Commit Graph

5966 Commits

Author SHA1 Message Date
nitsuja- 72738bf2e7 clamp OGL depth clear value, this might fix a problem some people reported with r6678
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6704 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 00:16:02 +00:00
Glenn Rice 71209d99c8 This may fix the extension issue on windows. Please test. Thanks BhaaL.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6703 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 15:53:38 +00:00
Glenn Rice 4b3a6a6d47 This should fix wiimote extensions on linux. Now to figure out the windows issue, and then OSX ... Sigh!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6702 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 15:47:42 +00:00
j4ck.fr0st bc78a98cbc Removed left-overs from wiiuse, should fix the problems when building on windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6701 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 12:21:28 +00:00
nitsuja- a55925af79 fixed crash when compressing 4+gb isos on some builds
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6700 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 10:40:49 +00:00
james.jdunne 134fca9b82 ~68% increase in GX_TF_IA8 decoding speed. Not an oft-used texture format. An example use is the Wii cursor in MKWii in the menus.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6699 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 10:20:43 +00:00
james.jdunne 343e3f7c75 ~80% speed improvement in decoding GX_TF_I8 textures. Yes, EIGHTY PERCENT. However, for MKWii movie playback I still can't break the fluffin' 48 FPS boundary on my machine! There's something else at play here because this decoder is ridonkulously fast.
~25% speed improvement in decoding GX_TF_RGB5A3 textures which aren't used very much. I thought it would help for movie playback but I misled myself. Video playback has nothing to do with this texture format.
Next I'll see if I can knock out some of these other texture decoders. Byte swizzling I'm sure can somehow be accomplished using _mm_unpacklo_epi8 trickery, so that'd be another big win I hope.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6698 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 07:23:17 +00:00
donkopunchstania 41c40bcd50 Finish implementing gamma correction in DX9.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6697 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 07:06:53 +00:00
donkopunchstania 8a711eadac Video software:
Changed the EFB color order from RGBA to ABGR to emulate it correctly on little-endian platforms. Added some enumerations to clear up what components are which colors. Fixed the TEV alpha input LUT which would have caused problems if anything was doing alpha comparisons.
Changed box filter for EFB copies from 3x3 to 2x2 because that is probably correct. Also makes the math nicer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6696 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 06:45:18 +00:00
Glenn Rice bc3b43d1bd Fix core dependencies for all windows builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6695 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 04:52:20 +00:00
Glenn Rice 0249d5fbaa A few details missed in the last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6694 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 03:08:22 +00:00
Glenn Rice 8e184171e7 Remove wiiuse, and use our own code. Works on linux and windows. On OSX it should compile, but I don't know about functionality. Even on linux and windows I can't promise this is bug free (wiiuse certainly wasn't). Please report issues as you find them for all platforms.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6693 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 02:10:07 +00:00
james.jdunne b038df64bf TextureDecoder.cpp: new SSE2 optimized GX_TF_I8 decoder. Probably not ultimately optimal SSE2 code, but provably better (on my machine) than the memset version. Tested with __rdtsc counts in an independent project. I get about 6-7 FPS more on average during the intro movie playback in Mario Kart Wii. Hope this compiles for GCC okay.
TextureDecoder.cpp: merged two functionally identical decode5A3RGBA and decode5A3rgba methods.
OpcodeDecoding.cpp and DLCache.cpp: optimization for GX_LOAD_XF_REG. The PSUHFB solution sounds better for SSSE3, but this is a small win for the default case.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6692 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-30 19:17:08 +00:00
mylek4 6cf9b3688d LLE Int: (addr add/sub/inc/dec)
Adjusted the code work without ToMask.
This code should be functionally identical for all inputs to the previous code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6691 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-30 15:36:28 +00:00
Jordan Woyak 2c4f9825ca Fix issue with LinearDiskCache where only new files could be written to, Append() would fail on previously existing cache files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6690 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-30 07:32:16 +00:00
skidau 469e81e2fd LLE JIT:
* Optimised out the R11 ImmPtr instructions
* Made the whitespacing a little more consistent
* Disabled block linking while it is being reworked

