Commit Graph

410 Commits

Author SHA1 Message Date
hrydgard dfdfbd4a6a Delete some obsolete junk, in zelda ucode and in gl plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3577 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 17:58:52 +00:00
Nolan Check d4625bcd3a Fix vertical squishing in Real-XFB mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3548 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-26 10:47:37 +00:00
Nolan Check ade9479005 Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance.
Also, render target code is cleaned up. Post-processing shaders now work with multisampling and Real-XFB mode.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3545 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-26 08:57:53 +00:00
nakeee 6b2855de5e revert last 2 commits
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3533 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 09:31:30 +00:00
omegadox 6de0cd1e4b They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 07:40:28 +00:00
Nolan Check 8cdd8cf2a7 Return render-target alpha because of a problem report. "Stage Clear" background in SSBM is black again. More investigation is needed into render-target alpha.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3510 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 12:07:04 +00:00
Nolan Check 4292962ea2 Changes for OpenGL plugin:
- Render targets should not have an alpha channel
- Use correct source rectangle for render-to-texture effects
- Use "GL_INTENSITY8" instead of just "GL_INTENSITY" (makes no difference)

The background of the "Stage Clear" screen in SSBM is now fixed!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3502 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 09:29:28 +00:00
hrydgard ac50318a8b OpenGL: Fix problem with OSD text not showing up with post-processing enabled, causing gl errors.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3443 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 11:56:48 +00:00
hrydgard 31f7020b2d Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3432 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 22:08:01 +00:00
sl1nk3.s ca7e4bd179 One char fix for the Wii menu and the cdb.vff issue as well as issue 1011, also fixed the Post build event, now copies files and directory if they're more recent without asking...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3401 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-10 01:15:41 +00:00
nakeee 24e0f8926c *blink*
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3398 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 21:29:54 +00:00
hrydgard df91fc8648 Post-processing: Added options to graphics config dialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3391 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 19:40:47 +00:00
hrydgard e9a08dc281 Add vignette to bloom shader, for that NEXT GEN FEELING!!! :D (eh)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3382 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 20:29:20 +00:00
John Peterson 63ae48d9f9 OpenGL: Fixed initial framebuffer so it's not too small
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3381 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 20:07:20 +00:00
hrydgard 085fa5f526 Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3380 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 19:42:25 +00:00
hrydgard fd5a4ee71a minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3379 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 18:34:24 +00:00
John Peterson 3b55c26367 OpenGL: Changed the AVIDump framebuffer source to the same as for screenshots
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3374 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 10:16:08 +00:00
John Peterson d3ddfef93c OpenGL: Added 2x mode for pixel exact 2D together with high-res 3D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3371 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 06:05:09 +00:00
John Peterson 299c4f8f1b OpenGL: Fixed crop
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3370 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 03:17:15 +00:00
John Peterson 6691469164 OpenGL: Added OSD menu from 3, 4, 5 keys
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3369 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 02:48:38 +00:00
John Peterson 09a295779d OpenGL: Fixed the screenshot function now that I found all the buffers
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3366 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 00:44:48 +00:00
sl1nk3.s c9b5fbd9bd Change the screenshots rescale function to always work according to the A/R setting, and not just on native res: fixes 16/9 wii games.
remove IsATIDrawBuffer(), this might have been fixed in the drivers since some years already ?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3359 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 21:10:02 +00:00
John Peterson dc35bc0afb OpenGL: Tried to create some order in Render.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3353 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 12:06:15 +00:00
John Peterson 8392d6bcd4 OpenGL Screenshot: Fixed AA and wireframe screenshots again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3352 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 11:51:53 +00:00
John Peterson 401ae629d4 OpenGL: Adjustment to my last commit, forgot a return for example
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3338 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 17:34:54 +00:00
John Peterson a8dafb8dc5 OpenGL:
1. Reorganized display settings
2. Let render to main window also have the internal resolution setting
3. Set render to main window as default setting, it's the most common and best option used by the best emulators
4. Changed screenshot to capture the internal picture, independent of whatever the window size may be

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3335 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 13:36:33 +00:00
death2droid e97315d0ff Remove the flickering hack by Orbb(From the Dolphin-Emu forum)
I think i got the most negatives in a row for the SVN :(

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3279 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-23 12:35:16 +00:00
death2droid c85510130b Clean up of the flicker fix.
