Commit Graph

3317 Commits

Author SHA1 Message Date
Augustin Cavalier 0831dad467 Initial support for Haiku. 2017-03-27 23:46:19 -04:00
Matthew Parlane 94dd435336 Merge pull request #5176 from lioncash/retval
VertexLoader: Return debug strings by value
2017-03-28 15:38:32 +13:00
Lioncash 9ebd84e54a VertexLoaderManager: Return debug strings by value
This also renames AppendListToString to VertexLoadersToString.
2017-03-26 23:50:09 -04:00
Lioncash 9859533ab4 VertexLoaderBase: Return debug strings by value
An out parameter for this sort of thing is a C++03 hold-over. This also
renames AppendToString to ToString.
2017-03-26 23:49:59 -04:00
Lioncash d44844ba29 XFStructs: Get rid of an unnecessary pointer cast
Also gets rid of implicit sign conversions.
2017-03-26 23:09:30 -04:00
Lioncash 62db55dee2 Fifo: const correctness
PushFifoAuxBuffer only memcpys data using ptr as the source pointer, so
it can be a pointer to const data because of that.
2017-03-26 23:08:33 -04:00
Lioncash 8033a72f0b VertexLoaderBase: Use std::array where applicable 2017-03-26 22:12:20 -04:00
Lioncash 57c21b9576 TextureCacheBase: Convert bound_textures from a C array to a std::array
Prevents array-to-pointer decay and simplifies some code.
2017-03-25 14:53:25 -04:00
Markus Wick 4b5995a6e0 Merge pull request #5138 from lioncash/init
VertexLoaderBase: In-class initialize class members where applicable
2017-03-23 15:15:32 +01:00
Lioncash da2e34f69b VertexLoaderBase: In-class initialize class members where applicable
Same thing, less code.
2017-03-23 08:37:18 -04:00
degasus ca8d9e2215 TextureCache: Don't lock freed rendertargets for one frame.
New Super Mario Bros on PAL still renders at 60 fps, but skips every 5th XFB copy.
So our detection of "per frame" fails, and we require twice the amound of texture objects.
But our pool frees unused textures after 3 frames, so half of them needs to be reallocated
every few frames.

This commit removes the lock for render targets. It was introduced to not update a texture
while it is still in use. But render targets aren't updated while rendering, so this
lock isn't needed. Non-rendertarget textures however aren't as dynamic, so the lock should
have no performance update.
2017-03-22 23:28:42 +01:00
Markus Wick 5cc55f0fe3 Merge pull request #5096 from Armada651/anything-with-a-viewport
VertexShaderGen: Correct for negative viewport dimensions.
2017-03-20 10:55:56 +01:00
Jules Blok cbfb07152f VertexShaderGen: Correct for negative viewport dimensions. 2017-03-16 12:34:19 +01:00
Michael Maltese 134317e07f videoconfig: add BBoxPreferStencilImplementation
@JMC47 requested this to be able to do performance comparisons.
2017-03-15 17:41:33 -07:00
Michael Maltese de940a5fd6 VideoConfig: add bSupportsFragmentStoresAndAtomics 2017-03-15 17:20:47 -07:00
Markus Wick 31bb41c532 Merge pull request #4973 from z0z0z/master
Disable pinned memory for AMD mesa drivers
2017-03-14 10:02:05 +01:00
Jules Blok 0a2b58c896 OGL: Remove support for NV_depth_buffer_float.
We can't clamp the depth values to the 24-bit range while this extension is active.
2017-03-14 01:02:13 +01:00
Markus Wick 7b19475911 Merge pull request #4548 from stenzek/gcc-sse
Support SSSE3 texture decoders and CRC32 hashing on non-native builds (gcc)
2017-03-13 14:28:01 +01:00
Markus Wick e99cd57eb3 Merge pull request #4935 from Armada651/depth-range-fix
VideoBackends: Set the maximum range when the depth range is oversized.
2017-03-10 18:05:52 +01:00
Jules Blok 3f41e6d4cf RenderBase: Check if early ztest is enabled before falling back to vertex depth range. 2017-03-10 15:43:32 +01:00
Markus Wick ef74c5eabd Merge pull request #5051 from stenzek/renderer-fixes
VideoBackends: Fix crashes introduced by #4999
2017-03-09 21:06:50 +01:00
JosJuice ced1614cac Unify the way of setting game ID, title ID, revision
The existing code from ConfigManager, ES and MIOS is merged
into a new set of functions called SetRunningGameMetadata.
2017-03-09 15:34:14 +01:00
Stenzek 2cd240af0d VideoBackends: Move max texture size to VideoConfig
This stops the virtual method call from within the Renderer constructor.

