Commit Graph

25286 Commits

Author SHA1 Message Date
Sintendo 53a947749a x64Emitter: short MOV for 64bit immediates (2)
Prior to this commit, the emitter would unconditionally emit a 10-byte
instruction known as MOVABS when loading a 64-bit immediate to a
register.

0:  48 b8 ef be ad de 00    movabs rax,0xdeadbeef
7:  00 00 00

With this change, it will instead rely on the fact that on x64 writes to
32-bit registers are automatically zero extended to 64-bits, allowing
us to emit a 5 or 6-bytes instruction with the same effect for certain
immediates.

0:  b8 ef be ad de          mov    eax,0xdeadbeef
2018-09-16 19:52:03 +02:00
Léo Lam e90bd035cb
Merge pull request #7262 from lioncash/force
ControlGroup: Return state data via GetState() by value where applicable
2018-09-16 16:04:21 +02:00
Léo Lam 5a289de27a Fix BT passthrough by sending larger packets
Fixes a critical regression from 8bb08d1ca6.

In that commit, I replaced a 1024 byte buffer with a SHCIEventCommand.
However, it looks like some Bluetooth adapters actually require such
a large buffer, so this change needs to be reverted.
2018-09-16 15:36:58 +02:00
Léo Lam 40b7fab235
Merge pull request #7261 from lioncash/static
WiimoteReal: Make functions internally linked where applicable
2018-09-16 15:30:25 +02:00
Léo Lam 3ecc4ed1c4
Merge pull request #7390 from Techjar/qt-save-grid-scale
Qt/GameList: Make grid view scale persistent
2018-09-16 15:21:00 +02:00
Léo Lam c49eb2d249
Merge pull request #7398 from Techjar/emu-speed-skip-vsync
VideoCommon: Skip vsync if configured emulation speed is not 100%
2018-09-16 15:19:45 +02:00
Léo Lam 80c402e1ad
Merge pull request #7161 from lioncash/disasm
CMake: Only link in Bochs on x86 platforms
2018-09-16 15:16:00 +02:00
Léo Lam 3a16c0d47e
Merge pull request #7401 from JosJuice/translation-fixes
Translation fixes
2018-09-16 15:09:26 +02:00
Pierre Bourdon e3a52b3361
Merge pull request #7415 from JosJuice/korean-shop-channel-check
Include the Korean Wii Shop Channel when checking default credentials
2018-09-15 17:37:35 +02:00
JosJuice b5bb445f21 Include the Korean Wii Shop Channel when checking default credentials 2018-09-15 17:28:23 +02:00
Admiral H. Curtiss f2fa63783b Do not consider XFB copies for invalidating textures when loading a new texture.
This fixes severe image flickering in some cutscenes of Twin Snakes. The game appears to sometimes load a previously made XFB copy as a texture before it is actually rendered to the screen, which we took as an invitation to invalidate the XFB copy.
2018-09-15 13:56:45 +02:00
Sintendo 575f1b309a x64Emitter: short MOV for 64bit immediates (1)
Prior to this commit, the emitter would unconditionally emit a 10-byte
instruction known as MOVABS when loading a 64-bit immediate to a
register.

0:  48 b8 ef be ad de ff    movabs rax,0xffffffffdeadbeef
7:  ff ff ff

With this change, it will instead emit a 7-byte instruction when it is
possible to express the 64-bit immediate using a signed 32-bit value.

0:  48 c7 c0 ef be ad de    mov    rax,0xffffffffdeadbeef
2018-09-14 23:11:26 +02:00
Admiral H. Curtiss 3e95d3c477 Stitch together overlapping XFB regions in order of XFB copy creation. 2018-09-14 19:41:27 +02:00
zackhow 1311f84706 Android: Run Directory Initialization as a thread instead of service
Two reasons for this change. First, it appears that some android launchers do some sort of call into
the application when long pressing the app icon, which in turn calls the DirectoryInit service. This
was ok to do prior to Oreo but will cause crashes with the new restrictions on services running
in the background. Which leads to the second reason that DirectoryInit doesn't need to be a service
at all since these actions are required for dolphin to function and shouldn't be a scheduled action.
So we instead just kick this off in a new thread and send the broadcast when done.
2018-09-14 09:54:36 -04:00
Admiral H. Curtiss d97bc0d359 Correctly adjust the rendered XFB region at non-native internal resolutions when XFB was loaded from console RAM.
If, for whatever reason, the XFB has to be loaded from console memory, it's possible that the texture is returned at native resolution instead of EFB-scaled resolution. In this case, our xfb_rect.right adjustment must also happen at native resolution instead of scaled resolution.
2018-09-13 19:39:49 +02:00
JosJuice cec601f1fb Read Wii disc metadata from the unencrypted header
The header of a Wii disc can be read from two places: The
unencrypted area at the beginning of the disc, or the beginning of
the game partition. The two copies are usually identical (except
for 0x60 and 0x61), but there are exceptions. For most of Dolphin's
history, we have been reading from the header inside the game
partition when getting metadata. This was however not the case
starting with 4.0-4901 and ending with 5.0-3762. This commit once
again makes Dolphin read metadata from the unencrypted header,
because of the following reasons that I recently was informed about:

- The "pink fish" disc has the game ID 410E01 in the unencrypted
  header but the placeholder game ID RELSAB in the partition header.
- The revisions of some games differ between the two headers,
  with the unencrypted one making more sense.
  (See https://bugs.dolphin-emu.org/issues/11387)