(People don't seem to realise im not the original author of the hack)

Removed the code i left before just in case someone wanted to fix it.
As at the moment the hack works so it's fine for now plus glReadPixels is a bugger to work with(For me).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3278 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-23 10:04:19 +00:00
death2droid d9e661123c Source code clean-up and a comment
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3277 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-23 09:22:49 +00:00
death2droid 727f8aad87 Update the flickering fix.
Should work a lot better.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3276 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-23 07:55:38 +00:00
death2droid d6b86232e0 Add's a little hack to try and reduce flicking in some games.
Can also break some games or cause them to have flickering so I made it so it can be turned on and off :P
Original fix by orbb then modified by LuisR14 and me.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3274 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-23 02:47:11 +00:00
donkopunchstania 14a67bc8bc Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3234 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 02:39:55 +00:00
sl1nk3.s c43b1c18e5 build fix + fix for issue 850
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2953 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-10 21:12:34 +00:00
hrydgard 541832e4f0 DSP: Fix sln file now that old LLE is dead. Add preliminary DSPAnalyzer, which looks for idle skip opportunities.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2930 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-08 17:58:58 +00:00
omegadox 21348622a7 OpenGL Plugin: Thinner lines for EFB copied region rectangles
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2861 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 21:32:10 +00:00
omegadox 1f6e3c024e OpenGL Plugin: some cleanup and better error messages
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2860 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 21:01:05 +00:00
omegadox 90a1d9967e OpenGL Plugin: Now prints video card info to display
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2859 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 20:22:45 +00:00
omegadox 6736898486 OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2850 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 14:35:49 +00:00
Marcus Wanners 711f08c29b Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2781 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-28 21:07:16 +00:00
omegadox 564cf2dac1 Wireframe will work in AA mode now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2729 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 13:25:05 +00:00
hrydgard e62b7f35ce Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN.
Let me know if this breaks anything - it shouldn't.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2726 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 11:21:44 +00:00
Shawn Hoffman 7572e0bf8d remove newlines from OGL logging (they get added by logmanager)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2720 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 20:07:56 +00:00
donkopunchstania 6bec794002 Bug fixes with show EFB copy regions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2713 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 16:04:44 +00:00
Shawn Hoffman 2301d072a6 nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2675 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 17:17:58 +00:00
omegadox 4761f7a3f2 small fix with show EFB copy regions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2670 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-17 06:04:57 +00:00
omegadox 845204c227 Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy. Changed Dst Alpha Pass option to "Disable Dst Alpha Pass".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2665 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 07:54:44 +00:00
donkopunchstania 90254bd924 Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2662 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 02:47:48 +00:00
hrydgard 7178c8d686 Only use framebuffer_blit for the final screen copy if multisampling is enabled. Should restore some compatibility with terrible laptop gfx cards that got lost with the introduction of MSAA.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2657 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-14 20:36:12 +00:00
hrydgard c70a472522 A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2644 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-10 22:51:17 +00:00
omegadox 31580db11d OGL Plugin: added more info to an error message and some warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2640 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-10 13:54:58 +00:00
hrydgard ab1aad3815 Remove flicker when switching between native and full resolution from the gl config box. Remove a couple of unnecessary framebuffer binds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2623 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 21:42:27 +00:00
hrydgard e0e45019eb UI for multisample antialiasing. NVidia CSAA support added.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2619 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 20:04:40 +00:00
hrydgard c6ffcec991 First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
Automatic texture invalidation when using copy efb to ram (fixes weird flickery scanner in metroid 2). 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 19:19:51 +00:00
Marcus Wanners 3ee3602714 Fixed more compiler warnings, and revised the syntax of the fix of r2567.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2570 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 18:02:41 +00:00
Marcus Wanners 3abe591195 Fixed a small bug with the overlaid framerate: If the float fps in the infobar is 60.00, the overlay shows 60. If it is something like 60.04, it shows 61. If it is something like 59.13, it shows 60.
