Hardware testing indicated that SRS uses a different list of registers than LRS (specifically, acS.h can be used with SRSH but not LRS, and SRS does not support AX registers, and there are 2 encodings that do nothing).
This makes the point where execution starts more obvious compared to a start_of_test label at the end of the include, and allows putting other functions at the start of the file. This change also modifies the existing tests to build with this change.
This also removes the emu folder from the Makefile, and the Config.h file. I'm not entirely sure what build.sh was for, but my best guess is that it was some kind of tool to run emulated DSP code at the same time as the actual DSP code and compare the results. I don't know if it ever worked, but it certainly doesn't work now.
`IsLess` would incorrectly return true if both `SR_OVERFLOW` and `SR_SIGN` are set, as `(sr & SR_OVERFLOW) != (sr & SR_SIGN)` becomes `SR_OVERFLOW != SR_SIGN` which is true as the two masks are different. This broke in e651592ef5.
This issue only affected the DSP LLE Interpreter, and not the DSP LLE JIT.
I've also included a simple test case for this. `ax0.l` (on the top left) is set to 0 if the instruction following `IFL` does not execute and to 1 if it is executed.
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
This adds a test ucode that can be used to check the accelerator loop
behaviour with various start/end addresses.
It's actually more of a test template than a ready to use test.
Replaces all occurrences of ftell and fseek with ftello and fseeko, respectively. This matters on non-win32 where only these names are altered by the _FILE_OFFSET_BITS define. Win32 still just maps the funcs to ftelli64/fseeki64.
Also add some File::GetSize I had skipped in my last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6515 8ced0084-cf51-0410-be5f-012b33b47a6e
enable newline normalization
get revision number via `hg svn info` for svnrev.h
ignore incremental/generated binary files (windows/VS at least)
leave a comment if some files need native eol set in svnprops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
Using Unix tools to operate on a tree containing filename with spaces in them
is really annoying, so rename the handful of instances where there were spaces.
Host.cpp has never been used.
Games tend to lookup the following directories that we don't yet have anything
to put in, so prepopulate them in Data/User/Wii:
title/00010001
title/00010002
title/00010003
title/00010004
title/00010005
title/00010006
title/00010007
meta
shared2/title
Set eol-style native on a number of text files which didn't already have it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e