XTra.KrazzY
286f17b7de
Pikmin 2 for the Wii also boots, with corrupt sound this time. Included its UCode, since it's so different from Pikmin 1's and contains the mysterious UnkZelda address. Also, potential run-stop-run bug has been fixed.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3965 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 01:15:57 +00:00
XTra.KrazzY
d4a877a252
Pikmin for Wii now boots in dolphin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3963 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-11 21:08:28 +00:00
hrydgard
6003c9ecd2
Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3952 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-09 11:03:58 +00:00
sl1nk3.s
69f32a76c6
Just a few fixes for the fps counter, also unbreak direct XFB homebrews.
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And a couple of fixes for the frameskip : disabled by default, can be set before launching a game, also safer to avoid lockup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3950 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-08 05:47:08 +00:00
LPFaint99
6cbeeafdf1
some more fixes for the switch to unicode. Thanks sl1nk3.s
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3925 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-02 05:59:55 +00:00
LPFaint99
c2b7895f11
set vcproj to unicode for everything except Core, Common, DiscIO, InputCommon, and Plugin_VideoDX9
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and wxUSE_UNICODE set to 1 for wx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3907 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-30 07:11:51 +00:00
LPFaint99
90d2d95c72
plugins can now compile with unicode
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excluding DX9
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3905 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-30 07:08:31 +00:00
sl1nk3.s
caf152fdd0
Fix screenshot offset as well as screenshot aspect ratio, also use PNG instead of BMP thanks to issue 1186.
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Fix for opening.bnr containing bad chars where the loop would stop when encountering one (fixes Rogue Leader description, which was using 0x0d and 0x0a)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3899 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 23:38:49 +00:00
XTra.KrazzY
c86d2e5129
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 21:32:10 +00:00
LPFaint99
cec4b65512
revert part of r3896
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bad decision to move all ini paths to common
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3897 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 16:20:54 +00:00
LPFaint99
22427f89bc
Njoy can now be build with wxUSE_UNICODE 1 on windows
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move all static ini paths to Common
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3896 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 08:27:45 +00:00
death2droid
73a7686044
Fix up all copyright dates.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3886 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26 11:51:40 +00:00
omegadox
e4a9faeba4
GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader
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DSPHLE: Some warning fixes and added some logging for unknown voice cases
Please report if anything has broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3884 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26 09:52:35 +00:00
XTra.KrazzY
3c9b5bbf7b
Fixed the load-state memory leak, also fixed various other savestate issues. Found (probably) the cause of load-state crashing Dolphin: BPWrites. Tried to put a CriticalSection around BPWritten but it only causes Dolphin to hang when loading a state. Can someone find why it hangs?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3873 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-22 22:50:52 +00:00
hrydgard
9b0bed1e7f
fix a build error and some warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3835 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 17:53:15 +00:00
hrydgard
3a14b31b81
Same as last change but for Wii AX
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3832 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 09:51:47 +00:00
hrydgard
a8731c635b
DSPHLE AX: Restructure GC AX to work in a less insane way. No major change expected, maybe less dropouts due to a smaller window for race conditions..
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3831 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 09:29:09 +00:00
luigi2us
4e95ed4564
Zelda uCode: Fixed an extremely stupid bug (forgot an else).
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Should definitely fix SMS.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3825 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 23:36:34 +00:00
luigi2us
8cdae6fc1d
Zelda uCode (SMS): fix a bug where we would receive more sync mails that expected.
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Actually the sync mail sequences contain 3 mails, not 2.
That's what happens when you don't look at the uCode enough...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3824 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 23:26:21 +00:00
luigi2us
d5c7105c78
Zelda uCode: try to fix Super Mario Sunshine (hard since I don't have the game).