For better or worse, this also means that sloppily hacked games where
only the game ID in the unencrypted header has been changed now will
use that modified game ID. And unlike with the partition header,
there is no signing or hashing that can tell us whether the
unencrypted header has been modified by someone other than Nintendo.
2018-09-12 13:41:30 +02:00
booto 3825e2e5ff SI: Add 16bit accessors for SI IO buffer
Dolphin has traditionally treated the SI IO buffer (128 bytes) as a set of
32 little endian u32s. This works out fine if you only ever read/write
using aligned 32bit accesses. Different sized accesses or misaligned reads
will mess it up. Byte swapping reads/writes will fix this up, but all the
SI devices that use the SI IO buffer need to be adjusted.
2018-09-11 22:19:13 -04:00
JosJuice fb6b31bba8 Re-add i18n comments that were lost in the DolphinWX removal 2018-09-08 15:58:15 +02:00
JosJuice e0cb56edb9 Reword some translatable strings
We've decided to use the term "Usage Statistics Reporting"
instead of "Analytics" in user-facing strings.
2018-09-08 15:19:01 +02:00
JosJuice 5f35edf505 Remove unused function and translatable strings 2018-09-08 15:18:31 +02:00
JosJuice a4f950ee86 Fix a string not getting translated 2018-09-08 15:16:39 +02:00
zackhow 1f34471130 Fix lint 2018-09-07 08:56:05 -04:00
zackhow 126ff8dc5f Android: Add rumble for phone
This currently only supports using the internal vibrate on a phone for rumble.
2018-09-07 08:54:03 -04:00
Techjar e9046f8eec VideoCommon: Skip vsync if configured emulation speed is not 100%
It doesn't make much sense to try to vsync at weird framerates, and
vsync actually causes the speed setting to not work as expected.
2018-09-05 05:40:22 -04:00
weihuoya c062258719 use app:showAsAction 2018-09-03 16:07:45 +08:00
Techjar bb598529be Qt/GameList: Make grid view scale persistent 2018-09-02 18:22:44 -04:00
Pierre Bourdon 95c2a92f26
Revert "ShaderGen: Drop broken fragment shader index workaround for Vulkan" 2018-09-01 05:32:56 +02:00
Anthony 4a34dba001
Merge pull request #7387 from zackhow/covers-nostretch
Android: Fix cover stretching and show more games per row
2018-08-31 19:29:49 -07:00
zackhow 374b0bf2dc Android: show more games per row 2018-08-31 21:15:28 -04:00
zackhow ec0e1d2826 Android: Fix cover stretching 2018-08-30 17:14:09 -04:00
spycrab 392df8a11d GL/TextureCache: Clean up inline shader code 2018-08-30 16:05:39 +02:00
MerryMage 9753f21cc7 Arm64Emitter: Remove unsequenced expressions
Incrementing `it` twice between sequence points is undefined behavior.
2018-08-30 07:38:37 +01:00
zackhow 169e41aa30 Android: fix crash if user is offline
If the user is offline, then there won't be a network response. Just debug log that the report couldn't send and move on
2018-08-29 16:41:47 -04:00
Stenzek 448e19629d Vulkan: Drop usage of VK_NV_glsl extension
It's not providing a large performance improvement anymore, after the
more recent drivers introduced a new shader compiler.
2018-08-29 13:12:19 +10:00
zackhow bbf2184933 Android: Analytics - get android ui type when called instead of setting it ahead of time
It's possible to not have set the device type if the user launches a game without going to the main activity(like launching from the TV menu)
2018-08-28 18:23:57 -04:00
Stenzek 3ad7812b53 ShaderGen: Drop broken fragment shader index workaround for Vulkan
AMD appears to have since fixed this in their driver, and it makes
shadergen ever so slightly less messy.
2018-08-28 23:39:47 +10:00
JosJuice fbdc239199 Fix reducing log paths when building with MSVC
The LogManager code had trouble detecting the "/Source/Core/" substring
for two reasons, neither of which seemed to happen a few years ago:

1. __FILE__ is in lowercase on MSVC
2. __FILE__ uses backslash as the directory separator on MSVC

Fixes https://bugs.dolphin-emu.org/issues/11366
2018-08-28 11:48:43 +02:00
JosJuice 762747f8c1
Merge pull request #7377 from Techjar/more-frameskip-junk
Core/Core: Remove another leftover part of frameskip
2018-08-28 08:29:43 +02:00
Techjar c5ae721eca Core/Core: Remove another leftover part of frameskip 2018-08-28 02:22:05 -04:00
Pierre Bourdon 2033d660d2
Merge pull request #7376 from lioncash/sfml
Externals: Update SFML to 2.5.0
2018-08-28 02:53:05 +02:00
Lioncash d10a0b440f SFMLHelper: Simplify 64-bit packet reading function and remove 64-bit write function
Now that SFML's packet class can properly handle 64-bit values, we don't
need a helper function just to write values to the packets.
2018-08-27 17:38:07 -04:00
Lioncash e6a4116bf2 Common/SFMLHelper: Remove unused forward declaration
BigEndianValue isn't used in either the header or SFMLHelper.cpp, so it
can be removed.
2018-08-27 16:48:12 -04:00
Pierre Bourdon 4c75331d5d
Merge pull request #7374 from lioncash/iowin
IOWin: Make functions internally linked where applicable
2018-08-27 22:13:24 +02:00
Lioncash 8753321841 IOWin: Use anonymous namespaces where applicable
Several functions (and one variable) were being given external linkage.
Instead, relocate them all to anonymous namespaces to make them
internally linked.
2018-08-27 16:10:07 -04:00
Lioncash d40022d6d0 JitInterface: Move explanatory comment of ClearSafe() to the function's prototype
Puts the comment in the header where it's more likely to be seen
initially. We can also remove the TODO, given doing nothing or returning
an error is what is generally done for the JIT interface if the JIT
instance isn't valid.
2018-08-27 13:04:05 -04:00
Lioncash 36b24bf7a0 PowerPC: Remove Profiler.cpp
With 7aa305ea35 merged, all that remains
within Profiler.cpp is an unused function that just forwards to the
equivalent function within JitInterface. Given that, we can just remove
the source file.
2018-08-27 12:13:39 -04:00
Lioncash 7aa305ea35 Profiler: Migrate global g_ProfileBlocks boolean to JitOptions
This global belongs in the JitOptions structure, as it's a conditional
setting (A.K.A. option) that changes the behavior of what the JIT does.

