f.
2017-08-22 23:41:38 +02:00
Léo Lam
70cb0cb126
WFSI: Implement GET_VERSION.
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This ioctl writes a constant value to the output buffer.
2017-08-22 23:41:38 +02:00
Léo Lam
8a5d24ab4b
WFSI: Implement IOCTL_WFSI_IMPORT_TITLE_CANCEL.
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It gets called for cleaning up whenever something goes wrong, and
also when cancelling an update.
2017-08-22 23:41:38 +02:00
Léo Lam
5cc18bf116
WFSI: Add missing functionality to ImportTitleInit.
2017-08-22 23:41:38 +02:00
Léo Lam
f0aeeeaef6
WFSI: Implement internal Cancel{Title,Patch}Import.
2017-08-22 23:41:38 +02:00
Léo Lam
c1817b2c6d
WFSI: Rename 2 ioctls to better reflect their purposes.
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* IOCTL_WFSI_PREPARE_DEVICE -> IOCTL_WFSI_IMPORT_TITLE_INIT
(equivalent of ES_ImportTitleInit, also the official name)
* IOCTL_WFSI_IMPORT_TITLE -> IOCTL_WFSI_IMPORT_TITLE_CANCEL
(equivalent of ES_ImportTitleCancel)
2017-08-22 23:41:38 +02:00
Léo Lam
7423563386
WFSI: Fix the TMD size check.
2017-08-22 23:41:37 +02:00
Pierre Bourdon
a641609857
WFSI: Implement patch install finalization.
2017-08-22 23:41:37 +02:00
Pierre Bourdon
76bbfbb511
WFSI: Adapt FINALIZE_TITLE_INSTALL for patch support.
2017-08-22 23:14:00 +02:00
Pierre Bourdon
db24c94c6e
WFSI: More work to support patching: split off current_tid/gid and import_tid/gid
2017-08-22 23:14:00 +02:00
Pierre Bourdon
aa445806a5
WFSI: Rename a few ioctl handlers.
2017-08-22 23:14:00 +02:00
Pierre Bourdon
5ed3a3f12d
WFSI: Get the patch info from PREPARE_DEVICE.
2017-08-22 23:14:00 +02:00
Léo Lam
e004709b69
WFSI: Implement CHECK_HAS_SPACE.
2017-08-22 23:13:59 +02:00
Léo Lam
15f25783a8
WFS: Implement RENAME.
2017-08-22 23:13:58 +02:00
Pierre Bourdon
2a8d9a53b7
WFS: Share error codes with WFSI.
2017-08-22 23:13:14 +02:00
Pierre Bourdon
e6e00f6c8d
WFSI: Implement install finalization.
2017-08-22 23:13:14 +02:00
Pierre Bourdon
88580b8d5f
WFSI: Fix install directories creation.
2017-08-22 23:13:14 +02:00
Pierre Bourdon
e79392cb8e
WFS: Implement WRITE and WRITE_ABSOLUTE.
2017-08-22 23:13:14 +02:00
Pierre Bourdon
dca70844a6
WFS: Implement CREATE_OPEN along with OPEN.
2017-08-22 23:13:14 +02:00
Pierre Bourdon
ef3232cd74
WFSI: Create meta/work/save dirs when applying title profile.
2017-08-22 23:13:14 +02:00
Pierre Bourdon
c0b3a68441
WFS: Implement MKDIR.
2017-08-22 23:13:13 +02:00
Pierre Bourdon
e45bb77512
WFS: Add a basic GET_ATTRIBUTES implementation.
2017-08-22 23:13:13 +02:00
Pierre Bourdon
56aa3cc558
WFSI: Implement both GET_TMD ioctls.
2017-08-22 23:13:13 +02:00
Pierre Bourdon
c81636d9a8
WFSI: Stub out SET_FST_BUFFER.
2017-08-22 23:13:13 +02:00
Pierre Bourdon
92387cb052
WFS: Implement CLOSE_2 as a clone of CLOSE.
2017-08-22 23:13:13 +02:00
Leo Lam
c12418788a
Merge pull request #5963 from JMC47/mtmsrfix
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Fix JIT64 mtmsr issue after PIE support.
2017-08-22 22:12:13 +02:00
Leo Lam
788af71f30
Merge pull request #5949 from ligfx/gamelistmodelupdategame
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GameListModel: make UpdateGame update existing files as well
2017-08-22 21:39:29 +02:00
Nick
3d01eeef00
Fix OSX hotkey defaults
2017-08-22 21:31:19 +02:00
Leo Lam
6e1cdfadc9
Merge pull request #5955 from leoetlino/copy
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FileUtil: Simplify File::Copy on non-Windows platforms
2017-08-22 21:29:46 +02:00
Leo Lam
b3a8209821
Merge pull request #5960 from ligfx/gamefiledontstorefilepathparts
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GameFile: don't store file path parts
2017-08-22 21:29:30 +02:00
Leo Lam
232b81999a
Merge pull request #5961 from ligfx/gamefilebanner
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GameFile: handle missing banners in UI instead
2017-08-22 21:26:38 +02:00
Michael M
d00ecb7231
GameFile: remove unused m_company
2017-08-22 12:18:49 -07:00