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Let's hope it'll work. If yes, we can open the champagne :D
(BTW: yeah, again a HandleMail() clone)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3823 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 22:57:56 +00:00
sl1nk3.s
664f017fec
Fix a hang on stop on linux (why is that done better on linux ?? strange :P)
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Fix what must have been a typo for Pikmin PAL CRC, the game still doesn't work though :(
Fix a crash on stop in nJoy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3821 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 16:20:55 +00:00
omegadox
a73dd21ee9
Some minor changes to VideoCommon, improved SawWave sound, the denied sound in ZWW sounds better (compared it to real HW to be sure).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3810 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 21:26:49 +00:00
hrydgard
7a82ae0943
cleanup, minor probably unnoticable fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3793 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-14 22:39:34 +00:00
hrydgard
ec86152593
DSPHLE: Implement PCM8 accurately - more music and sfx in Pikmin, MKDD. Rewrite PCM16 to be similar to the new PCM8 implementation.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3792 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-14 22:32:18 +00:00
XTra.KrazzY
e8c9101773
Minicommit: more cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3791 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-14 19:08:44 +00:00
XTra.KrazzY
32265bcd60
Cleanup, more ucode case examples.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3790 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-14 18:13:30 +00:00
hrydgard
fda61d91d5
DSPHLE: Try to make zelda ucode savestates safer (sorry, this'll break your current states, as usual).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3788 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 20:56:49 +00:00
luigi2us
389a2c6fc8
Fixed some bugs with light version.
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Now Luigi's Mansion has sound!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3782 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 14:51:06 +00:00
XTra.KrazzY
e7a5f0fa3d
Solved issue 1096 and issue 1098
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3780 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 13:37:52 +00:00
XTra.KrazzY
4da0457524
Zelda UCode: Solves 0x21 hang. In the worst case there's a bit of stuttering in the end of the sound, since it's probably supposed to fade out.
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Remaining problem: 0x21 isn't resampled correctly, so when the framerate is ~200 FPS, the music runs as it would on ~60 FPS
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3779 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 13:22:17 +00:00
luigi2us
ba5f08c69d
This should fix "unknown command 00" error message with Luigi's mansion.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3778 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 10:42:06 +00:00
luigi2us
5cb42673ed
Oops... forgot stream update for light version.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3773 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 23:53:21 +00:00
luigi2us
ddd09eda84
More correct and cleaner merge of Zelda (normal) and Luigi (light) uCodes.
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Split HandleMail into two functions, one for each version.
Let's hope it won't break anything...
BTW: if you wonder what "DMA version" and "Light version" mean:
- DMA version is, say, the uCode used by SMG
- Light version is Luigi-styled uCode (named that way for obvious reasons)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3772 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 23:51:18 +00:00
Nolan Check
d85f5a6937
Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3770 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 21:58:32 +00:00
hrydgard
839ed9103d
Remove a log that got annoying.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3769 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 20:21:49 +00:00
hrydgard
c45dfd156f
DSPHLE: Fix 1 potential and 2 actual crash bugs affecting 32-bit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3768 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 20:14:21 +00:00
hrydgard
fe76193641
DSPHLE: Attempt at type 0x21 emulation. Enough for zelda ww intro music to play in a strange choppy way, not enough for it to stop hanging :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3767 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 19:34:59 +00:00
hrydgard
38f3ca5b91
DSPHLE: remove some annoying clicking
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3765 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 13:54:18 +00:00
hrydgard
0bdf6656c5
DSPHLE: Do the resampling correctly for PCM16 and AFC. Added linear interpolation (that works, this time :P)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3764 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 13:45:01 +00:00
hrydgard
304b34a451
DSPHLE: Some code reorg, now looks more like the ucode. DSPLLE: Rename a file.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3763 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 12:22:39 +00:00
XTra.KrazzY
ac6eb797d2
that's what happens when you quick-edit code with notepad...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3758 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 22:18:55 +00:00
XTra.KrazzY
0bec8ae9bc
oops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3757 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 22:06:24 +00:00
XTra.KrazzY
52ccfa36a1
Turns out that playing ZWW is prolific. Found new 0x0008 voice type in zelda
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3756 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 21:36:31 +00:00
XTra.KrazzY
c01ded38bd
Found new zelda voice format, 0x000c, and added REd and ugly condition to sound end in the Raw format (I dunno if it's because of this but ZWW now passes cutscenes correctly)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3751 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 20:03:26 +00:00
hrydgard
442fbf6476
DSPHLE, PCM16: improves audio quality in SMG: interpolation, preserve sample fraction.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3749 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 15:39:14 +00:00
hrydgard
3927efdb1d
DSPHLE: Messing with RenderVoice_Raw.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3748 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 15:20:08 +00:00
hrydgard
e0efa586a1
DSPHLE: Zelda ucode: Better volume handling for volume mode 1. Fixes most (not all) volume and stereo issues.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3747 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 14:45:05 +00:00
hrydgard
f6edc361b4
Delete the "Jac" uCode HLE, merge it into the Zelda ucode. The games (Luigi, Pikmin) communicate fine but don't make any sound :(
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Improved volume mode 0. Initial work on more correct volume mode 1 emulation sounds, but it's not activated. Made the volumes less annoying, anyway.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3746 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 13:57:21 +00:00
XTra.KrazzY
25b77d4654
Zelda UCode: Synth fixes and some RE. (Why does it still sound awful?)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3707 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-08 01:08:43 +00:00
XTra.KrazzY
92e63e3ac4
Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3704 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 15:12:52 +00:00
luigi2us
45771c8614
Uncomment what was accidentally commented out. Sorry.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3692 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 12:21:27 +00:00
luigi2us
85a3661afc
Make AFCdecodebuffer static.
