Scott Mansell
afe47ff847
Increase res of color texture to match PAL Super Smash Bros: Brawl
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The pal version of SSBB has a 640x568 xfb, which is larger than the efb.
Increase the size of the static textures and put in some runtime checks
to prevent buffer overruns.
2013-11-24 00:15:08 +13:00
Scott Mansell
e720ea7837
Remove c++11 feature so VC2010 can be happy.
2013-11-23 23:44:05 +13:00
Scott Mansell
786e49ed48
Merge branch 'master' into videosoftware-xfb
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Conflicts:
Source/Core/VideoBackends/Software/Src/EfbCopy.cpp
Source/Core/VideoBackends/Software/Src/SWRenderer.cpp
Source/Core/VideoBackends/Software/Src/SWRenderer.h
Source/Core/VideoBackends/Software/Src/SWVideoConfig.cpp
Source/Core/VideoBackends/Software/Src/SWmain.cpp
2013-11-23 23:20:45 +13:00
Tony Wasserka
672fa65ee7
OpenGL: Enable pinned memory even for index buffers (works for me). Big-ish speedup on AMD GPUs for streaming intensive games.
2013-11-22 18:09:52 +01:00
skidau
efeb0096c9
Changed the DSP ROM warning from a panic alert to an on-screen message.
2013-11-22 14:55:25 +11:00
Ryan Houdek
ea9ac07ec9
Merge branch 'master' into jit_exit_addresses
2013-11-21 21:17:58 -06:00
Tillmann Karras
ff91789773
Jit64: really fix fmrx regression
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This is more tricky than I thought!
2013-11-21 05:31:55 +01:00
degasus
011fe86d01
jit64: add regcache option IsBound
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Lots of x86 instructions are different on memory vs registers.
So to generate code, we often have to check if a ppc register is already bound to a x86 register.
2013-11-21 05:16:58 +01:00
Tony Wasserka
286b6110f1
Revert "Handle BP mask register better to avoid useless BP writes (causing flushes)"
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This reverts commit 954be9e2d9
.
Fixes issue 6826.
2013-11-20 22:53:10 +01:00
Tillmann Karras
bcefa880e4
Jit64: fix fmrx regression
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Revision ddaf29e039
introduced a register
corruption bug (#6825 ). Since fmrx/MOVSD only modifies ps0 but we save
both ps0 and ps1 in one xmm register, not loading the previous value
when binding to a x64 register trashed ps1.
But hey, a good opportunity to shave off one more instruction ;)
2013-11-20 21:30:49 +01:00
comex
4f13f6ecaa
"warning fixes" commit introduced warnings; fix them. (And I refuse to use PRI macros.)
2013-11-18 14:34:21 -05:00
Tillmann Karras
b863e40677
Merge branch 'ppc_fp'
2013-11-18 19:31:09 +01:00
Matthew Parlane
e805bf6068
Only add real HID devices to HID list.
2013-11-17 21:14:22 +13:00
Matthew Parlane
b372f97675
Imagewrite.cpp had same problem.
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I hate windows :(
2013-11-17 11:30:05 +13:00
Matthew Parlane
f4a1f183b9
std::string can't be passed to ... format.
2013-11-17 11:28:11 +13:00
Matthew Parlane
ea3990a41b
Don't pass char* to std::string.
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Windows was fine with this :(
2013-11-17 11:25:12 +13:00
Matthew Parlane
33d8166620
Use IOFile for TextureToPng to support non-ascii
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Changed save texture/screenshot uses to std::string
Removed unneeded new/delete calls when dealing with temp data.
2013-11-17 11:14:38 +13:00
Lioncash
cce869ae01
[Core] Fix a mismatched dealloc in Render.cpp in the OGL backend. Should be delete[]
2013-11-16 17:05:51 -05:00
Ryan Houdek
4a9c8e6f55
Change software rasterizer screenshot code due to change in api just now.
2013-11-16 15:37:40 -06:00
Matthew Parlane
71d70d896f
Api was too confusing for people.
2013-11-17 10:34:34 +13:00
Ryan Houdek
2025f00f88
Woops, vim copy and paste issue with a double include.
2013-11-16 09:41:01 -06:00
Ryan Houdek
e8a4cc0f71
Screenshot capability of Software rasterizer for feature completness.
2013-11-15 22:08:08 -06:00
Matthew Parlane
3a13dfdd9b
[OGL] Textures now save to PNG not TGA
2013-11-16 15:59:59 +13:00
Ryan Houdek
15bb974224
[Android] Add screenshot nativelibrary function.