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6688 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-30 00:10:18 +00:00
pierre 98752f2a1e Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude
functions accidentally added. Fixed the jitted ar register arithmetic.
Added a CMakeList.txt for the UnitTests, but did not add the subdirectory
to Source/CMakeLists.txt.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6687 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 20:20:52 +00:00
Glenn Rice 765fb4bbe3 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6686 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 15:23:02 +00:00
NeoBrainX 642c7a437c Add ciso support.
Thanks to dolphin.user839 for the patch ;)
Fixes issue 2708.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6685 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 14:42:20 +00:00
NeoBrainX 07d947c834 DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though...
Various warning fixes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6684 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 13:07:00 +00:00
j4ck.fr0st 603c99f64f Compile fix for Unittests.
A lot of tests are failing right now, not sure yet if this is caused by the recent reg changes or other stuff (at least broken according to tests: iar, subarn, addarn, 'ir, 'nr, 'l, 's, 'sn, 'ln, 'lsn, 'lsm, 'lsnm, 'sl etc - err, most/all that use increase/decrease)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6683 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 13:05:42 +00:00
Marcos Vitali 24eafcb342 More FIFO work. This is an Experimental commit, Fixed "Monopoly Wii" ("FIFOs linked but out of sync" problem in this game) Re-sync the FIFO again when this is in immediate mode. Copy CP register values to PI register. Now this games is booting and ingame :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6682 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 07:12:37 +00:00
skidau 8ccdba7273 LLE JIT:
* Fixed a bug in the JCC instruction.
* Changed the cycle count from u32 to u16.
* Added cycle counting to the block linker.
* Optimised the branch exit slightly.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6681 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 04:34:33 +00:00
pierre fc1db5eaa0 Core/DSPCore: Reorganize register layout for accessing accumulators
(acc and ax) and product register with one read/write.

Gives a minuscule speedup of not more than 4%. In exchange, breaks all
your out-of-tree changes to dsp. Tests are not building again, yet.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6680 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 02:12:06 +00:00
Jordan Woyak 0059b0f44f Made wiimotes automatically connect on start based on their selected "Input Source" in the wiimote configuration.(fixes issue 2261) Made wiimotes 2-4 input source default to "None".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6679 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-28 22:14:15 +00:00
NeoBrainX 6cc1468292 Fix ClearScreen in OpenGL as well (uses clear quads instead of glClear now).
Thanks to kiesel and sl1nk3 for helping me out here ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6678 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-28 16:16:27 +00:00
NeoBrainX 7de6773483 Invalidate texture cache when the STC or native mipmaps options are changed.
Fixes minor graphical glitches in these cases.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6677 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-28 12:46:00 +00:00
NeoBrainX 9bf2705c2d Small fix in addition to r6669.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6676 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-28 01:10:40 +00:00
skidau 9cc19447a9 LLE JIT: Completed the remaining JIT DSP instructions (lrrn, srrn, ilrrn).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6675 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-28 00:42:00 +00:00
skidau 677fd7c052 LLE JIT: Completed the JIT versions of the DSP Branch instructions (added ifcc, ret, rti and halt).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6674 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 23:23:53 +00:00
Shawn Hoffman 9553aa0100 linux buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6673 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 22:51:20 +00:00
Shawn Hoffman 722b7db8f9 more WIP BBA crap...nothing nice to see.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6672 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 22:30:24 +00:00
Soren Jorvang 33506f5bdc All 64-bit capable Macs have the SSSE3 extension.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6671 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 22:17:19 +00:00
Shawn Hoffman b21c361a1a Make ARAM DMAs take time. Allows WWE Day of Reckoning 1 & 2 to go ingame...then they crash. Not entirely sure if the crash is related.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6670 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 22:14:33 +00:00
NeoBrainX a271bb8182 Implement pixel data reinterpretation on EFB format change.
Whatever that means, it fixes that stupid Super Mario Sunshine glitch and possibly lots of other stuff, so test as many glitchy games as possible with this ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6669 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 21:56:20 +00:00
NeoBrainX 6e8df50fff Yet another ClearScreen fix, should be the last one now.
Should fix almost all regressions of the recent ClearScreen changes and keep the fixed stuff.
The Super Mario Sunshine glitch is caused by another issue and will be addressed in my next commit.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6668 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 18:09:03 +00:00
pierre c33f46406e Core/DSPCore: Improve Interpreter address register add/sub, convert to
assembler for JIT. Replace JIT ToMask() with a different variant. Remove
 superfluous zeroWriteBackLog calls(added by me).
Core/Common: Don't bother creating a string and calling into a Logs trigger()
 when there is noone listening. Change AtomicLoadAcquire for gcc to just
 make the compiler not reorder memory accesses around it instead of doing
 a full memory barrier, per the comment in the win32 variant.
Core/AudioCommon: Fix a use of uninitialized variable inside libalsa.

Microbenchmarking results for ToMask variants:(1 000 000 000 iterations):
             cpu\variant| shifts | bit scan
intel mobile C2D@2.5GHz | 5.5s   | 4.0s
amd athlon64x2@3GHz     | 6.1s   | 6.4s
(including some constant overhead identical to both variants)



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6667 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 15:05:18 +00:00
Rodolfo Osvaldo Bogado 0e737235a8 little fix for my last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6666 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 10:49:14 +00:00
Marcos Vitali d59b1e5e7a Ops! Little fix for my prior commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6665 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 03:46:17 +00:00
Rodolfo Osvaldo Bogado c2283ad6c0 Second Experimental commit:
corrected peek color and peek z to  correctly emulate real hardware formats.
implements native gamma correction.(i don't own any game that uses this functionality so i will appreciate feedback)
i need a lot of feedback in this changes please
enjoy