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Also remove some #include UCode_Zelda_ADPCM.h I forgot.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3691 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 12:20:01 +00:00
luigi2us
ca51636f5c
Put AFCdecodebuffer inside the CUCode_Zelda class.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3690 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 12:12:05 +00:00
LPFaint99
a41c1b2d0a
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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add *.aps to ignore list for DolphinWX dir
add eol-style native to 120 or so files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 02:10:26 +00:00
Shawn Hoffman
8fe9db180c
dsp hle: fix a hang some people were having with zelda ucode. doesn't seem to break SMG...I'm really not sure either one is the correct behavior though. (some dsp master check!)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3687 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 21:34:57 +00:00
XTra.KrazzY
6983cd1607
oops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3684 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 19:26:05 +00:00
XTra.KrazzY
e7ec7d56d5
DSPHLE: Decoded most of 0x21. Added real conclusions to the switch case to signal the CPU that the voice has been played. More work on 0x20/0x21/Raw (and probably the end of it) this weekend.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3683 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 19:14:10 +00:00
Shawn Hoffman
0932c11b9c
buildfix for dsp hle gui
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3681 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 14:46:05 +00:00
LPFaint99
d3d65d2030
Revert R3511 (MusicMod was removed)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3678 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 07:30:42 +00:00
hrydgard
90a2096a24
Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3663 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 18:33:28 +00:00
Shawn Hoffman
518d3854ba
add wxw modalness to both njoys and fix a bug where calling DllConfig from different parent HWNDs would stop the config dialog from appearing.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3656 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 03:01:58 +00:00
Shawn Hoffman
99a33ccba9
apply the new wxw method to dsp hle, wiimote, and padsimple.
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wiimote config now loads way faster :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3649 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 19:00:27 +00:00
XTra.KrazzY
7a05aafe39
EFB Access now works from both Dual Core and Single Core modes. Thread-safe.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3644 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 10:16:06 +00:00
XTra.KrazzY
ee86f4cd29
Temporary, somewhat hacky solution to the 0x21 hangs in the zelda ucode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3640 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 22:47:19 +00:00
hrydgard
54eea4d1a8
DSPHLE: fix uninitialized variable, delete obsolete junk (didn't I already do this? :P)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3638 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 22:36:59 +00:00
hrydgard
0008d5ef77
DSPHLE: Preserve fractional sample position between voice render calls. sounds slightly, slightly cleaner :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3637 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 22:26:01 +00:00
hrydgard
5ca6d2761e
DSPHLE: Early implementation of volume. I'm sure there's something missing but this makes the Zelda games sound a lot better, except WW which loses a lot of audio on the title screen and link's noises are too soft.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3635 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 20:55:43 +00:00
XTra.KrazzY
de83d1cda4
Zelda UCode: Found volume and sound type(streaming, sfx) in PBs. Tried to implement volume but the floating point games got on my nerves.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3634 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 19:58:10 +00:00
hrydgard
c3547effe6
bit of zelda ucode re
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3631 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 19:14:24 +00:00
XTra.KrazzY
7d7e2ec8a8
Added the Zelda UCode preliminary synthesizer. It's far from perfect, but it sounds like the exact pitch it should synth. I'd be glad if someone finished it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 18:05:54 +00:00
XTra.KrazzY
71556f77f6
Highly experimental synth for zelda ucode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3629 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 15:54:52 +00:00
hrydgard
fc63424bce
DSPHLE: zelda ucode: add some comments, a little crash safety hack
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3620 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 06:33:17 +00:00
Shawn Hoffman
5990843c10
must have been some kind of freudian slip...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3618 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 04:00:52 +00:00
Shawn Hoffman
92e2f8b6ee
debuggerUICommon: don't spam solution dir
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dsp hle: log unhandled formats instead of using PanicAlert...seems to increase stability, even tho I only intended to make wind waker less annoying :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 03:55:56 +00:00
XTra.KrazzY
2e7dd06cfd
Documented the general sound decoder. Now all we need is to implement it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3613 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 23:49:03 +00:00