The initialization here for GL had to be moved to VideoBackend, as the
Renderer constructor will not have been executed before the value is
required.
2017-03-10 00:04:13 +10:00
Stenzek 4012166085 VideoCommon: Fix crash at startup with virtual XFB enabled 2017-03-09 23:39:48 +10:00
Markus Wick 489d90b6f3 Merge pull request #4999 from stenzek/renderer-statics
VideoCommon: Eliminate static state in Renderer
2017-03-08 11:02:20 +01:00
Markus Wick 9c1eac1f4f Merge pull request #4944 from vladfi1/framedump
Framedump extensions
2017-03-08 11:01:53 +01:00
Markus Wick a911d256a7 Merge pull request #5018 from Tilka/trunc
VideoCommon: remove unnecessary trunc()
2017-03-08 11:01:17 +01:00
Vlad Firoiu 096f58b172 Save new framedump options. 2017-03-08 01:38:40 -08:00
Vlad Firoiu 71c0e30655 Appease linter. 2017-03-05 17:29:46 -08:00
Vlad Firoiu fbff74c1eb Warn on invalid video codec. 2017-03-05 17:08:59 -08:00
Vlad Firoiu 9155af5103 GetDumpPath function. 2017-03-05 17:08:59 -08:00
Vlad Firoiu 8c24387509 Use ffv1 if user requests it. 2017-03-05 17:08:59 -08:00
Tillmann Karras 8a72e84ece VideoCommon: remove unnecessary trunc() 2017-03-05 01:53:54 +00:00
Stenzek 459a5ab554 Android: Move screenshot waiting logic to Renderer 2017-03-04 16:53:16 +10:00
Stenzek 811eafda57 VideoCommon: Store last window request width/height
This avoids the need to send a window resize event every frame.
2017-03-04 16:53:12 +10:00
Stenzek 00a0a91513 VideoCommon: Move last EFB scale handling to CalculateTargetSize 2017-03-04 16:53:07 +10:00
Stenzek afc25fdca0 VideoCommon: Rename Renderer s_ prefixes to m_ 2017-03-04 16:42:21 +10:00
Stenzek 238a70b006 VideoCommon: Move some common initialization logic to RenderBase 2017-03-04 16:42:16 +10:00
Stenzek 277829d842 VideoCommon: Eliminate static state in Renderer 2017-03-04 16:39:50 +10:00
Lioncash 552c0d8404 Common: Move byte swapping utilities into their own header
This moves all the byte swapping utilities into a header named Swap.h.

A dedicated header is much more preferable here due to the size of the
code itself. In general usage throughout the codebase, CommonFuncs.h was
generally only included for these functions anyway. These being in their
own header avoids dumping the lesser used utilities into scope. As well
as providing a localized area for more utilities related to byte
swapping in the future (should they be needed). This also makes it nicer
to identify which files depend on the byte swapping utilities in
particular.

