Ryan Houdek
|
f2e43f47a4
|
[ARM] Add support for IMMs to the GPR reg cache. Not yet using it since it doesn't quite work
|
2013-08-05 05:26:32 +00:00 |
Ryan Houdek
|
f485d96b0b
|
[ARM] Remove Fastmem. It is buggy and may never have the potential to work correctly.
|
2013-08-05 05:26:32 +00:00 |
Jasper St. Pierre
|
0e0f0aec6e
|
Core: Remove dead code
We never call SetState with CORE_UNINITIALIZED, and always call
Core::Stop() directly.
|
2013-08-05 00:03:15 -04:00 |
Ryan Houdek
|
db93b516b0
|
[ARM] Missed flushing our register caches in mtmsr. This would cause a buttload of problems, including the suspected ori being wrong issue. So flush caches and reenable ori.
|
2013-08-05 02:15:25 +00:00 |
Ryan Houdek
|
bafed349e8
|
[ARM] dcbst implementation.
|
2013-08-04 17:44:59 +00:00 |
Ryan Houdek
|
522d38d080
|
[ARM] Implement cmpl
|
2013-08-04 17:33:43 +00:00 |
Ryan Houdek
|
f690be3e94
|
[ARM] Disable ori since it breaks Wind Waker.
|
2013-08-04 17:05:53 +00:00 |
Rachel Bryk
|
af71100867
|
Save DSP on thread setting to config cache when booting.
Fixes issue 6451.
|
2013-08-04 02:34:39 -04:00 |
Pierre Bourdon
|
28e12a4198
|
Change the OSX CFBundleIndentifier to use the proper domain name
|
2013-08-03 18:37:57 +02:00 |
Ryan Houdek
|
cf8e8c91b6
|
[ARM] Implement lha and fix lfs.
|
2013-08-03 00:48:45 +00:00 |
Ryan Houdek
|
ca7fb9f38e
|
[ARM] Fix VCVT F32<->F64 encoding.
|
2013-08-03 00:48:44 +00:00 |
Rachel Bryk
|
f58edd018c
|
Remove a couple files which have apperently never been used for anything.
|
2013-08-02 20:46:07 -04:00 |
Rachel Bryk
|
541106d611
|
Increase number of save state slots to 10.
|
2013-08-02 20:42:30 -04:00 |
Ryan Houdek
|
7d187dc597
|
Change a glClear in the OpenGL renderer to improve performance on Mali chips.
|
2013-08-02 23:19:16 +00:00 |
Ryan Houdek
|
ab0f42636d
|
[ARM] Push new ArmEmitter changes from PPSSPP. Mostly Fixes a few VFP/NEON instruction encodings.
|
2013-08-02 23:18:44 +00:00 |
Rachel Bryk
|
c1baed086d
|
Fix hotkeys.
|
2013-08-02 16:14:34 -04:00 |
degasus
|
8f1a2bf43b
|
fix c&p error
This error could change dual vs single core setting
|
2013-08-02 14:21:34 +02:00 |
Glenn Rice
|
95c234ceb3
|
Merge branch 'join-wiimote-scanning-thread'
|
2013-08-01 07:19:00 -05:00 |
Glenn Rice
|
be76dc153b
|
Re-add the HandleWiimoteDisconnect calls to the RealWiimote::Shutdown
routine. This is needed to actually disconnect real wiimotes and delete
the corresponding wiimote objects when the app exits.
|
2013-08-01 07:16:51 -05:00 |
Rachel Bryk
|
8c5bc2ba3c
|
Allow setting dsp on thread via game ini.
Also force TWW to LLE and no dsp on thread.
|
2013-07-31 21:35:22 -04:00 |
Glenn Rice
|
7aae59a766
|
Add comments to explain the usage of the WiimoteReal Stop/Shutdown
routine usage.
|
2013-07-31 09:19:28 -05:00 |
Glenn Rice
|
01987be6b9
|
Make sure that WiimoteReal is really shutdown on app exit. Particulary
ensure that the wiimote scanning thread is joined. This fixes a crash
on shutdown if scanning has been initiated.
|
2013-07-31 09:09:18 -05:00 |
Rachel Bryk
|
44d17b5da5
|
Add hotkeys to increase/decrease the frame limit.
