Ryan Houdek
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be217bf096
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Add a comment about Qualcomm in load stores.
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2013-03-07 20:28:18 -05:00 |
degasus
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607ddc5b3f
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experimental postprocessing
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2013-03-08 02:09:59 +01:00 |
degasus
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f673e33a7d
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fix hotkey osd position
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2013-03-07 21:42:40 +01:00 |
degasus
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a6719abab7
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mesa doesn't like 0x0 fbo
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2013-03-07 21:30:11 +01:00 |
degasus
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7af0838e98
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disable ubo for intel/mesa
our ubo workaround isn't much better, but not corrupted and much faster (on hd4000) than the ubo one
|
2013-03-07 21:07:57 +01:00 |
degasus
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a6844d6b9e
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move shader error files in dolphin user directory
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2013-03-07 20:37:28 +01:00 |
degasus
|
2bd7ba76b9
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only report errors without debug_glsl
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2013-03-07 20:26:56 +01:00 |
degasus
|
8b232c7a4d
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fix "some" pp shaders ...
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2013-03-07 19:51:57 +01:00 |
degasus
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ebb34ced91
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postprocessing: only add *.txt shader and sort them
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2013-03-07 19:11:50 +01:00 |
Ryan Houdek
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09e5a7ace7
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Change all these pp shaders to GLSL.
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2013-03-07 10:47:03 -06:00 |
degasus
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1c125f0fb4
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add resolution uniform for pp, 16bit uses this for reducing screen resolution (wtf?)
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2013-03-07 17:35:27 +01:00 |
degasus
|
12e84f918a
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Merge branch 'master' into GLSL-master
this fix debug build
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2013-03-07 17:05:32 +01:00 |
degasus
|
800a58f01c
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reimplement postprocessing and fix one shader as example
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2013-03-07 17:00:11 +01:00 |
lioncash
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279e3c7e14
|
Fix a potential memory leak in function DecompressBlobToFile in CompressedBlob.cpp
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2013-03-07 10:59:50 -05:00 |
Ryan Houdek
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f3528277c4
|
Make sure to mask out the FPU rounding mode correctly. Good spot from LionCash.
|
2013-03-07 09:52:38 -06:00 |
skidau
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d3e431af9e
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Set g_bSignalTokenInterrupt on the main thread. Fixes the random hang in Harry Potter: Prisoner of Azkaban.
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2013-03-07 22:16:00 +11:00 |
degasus
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eaa5a77d9e
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fix debug build
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2013-03-06 20:47:48 +01:00 |
Ryan Houdek
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427a26fcc2
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Clean up PPCSTATE_OFF
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2013-03-06 13:46:36 -06:00 |
degasus
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5dd502df3b
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Merge branch 'master' into GLSL-master
the only commit on master is to fix vertexloader, so disable jit for osx
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2013-03-06 19:07:15 +01:00 |
degasus
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7158c14d7a
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fix vertexloader without jit
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2013-03-06 18:58:15 +01:00 |
degasus
|
03511d54d6
|
fix compilation
i missed to fix a merge conflict in dx9
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2013-03-06 16:17:07 +01:00 |
degasus
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a1c5e90083
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Merge branch 'master' into GLSL-master
Conflicts:
CMakeLists.txt
Source/Core/DolphinWX/CMakeLists.txt
Source/Core/DolphinWX/Src/GLInterface.h
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Source/Core/VideoCommon/Src/VertexManagerBase.cpp
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/main.cpp
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2013-03-06 15:59:29 +01:00 |
degasus
|
8d5299c20b
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Merge branch 'vertex-loader-cleanup'
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2013-03-06 14:08:02 +01:00 |
degasus
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10983b0eae
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fix VertexManager::GetRemainingIndices
the old implementation returns the amound of primitives fit into index buffers
but also gc needs more than one index per primitve
|
2013-03-06 12:33:02 +01:00 |
skidau
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0f1ef49da1
|
Used a scheduled event to generate the ARAM DMA interrupt if the DMA is greater than a certain size. Fixes NFS:HP2 GC.
