Ryan Houdek
5169804a61
Remove duplicated X11 code.
2012-12-26 12:12:26 -06:00
Ryan Houdek
93f72d8463
Don't add superfluous whitespace to the CMake file
2012-12-26 11:07:33 -06:00
Ryan Houdek
2d4c3c7c91
Beautify some tabs.
2012-12-26 10:33:45 -06:00
Ryan Houdek
e2489196e4
Got overzealous. We aren't removing CG quite yet with this branch.
2012-12-26 00:41:25 -06:00
Ryan Houdek
9a58f9a3bb
Rename another function...
2012-12-26 00:34:09 -06:00
Ryan Houdek
c43a0dac2e
Add to more than 32bit debug
2012-12-26 00:25:49 -06:00
Ryan Houdek
fa9abfdc42
Add a include directory
2012-12-26 00:22:17 -06:00
Ryan Houdek
a35c5a7f22
Add a include directory
2012-12-26 00:20:09 -06:00
Ryan Houdek
f4e7a280a9
Remove cg.lib from some files for Windows and renaming a function.
2012-12-26 00:07:43 -06:00
Ryan Houdek
e9099459bb
Maybe fix Windows compiling.
2012-12-25 22:52:30 -06:00
Glenn Rice
0de073edea
When using the "Keep window on top option" make sure that the effect of
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that option ends when emulation ends when using render to main.
2012-12-25 21:12:51 -06:00
Ryan Houdek
c884dbf654
Mistype in WX.cpp
2012-12-25 19:18:03 -06:00
Ryan Houdek
01953ff64a
Rename the interface files and hopefully fix OSX building.
2012-12-25 19:08:24 -06:00
Pierre Bourdon
b3ed3bdb91
Define NvOptimusEnablement to tell the Nvidia driver we need high performance
2012-12-25 13:51:13 +01:00
Pierre Bourdon
ba348c29d7
Merge branch 'new-ax-hle'
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Only AX GC is merged so far, the new Wii AX development will be done in a
separate branch when I'll start working on it.
There are still a few AX GC bugs remaining, but overall a lot less games have
sound issues than before.
Thanks to everyone who helped test the development builds of this branch and
reported results on the forum thread.
Conflicts:
Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AX.cpp
2012-12-25 13:33:53 +01:00
Pierre Bourdon
4a74da3e87
Readd the old AXWii (rename the new version to NewAXWii) and set it as default
2012-12-25 13:30:55 +01:00
degasus
bff0faea2d
Merge branch 'immediate-removal'
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Conflicts:
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2012-12-25 12:39:00 +01:00
rog
b3714f4874
Don't show compress iso option for wbfs and ciso files.
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Fixes issue 5809.
2012-12-25 06:31:31 -05:00
degasus
399a6af66d
revert update the rasterfont shader to GLSL3.3 - OGL 2.0 should be enough
2012-12-25 12:22:02 +01:00
NeoBrainX
4798524b75
Dolphin 3.5 release.
2012-12-24 21:29:24 +01:00
NeoBrainX
e3e14af0dd
Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :p
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This reverts commit 4d868705fd
.
2012-12-24 21:29:24 +01:00
Pierre Bourdon
2c58385fe2
Revert "Uninitialized usage.. or so it thought."
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This reverts commit 7839676c87
.
Parlane, I hate you.
2012-12-24 21:23:28 +01:00
NeoBrainX
4d868705fd
VertexShaderGen: Fix a shader compilation error.
2012-12-24 19:50:16 +01:00
NeoBrainX
5a78351033
TextureCacheBase: Fix a potential bug when using custom textures.
2012-12-24 19:50:16 +01:00
NeoBrainX
249afa5eac
Change copyright year to 2013 in the about dialog.
2012-12-24 19:50:16 +01:00
NeoBrainX
2fedab3bad
OGL: Make OSD messages fade out properly instead of having them disappear spontaneously.
2012-12-24 19:50:16 +01:00
rog
2dd570c880
Should completely fix game list sorting.
2012-12-24 13:29:19 -05:00
rog
da5e61b45b
Fix another sorting bug.
2012-12-24 13:04:57 -05:00
rog
14a31d9b3a
Fix sorting bug.
2012-12-24 12:48:14 -05:00
Ryan Houdek
09b05c0f6c
Add header guards to InterfaceBase.h
2012-12-24 09:46:37 -06:00
Ryan Houdek
296b9b1c16
Small bit of clean up in GLES-software.
2012-12-24 09:37:12 -06:00
degasus
78ff8a769c
Merge branch 'osx-savegame-fix'
2012-12-24 13:30:59 +01:00
Matthew Parlane
eedca57270
Revert "support retina display"
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This reverts commit 3aa9901618
.
2012-12-24 08:01:44 +13:00
Matthew Parlane
59ec1fe180
Fix some random warnings.