Plus it keeps the scope of the variable constrained to the general area
it's intended to be used and nothing further.
2018-08-27 11:30:19 -04:00
Pierre Bourdon 88a91562b5
Merge pull request #7370 from lioncash/constness
JitArm64/Jit: Don't cast away const within DumpCode()
2018-08-27 16:31:15 +02:00
Lioncash cc2ef5a2c3 JitArm64/Jit: Don't cast away const within DumpCode()
swap32() has a const u8* overload that swaps the data being pointed to as
if it were a 32-bit word. We can just use that instead. It gets rid of
undefined behavior, as we're not type punning a pointer and dereferencing it,
and gets rid of the need to cast entirely.
2018-08-27 10:28:11 -04:00
Lioncash e81408588f JitCommon/JitCache: Make JitBlock's checkedEntry and normalEntry members non-const pointers
In both cases of the x64 and AArch64 JITs, these would have const casted
away from them, followed by them being placed within an emitter and
having breakpoint instructions written in them.

In this case, we shouldn't be using const period if we're writing to the
emitted data.
2018-08-27 10:23:22 -04:00
Pierre Bourdon 25898cfa55
Merge pull request #7368 from lioncash/const-cast
Arm64Emitter: Make the Align* functions return a non-const data pointer
2018-08-27 15:54:05 +02:00
Lioncash 208be26bb4 Arm64Emitter: Make the Align* functions return a non-const data pointer
Similar in nature to e28d063539 in which
this same change was applied to the x64 emitter.

There's no real requirement to make this const, and this should also
be decided by the calling code, considering we had places that would
simply cast away the const and carry on
2018-08-27 09:44:38 -04:00
Pierre Bourdon 6a22f1b3e0
Merge pull request #7253 from booto/fifo_reg
CP: some bits in some of the HI registers cannot be set
2018-08-27 14:56:12 +02:00
Pierre Bourdon b2b72bd3ce
Merge pull request #7272 from Techjar/xkb-mouse-button-fix
InputCommon/XInput2: Increase mouse buttons to 32
2018-08-27 14:52:37 +02:00
Techjar 311d0442de InputCommon/XInput2: Increase mouse buttons to 32
Xlib supports many mouse buttons, though there are 9 standard buttons, and they aren't arranged like other mouse APIs. Using only 5 buttons was preventing the use of buttons besides left/right/middle click and the scroll wheel. Here's what all the standard buttons are:
1. left button
2. middle button (pressing the scroll wheel)
3. right button
4. turn scroll wheel up
5. turn scroll wheel down
6. push scroll wheel left
7. push scroll wheel right
8. 4th button (aka browser backward button)
9. 5th button (aka browser forward button)

The remaining button indices are non-standard and device-specific, and technically far more than 32 are supported, but this seems like a reasonable limit to avoid cluttering the list with tons of useless mouse buttons. What mouse has more than 32 buttons anyways?
2018-08-27 08:47:32 -04:00
Techjar f1bc17ab9e Qt/MD5Dialog: Fix pressing enter on NetPlay window causing dialog to close 2018-08-27 08:39:39 -04:00
Pierre Bourdon ea26ccbbe1
Merge pull request #7318 from VinDuv/rename-master-log
LogManager: Change Master Log short name to fix log configuration loading
2018-08-27 13:36:04 +02:00
Pierre Bourdon 62928de547
Merge pull request #7357 from Techjar/qt-memcard-manager-select-button
Qt/GCMemcardManager: Make slot and file selection more intuitive
2018-08-27 13:35:38 +02:00
Pierre Bourdon af2e69dfdc
Merge pull request #7366 from Techjar/discord-pics-popular
DiscordPresence: Add popular games to artwork list
2018-08-27 12:40:57 +02:00
Techjar 80c4e77735 DiscordPresence: Add popular games to artwork list 2018-08-27 06:10:11 -04:00
Pierre Bourdon b1889fc785
Merge pull request #7364 from riking/android-reformat
Reformat all Android code
2018-08-27 09:36:19 +02:00
Pierre Bourdon 0d4a28dfdf
Merge pull request #7365 from riking/android-code-style
Update Android code style file to better match C/C++ code style
2018-08-27 09:35:58 +02:00
riking 248ee12aed Reformat Android code 2018-08-26 21:37:54 -07:00
riking ab76631a7f Update code style file, remove old style .jar 2018-08-26 21:32:56 -07:00
Pierre Bourdon f2323331ea
Merge pull request #7240 from lioncash/namespace
Common/DebugInterface: Namespace code under the Common namespace
2018-08-27 04:49:26 +02:00
Pierre Bourdon 0c39590353
Merge pull request #7229 from lioncash/truncate
Interpreter: Remove an unnecessary cast in Trace()
2018-08-27 04:49:06 +02:00
Pierre Bourdon 3cc8a19dd4
Merge pull request #7215 from leoetlino/dsptool-fix
DSPTool: Use std::string == instead of strcmp
2018-08-27 04:48:37 +02:00
Pierre Bourdon e096ca20e9
Merge pull request #7358 from Techjar/qt-memcard-manager-deletion-fix
Qt/GCMemcardManager: Fix deletion of multiple files
2018-08-27 04:48:07 +02:00
Pierre Bourdon dbb7563cce
Merge pull request #7363 from Techjar/netplay-hia-comments
NetPlay: Add additional comments for host input authority mode
2018-08-27 04:45:20 +02:00
Pierre Bourdon db55c36f09
Merge pull request #7359 from stenzek/intel-d3d-crash
PixelShaderGen: Ensure all components of ocol1 are initialized
2018-08-27 04:42:28 +02:00
Pierre Bourdon eef47990d9
Merge pull request #7339 from weihuoya/cache-all-page
Android: cache all page, avoid image flicking when swipe from last page to first page
2018-08-27 04:41:23 +02:00
Pierre Bourdon 246b1f4459
Merge pull request #7350 from zackhow/android-analytics
Android: Add usage statistics to android
2018-08-27 04:37:17 +02:00
Pierre Bourdon b571d0c537
Merge pull request #7355 from hackbar/style-cleanup
Style cleanup
2018-08-27 04:32:50 +02:00
Pierre Bourdon 045b9a97b5
Merge pull request #7330 from Ebola16/314
Update Android Gradle Plugin to 3.1.4
2018-08-27 04:31:35 +02:00
Pierre Bourdon 3d94dc1870
Merge pull request #7353 from hackbar/cleanup
Cleanup
2018-08-27 04:31:10 +02:00
Techjar 1ba834d13c NetPlay: Add additional comments for host input authority mode 2018-08-26 22:28:23 -04:00
Pierre Bourdon ca719dbdd6
Merge pull request #7362 from riking/android-code-style
Android code style enforcement
2018-08-27 04:25:22 +02:00
riking c5ecb718ac Add Android code style enforcement to lint.sh
This requires buildbot changes: the path to the Android Studio
installation must be supplied in an environment variable.