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6664 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 03:18:01 +00:00
Rodolfo Osvaldo Bogado f3336a84a1 First Experimental Commit:
make some changes to the Clear code. please test a lot , the point of this commit is to determine the correct behavior of the efb clearing so feedback is welcome

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6663 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 03:09:11 +00:00
Marcos Vitali 695010520f More FIFO work, HACK Solution for extreme overflow on breakpoints.
1) What is the FIFO? The fifo is a ring queue for write (CPU) and read (GPU) the graphics commands.
2) What is the Brakpoints? The breakpoint is the FIFO mark to allow parallel work (CPU-GPU) When the GPU reached the breakpoint must stop read immediately until this Breakpoint will be removed for the CPU.
3) What is an overflow? The CPU write all room FIFO possible, and like a ring overwrite commands not processed yet.
4) ¿Why you have an overflow? In theory should not have an overflow never because the fifo has another mark (High Watermark) When the CPU Write reach this mark raise a CP interruption and the FIFO CPU WRITES should stop write until distance between READ POINTER AND WRITE POINTER will be equal to another mark (LO Watemark to prevent and overflow.
5) ¡So if impossible why you have overflows? Simple, the CP interruption is processed later and the Overflow happens. (there is a lot of theories about this)
6) ¿Why is no so simple like when CPU WRITE POINTER is near to the end of the FIFO only process pending graphics command?
Because when this happens sometimes we are in BREAKPOINT and is IMPOSIBLE process the graphics commands.

- This HACK process the pending data when CPU WRITE POINTER is 32 bytes before the end of the fifo, and if there is a Breakpoint force the situation to process the commands and prevent an overflown.
In theory you have not see "FIFO is overflown by GatherPipe nCPU thread is too fast!" anymore. But if you have a hang in game where you had this please read the NOTICE LOG in user\logs, I've added this message "FIFO is almost in overflown, BreakPoint" when the hack is activated. (I will delete this message very soon)

Good Luck!! PD: Shuffle sorry for the large commit description :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6662 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 02:55:35 +00:00
Soren Jorvang 64d43211c9 Use the same code for populating user data directories one by one
on OS X as on other Unices so OS X initial installs aren't so easily
broken by files being created in constructors.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6661 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 00:26:52 +00:00
Jordan Woyak b4e0fe53af Copied some emulated motion plus stuff over from the old wiimote plugin. Not at all functional currently.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6660 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-26 22:54:02 +00:00
skidau 963ca6f963 LLE JIT: Added the loop instructions to the JIT. Added ASM version of HandleLoop. Both x86 and x64 versions have been added.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6659 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-26 12:34:38 +00:00
Jordan Woyak 7c5b12c5bc Made the "Download Gecko Codes" button not add already existing codes.(fixes issue 3732) Minor fix to gecko code handling. Added a "Show Shader Errors" setting to video config dialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6658 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-26 06:23:33 +00:00
skidau f2e54074f1 LLE JIT:
* Completed the JIT versions of the DSP Multiplier instructions (5 instructions added).
* Bug fixed the dec and lsr16 instructions.
* Minor code clean-up.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6657 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-26 03:12:29 +00:00
NeoBrainX 9938f806f1 Guess what, more ClearScreen fixes.
Additionally a small cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6656 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-25 00:25:15 +00:00
Shawn Hoffman 444854601c CMPR texel blocks are 8x8 in hardware, even though the source format says 4x4.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6655 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-24 11:15:51 +00:00
skidau b5d482a0d3 Added support for a wider number of VID/PID reported by Wiimotes. Patch by palsch.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6654 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-24 02:21:09 +00:00
skidau b9d4534a35 LLE JIT: Fixed the shift direction of the lsrnrx, asrnrx, lsrnr and asrnr instructions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6653 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-23 22:42:10 +00:00
skidau ef96ab7d4f LLE JIT:
* Completed the JIT versions of the DSP arithmetic instructions (28 instructions added).
* Added JIT versions of maddx and msubx (thanks to LM1234).

x64 only


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6652 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-23 15:27:49 +00:00
NeoBrainX 86c46a9530 More ClearScreen fixes for PIXELFMT_RGB565_Z16...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6651 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-23 10:36:00 +00:00
Shawn Hoffman 750515ea79 some better default settings:
logging: turn off write to file
core: don't insert anything in memcard b slot
video: efb scale to integral, AF to 1x
audio: 100% volume, 48KHz sample rate

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6650 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-23 06:00:17 +00:00
Soren Jorvang 055a056ddc Clarify comment about the use of event.Skip().
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6649 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 20:25:24 +00:00
Soren Jorvang edbc06bd18 Support for multiple wiimotes on OS X.
Fixes issue 3703.