Also deleted Externals/wxWidgets/lib/vc_lib/msw/wx/msw/rcdefs.h, it must have been versioned at some point by accident, causing issue 706.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2567 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 15:18:29 +00:00
hrydgard 95bd883c2c fix debug mode build error, shuffle some code around :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2565 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 00:03:33 +00:00
hrydgard 75390c55bd GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2563 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 23:11:13 +00:00
Shawn Hoffman f30410a9a1 fix for issue 679
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2529 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 21:34:18 +00:00
hrydgard 1a2a320652 Increased render target size to the true EFB height of 528.
This changes fixes the bloom effect in Beyond Good and Evil.
It also makes the AutoScale feature almost mandatory since it looks silly without :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2475 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 19:02:37 +00:00
hrydgard 6dc4194767 OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2470 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 16:33:59 +00:00
hrydgard 4bdb4aa0d1 Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.
Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2459 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 01:26:56 +00:00
XTra.KrazzY d37d71c1b8 Minor OSD on screenshot tinkle.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2454 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 11:45:07 +00:00
XTra.KrazzY c19210b641 Working screenshots for everyone! This may not be the 'best' way to implement it but it's the most compatible, working and least mutually exclusive as possible (works with DC too). More coming soon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2449 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 03:56:34 +00:00
John Peterson 4bcb9b5834 Emulated Wiimote IR pointer: Made it compatible with the new aspect ratio options in the OpenGL plugin. It will now load the same settings that the OpenGL plugin use. So if you change the settings there, you'll have to open the Wiimote configuration window so that the new settings are loaded for it to.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2439 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-26 00:11:51 +00:00
John Peterson caa34ef305 OpenGL: Added crop option for the aspect ratio option, this way you can keep the aspect ratio in the full screen mode with a 5:4 or 16:10 screen, by sacrificing some visibility on the sides
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2429 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-25 05:54:36 +00:00
John Peterson e59869e63c OpenGL: Added the black border function to 16:9 to
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2419 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 19:19:50 +00:00
John Peterson 354f1e5f44 OpenGL: Added keep 16:9 aspect ratio, if anyone is displeased with the stretching to 16:10, and would rather want a letterbox
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2418 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 19:16:08 +00:00
John Peterson 366e2ad276 OpenGL: Changed the end of line style for Render.cpp to. I had to change the whole document to CRLF line endings in Visual Studio.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2388 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 07:23:34 +00:00
John Peterson 5ddb28a370 OpenGL Keep Aspect Ratio: Removed the remains of old pictures that are sometimes shown in the bottom black border, if you use this option. So now both the upper and lower border is black.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2386 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 07:12:18 +00:00
hrydgard 769160dfbd Fix crash clearing the texture cache on shutdown.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2374 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 20:21:56 +00:00
hrydgard aff0f1fbe3 Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2364 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 12:43:25 +00:00
John Peterson b4b94fe594 OpenGL: Fixed the screen size adjustment by moving it to Render::Swap(), where the final version of the picture is placed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2344 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 20:59:30 +00:00
hrydgard 3331a024c0 More cleanup in gl plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2337 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 13:11:49 +00:00
hrydgard fe0be64bd3 Move the message display thing out of Render.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2335 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 12:53:10 +00:00
omegadox 228652b070 Some cleanup in OGL plugin and VideoCommon
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2329 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 02:42:35 +00:00
John Peterson f992dae50d OpenGL: It seems like there was a purpose with the separate glViewport() and glScissor() in PE_copy.clear after all. I'll disable the XFB supplement until it works with those functions to.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2320 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 16:50:38 +00:00
John Peterson af461eeb1e OpenGL: Enabled the Keep 4:3 Aspect Ratio option together with the new XFB supplement. I also noticed that there is a problem with the new changes halfway into the menus in Wii Sports (where the graphics almost disappears). I'll try to find what is causing that.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2319 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 15:52:17 +00:00
John Peterson cfcfef9b51 OpenGL:
1. Removed the custom screen size functions again (the ones I added in revision 2310). All games I tried are now full screen so it's probably not needed any more.