Modified files are copied out to a temporary directory, Android Studio
is asked to format the files, and a git diff is performed.
2018-08-26 19:18:31 -07:00
Pierre Bourdon 0cc3ae72a5
Merge pull request #7344 from delroth/discord-pics
DiscordPresence: use game-specific artwork if available
2018-08-27 00:11:21 +02:00
Pierre Bourdon 9bcd7bfe1e
Merge pull request #7360 from Techjar/netplay-host-input-authority
NetPlay host input authority mode
2018-08-26 23:15:44 +02:00
Techjar 5519efa66e NetPlay host input authority mode
Currently, each player buffers their own inputs and sends them to the
host. The host then relays those inputs to everyone else. Every player
waits on inputs from all players to be buffered before continuing. What
this means is all clients run in lockstep, and the total latency of
inputs cannot be lower than the sum of the 2 highest client ping times
in the game (in 3+ player sessions with people across the world, the
latency can be very high).

Host input authority mode changes it so players no longer buffer their
own inputs, and only send them to the host. The host stores only the
most recent input received from a player. The host then sends inputs
for all pads at the SI poll interval, similar to the existing code. If
a player sends inputs to slowly, their last received input is simply
sent again. If they send too quickly, inputs are dropped. This means
that the host has full control over what inputs are actually read by
the game, hence the name of the mode. Also, because the rate at which
inputs are received by SI is decoupled from the rate at which players
are sending inputs, clients are no longer dependent on each other. They
only care what the host is doing. This means that they can set their
buffer individually based on their latency to the host, rather than the
highest latency between any 2 players, allowing someone with lower ping
to the host to have less latency than someone else.

This is a catch to this: as a necessity of how the host's input sending
works, the host has 0 latency. There isn't a good way to fix this, as
input delay is now solely dependent on the real latency to the host's
server. Having differing latency between players would be considered
unfair for competitive play, but for casual play we don't really care.
For this reason though, combined with the potential for a few inputs to
be dropped on a bad connection, the old mode will remain and this new
mode is entirely optional.
2018-08-26 17:10:23 -04:00
zackhow a26cf8febc Android: Analytics - Set new session after being closed for 6 hours 2018-08-25 16:57:07 -04:00
BhaaL 5f95ed5263 Jit64: get rid of global g_jit accesses 2018-08-25 16:53:49 +02:00
spycrab 476037d1f2
Merge pull request #7345 from spycrab/qt_cover_uniform
Qt/GridProxyModel: Ensure uniform sizes in cover mode
2018-08-25 02:01:14 +02:00
Mike 308ae11f2b Android: add a description for 'Compile Shaders Before Starting'
Before this, it was using 0 as a resource ID. That has undefined
behavior, and seemed to use a previous string.
2018-08-24 08:50:29 -07:00
Mike 55e4637b42 Android: add braces to a one-line if block
There isn't an official Java style, but this seems to be consistent with
everything else. Also it's weird to see one one liners without braces in
Java.
2018-08-24 08:50:29 -07:00
Mike 6d954afddd Android: minor spacing and brace fix.
There isn't an official Java style, but this seems to be consistent with
everything else.
2018-08-24 08:50:25 -07:00
Stenzek bae1168fe9 PixelShaderGen: Ensure all components of ocol1 are initialized
This was causing a warning in the shader compiler, as the rgb components
were not initialized. Which shouldn't be an issue, as the rgb is not
used in the blend equation, only the alpha. However, the lack of
initialization causes crashes in Intel's D3D shader compiler, so we'll
play nice and initialize all the channels.
2018-08-24 23:53:00 +10:00
Techjar fd7d51eed6 Qt/GCMemcardManager: Fix deletion of multiple files 2018-08-24 07:58:38 -04:00
Techjar 6ae77623c5 Qt/GCMemcardManager: Make slot and file selection more intuitive 2018-08-24 07:10:48 -04:00
Mike fda785c452 Android: whitespace fix 2018-08-23 18:32:29 -07:00
Mike dd8d7bba98 Android: Get rid of the per-platform styles, as we only using the GC one.
I think the intention might have been to switch styles based on what
platform was selected, but that never happened. Instead, everything just
used the GC styles.