Since this is a completely new header, moving the code uncovered a few
indirect includes, as well as making some other inclusions unnecessary.
2017-03-03 17:18:18 -05:00
Markus Wick 7982ba120f Merge pull request #4995 from lioncash/normalize
CMakeLists: Normalize whitespace
2017-03-02 11:51:06 +01:00
Lioncash ee61bd6f2e CMakeLists: Normalize whitespace
Normalizes tabs to spaces to follow our codebase's indentation style.
2017-03-01 14:53:23 -05:00
Jules Blok 83bd74aef0 Merge pull request #4974 from gamemasterplc/master
Widescreen Hack improvement
2017-03-01 02:17:33 +01:00
Lioncash 5ed55ffb34 PixelEngine: Move enum constants into the PixelEngine namespace
Gets some identifier names out of the global namespace.
2017-02-28 07:01:50 -05:00
Vlad Firoiu a3af5b09d3 error logs 2017-02-27 23:45:35 -08:00
Vlad Firoiu 6b1910a078 Appease global header warning. 2017-02-27 23:45:35 -08:00
Vlad Firoiu f82e3de763 Dump to arbitrary URLs. 2017-02-27 23:45:34 -08:00
Vlad Firoiu 21e66e60e3 Configable dump codec. 2017-02-27 23:45:12 -08:00
Vlad Firoiu a1a9e488a5 XVID FourCC for MPEG-4 codecs. 2017-02-27 23:44:33 -08:00
Vlad Firoiu d4686aa1a7 More warnings for AVIDump. 2017-02-27 23:44:33 -08:00
Vlad Firoiu 86a8382376 Arbitrary dump formats. 2017-02-27 23:44:29 -08:00
Vlad Firoiu 1723645c99 guess format before allocating context 2017-02-27 23:43:15 -08:00
Vlad Firoiu 8fb2eb889d Handle delayed frames at the end of the movie. 2017-02-27 23:43:15 -08:00
Anthony ed6a46a193 Merge pull request #4958 from RisingFog/avidump_bitrate
Add configurable video dump bitrate to INI
2017-02-27 10:15:19 -08:00
Anthony 63c5230d9b Merge pull request #4959 from lioncash/ini
IniFile: Handle s64/u64 values
2017-02-27 10:02:53 -08:00
Anthony b16cebc297 Merge pull request #4978 from ligfx/avidumpclosefiles
AVIDump[regression]: close avio handles
2017-02-27 09:39:40 -08:00
Jules Blok f5d14e3691 Merge pull request #4933 from Armada651/disable-cache
VideoBackends: Add a developer option to disable the shader cache.
2017-02-27 17:35:01 +01:00
Michael Maltese 621472336c AVIDump[regression]: close avio handles 2017-02-26 23:26:31 -08:00
gamemasterplc 4c4a96bfc5 Widescreen Hack improvement
Fixes Projection alignment in some N64 VC games. The original code forgot to multiply rawProjection[1] and rawProjection[3].
2017-02-26 12:55:57 -06:00
z0z0z 005e6796b8 Disable pinned memory for AMD mesa drivers 2017-02-26 10:49:28 -05:00
Jules Blok a15555fe03 VideoBackends: Use vertex shader depth range if ztexture is used. 2017-02-26 11:34:48 +01:00
Chris Burgener bfb17d5a9e Add configurable video dump bitrate to INI 2017-02-25 23:58:21 -05:00
Lioncash beec40f178 IniFile: Handle s64/u64 values 2017-02-25 00:03:20 -05:00
Jules Blok 94522d4cf3 OGL: Add support for glDepthRangedNV to handle oversized depth ranges. 2017-02-24 14:54:16 +01:00
Anthony 4e93002adb Merge pull request #4800 from JosJuice/movie-dual-core-determinism
Remove special condition for auto dual core determinism
2017-02-23 13:19:39 -08:00
Jules Blok 21967b1f6e VideoBackends: Add a developer option to disable the shader cache.
Makes it easier to disable the cache while working on the shaders.
2017-02-19 12:05:44 +01:00
Stenzek b8eb1080ce Merge pull request #4924 from stenzek/vulkan-list-restart
Vulkan: Fix GPU hangs on AMD Polaris
2017-02-18 21:58:30 +10:00
Markus Wick 6acad27919 Merge pull request #4927 from lioncash/unique-ptr
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
2017-02-18 12:40:00 +01:00
Lioncash 1fa81f24d3 VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
Much safer as opposed to just returning raw allocated memory.
2017-02-18 03:16:24 -05:00
Matthew Parlane 4da7164f66 Merge pull request #4596 from ligfx/updateffmpeg
AVIDump: Updates to avoid deprecation warnings
2017-02-18 21:12:37 +13:00
Stenzek e2ddb3853e DriverDetails: Set BUG_PRIMITIVE_RESTART for AMD drivers 2017-02-18 15:07:35 +10:00
Matthew Parlane 691abc223b Merge pull request #4859 from lioncash/opcodedecoder
OpcodeDecoding: Convert #defines into enum constants
2017-02-08 18:12:11 +13:00
Lioncash d9d069e024 OpcodeDecoding: Convert #defines into enum constants
Gets several constants out of global scope.
2017-02-08 00:05:17 -05:00
Florent Castelli 8c82607c95 cmake: Don't use unqualified target_link_libraries
You can't mix unqualified and qualified link libraries (PUBLIC / PRIVATE).
Use the modern form.
2017-02-08 03:07:43 +01:00
Michael Maltese 04158dfe15 AVIDump: use a separate AVCodecContext
Using the AVCodecContext contained in AVStream for muxing is officially
discouraged[1] and AVStream::codec was deprecated in favor of
AVStream::codecpar in libavformat 57.33.100 / 57.5.0.