2. Disabled my XFB supplements when the real XFB is on, since they are supposed to supplement each other.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2318 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 13:35:43 +00:00
John Peterson 5746ed490c OpenGL: Trying a new function to fix glScissor() and glViewport() when bpmem.copyTexSrcWH is not 640x480. It's only enabled with g_Config.bStretchToFit and without g_Config.bKeepAR to test how it works. Hopefully I have not broken all other modes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2310 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 06:52:01 +00:00
John Peterson 14b6cadf46 OpenGL: Added option to adjust the screen size and position. I need this to calibrate the Wiimote.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2307 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 02:58:29 +00:00
hrydgard 33ea7313ba remove unnecessary string alloc in overlay stats string code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2280 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 21:50:33 +00:00
hrydgard a6c298abc7 fix silly oversight in overlay stats string code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2279 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 21:40:39 +00:00
omegadox 6f05e6f5ba small code cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2269 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 21:01:07 +00:00
omegadox 7a276e687e Added more overlay stats options.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2268 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 20:49:59 +00:00
hrydgard 232e961b6f Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2252 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 12:38:25 +00:00
omegadox 72cf7a5a42 Fixed LogicOp Blending and Dithering support enabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2249 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 11:24:45 +00:00
Shawn Hoffman 7b7cfa940e remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2111 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 17:33:59 +00:00
XTra.KrazzY 77215fd27c Joined work of nakee and mine, cleanup the logging code a bit.
This solves the random __Log symbol and crash problem on linux
Please tell us if you find problems in the logging code


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2109 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 15:28:39 +00:00
XTra.KrazzY dd6fe4889d build fix for those non-WIP OGL people out there
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2040 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-30 07:35:47 +00:00
XTra.KrazzY cd658ac755 More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
Not committing VideoOGL.vcproj so that project compiles with old OGL video window. In order to test just replace main.cpp/GLUtil.cpp/GLUtil.h with nmain.cpp/nGLUtil.cpp/nGLUtil.h in the project.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2038 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 23:35:31 +00:00
donkopunchstania 4930a6d6cb Destination alpha works in OGL. Fixed reading XFB address from VI regs and removed a check to fix games which keep the XFB some place other than mem 1.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1921 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-18 19:03:14 +00:00
John Peterson ae9cfbd8e3 Common: Moved Windows console functions to common
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1887 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 14:28:09 +00:00
donkopunchstania d6e8c1f5d0 added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1853 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-11 22:25:57 +00:00
XTra.KrazzY bfe43d0c61 Various NOWX fixes thanks to tinctorius, please verify this!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1797 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-05 22:11:08 +00:00
hrydgard 3db9fb4fc1 More renaming.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1696 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 17:33:53 +00:00
hrydgard 2ec3cd6694 Move VertexShaderManager too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1688 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 12:47:32 +00:00
hrydgard 6c916151ab Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1681 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 11:23:59 +00:00
hrydgard fa9f5c44fb More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 10:43:18 +00:00
hrydgard 65e702030a Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1659 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 20:07:13 +00:00
hrydgard dcc48d6c41 just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 15:56:36 +00:00
nakeee a7c4697d22 more code cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1622 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-21 21:02:43 +00:00
nakeee ffaf5177ed typo fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1620 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-21 15:26:45 +00:00
nakeee b5dcdcf779 More cleanup again I hope I didn't break anything, please check
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1593 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 13:56:53 +00:00
nakeee db15121b5d Some cleanup Should affect windows tell me if it does
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1592 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 11:46:52 +00:00
nakeee 32a7c530e6 define mess and some other small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1493 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-10 23:23:05 +00:00
bushing 901fe7c00f set svn:eol-style=native for Plugins/**.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 05:25:12 +00:00
nakeee 0b7252b8f5 more small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1426 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 19:09:14 +00:00
Sonicadvance1 4df7675d19 Commiting a Linux fix, and along with it is my current work on the nJoy plugin to make it better and use axises as buttons, buttons as axises, and axises as the triggers.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1372 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-02 01:08:21 +00:00