2012-12-24 07:37:50 +13:00
degasus
bd0abb3d2f
revert last commit, add CheckInvalidState to VideoBackend
2012-12-23 13:32:23 +01:00
Matthew Parlane
f865450b5a
Changed to non conflicting overload.
2012-12-24 00:00:45 +13:00
Matthew Parlane
a8ddc3e069
Function definition was not updated.
2012-12-24 00:00:25 +13:00
Matthew Parlane
7839676c87
Uninitialized usage.. or so it thought.
2012-12-24 00:00:04 +13:00
Matthew Parlane
4dbd2ed7fb
Unused variable.
2012-12-23 23:59:44 +13:00
Matthew Parlane
589222857f
Someone changed this to a u32... it's definitely a s32 :)
2012-12-23 23:59:10 +13:00
Grant Paul
3aa9901618
support retina display
2012-12-23 21:33:52 +13:00
Matthew Parlane
e3eebdf591
Fixes swprintf_s issues hopefully.
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Also fixed an include not using correct caps.
According to:
http://connect.microsoft.com/VisualStudio/feedback/details/646532
2012-12-23 20:25:11 +13:00
Matthew Parlane
089434b719
Apply same force to float fix as has already been done for DX11.
2012-12-23 20:01:58 +13:00
Matthew Parlane
3a2c0b778a
Fixed stupid bool to int conversion warnings.
2012-12-23 19:53:15 +13:00
Matthew Parlane
1c01fd9c9d
Remove warning about ambigious if/else.
2012-12-23 19:24:30 +13:00
rog
d66dd970cd
Implement select audio backend CLI option.
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Fixes issue 4920.
2012-12-22 18:25:52 -05:00
degasus
ffddfd8662
do only invalid hashes instead of all textures on loading
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this is a hack, but only the gpu thread is allowed to call ogl commands
suggestion: create an unused texture cache, so we can move all textures there
2012-12-22 17:30:13 +01:00
degasus
2df0c31d13
add invalid flag for BPStructs (fix issue 5790)
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this flag will be set on loading a state and checked before every rendering.
2012-12-21 21:04:53 +01:00
Pierre Bourdon
b0cbac174b
Implemented dpop samples support
2012-12-19 08:31:17 +01:00
Ryan Houdek
2db4549174
Fix a memory leak based on Lioncash's patches.
2012-12-18 23:35:28 -06:00
Pierre Bourdon
071b27f0bb
Fix volume mixing in DownloadAndMixWithVolume (same issue with >1.0 volumes)
2012-12-19 05:56:57 +01:00
rog
16ac7803f1
Add support for recording bongos.
2012-12-18 23:20:26 -05:00
Pierre Bourdon
2c10ca4e46
Rewrite the linear sample rate conversion algorithm to make it less hacky and to support arbitrarly big ratios
2012-12-18 17:38:41 +01:00
Glenn Rice
1bd42b7acc
Merge branch 'rehash-msw-cursor-hide'
2012-12-18 08:07:47 -06:00
Pierre Bourdon
1cecbaedce
Fix MixAdd with volume. The previous volume formula completely failed with volumes >= 1.0 (0x8000). Fixes Tomb Raider Legends (GC) music.
2012-12-18 07:01:22 +01:00
Pierre Bourdon
faaaa97c9e
Added a utility function to dump an AX PB for debugging
2012-12-18 07:00:24 +01:00
Pierre Bourdon
1abbfd4b15
Remove some useless 'inline' attributes from the AX HLE voice mixing functions
2012-12-18 07:00:04 +01:00
Pierre Bourdon
70b3980f46
Fix AX HLE command 12 arguments: takes 4 u16, not 1
2012-12-18 06:58:47 +01:00
Pierre Bourdon
ed59f8ff1d
Remove UCode_AX_ADPCM.h, now useless (incorporated into UCode_AX_Voice.h)
2012-12-18 05:55:40 +01:00
Ryan Houdek
f6ef6fa0d9
I had the wrong header for Windows in GLVideoInterface.h
2012-12-17 16:23:02 -06:00
Ryan Houdek
f2004b2474
Blindly add WGL.cpp file to the Windows project file. Just for Neo
2012-12-17 16:19:55 -06:00
Ryan Houdek
512cae69f8
Add a useful comment to DSP.cpp
2012-12-17 15:55:34 -06:00
Ryan Houdek
6099148541
Blind coding fail
2012-12-17 15:33:19 -06:00
Ryan Houdek
8082323c44
Should hopefully fix OSX
2012-12-17 15:29:38 -06:00
Ryan Houdek
3cb5dffbc9
Missed the video interface files.
2012-12-17 15:01:52 -06:00
Ryan Houdek
b78f5debe6
Initial push of GLES and GLUtil file breakup.