Note that HLE wiimote activation is currently a little broken, so to
use multiple wiimotes you need to open the wiimote configuration window,
refresh (connect to) the real wiimotes, start the emulation and then
select Connect Wiimote 2/3/4 from the Tools menu or with hotkeys.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6648 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 20:24:25 +00:00
Shawn Hoffman e059587c1a Don't reset all of ARAM when DSPReset is sent. Fixes issue 3594
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6647 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 17:32:17 +00:00
LPFaint99 547c18fb55 Add the ability to Get / Set Array data from SysConf
wiimote bd's are now read from (or added to if < 4 exist) SysConf
in theory you should be able to use any valid sysconf file now,
but i would advise against using a dolphin edited SysConf on a wii

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6646 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 08:00:08 +00:00
Soren Jorvang 3d68608024 Fix Unix build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6645 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 06:45:59 +00:00
LPFaint99 6c556786fb Move AES to common lib
move pch includes to vcproj file for discio

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6643 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 06:00:36 +00:00
Shawn Hoffman 9bbe7a9e1a Allow control of BT.SENS and BT.MOT sysconf values. Thought BT.SENS would fix issue 3362, I don't think it did though...
Feel free to revert if the options seem unneeded.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6642 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 05:59:58 +00:00
skidau 0d5480073f Added a game property for the "Enable CPU Access" video option. Patch by Link_to_the_past.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6641 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 01:05:29 +00:00
LPFaint99 9584b5b335 Update Wii save import / export to use the same replace list as FileIO
add a couple of country codes I found through redump.org database

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6640 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 00:48:59 +00:00
Glenn Rice c1c1f54c59 Implement free look on linux. Patch due to artart78.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6638 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 23:58:25 +00:00
Soren Jorvang e4269dcd65 AlphaMask and ColorMask were reversed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6637 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 22:49:35 +00:00
LPFaint99 e9e86abed6 remove the remaining parts of the hack from r1327
the original issue was fixed some time ago
no functionality changes

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6636 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 22:27:38 +00:00
NeoBrainX 6087987f85 ClearScreen fixes:
- Clear alpha channel to 0xFF instead of 0x00 whenever we (re-)create the EFB texture
- Disable color/alpha channels whenever the actual EFB format doesn't use them

Fixes issue 2826.
Fixes issue 1879.

Please check if issue 3014 is fixed now, as well as any other games which might have broken due to ClearScreen changes.
For what it's worth, Super Mario Sunshine still shows a small glitch even with these changes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6635 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 22:18:40 +00:00
blubberdiblub 38e80fe094 Fixes some file handling in IPC_HLE
* change File::GetSize to fetch the size directly from the open file instead
  of stat'ing it when challed with a FILE*
* use changed File::GetSize(FILE *f) instead of calling with file name in two
  places
* remove "seek_pos % file_size" hack for ZTP, so one can seek to the end of
  file again. Please check Zelda: Twilight Princess for regressions
* return error codes when reading or writing from/to a file

A lot of those changes are from j4ck.fr0st, so kudos to him.

I did not change the file open mode for ISFS_OPEN_WRITE to "wb". While that
would probably be more correct, it says in the comment that it might affect
Mario Kart Wii. I would prefer somebody with that game try that change
locally first.

Please check your games for regressions (or even improvement). Some games that
may be affected are Zelda - Twilight Princess and Metroid Prime 3.

Fixes issue 1749



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6634 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 18:03:44 +00:00
skidau 6cb78515c6 LLE JIT:
* Added 21 Arithmetic instructions to the JIT
* Used the DSPAnalyser to identify arithmetic/multiplier instructions that precede a conditional branch.  This allows the JIT to skip updating the SR when nothing would read from it.  Marked all arithmetic/multiplier instructions in the DSPTable for this purpose.
* Converted CheckExternalInterrupt into ASM
* Fixed a couple instructions in DSP Load/Store


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6633 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 14:48:05 +00:00
Marcos Vitali 0030d55725 More FIFO works, Hopefully this commit can fix randoms hangs in Wii Music, Wii Sports, maybe in Wii Resort, etc. Please test your games now. This commit is not related with FIFO Overflown and Fifo linked desync.
Good luck! 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6632 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 04:39:39 +00:00
gnick79 d9701a74c5 * 2nd attempt to fix Alpha channel on ClearScreen
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6631 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 01:04:53 +00:00
Soren Jorvang 0e466300dc On OS X, we claim all keyboard events while emulation is running to
avoid wxWidgets sounding the system beep for unhandled key events
when receiving pad/wiimote keypresses separately from HID devices.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6630 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 17:36:51 +00:00
NeoBrainX a85e9f1455 Fix shadowing like in DX9..
Not sure if the previous commit broke anything, but better be safe..