2013-11-15 17:32:50 -06:00
Ryan Houdek
b9d7bb9012
[Android] Broken UBOs has been fixed in Adreno driver v53, so update the comment in DriverDetails.h. Also enable dynamic UBO array member access with that version since there is a high chance of it being fixed. Dynamic UBO member access is commonly noticed with character models being terrible looking.
2013-11-15 16:51:07 -06:00
Ryan Houdek
0e415467c4
[Android] Spawn a message if someone's phone doesn't support NEON. NEON is a requirement for Dolphin Mobile on ARM, CPU core will crash without it.
2013-11-15 14:17:47 -06:00
Matthew Parlane
c712fb7356
Fix introduced ImageWrite warning.
2013-11-15 17:58:57 +13:00
Jordan Cristiano
714633f311
Fixed console commands not registering. Code cleanup.
2013-11-14 22:23:55 -05:00
Ryan Houdek
117bf435b0
Fix GUI-less build. Also potentially OS X. We now require libpng due to our screenshot code relying on it now. WXWidgets links in libpng by itself so it isn't noticed in a wxwidgets build. OS X seems to not have libpng linked in from wxWidgets so just link in libpng at all times.
2013-11-15 01:09:38 +00:00
Matthew Parlane
ba71cdcc51
Goto crosses initialization error.
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Sorry.
2013-11-15 13:05:03 +13:00
Matthew Parlane
033ed9477e
Reworked Screenshot saving.
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Now OGL doesn't rely on WX for PNG saving.
FlipImageData supports (pixel data len > 3) now.
TextureToPng is now in ImageWrite.cpp/h
Video Common depends on zlib and png.
D3D no longer depends on zlib and png.
2013-11-15 13:00:38 +13:00
Jordan Cristiano
2703cae8d3
Fixed ZComploc and Zfreeze values being incorrectly saved.
2013-11-14 03:15:03 -05:00
Jordan Cristiano
0fced651a5
More warning fixes, OSX build fix.
2013-11-14 03:11:40 -05:00
Matthew Parlane
7e9b970240
Use libpng for saving images.
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TODO: Needs threading done similiar to OGL backend.
Fixes issue 6779.
2013-11-14 21:02:49 +13:00
Jordan Cristiano
c3069eda28
build fix
2013-11-14 02:27:53 -05:00
Jordan Cristiano
39a4d4329d
more warning fixes
2013-11-14 02:19:15 -05:00
Matthew Parlane
ca5b3b4773
atlbase not needed. Interim fix until I get png done.
2013-11-14 18:10:39 +13:00
Ryan Houdek
63a9dff3bb
Windows requires memory to be included to use unique_ptr
2013-11-13 12:51:49 -06:00
Ryan Houdek
652ef24a2e
Remove our two instances of auto_ptr and replace it with unique_ptr. auto_ptr has been deprecated.
2013-11-13 11:44:04 -06:00
Matthew Parlane
7b53574b68
Support texture and screenshot dumping using WIC, no XP support.
2013-11-14 00:48:02 +13:00
Matthew Parlane
abc3bddb54
Revert "D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features."
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This reverts commit a83c239765
.
2013-11-14 00:34:09 +13:00
Jordan Cristiano
f96e9e1ae4
warnings and code formatting
2013-11-13 04:03:46 -05:00
Tillmann Karras
038ffea369
Jit64: don't flush clean FPRs
2013-11-13 08:03:18 +01:00
Tillmann Karras
288bef2807
x64: add small warning if CPU has SSE2 but not DAZ
2013-11-13 06:26:57 +01:00
degasus
d78c8c21a2
jit64: enable fp instructions faddx fsubx fdivx fdivsx
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all of them are now accurate enough as we handle non-ieee floats correctly
2013-11-13 06:26:50 +01:00
Tillmann Karras
cd069fdce1
Interpreter: software-based flush-to-zero
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bDAZ is now called bFlushToZero to better reflect what it's actually
used for.
I decided not to support any hardware-based flush-to-zero on systems
that don't support this for both inputs _and_ outputs. It makes the code
cleaner and the intersection of CPUs that support SSE2 but not DAZ
should be very small.
2013-11-13 06:24:58 +01:00
Tillmann Karras
466a7afde3
Interpreter: support non-IEEE mode emulation
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v2: fix fxsave on visual studio, thx @ rodolfo for this patch
2013-11-13 06:24:57 +01:00
Tillmann Karras
710a0ff435
Jit64: don't unnecessarily load registers
2013-11-13 06:16:24 +01:00
Tillmann Karras
ddaf29e039
Jit64: use AVX instructions in some places
2013-11-13 06:15:56 +01:00
Tillmann Karras
ae86850a78
x64: support VEX opcode encoding
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and add some AVX instructions
2013-11-13 06:12:23 +01:00