2012-12-17 14:54:20 -06:00
NeoBrainX
0811311604
TextureCacheBase: Delete textures completely instead of just invalidating them in ClearRenderTargets.
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That's what would've been done in the next TCB::Load() call, anyway.
Fixes issue 5742.
Additionally, change efb copies to specify 1 as the number of mipmaps because that makes more sense than anything else.
2012-12-17 19:36:31 +01:00
Glenn Rice
98ed34d50b
Use wxNullCursor to put the cursor back to its default instead of
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explicitly setting the cursor to the arrow.
2012-12-17 11:32:10 -06:00
Glenn Rice
f1cc5c2ff9
Define the icon for "dolphin". The IDI_ICON1 seems to be preempted by the wx resource. This one does not.
2012-12-17 08:33:42 -06:00
rog
4c7b63cf0e
Save secondary list sorting.
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Allow sorting by platform ascending.
Fixes issue 5774.
2012-12-17 06:08:45 -05:00
Glenn Rice
0a918782cf
Reorder the inclusions to hopefully fix the icon issue.
2012-12-17 00:11:59 -06:00
Glenn Rice
ff7041804c
Make sure that the wxWidgets manifest does not override the dolphin one.
2012-12-16 23:55:22 -06:00
Glenn Rice
832a5a0b26
Add the resource include in only one place for all builds.
2012-12-16 23:39:05 -06:00
Glenn Rice
d34fb84734
Add the resource inclusion to the other builds.
2012-12-16 23:21:11 -06:00
Glenn Rice
a581c75a37
Make the resource include path relative.
2012-12-16 22:52:29 -06:00
Glenn Rice
d1a812231e
Rework the way that windows mouse cursor hiding is done to use the built
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in wxWidgets methods.
2012-12-16 21:32:14 -06:00
LPFaint99
351979795c
revert changes to banner background color
2012-12-16 15:29:25 -08:00
Ryan Houdek
8838944cd3
Revert "Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956."
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This reverts commit 884006e4c8
.
2012-12-15 00:04:10 -06:00
Ryan Houdek
884006e4c8
Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956.
2012-12-14 15:19:22 -06:00
Ryan Houdek
88b890824b
(CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383.
2012-12-14 12:15:01 -06:00
Ryan Houdek
3b559d89ec
If the HOME environment variable isn't set, fall back on to PWD. Closes 5584.
2012-12-14 11:47:12 -06:00
Ryan Houdek
532fdada96
Adds the Wii Korean settings file. It was handled in the wii-network branch in rev c42a6f156e
. Master handles the settings files differently. Until wii-network merges in to master, this closes issue 5642.
2012-12-14 11:37:26 -06:00
degasus
79a7ce4827
move glBindBuffer and glBindVertexArray out of VertexManager
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:52 -06:00
degasus
09274e2483
Check texture params before updateing them
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:48 -06:00
degasus
61836f8c51
helper for compiling glsl
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:44 -06:00
degasus
48812f7bf7
update the rasterfont shader to GLSL3.3 - so OGL 3.3 is needed
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:39 -06:00
degasus
1bd21f44b2
custom shader for RasterFont, fix color support
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OpenGL2.0 compatible
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:36 -06:00
degasus
23a3336f9a
increase hash size to u64
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:32 -06:00
degasus
75dd48247f
initial release of new RasterFont without color support
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this new design will once create a texture for all chars.
while rendering a string, a list of polygons (position on screen + texture)
for this string is generated on the fly and print at once by glDrawArrays.
atm, there is no support for colors, so everything will display white.
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:28 -06:00
degasus
c207422987
using of vao, warning: ARB_vertex_array_object is needed
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:25 -06:00
degasus
5c8800968a
also check for vbo updates in EncodeToRamUsingShader
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:22 -06:00
degasus
1f1b32b663
only update vbo on changes in XFBSource::Draw
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:19 -06:00
degasus
34b1451fbe
cache vbos in TextureCache::TCacheEntry::FromRenderTarget
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:15 -06:00
degasus
d0c4332d99
don't update vbo, if there are no changes in Renderer::Swap
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:13 -06:00
degasus
bbcb442983
in the end, also Renderer::Swap in vbo
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two last draw-calls are missing:
VertexManager::Draw (see Graphic_Update branch)
RasterFont::printString (perhaps reimplement with an texture)
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:10 -06:00
degasus
b41c06a9ac
EncodeToRamUsingShader in vbo
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:05 -06:00
degasus
8ea2ddbc50
XFBSource::Draw in vbo
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:59 -06:00
degasus
d44228f1b7
TextureCache::TCacheEntry::FromRenderTarget as vbo
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:56 -06:00
degasus
6b3125728b
use vbo for ShowEFBCopyRegions
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:53 -06:00
degasus
8b62be2025
fix ShowEFBCopyRegions
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those fancy colors were the result of the usage of non-allocated heap
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:49 -06:00