hrydgard c541f3c335 Aniso filter setting working in GL, some code moving around, spelling fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1341 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 14:15:34 +00:00
Sonicadvance1 32dc31f3da Committing my current work on Anti-Aliasing for the GL plugin. It works, but it's slow, really slow. I got 1-2FPS in JIT with it enabled. Maybe Windows would be faster, I'm not sure. It's highly experimental and shouldn't be used yet, since some games don't work with it. Like Super Smash Brother's Melee in game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1320 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-28 13:23:29 +00:00
hrydgard 30a5c91c99 GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1295 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-25 21:15:31 +00:00
Sonicadvance1 29faf7776b stb and stbu do not work under 64bit Linux, re-disabling
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1293 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-25 10:48:07 +00:00
hrydgard 5c58227702 Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 17:46:14 +00:00
omegadox 42a515ba76 a small fix when not using stretch and a small code move
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1099 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 00:28:12 +00:00
omegadox 46f0dd8f78 Added more render control options, wireframe option works, added more hacks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@988 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 08:14:17 +00:00
tmator 8f3aa9e67b more osx64 work
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@963 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 17:47:46 +00:00
hrydgard f77624147d Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@960 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 15:53:43 +00:00
hrydgard 2f6d41e413 Move moving things around and preparing for the next step (cached vertexloaders).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@957 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 13:27:28 +00:00
omegadox 63f3e1ab8c Stretch to Fit option works in separate render window now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@946 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-24 02:29:05 +00:00
hrydgard 4d169987c2 Fix debug mode build, fix some profile stuff to not get compiled when profiling is off, cleaned a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@941 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 22:35:29 +00:00
hrydgard 4b2c7310b7 Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@940 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 21:23:40 +00:00
hrydgard 85781409e4 Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@939 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 21:02:37 +00:00
hrydgard 39df6c5624 Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 20:54:40 +00:00
Sonicadvance1 9692f3dd9e This is a HUUUUUUUUUUUUUUUUUUUUUUGE commit, Make sure I didn't break too much ;p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@926 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-20 22:31:55 +00:00
hrydgard 7bbd6fda63 more gl plugin cleanup, code moving
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@900 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 12:08:28 +00:00
hrydgard dcbc8e78d4 Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@899 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 11:30:14 +00:00
donkopunchstania bbbe898839 added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@879 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 14:07:03 +00:00
Sonicadvance1 dec94518e7 Add CPUCompare variables to INI file and also make the gamelist look sexy on all platforms, not just Win32
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@849 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-13 16:45:17 +00:00
daco65 c8c160b430 Patch by omegadox. fixed bloom
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@844 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-12 15:12:51 +00:00
John Peterson d4f8f0d3ae Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
I also added a wx debugging window for the OpenGL plugin. I connected it to the old console window that was in the plugin. Other than that it doesn't do anything at the moment but it could be useful to show all the current important information and parameter statuses and so on.

Again there's a problem with wx windows collisions.  Show() can't be used because then DLL_PROCESS_DETACH is called immediately after the window is opened, and if we open it with ShowModal() before we have loaded a game the main video window will be blocked. And we can't pass on any variables from a DllDebugger() that is called when Dolphin is started because the dll is reloaded and lose all variables sometime before a game is loaded. So we can't auto open the window that way. So I made the debugging window open as a game is loaded if it is enabled in the ini, the downside is that the ini setting will open the window even if we are not opening Dolphin with the -d flag. However, this will only affect people that have used the debugger at least once so in my opinion this is the most convenient solution. But feel free to come up with a better solution. Preferably some solution to how to use Show() and preventing DLL_PROCESS_DETACH to be called.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@812 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 18:47:53 +00:00
nakeee 4782f893d7 Use GL_TEXTURE_RECTANGLE_ARB instead GL_TEXTURE_RECTANGLE_NV hoping for better ati support
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@776 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 05:39:59 +00:00
Sonicadvance1 2ab88e167e Some ATI cards have both ATI_draw_buffers AND ARB_draw_buffers, if both, go with ARB_draw_buffers
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@507 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 05:41:26 +00:00
Maarten ter Huurne 54c2a07de5 Moved SysMessage() from the video plugin into the main app, so the GUI and non-GUI executable can handle it in a different way. This fixes a crash in DolphinNoGUI when SysMessage() was called and tried to use a non-initialized wxWidgets.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@489 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-10 01:01:28 +00:00