XTra.KrazzY
5e65e94c4b
New zelda ucode voice case
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3609 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 22:03:17 +00:00
hrydgard
499ffa33c2
LordMark's zelda hack - now goes ingame without item hack and sound is great :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3608 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:56:23 +00:00
XTra.KrazzY
9ccf992aaa
Forgot to commit this a while ago. Cleared up some zelda ucode stuff
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3606 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:41:13 +00:00
hrydgard
4da334c562
DSPHLE: Improve AFC voice decoding. Still a bit crappy but much better :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3605 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:24:17 +00:00
magumagu9
44f3935de1
Linux build fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3601 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 18:40:10 +00:00
luigi2us
c9cc3c355d
Try to (re-)implement AFC sound. This is an adaptation of the code I commented out in the PCM16 commit.
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For some reason AFC sound is slightly wrong. I don't know if it also happened before, but I'll work on it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3600 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 18:11:32 +00:00
luigi2us
ffcf440e88
Oops... removing some junk I forgotten.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3597 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 16:20:33 +00:00
luigi2us
e39658df7c
This should fix SMG random freeze. Not sure though. Please check.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3596 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 16:19:06 +00:00
hrydgard
dfdfbd4a6a
Delete some obsolete junk, in zelda ucode and in gl plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3577 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 17:58:52 +00:00
luigi2us
1aab3252fa
Added support for playing PCM16 sounds, looping or non-looping.
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It is a bit hacky and may have problems, but now SMG has music.
I'll try to do AFC / ADPCM for next commit.
PS: sorry. lots of stuff from latest commits will be reverted because, when updating, I got serious conflicts and everything was messed up :(
if you want I can help you with reintegrating what was lost.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3570 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 14:22:51 +00:00
hrydgard
7c92dada85
added an AX disasm with (few) comments. Moved some code around to prepare to share some breakpoint code between the ppc and dsp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 11:47:39 +00:00
hrydgard
895b02f410
DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3563 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 10:00:25 +00:00
hrydgard
aecaf271f1
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
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Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 08:39:21 +00:00
John Peterson
0a648b59e4
MusicMod: Added DSP HLE option to turn off streaming music for use together with the MusicMod
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3511 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 12:19:53 +00:00
XTra.KrazzY
8cf11ff58a
Linux build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3508 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:14:54 +00:00
hrydgard
35a9f15efa
typo
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3506 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:02:16 +00:00
hrydgard
8d30e3f3c0
DSP HLE: Break out the ADPCM decoder, add a few comments.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3504 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 10:39:45 +00:00
XTra.KrazzY
22a6533f7f
State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3503 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 10:24:49 +00:00
fires.gc
d4a0e1f8d0
DSP HLE improvements...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3499 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 01:33:13 +00:00
nakeee
697ce7b1ab
createtest fixes and compile fixes for linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3482 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 21:44:03 +00:00
hrydgard
51cbdea782
MemoryView can now view ARAM (rightclick -> toggle memory). Add "search for instruction" capability to debugger. Code cleanup, log zelda pb type (9 all the time in Zelda Four Swords)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3479 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 19:50:59 +00:00
hrydgard
4a5cf26160
messing about with the zelda ucode hle code, not really getting anywhere :/
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3472 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 21:58:49 +00:00
hrydgard
81f6d431dc
stop the preliminary zelda ucode from overreading from its own internal buffers.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3468 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 20:01:08 +00:00
hrydgard
4ed15aedf5
Add a couple of comments to Zelda ucode HLE - now we know exactly what the DSPADPCM_FILTER is at least.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3467 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 19:35:54 +00:00
hrydgard
4dba267775
Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
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Generic code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3458 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 21:10:11 +00:00