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6629 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 17:20:31 +00:00
Soren Jorvang f09fd080fb Avoid shadowing variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6628 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 17:06:39 +00:00
NeoBrainX 9ebf507a55 Various ClearScreen fixes.
Will fix some games and break some others.
Assist trophies in SSBB work fine now, Super Mario Sunshine is a little broken again.
Still needs some more work...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6627 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 16:57:29 +00:00
NeoBrainX 83868566ea Forgot committing the changes to VideoConfigDiag.h in r6625...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6626 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 15:57:26 +00:00
NeoBrainX 60ed57b32a Add an option to toggle caching EFB->RAM copies.
skid_au had implemented this in a previous revision and enabled it by default, but it caused glitches if STC wasn't set to "safe" (which kinda defeated the purpose since it slowed down stuff again).

Also renamed the "safe texture cache" to "accurate texture cache", since setting the "safe" texture cache to "safe" sounds kind of silly..

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6625 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 14:48:46 +00:00
nitsuja- bb8918a2ca added/changed some graphics plugin tooltips, added some low-res framebuffer options for getting a speedup (in pixel-shader-limited situations) at the cost of quality but without needing to make the window tiny, and fixed a little crash with closing the dx9 settings window at a bad time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6624 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 09:17:21 +00:00
Rodolfo Osvaldo Bogado 3749c3e57d update shader cache version to force regeneration
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6623 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 22:28:22 +00:00
Rodolfo Osvaldo Bogado 9d30d1348e fix Issue 3539
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6622 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 22:24:19 +00:00
gnick79 670192e568 * revert Clear Screen's stuff from r6604
reason : failure! (are needed more testing)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6621 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 22:00:25 +00:00
nitsuja- 6492b84ca5 this probably doesn't fix anything noticeable, but, it seems like a bug that C_COLORMATRIX+4 overlapped with C_PLIGHTS
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6620 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 21:09:29 +00:00
nitsuja- 60d2d42525 made texture conversion shaders use less instructions
this is mainly so they fit within ps_2_0 limits, but I made this separate from my last checkin to make it easier to test separately in case it somehow causes problems

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6619 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 21:05:41 +00:00
nitsuja- 98fe8437ae reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins.
(probably nobody else cares, but I need at least one video plugin that actually works on this computer)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6618 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 20:59:23 +00:00
Glenn Rice 47454a4ed9 Fix the unresolved symbol OSDChoice in the OpenGL plugin on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6617 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 20:30:23 +00:00
NeoBrainX aef7f6c3f5 Win32-only:
- Merge the EmuWindow class to VideoCommon.
- Implement free look in the D3D plugins. Seems like it had broken before though; only rotating the view works..


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6616 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 19:43:18 +00:00
Soren Jorvang 98e89c9329 OS X std::locale only supports the "C" locale and will give an exception
on any other, including "" when a different one is specified through the
POSIX locale environment variables.

This is not normally a problem since these variables are stripped out from
the environment when an application is launched by the Finder. This is not
the case when running the binary directly from the command line, such as
when debugging.

I have temporarily disabled the use of std::locale("") on OS X while I try
to come up with a better solution.

Fixes issue 3598.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6615 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 16:11:55 +00:00
Soren Jorvang fe9e72d6dc Lock emulation while saving state on all platforms.
Fixes issue 2805. Fixes issue 3235.

If this causes problems on Windows, just use this intead:

#if defined(HAVE_X11) && HAVE_X11 || defined __APPLE__


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6614 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 16:07:05 +00:00
Soren Jorvang 38a46ddf94 Avoid shadowing variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6613 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 16:03:39 +00:00
gnick79 c68ae8e91e Related to CPUID detecting:
* fixed a bug on display info for AMD CPUs.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6612 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 15:06:30 +00:00
Glenn Rice 05ad8d01d3 Fix TextureDecoder.cl to work on both NVidia and ATI video cards.
To do so I had to re-add the casting bloat removed in revision 6102.  Also, for some odd reason the NVidia OpenCL drivers don't like 8 bit rotations, but are okay with 2, 4 bit rotations.  These are apparently bugs in the NVidia drivers that are hopefully fixed in future versions.
Also, on linux make sure the TextureDecoder.cl file is copied from the shared data directory to the users directory.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6611 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 14:59:57 +00:00
Glenn Rice d1631bec3f Build fix for linux. svnrev.h was not found when compiling OCLTextureDecoder.cpp as that include directory was only used in Core/Common.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6610 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 14:02:43 +00:00
skidau 0b72d34f6d Build fix for Linux x86
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6609 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 13:25:57 +00:00
skidau 9114c96c78 Cached the compiled OpenCL kernels to disk (User/OpenCL/kernel.bin). This reduces the start up delay in OpenCL mode. Added a 10 byte header to the file which contains the current svn rev string. This will recompile the OpenCL kernels with every new revision.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6608 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 11:03:09 +00:00
Glenn Rice ef0762c6a5 Apparently I missinterpreted that thing in tortoise svn.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6607 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 04:00:07 +00:00
Glenn Rice a91c86c4d9 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6606 8ced0084-cf51-0410-be5f-012b33b47a6e 2010-12-19 03:46:20 +00:00
Glenn Rice 7236f114ff git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6605 8ced0084-cf51-0410-be5f-012b33b47a6e 2010-12-19 03:46:01 +00:00
gnick79 522746b2c2 **Changes**
* More formats recognition for "Clear Screen" step. Improved the ability handling the alpha channel (% color translucency).
* Related to CPUID detecting:
	- Added support displaying correct SysInfo for recent multicore Intel CPUs x86-64 with HT/SMT (Core i3/i5/i7 and Xeon) based on Nehalem architecture.