All the platform-specific styles did was add an accent color (which
tints the checkbox and text area elements). This adds a specific color for
that instead of abusing a platform color.

There should be no visual changes for this commit.
2018-08-23 18:32:29 -07:00
spycrab 248afb9fa7
Merge pull request #7347 from spycrab/qt_fix_visibility
Qt: Fix widgets being visible when they shouldn't be
2018-08-24 01:58:55 +02:00
spycrab 398cce52be
Merge pull request #7352 from Techjar/qt-signal-blocker
Qt: Switch to QSignalBlocker for scoped signal blocking
2018-08-24 01:58:21 +02:00
zackhow 82f82a6b7d Android: Add usage statistics to android.
Added an option in General config to enable/disable usage statistics. Added a popup on first open if
the user would like to engage in reporting. Clicking cancel or out of the box opts out. Only
clicking 'Ok' will enable reporting. Also added a new android specific values to report.
2018-08-23 17:31:17 -04:00
Techjar 1547b185c7 Qt: Switch to QSignalBlocker for scoped signal blocking 2018-08-23 07:11:52 -04:00
Techjar d72f4ed468 Qt/AdvancedPane: Block signals during Update() 2018-08-23 07:00:20 -04:00
Techjar 5512eadd08 VideoCommon/HiresTextures: Change wildcard to a Windows-compatible character 2018-08-21 15:54:25 -04:00
Pierre Bourdon d44087128e
Merge pull request #7342 from spycrab/qt_dbg_scroll
Qt/Debugger: Improve scrolling
2018-08-20 21:41:54 +02:00
Pierre Bourdon 183fb9bf6a
Merge pull request #7338 from booto/controller_modes
Fix analog modes that use 4 bits for c-stick data
2018-08-20 13:02:32 +02:00
Markus Wick 3c354d9280
Merge pull request #7333 from weihuoya/gamecover-nomedia
Hide game cover in android gallery
2018-08-20 10:01:50 +02:00
spycrab 77ebd721e3 Qt: Fix widgets being visible when they shouldn't be 2018-08-20 00:39:57 +02:00
spycrab 5b992f138b Qt/Debugger: Improve scrolling
Reduces the scrolling speed for both keyboard and mouse scrolling so
users are able to navigate the code and memory view line by line
2018-08-19 22:36:04 +02:00
JosJuice c3b0208de6
Merge pull request #7340 from zackhow/enable-touch-con
Android: Set GC controller 1 to enabled if settings don't exist
2018-08-19 20:32:21 +02:00
JosJuice b2880d0330
Merge pull request #7336 from zackhow/extension-ui-bug
Android: Fix wiimote extension from defaulting to none in UI
2018-08-19 20:31:21 +02:00
JosJuice be890c56ac Fix critital buffer overflow in LoadPNG 2018-08-19 17:35:15 +02:00
spycrab 2ea6cc66ba Qt/GridProxyModel: Ensure uniform sizes in cover mode 2018-08-19 17:13:29 +02:00
Pierre Bourdon 4ecee3cb99 DiscordPresence: use game-specific artwork if available
Since we don't have a way (AFAIK) to dynamically collect the list of
available art assets, we hardcode a list of gameids with available
artwork inside Dolphin. It's not great, but I don't think it's a
terrible solution either.