|
2013-07-30 19:25:12 -04:00 |
Rachel Bryk
|
a33b1fcdc6
|
Make hotkeys for togglign IR, AR, efb copies and fog settings configurable.
|
2013-07-30 05:49:02 -04:00 |
degasus
|
4987f89ecc
|
simplify my last commit
|
2013-07-29 23:26:18 +02:00 |
degasus
|
d029fc2f9f
|
remove printf in shader uid generation
|
2013-07-29 20:52:24 +02:00 |
Pierre Bourdon
|
8529addcc6
|
Removing the 'Clearing code cache' OSD message in Release builds
|
2013-07-29 09:56:50 +02:00 |
degasus
|
531c299bde
|
fix movie player on linux
thx @ delroth for the patch
|
2013-07-28 17:55:35 +02:00 |
Ryan Houdek
|
5d38a9c91e
|
[Android] Some minor cleanup.
|
2013-07-27 15:09:33 -05:00 |
John S. Peterson
|
9b20280bcf
|
Changing the Nunchuk stick axis from center to center + 1
if the other axis isn't at center
because
* it's expected by some emulated programs
|
2013-07-26 23:47:50 -04:00 |
John Peterson
|
23f59a82f7
|
Adding Nunchuk stick calibration
because it's useful for the hybrid Wiimote mode
|
2013-07-26 23:47:23 -04:00 |
Ryan Houdek
|
4aba0135e1
|
[Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.
|
2013-07-26 21:49:48 -05:00 |
Ryan Houdek
|
952aa714fd
|
[Android] Another check for OpenGL ES 3.
|
2013-07-26 21:07:17 -05:00 |
Ryan Houdek
|
b6e9a75bdf
|
Good Job Windows. Fixes compiling...
|
2013-07-27 00:53:53 +00:00 |
Ryan Houdek
|
bab2534c36
|
Didn't mean to disable hacked buffer.
|
2013-07-27 00:51:26 +00:00 |
Ryan Houdek
|
8db9b61be6
|
Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno.
|
2013-07-27 00:42:20 +00:00 |
Ryan Houdek
|
f786f0f0c6
|
Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.
|
2013-07-27 00:41:38 +00:00 |
Ryan Houdek
|
319e29e7d0
|
Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers.
|
2013-07-27 00:40:16 +00:00 |
Ryan Houdek
|
a9ebd7d3e5
|
Fix Android Build.
|
2013-07-26 15:02:03 +00:00 |
Ryan Houdek
|
6887a0c341
|
Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.
|
2013-07-26 14:51:04 +00:00 |
Rachel Bryk
|
bff2bc1288
|
Clear patches on shutdown.
Fixes issue 6434.
|
2013-07-25 16:43:00 -04:00 |
Ryan Houdek
|
4deea2bcae
|
Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released."
This reverts commit bc58e7f42f .
|
2013-07-25 19:35:01 +00:00 |
Ryan Houdek
|
bc58e7f42f
|
[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released.
|
2013-07-25 18:45:40 +00:00 |
Ryan Houdek
|
3e697b363e
|
Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.
|
2013-07-25 18:39:00 +00:00 |
Ryan Houdek
|
e0a5f7842e
|
Fix Mali-T604 shader compilation
|
2013-07-25 16:13:33 +00:00 |
Ryan Houdek
|
672871b3be
|
Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times.
|
2013-07-25 05:44:20 +00:00 |
Rachel Bryk
|
7a6eeb5fbd
|
Merge branch 'multi-tas-input'
|
2013-07-23 20:44:21 -04:00 |
Rachel Bryk
|
3f03588dec
|
Tas input works with bongos too.
|
2013-07-23 20:43:51 -04:00 |
Braden
|
ec148008d0
|
Clean up code for multiple GameCube Controllers
Conflicts:
Source/Core/DolphinWX/Src/Frame.cpp
Source/Core/DolphinWX/Src/FrameTools.cpp
|
2013-07-23 20:35:33 -04:00 |
Braden
|
59d6df7046
|
Adds Support for multiple GameCube Controllers
Conflicts:
Source/Core/DolphinWX/Src/Frame.cpp
|
2013-07-23 20:22:08 -04:00 |