+ minor and passive changes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6604 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-18 18:23:22 +00:00
Orphis 42e40b46c0 OpenCL: Fix error reporting when the build log is too long
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6603 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-18 04:54:16 +00:00
Glenn Rice d01542ee0a Fix another part of issue 3716 missed in the last revision.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6602 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 22:13:58 +00:00
Glenn Rice 22f19f6fdb Fix a segmentation fault that occurs when "Confirm on Stop" is enabled, the close button of the window is clicked, and the user answers No to the resulting confirmation. Fixes issue 3716.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6601 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 15:23:33 +00:00
skidau 77a36cf9cb ABI fix for Linux x64. ABI_CallFunctionCC16 was not calculating the jump distance on far calls.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6600 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 05:16:51 +00:00
skidau 2a54c445a0 LLE JIT: Added another 9 DSP Load/Store instructions to the JIT. Fixed a couple bugs in the 32bit and Linux builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6599 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 03:34:50 +00:00
skidau aecc4f67a1 Fixed the throttle (Tab) key so that it takes effect when the frame-limiter is used. Hold down Tab to run the emulator unthrottled (Windows only).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6598 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 01:34:40 +00:00
skidau 9afb1dab41 Helps to add the new code to the repository.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6597 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 23:37:58 +00:00
skidau 93a09ee7b5 LLE JIT:
* Added jit versions of 5 DSP LoadStore instructions: srs, lrs, lr, sr, si
* Renamed MainOpFallback to Default for consistency in naming with JIT64
* Made ext_dmem_read and ext_dmem_write more generic for wider use
* Optimised dmem_read and dmem_write slightly
* Added dmem_read_imm and dmem_write_imm optimised versions


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6596 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 23:27:38 +00:00
pierre a82a61c53a Core/DSPCore: Fix more memory accesses for linux x64
Core/Common: Add more asserts for too large displacements


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6595 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 22:38:31 +00:00
Glenn Rice 4295f2f008 Fix an omission from the last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6594 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 18:39:57 +00:00
NeoBrainX 4553699077 Merge some state loading stuff to VideoCommon and fixed a crash on Linux system when trying to save a state.
Credits go to miquelmartos from the forums for the patch ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6593 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 18:21:14 +00:00
NeoBrainX aa226aaf41 Revert most stuff from r6517 and revert r6501.
PixelShaderGen changes broke Mario Kart Wii, ClearScreen changes broke Super Mario Sunshine.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6592 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 17:40:45 +00:00
LPFaint99 b20858adb3 System Menu Region is now detected based on the Title Version in tmd
Title Version and region char of currently installed system menu are now listed in the menu as well

Which means disc channel will only show pal discs if it is a pal nand dump; ntsc nand dump will show ntsc discs, ntsc-j nand dump will show ntsc-j discs

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6591 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 07:36:26 +00:00
LPFaint99 06784d2869 sys menu now loads gamesettings from an ini file (as well as any other wad/nand title that does not have an ascii gamecode)
fixes system menu loading the ini file from the last run game