Art has to be manually uploaded to our Discord app configuration, and we
have a limit of ~150 assets, so most likely we'll limit ourselves to a
small set of popular games.
2018-08-19 14:53:40 +02:00
Mat M 8f847c7655
Merge pull request #7343 from spycrab/qt_bp_fix
Qt/Debugger: Readd title bar to breakpoint widget
2018-08-19 08:41:36 -04:00
Pierre Bourdon 0fdb6f4267
Merge pull request #7249 from yourWaifu/discord-rpc-join
Add Discord Join Net Play functionally
2018-08-19 13:43:33 +02:00
spycrab 27bc9046e7 Qt/Debugger: Readd title bar to breakpoint widget
Removed it by accident in #7299
2018-08-19 13:37:59 +02:00
Admiral H. Curtiss 5df424a1ec Use simplified libpng PNG reading API to avoid PNG reading bugs. 2018-08-19 13:14:11 +02:00
spycrab 12a5fd80bd
Merge pull request #7299 from spycrab/qt_compact
Qt/Debugger: Make spacing more compact
2018-08-17 15:28:03 +02:00
zackhow afc1876e49 Android: Set GC controller 1 to enabled if settings don't exist
If a user changes any config options before starting emulation then all SIDevices are set to 0.
This was added in PR 6267(commit 58ee9d2a78) to fix a bug.
2018-08-17 08:20:22 -04:00
booto 168fdf814b Fix analog modes that use 4 bits for c-stick data
Also get rid of a load of unnecessary casts
2018-08-16 02:17:17 -04:00
weihuoya 4f90bcce63 cache all pages, android 2018-08-16 14:10:44 +08:00
zackhow 4c281f72b6 Android: Enhance Dpad movements/touches
Allows you to 'slide' your finger to move across the dpad like a joystick.
2018-08-15 21:13:11 -04:00
zackhow a20513eff9 Android: Fix wiimote extension from defaulting to none in UI
Another index disconnect between the padId's and the wiimote numbers. This was done correctly when saving but not when reading the current value
2018-08-15 17:39:22 -04:00
spycrab 8e5c3d5b4e
Merge pull request #7326 from spycrab/qt_tas_fancy
Qt/TAS: Enable antialiasing for Stick/IR widgets
2018-08-15 19:46:56 +02:00
spycrab 8d184ab9bd Qt/Debugger: Make spacing more compact 2018-08-15 19:26:04 +02:00
BreadFish64 b246678c8c
Fix spelling in assert macro 2018-08-15 12:12:19 -05:00
weihuoya eefef73141 nomedia, add comment text 2018-08-15 19:41:55 +08:00
spycrab 6d56b03304
Merge pull request #7325 from spycrab/qt_tas_reset
Qt/TAS: Implement recentering feature
2018-08-15 13:07:58 +02:00
weihuoya 2fac523e10 hide game cover in android gallery 2018-08-15 16:37:00 +08:00
Lioncash 67b015d76b Arm64Emitter: Get rid of a pointer cast within SetJumpTarget()
Type punning like this is undefined behavior. Instead, we use std::memcpy to
copy the necessary data over, which is well defined (as it treats both
the source and destination as unsigned char).
2018-08-14 23:47:53 -04:00
spycrab fb382e90eb
Merge pull request #7324 from spycrab/qt_independent_tas
Qt/TAS: Make TAS input windows independent
2018-08-15 01:51:26 +02:00
master0fdisaster 0d79e8a2ca Qt: Config/Advanced: Fix CPU Clock Speed Slider
Changes rounding from ceiling to nearest, when updating the slider value. Using ceiling as rounding made some values inaccessible.
2018-08-14 17:22:30 +02:00
master0fdisaster 1544d7d681 Qt: Config/Interface: Fix "Show Active title in Window Title" Checkbox
Makes the checkbox save when it's toggled.
2018-08-14 17:22:30 +02:00
master0fdisaster bc3cc01cc9 Qt: Config/Interface: Fix User Style Drop Down
makes the user style drop down load the right custom style after a restart
2018-08-14 17:21:50 +02:00
Ryan Meredith 4a6d9f7b6a Update Android Gradle Plugin 2018-08-14 07:40:25 -04:00
JosJuice 6a34210c2d
Merge pull request #7328 from zackhow/covers-nocrop
Android: Don't crop covers
2018-08-14 11:45:14 +02:00
Sleepy Flower Girl 158c0d54b1 Force IPv4 on external IP addresses 2018-08-13 21:17:38 -04:00
Pierre Bourdon 6c1f39458b Jit64: Update PC before checking for exceptions 2018-08-14 02:27:48 +02:00
zackhow 1f40efda5d Android: Don't crop covers 2018-08-13 17:39:26 -04:00
spycrab 1c793503b1 Qt/TAS: Implement recentering feature 2018-08-13 23:34:25 +02:00
Billy Robert O'Neal III 6640d1ec81 Attempt to fix linter issues. 2018-08-13 12:17:56 -07:00
Billy Robert O'Neal III a0af0bf588 Workaround use of private constant _Snan no longer being present in <limits>. 2018-08-13 12:05:50 -07:00
spycrab 55c608b482 Qt/TAS: Enable antialiasing for Stick/IR widgets 2018-08-13 15:05:30 +02:00
zackhow 3f21975d2a Android: Update mobile and TV to use game covers
Using covers should give a consistent look to dolphin's library.
2018-08-13 08:24:52 -04:00
spycrab 9739ad9f48 Qt/TAS: Make TAS input windows independent 2018-08-13 14:15:09 +02:00
Markus Wick 84c24516b1
Merge pull request #7306 from zackhow/touch-button-placement
Android: Add default touch button overlay
2018-08-13 13:44:03 +02:00
Markus Wick 9322c0edfa
Merge pull request #7320 from zackhow/leanback-button-clear
Android: Clear controller binding by long press on TV