nakeee 7026025a2d more warning fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@483 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-08 07:09:34 +00:00
hrydgard 005cbbb379 Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@390 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 22:06:53 +00:00
Sonicadvance1 3e029639df Removed jpeg dependency in GL plugin, added Rumble to Linux nJoy. and reverted my accidental Dolphin ini file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@379 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-29 09:55:17 +00:00
Maarten ter Huurne 734586a0ab Include system headers using "#include <file.h>", so GCC will not issue warnings about them.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@331 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-26 23:32:54 +00:00
Sonicadvance1 05cbb94cbb GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@287 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 10:10:48 +00:00
masken ae5b59747a Turned on Warnings as Errors for all vcprojs. Fixed almost all of the warnings in win32. Added many SVN Ignore settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@283 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-23 15:28:24 +00:00
Shawn Hoffman e84721b13b fix for fullscreen for both video plugins in windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@243 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-20 08:01:27 +00:00
Sonicadvance1 730d80864d Mostly fix for OGL plugin, putting it's shaders in the right place, few other bugs here and there though. Fix for CPU detect and removed a quick hack to reduce underflows in the HLE plugin. Added AA for Linux, but may be only usable by ATI/Intel cards or Opensource drivers
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@231 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-17 03:56:07 +00:00
hrydgard aa3fee8c60 Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@227 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-16 21:58:07 +00:00
Sonicadvance1 980679d84d GL Plugin Now has High res instead of stretching to the res. No AA yet and shadows are wrong, which causes Sunshine to trip and a few others to have shadows in the upper left corner
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@218 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-15 02:57:20 +00:00
Sonicadvance1 9b676c0a01 Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@216 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-14 23:04:24 +00:00
hrydgard b4d7ce0197 Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@209 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-14 21:34:39 +00:00
hrydgard 7b357c84df win32 build fix - no #elifdef on MSVC
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@186 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-13 00:00:39 +00:00
tmator ac6d34cd10 Added mth patchs / icon and a fist SDL support on OGL plugin, not work ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@182 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-12 23:17:29 +00:00
gigaherz f5432b874a - Made the message queue actually be processed.
- Made the message prints support alpha transparency.
 - Made the messages fade out when time <=1024.
 - Added a init message as a test for the queue.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@175 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-10 21:06:03 +00:00
gigaherz 61398ea83f cosmetic change: Renamed printStuff to printMultilineText.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@161 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-09 09:16:59 +00:00
gigaherz e8c14fe037 Added a new statistic value: dlist calls for current frame.
Sorry for the commit spam, but this way each commit is a different thing.
also the ideas for the next thing came to me after commiting, so I didn't know I'd commit again. :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@160 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-08 23:39:48 +00:00
gigaherz 907f80032a Some of the previously unused statistics have been added/readded. If there was any reason not to have them, feel free to revert this.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@159 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-08 23:32:29 +00:00
gigaherz b12621e3f0 Some more changes to the statistics. Commented out all currently unused stats, and implemented counting primitives in DL in a "hacky" way.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@158 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-08 23:22:27 +00:00
gigaherz 8731021466 I implemented "tabs" in the string handling, but it's not working right, so I made the statistics use spaces instead.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@157 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-08 22:17:03 +00:00
gigaherz a1f48fee94 Added a method to rasterfont, to parse strings for newlines. Fixes the statistics overlay in opengl plugin.
The string stuff is somewhat WIP, as I want to add support for TAB character handling (and maybe others).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@156 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-08 22:04:02 +00:00
Laurence Muller fb8c0ed71d Fixed wrong casting.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@144 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-06 21:38:18 +00:00
tmator 89cb286812 Some osx build fix for OGL plugin. Not working ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@143 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-06 21:07:31 +00:00
fires.gc 375b0052e3 restructured opengl plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@63 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-23 15:20:36 +00:00
hrydgard 91ccda69ef Split a couple of huge files up, to make them easier to handle.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@24 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-17 21:09:18 +00:00
fires.gc b503d023bc added an option to render directx video plugin inside the main frame
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@15 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-17 09:18:03 +00:00
hrydgard 775dc8a9c0 Initial megacommit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-12 17:40:22 +00:00