also check for all countries when setting bntsc for wad/nand titles

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6590 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 23:18:08 +00:00
skidau a90d0e8985 LLE JIT: Used a reiterative approach to linking blocks. The JIT flags blocks that have calls to blocks which have not yet been compiled. After more blocks have been compiled, the JIT reattempts to link the flagged blocks. This is repeated until the minimum number of unlinked blocks are left. This increases the success rate of the block linker and resultant speed up. Based on an idea by nakee.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6589 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 22:13:31 +00:00
LPFaint99 aee96e12c6 Rename variable in WiiSaveCrypted for icc.
Changes file dialog to show *.bin for wii save import instead of data.bin
Move Sram dumps to Sram.cpp and change default FlashID
Fixes issue 3711.
Fixes issue 3042.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6588 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 21:23:42 +00:00
Glenn Rice 77837b8034 Make sure a few more directories exist when needed. Most package builders (including cmake/cpack) do not install the empty directories in the shared data, and so the paths need to be created at runtime.
Also set up cmake/cpack to create prebuilt binary packages and source packages.
Also change the vertex shader dump file name in the gfx debugger to something that makes more sense.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6587 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 14:47:13 +00:00
skidau 02a38baf7c Build fix for OSX.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6586 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 11:02:58 +00:00
skidau c584bd5333 LLE JIT: Added simple block linking at immediate CALL's and JUMP's. The code checks if the block being jump to has already been compiled and jumps there if it has, bypassing the dispatcher. This results in a speed-up of around 7 - 10%.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6585 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 07:08:36 +00:00
skidau e61133625a Fixed the "Locked threads to cores" option properly. Thanks to ernesto and xenofears.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6584 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 02:29:06 +00:00
Glenn Rice 85ec8d268d Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6583 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 02:17:19 +00:00
skidau f67afb4fca LLE JIT:
* Optimised the updating of g_dsp.pc in the compile loop (code by kiesel-stein)
* Added JIT version of LRI (code by kiesel-stein)
* Added JIT versions of the branch instructions (code by Jack Frost)
* DSP_SendAIBuffer fix (code by Mylek)
* Marked instructions that update g_dsp.pc in the DSP table and updated PC based on the table (speed up)
* Fixed the signed bits not being set properly in the addr instruction
* Created a MainOpFallback function to use interpreted versions of the instructions if necessary (code by kiesel-stein)
* Disabled the jit versions of subarn and addarn as they are slowing down NSMBW

The above work in both x86 and x64 modes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6582 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 01:42:32 +00:00
Glenn Rice 76d9209ad4 When the gfx debugger is saving shaders make sure the directory exists.
Make sure the gfx debugger unpauses when the emulator is stopped.
When a wad is installed make sure directories exist.
For the cmake build if a header is not provided in the check_lib macro don't check for it, and assume pkg-config was supposed to work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6581 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 23:19:34 +00:00
Glenn Rice 35fef1f173 Revert back to LogTypes. Fixes issue 3668.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6580 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 17:52:01 +00:00
skidau 7c0e08b0e7 Forced the video thread to the third core when "Lock threads to cores" is enabled. This should fix the slowdown that this option produced on CPU's with HyperThreading. Thanks to NaturalViolence for the tip.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6579 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 09:20:02 +00:00
Glenn Rice e4ed7dab22 Build fix for case sensitive platforms.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6578 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 02:44:27 +00:00
Shawn Hoffman 4780c8f6dd Remove LOGGING from the DSPCore vcproj. It isn't really used like that anymore. This commit doesn't really change anything...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6577 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 01:28:21 +00:00
LPFaint99 18e95ecdfa EXI: grab the FlashID from the memory card headers and update sram to include correct id and chksum
allows using any (valid) memorycard.raw in any slot (including real memcard dumps)

Fixes issue 684.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6576 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-14 01:25:50 +00:00
Marcos Vitali b5ba9b3479 I've fixed a beautiful bug in GPFifo the current Memory in some conditions was not assigned right. Pleaseee test again your games with FIFO hangs like WII music, WII sport, Wii resort, etc. May be this help :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6575 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 23:04:13 +00:00
NeoBrainX 4f4f5325f6 DX9: Added another comment to further elaborate what drawShadedTexQuad is doing.
This comment should give a great speed increase, numerous games (SMG, NSMBW, DKCR, ...) which I tested are at least 20% faster now!


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6574 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 18:51:08 +00:00
NeoBrainX 7cf3ef6ddc DX9: Write a detailed description of the vertex position offset magic in drawShadedTexQuad. I hope this makes at least a bit sense to anyone but me, it's better than no documentation at all though.
DX9: Revert to the old EFB coordinate scaling. Glitches caused by higher EFB scales probably can't even be fixed properly in DX9, so let's not even mess with it...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6573 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 17:49:21 +00:00
Marcos Vitali 5fd9951649 - I've implemented cache of interrupt states for PEFINISH and PETOKEN
- I've implemented calling to ProcessFifoEvents when is there is a pending event in the main queue from CP, PE & GP
- I've implemented FifoIntReset(TRUE, TRUE) in write Clear Register.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6572 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 07:56:54 +00:00
Marcos Vitali dde2d1a117 Before my second part, little fixes :D 1) I was wrong the games can use also BP and BP int in multi buffer mode or or at least Pokemon XD can hehehe. Pokemon is booting again but this game also need accurate AbortFrame dont care about "GFX FIFO: Unknown Opcode" in this case 2) Fixed a stupid error in UpdateInterrupts (CUT&PASTE mistake)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6570 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 04:44:33 +00:00
Marko Pusljar b56dd2ad6e DSPLLE-int AR increase, decrease finally 100% (code by kiesel-stein/dolphin-forum, great work btw!!)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6569 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 17:09:40 +00:00
Glenn Rice 73da637a42 Rename wii wc24 system files to lower case as on the wii itself. These files are not detected on linux unless the case matches. This fixes an issue when Mario Kart Wii (and possible other games) is run with a clean user directory that renders the game unplayable.
Also fix some compiler warnings.
On linux don't install the license.txt file.  Most distributions handle license files via a package.  For example on debian based systems this gives a lintian warning.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6568 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 15:25:03 +00:00
NeoBrainX 3d0ec2f2f1 Remove the watermark tightness option since it's obsolete now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6567 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 10:59:06 +00:00
skidau 38b3187e8a Changed the LogWindow background colour back to black for Linux and Windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6566 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 05:38:37 +00:00
skidau b926cb426e Disabled the paired single sum instruction (ps_sum) as it is causing
the black screen in Sonic Colours. Both JIT and JITIL have this work-around.