1: [FFmpeg-cvslog] lavf: replace AVStream.codec with AVStream.codecpar: https://ffmpeg.org/pipermail/ffmpeg-cvslog/2016-April/099152.html
2017-02-06 20:23:37 -08:00
Michael Maltese 867d6134c5 AVIDump: open codec before stream
Minor oversight in the existing code.
2017-02-06 20:23:37 -08:00
Michael Maltese dd3d8c7a4e AVIDump: use avformat_free_context
This function frees all associated streams and codec contexts, and
has existed since libavformat 52.96.0 (February 2011).
2017-02-06 20:23:37 -08:00
Michael Maltese ac214190fd AVIDump: Replace deprecated avcodec_encode_video2 2017-02-06 20:23:37 -08:00
Markus Wick eb3c172b95 Merge pull request #4618 from Helios747/bounding_box_check
[Video] Warn when booting a bounding box game on an unsupported GPU
2017-02-06 21:58:19 +01:00
Helios747 4c22e6387d [Video] Warn when booting a bounding box game on an unsupported GPU 2017-02-04 10:08:52 -08:00
Lioncash c85e0a2586 FramebufferManagerBase: Return a std::pair from GetTargetSize
Keeps associated data together. It also eliminates the possibility of out
parameters not being initialized properly. For example, consider the
following example:

-- some FramebufferManager implementation --

void FBMgrImpl::GetTargetSize(u32* width, u32* height) override
{
  // Do nothing
}

-- somewhere else where the function is used --

u32 width, height;
framebuffer_manager_instance->GetTargetSize(&width, &height);

if (texture_width != width) <-- Uninitialized variable usage
{
  ...
}

It makes it much more obvious to spot any initialization issues, because
it requires something to be returned, as opposed to allowing an
implementation to just not do anything.
2017-02-03 15:27:53 -05:00
Lioncash 468f623d27 ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
JosJuice 045de7dd26 Remove special condition for auto dual core determinism 2017-02-01 15:43:47 +01:00
Lioncash 273ace7bb7 LightingShaderGen: Remove unnecessary includes 2017-02-01 01:06:00 -05:00
Lioncash 1f24cf2a2d RenderBase: Get rid of unnecessary casts 2017-01-31 20:25:50 -05:00
Lioncash b7e59f4e55 AVIDump: Rename CloseFile to CloseVideoFile
Retains symmetry with CreateVideoFile.
2017-01-29 22:05:12 -05:00
Markus Wick 3405f0ba01 Merge pull request #4739 from AdmiralCurtiss/auto-adjust-window-size-16-9
Make the "Auto Adjust Window Size" option respect the current game's aspect ratio.
2017-01-28 13:02:54 +01:00
Mat M ede9c6255a Merge pull request #4770 from degasus/fifo
CommandProcessor: Limit scope of ugly SCPFifoStruct.
2017-01-28 06:43:23 -05:00
Admiral H. Curtiss b2c40bf4c4 RenderBase: Let the Auto Adjust Window Size option request the final image size rather than the raw framebuffer size. 2017-01-28 11:40:53 +01:00
Admiral H. Curtiss e1fa6c374f RenderBase: Extract the framebuffer size to display size code into function. 2017-01-28 11:40:53 +01:00
degasus 3787af9ee9 CommandProcessor: Limit scope of ugly SCPFifoStruct.
It's only used as an interface between two classes. So no need to declare
it in the backend export header.
2017-01-27 19:04:56 +01:00
degasus ba1decf7bc PixelEngine: Use a DirectRead for the token.
No need to call a std::function, and a few games poll this value very often.
2017-01-27 07:49:47 +01:00
Stenzek b74029ec57 TextureDecoder: Use target attributes on SSSE3 decoders 2017-01-24 20:04:55 +10:00
Matthew Parlane f70a1a27fa Merge pull request #4726 from ligfx/addingwindowsheaders
Fix building without PCH on Windows
2017-01-24 13:47:36 +13:00
Lioncash 7a58a82a37 BPMemory: Add const specifier to member functions where applicable 2017-01-23 16:07:03 -05:00
Lioncash 1f596a23af BPMemory: Eliminate union type punning
This is undefined behavior in C++.
2017-01-23 16:05:32 -05:00
Lioncash 70cf774a5c RenderBase: Forward declare EFBAccessType 2017-01-23 12:41:26 -05:00
Lioncash 940aa6f32d VideoBackendBase: Convert FieldType into an enum class 2017-01-23 03:54:01 -05:00
Lioncash 5b461f50af VideoBackendBase: Convert EFBAccessType into an enum class 2017-01-23 03:53:38 -05:00
Michael Maltese c3a1547d9a AVIDump: rename CreateFile -> CreateVideoFile (conflict with windows.h) 2017-01-23 00:35:18 -08:00