2018-08-13 13:42:48 +02:00
Markus Wick 15ef7d6fb8
Merge pull request #7323 from lioncash/dedup
PowerPC: Deduplicate Helper_Mask() code
2018-08-13 13:41:10 +02:00
spycrab 1c324c8927
Merge pull request #7317 from spycrab/qt_fix_mpbtn_crash
Qt/MappingButton: Fix crash when exiting during input detection
2018-08-13 00:14:25 +02:00
Lioncash a4110ad958 PowerPC: Deduplicate Helper_Mask() code
We can share this across all implementations instead of duplicating it
in different ways.
2018-08-12 17:24:16 -04:00
VperuS e5980f280d
Core/UICommon: Fix assignment to pointer 2018-08-12 17:15:14 +03:00
zackhow a2f90d3915 Android: require back to be pressed twice to exit on mobile 2018-08-12 06:59:06 -04:00
zackhow 51fa5d2fd8 Android: Clear controller binding by long press on TV
The TV interface can't 'click' the clear button, this gives TV a way to clear
2018-08-11 21:47:49 -04:00
zackhow 75f4e74e94 Android: Add default touch button overlay
This sets up default positions for touch buttons so they are not just bunched in the corner on a fresh install. Also added a toast when emulation starts on how to edit button layout
2018-08-11 12:56:23 -04:00
Vincent Duvert e2a557e739 LogManager: Change Master Log short name
Change the Master Log short name from “*” to “MASTER”. This fixes
saving the master log enable state, as INI files may not start with *.
2018-08-11 18:37:33 +02:00
spycrab 159d5a6925 Qt/MappingButton: Fix crash when exiting during input detection 2018-08-11 17:37:12 +02:00
JMC47 3a4574957b Disables a panic alert in lswx that makes using not64 impossible 2018-08-10 21:22:45 -04:00
Pierre Bourdon 55fa4842fb
Merge pull request #7307 from booto/qsortfilter-strict-weak
GameList: QSortFilterProxyModel should provide strict weak ordering
2018-08-11 02:57:36 +02:00
Pierre Bourdon 91edc95243
Merge pull request #7315 from delroth/crset-fix
Jit64: fix crset implementation
2018-08-11 02:24:15 +02:00
Pierre Bourdon b382310367
Merge pull request #7313 from PoroCYon/master
Rename SIGTRAP, SIGTERM etc. to GDB_SIGTRAP etc.
2018-08-11 01:40:14 +02:00
Pierre Bourdon c8d4fa5308 Jit64: fix crset implementation
At some point SetCRFieldBit was modified to operate on RSCRATCH, but the
function was only partially changed. As such, setting SO, GT or LT would
write the right bit to cr_field, but then cr_field would just get
overwritten with RSCRATCH, undoing the work.
2018-08-11 01:12:49 +02:00
Markus Wick 185f971e2a
Merge pull request #7308 from booto/dualcore-fifo-player-shutdown
FifoPlayer: Actually exit on 'Stop' in dualcore
2018-08-10 18:00:18 +02:00
PoroCYon 26a9ab5b19 Use GDB_SIG* enum instead of the system's macros, as the latter mightn't be included or might have a different value. 2018-08-10 16:09:27 +02:00
JosJuice 2a2a2cfc5e DolphinQt: Don't call "frame advance" "frame skip"
Just to avoid confusion.
2018-08-09 10:32:32 +02:00
JosJuice 2ee8a61148 ConfigManager: Remove m_FrameSkip
This setting was removed some time ago but was apparently
still being read and written by ConfigManager.
2018-08-09 10:31:02 +02:00
Markus Wick 74057ec222
Merge pull request #7303 from zackhow/exitemumenu
Android:  Add exit to phone emu menu
2018-08-09 10:19:25 +02:00
Markus Wick bfbf9ed2ee
Merge pull request #7292 from mahdihijazi/settings_refactor
Android: Settings refactor & Fix custom game settings
2018-08-09 10:17:03 +02:00
booto da0927fe8f FifoPlayer: Actually exit on 'Stop' in dualcore
Quit the fifoplayer cpu idle loop if a shutdown has been requested
2018-08-09 01:08:21 -04:00
booto aef446697d GameList: QSortFilterProxyModel should provide strict weak ordering 2018-08-08 23:59:58 -04:00
spycrab 7cb310791b Cleanup: Remove some left over references to wxWidgets 2018-08-07 15:48:17 +02:00
spycrab ddf09a0841
Merge pull request #7298 from spycrab/usb_keyboard_hotkey
Hotkeys: Add "Toggle USB Keyboard" hotkey
2018-08-07 07:47:20 +02:00
zackhow 58aa6b9905 Android: Add exit to phone emu menu
Some phones that have capacitive nav bar buttons disable those buttons while in emulation. This gives those devices a way to exit
2018-08-06 22:26:58 -04:00
Sleepy Flower Girl c2aedb7649 Adds a UI for accepting Discord join requests in Dolphin
also did these things
fixed crash from joining user that isn't hosting via a direct connection
current game stat can now pass to override the current game in config
uses ip endpoint from dolphin.org
2018-08-06 16:12:03 -04:00
Anthony 0a8e04e469
Merge pull request #7301 from zackhow/wiicontroller
Android: Return 0 on fail on WiimoteReal IOWrite and update WiimoteNew defaults
2018-08-05 00:05:11 -07:00
mahdihijazi f41785e1b9 Android: Reflect the settings that is being used by the emulator on the UI
Per-Game settings now load the settings in this order
1. Emulator Settings
2. Default Settings of the Game that we ship with Dolphin
3. Custom game settings the user have