Re-enabled ps_mul as that instruction was not the root cause.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6565 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 04:53:18 +00:00
Shawn Hoffman 8e38b1a8a7 HLE_IPC_BuildFilename was actually ignoring the size argument. Fixes "/tmp/sys" error.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6564 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 00:38:36 +00:00
skidau ad82dd59b9 Disabled the paired single multiply instruction (ps_mul) in JIT as it is causing the black screen in Sonic Colours. JITIL has a different bug as disabling ps_mul in JITIL did not help the issue.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6563 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 22:47:04 +00:00
NeoBrainX 077c101579 Revert r6561... (yep, it was actually right before)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6562 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 22:06:20 +00:00
NeoBrainX 188aef2f88 DX9: Fix drawShadedTexSubQuad vertex positions, this fixes at least Mario's texture in Super Mario Sunshine when EFB->Ram is enabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6561 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 21:56:04 +00:00
NeoBrainX 5d16185cf9 Fix some other off-by-one errors in DX9/DX11.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6560 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 21:19:25 +00:00
NeoBrainX 3b6b8b718c Fix some off-by-one errors in the EFB scaling stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6559 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 21:07:07 +00:00
Shawn Hoffman c7b736bb56 Remove some debug stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6558 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 20:53:10 +00:00
Shawn Hoffman 3528629d9a Use the /sys/replace file for defining char to replace and their corresponding replacement strings.
Method suggested by pune for compatibility across filesystems and nand tools.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6557 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 20:51:48 +00:00
Marcos Vitali a9ca9cfd9b BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 days later Ive rewrited some parts of the FIFO in Dual Core mode. Is pending use the same code for SC mode.
- Improved the GP Register Status: now this is all the time from the fifo loop.
- Improved the Interrupts manage:
	1) Removed All UpdateInturrupts from CommandProcessor Writes and Read.
	2) now the CP interrupts are schedule from the video thread and the fifo loop waiting until this happens
	3) considering Inmediate mode for the CP interrupts
	3) Implemented Interrupt CP Cache State
	4) Implemented only Overflow interrupt in GatherPipeCheck because this need to be detected quickly.
- Implemented Overflow handling like a real HW, when Hiwatermark interrupt happens this write ClearRegister with True en HI and False in LO (FifoIntReset) after that a Control Register is writed and the FIFO is processed  to LO Watermark.
- Removed all ugly code from LO and HI watermark manage
- Removed all ugly code from BP manage
- Change >= by == in the BP clauses
- Removed speed hack (1024 chunk) for better GP Status Control.
- Commented GXSetGPFifo very soon hack
- Commented FackWatchDog hack
- Commented FIFO_RW_DISTANCE = WritePointer hack

This is the beginning and the base for the future., If this broke your favorite game my apologize, only report this and will try solve it. If you have a Overflown don't worry, I've implemented the real solution code using the Overflow Interruption only need continue working for a perfect protection. Why I did it? Because is preferable a accurate and clean fifo instead hack y fifo for improve that. Thanks to DONKO for you awesome Video Plug in and skid for the chatting. PD: I have 7-10 fps more in the star fox video. bye :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6554 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 12:42:55 +00:00
Glenn Rice 24569aca3d Fix a linkage issue on newer linux distributions created in revision 6544.
Also update the menu link to dolphin-emulator.com


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6553 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 01:09:28 +00:00
skidau 0447abef36 Changed the GC controller timer from a host based one to one based on the emulated hardware. This helps the emulator become more deterministic.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6552 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 21:24:25 +00:00
NeoBrainX 1021ba0406 DX9: Fix Renderer::SetLineWidth like hrydgard suggested ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6551 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 16:13:43 +00:00
NeoBrainX 01de16df1c DX9: Build fix. Also removed the Renderer::SetLineWidth implementation since it wasn't really useful.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6550 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 16:03:01 +00:00
NeoBrainX 7473a0cf98 VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales.
Should fix problems caused by EFB scales other than Native (excluding fractional!). Test whether this fixes games which work fine with native EFB resolution but show glitches with higher internal resolutions.

Also fixed numerous warnings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6549 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 15:54:14 +00:00