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2013-03-06 17:08:40 +11:00 |
Ryan Houdek
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1214bf1359
|
Add ARM Jit to GUI when built on ARM
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2013-03-06 03:25:45 +00:00 |
Ryan Houdek
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d6558e1c31
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Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bug where Arm Jit couldn't load the top 33 FPRs. Also makes it so the core can access all GPRs, FPRs, and SPRs in ppcState. This increases VPS 15-20 on SSBM intro movie on ODROIDX
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2013-03-06 01:51:59 +00:00 |
Jordan Woyak
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2095641af0
|
OK, seriously, buildfix. I shouldn't even have commit access!
|
2013-03-05 16:17:45 -06:00 |
Jordan Woyak
|
b34991c4c3
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Buildfix for real.
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2013-03-05 16:08:26 -06:00 |
Jordan Woyak
|
fe3a54d7fd
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Buildfix!
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2013-03-05 15:48:57 -06:00 |
Jordan Woyak
|
10d57a3402
|
Use standard binary multiple unit symbols for game size display.
Use integer math for the calculation as we cannot rely on floats for something as important as game size display!
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2013-03-05 14:58:30 -06:00 |
degasus
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a2bb7d5766
|
initialize bSupportsDualSourceBlend only in renderer
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2013-03-05 18:35:30 +01:00 |
degasus
|
5534d7e8c3
|
Revert "remove flag GL_SYNC_FLUSH_COMMANDS_BIT on syncing"
This reverts commit 025f8d342f .
OSX may wait forever, so fix osx freeze
|
2013-03-05 16:51:09 +01:00 |
degasus
|
d19bc15d26
|
fix glsl140 workaround
|
2013-03-05 15:24:10 +01:00 |
degasus
|
4714e4f99c
|
fix agl
|
2013-03-05 15:17:00 +01:00 |
Ryan Houdek
|
240238308c
|
Disable SSE2 check in the GUI when building ARM.
|
2013-03-05 14:03:01 +00:00 |
Jordan Woyak
|
33a13b1a37
|
Fixed issue 5270. Don't ask me how, I just clean up code and then it works! I think it was int overflow.
|
2013-03-05 00:35:24 -06:00 |
Ryan Houdek
|
3ac7ee4623
|
Fix compiling Dolphin on devices that provide crazy GLES drivers
|
2013-03-05 03:53:25 +00:00 |
Jordan Woyak
|
b7db96e2e5
|
Merge branch 'hle-fs-cleanup'
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2013-03-04 19:02:41 -06:00 |
Jordan Woyak
|
f3f89e1d00
|
Merge branch 'master' into vertex-loader-cleanup
Conflicts:
Source/Core/Common/Src/CommonFuncs.h
Source/Core/VideoCommon/Src/VertexLoader.cpp
|
2013-03-04 15:47:56 -06:00 |
Jordan Woyak
|
bf58c70e9b
|
Move copy-pasted code into function.
|
2013-03-04 15:35:29 -06:00 |
degasus
|
642eab92bc
|
disable per pixel depth if depth textures aren't used
|
2013-03-04 20:12:58 +01:00 |
degasus
|
efcfc5c014
|
workaround for GLEW_AMD_pinned_memory and older glew versions
|
2013-03-04 12:40:23 +01:00 |
degasus
|
e4f8d7b4c8
|
fix debug build
|
2013-03-04 10:20:55 +01:00 |
Jordan Woyak
|
5d47fd1dde
|
Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says.
|
2013-03-04 02:39:05 -06:00 |
Jordan Woyak
|
6d50bd127d
|
Remove hack that seems to be no longer needed.
|
2013-03-04 02:22:11 -06:00 |
Jordan Woyak
|
efcb2abe9b
|
Don't open/close file for every file operation.
|
2013-03-04 02:21:58 -06:00 |
Jordan Woyak
|
04a33b177a
|
Make seek mode 2 (offset from end of file) make sense. I doubt any games use this.
|
2013-03-04 01:42:38 -06:00 |
Jordan Woyak
|
0efe6c2124
|
GET_ATTR should not be returning the real filepath that we built.
|
2013-03-04 01:42:38 -06:00 |
Jordan Woyak
|
0041ec618c
|
Don't null-terminate some random std::string.
|
2013-03-03 20:16:01 -06:00 |