where the later always overides the former in case of collision, then
we show that on the UI to make it clear to the user which settings being
used.
2018-08-05 01:33:30 +02:00
Lioncash ac1b48497e NetPlayServer: Make g_initial_netplay_rtc a member variable of NetPlayClient
Behaviorally, this belongs within the netplay client. The server will
always transmit a known RTC value, so it doesn't even need a global for
this. Given the client receives the packet containing said RTC value, we can
store it as a member variable and provide an accessor for reading that
value.

This removes another global variable within the netplay code.
2018-08-03 23:20:16 -04:00
Anthony 72d5ff54f3
Merge pull request #7257 from lioncash/const
WiimoteEmu: Minor changes
2018-08-03 20:09:31 -07:00
Anthony 15090dc4b8
Merge pull request #7300 from stenzek/qt-open-dff
DolphinQt: Add .dff to open file filter
2018-08-03 20:08:18 -07:00
zackhow ec5e46fa7a Android: Return 0 on fail on WiimoteReal IOWrite and update WiimoteNew defaults
Some of the write checks do an & on the result, returning 0 will allow these fails to be caught.
Updated the default WiimoteNew to set wiimotes 2-4 to be disabled on new install. No reason to have these
enabled unless there is actually a 2+ players
2018-08-03 19:46:26 -04:00
mahdihijazi ed1c91b4f6 Android: Fix custom game settings
Apparently there was a different section names used by the custom game
settings that caused Android to have those settings broken for
some sections like the graphics one. This adds the map between the generic
settings <> custom settings.
2018-08-03 22:45:52 +02:00
mahdihijazi c664bb7458 Android: Refactor the settings managemnt
1. Create Settings class the encaupslate the loading/saving of all settings
2. Decouple the logic of saving the settings into 3 different config files
from the UI code.
2018-08-03 21:45:39 +02:00
mahdihijazi 61835a7e08 Android: Start structure the project around features instead of data types
This only moves the settings feature, the rest will be moved slowely later
2018-08-03 21:41:34 +02:00
JosJuice d425732837
Merge pull request #7297 from booto/no-dol
ExportDOL: ActionReplay has a 0'd dol offset. Don't try to extract.
2018-08-03 16:19:18 +02:00
Stenzek dca1096664 DolphinQt: Add .dff to open file filter 2018-08-03 17:39:17 +10:00
spycrab cf116d488a
Merge pull request #7268 from lioncash/config
Core/BootManager: Remove unnecessary includes
2018-08-02 23:17:03 +02:00
spycrab e3f36b74c5 Hotkeys: Add "Toggle USB Keyboard" hotkey 2018-08-02 12:55:30 +02:00
booto 800c1570ea ExportDOL: ActionReplay has a 0'd dol offset. Don't try to extract. 2018-08-02 05:32:05 -04:00
booto f800f6343d BS2Emu: Don't do a DVDCopy when AppLdrMain returns 0 2018-08-02 01:30:25 -04:00
Sleepy Flower Girl b7c241ea4c Add Discord Join Net Play functionally 2018-07-31 22:24:10 -04:00
zackhow be02a8e70b Android: Fix wiimote settings saving.
Index was off by one, so if you enabled Emulated Controller for
wiimote1, it would set the 'Source = 1' for wiimote0.
2018-07-30 19:50:45 -04:00
JosJuice db76994a9a Android: Don't crash when loading games into game list
Regression from PR #7285 / PR #7293.
2018-07-30 18:08:53 +02:00
spycrab 6af7c1fe27
Merge pull request #7273 from Techjar/qt-iowindow-detect-spaces
Qt/IOWindow: Fix detection of button names containing non-alphabetical characters
2018-07-30 11:58:47 +02:00
spycrab 81c3400681
Merge pull request #7269 from lioncash/qt
DolphinQt/MainWindow: Replace includes with forward declarations
2018-07-30 11:56:31 +02:00
spycrab 2a776bf2b6
Merge pull request #7258 from Techjar/netplay-fix-segfaults
Fix more segfaults on NetPlay quit
2018-07-30 11:52:38 +02:00
spycrab 7c2569ada7
Merge pull request #7283 from Techjar/netplay-improve-settings-sync
NetPlay: Improve settings synchronization and UI
2018-07-30 11:47:48 +02:00
Pierre Bourdon 22108bbae7
Merge pull request #7288 from zackhow/wiisettings
Android: Fix emulated wiimotes via controller
2018-07-30 11:42:05 +02:00
zackhow 38c8d970f2 Android: Fix emulated wiimotes via controller
A little background: Android has 8 controller setup, 4 gamecube pads and 4 wiimote pads. When the static GCPadNew.ini and wiimotenew.ini is created, pads 0-3 are gc 1-4, and 4-7 are wii 1-4. Problem was the settings set wii controllers as pads 1-4, instead of 4-7. So any setting for wiimote1, was set for gc2(padID 1). Which is why the only wiimote to work was 4, since it mapped to padID 4, which is actually wiimote1.
2018-07-29 21:24:28 -04:00
spycrab 8fb3085b07 Revert "Revert "Qt/GameList: Add option to show covers in grid mode"" 2018-07-30 03:16:37 +02:00
degasus 5333c17cca Jit: Fix branch following.
The idea of this code was to not unroll loops, but it was completely broken.
So we've unrolled all loops, but only up to the second iteration.
Honestly, a better check would test if we branch to code which is already in the compiling block. But this is out of scope for now.

But testing shows that this unrolling actually improve the performance. So instead of fixing this bug, this check can be dropped.
2018-07-28 16:35:42 +02:00
Techjar 7036299a92 NetPlay: Improve settings synchronization and UI
Most settings which affect determinism will now be synced on NetPlay.
Additionally, there's a strict sync mode which will sync various
enhancements to prevent desync in games that use EFB reads.

This also adds a check for all players having the IPL.bin file, and
doesn't load it for anyone if someone is missing it. This prevents
desyncs caused by mismatched system fonts.

Additionally, the NetPlay window was getting too wide with checkboxes,
so FlowLayout has been introduced to make the checkboxes take up
multiple rows dynamically. However, there's some minor vertical
centering issues I haven't been able to solve, but it's better than a
ridiculously wide window.
2018-07-26 17:23:04 -04:00
JosJuice 7c2d2548a8
Merge pull request #7284 from Techjar/netplay-fix-unknown-region-crash
Fix segfault on NetPlay start with unknown region
2018-07-22 22:27:34 +02:00
Markus Wick be9437450e
Merge pull request #7234 from zackhow/master
Android: Support for AndroidTV Oreo Homescreen channels
2018-07-22 15:02:49 +02:00
Techjar dee64a89e0 Fix segfault on NetPlay start with unknown region
This is accomplished by having SConfig::GetDirectoryForRegion no longer
return nullptr, as doing that was kind silly, considering we never
check for nullptr.
2018-07-21 13:13:08 -04:00
JosJuice 448547c38f
Merge pull request #7250 from JosJuice/android-nonzero-axis
Android controller mapping: Ignore axes with constant values
2018-07-21 14:23:49 +02:00
Techjar cfeffdcf42 Fix more segfaults on NetPlay quit
Basically everything here was race conditions in Qt callbacks, so I changed the client/server instances to std::shared_ptr and added null checks. It checks that the object exists in the callback, and the shared_ptr ensures it doesn't get destroyed until we're done with it.

MD5 check would also cause a segfault if you quit without cancelling it first, which was pretty silly.
2018-07-21 00:04:14 -04:00