Rachel Bryk
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af71100867
|
Save DSP on thread setting to config cache when booting.
Fixes issue 6451.
|
2013-08-04 02:34:39 -04:00 |
Pierre Bourdon
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28e12a4198
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Change the OSX CFBundleIndentifier to use the proper domain name
|
2013-08-03 18:37:57 +02:00 |
Ryan Houdek
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cf8e8c91b6
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[ARM] Implement lha and fix lfs.
|
2013-08-03 00:48:45 +00:00 |
Ryan Houdek
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ca7fb9f38e
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[ARM] Fix VCVT F32<->F64 encoding.
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2013-08-03 00:48:44 +00:00 |
Rachel Bryk
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f58edd018c
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Remove a couple files which have apperently never been used for anything.
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2013-08-02 20:46:07 -04:00 |
Rachel Bryk
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541106d611
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Increase number of save state slots to 10.
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2013-08-02 20:42:30 -04:00 |
Ryan Houdek
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7d187dc597
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Change a glClear in the OpenGL renderer to improve performance on Mali chips.
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2013-08-02 23:19:16 +00:00 |
Ryan Houdek
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ab0f42636d
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[ARM] Push new ArmEmitter changes from PPSSPP. Mostly Fixes a few VFP/NEON instruction encodings.
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2013-08-02 23:18:44 +00:00 |
Rachel Bryk
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c1baed086d
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Fix hotkeys.
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2013-08-02 16:14:34 -04:00 |
degasus
|
8f1a2bf43b
|
fix c&p error
This error could change dual vs single core setting
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2013-08-02 14:21:34 +02:00 |
Glenn Rice
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95c234ceb3
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Merge branch 'join-wiimote-scanning-thread'
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2013-08-01 07:19:00 -05:00 |
Glenn Rice
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be76dc153b
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Re-add the HandleWiimoteDisconnect calls to the RealWiimote::Shutdown
routine. This is needed to actually disconnect real wiimotes and delete
the corresponding wiimote objects when the app exits.
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2013-08-01 07:16:51 -05:00 |
Rachel Bryk
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8c5bc2ba3c
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Allow setting dsp on thread via game ini.
Also force TWW to LLE and no dsp on thread.
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2013-07-31 21:35:22 -04:00 |
Glenn Rice
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7aae59a766
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Add comments to explain the usage of the WiimoteReal Stop/Shutdown
routine usage.
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2013-07-31 09:19:28 -05:00 |
Glenn Rice
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01987be6b9
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Make sure that WiimoteReal is really shutdown on app exit. Particulary
ensure that the wiimote scanning thread is joined. This fixes a crash
on shutdown if scanning has been initiated.
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2013-07-31 09:09:18 -05:00 |
Rachel Bryk
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44d17b5da5
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Add hotkeys to increase/decrease the frame limit.
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2013-07-30 19:25:12 -04:00 |
Rachel Bryk
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a33b1fcdc6
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Make hotkeys for togglign IR, AR, efb copies and fog settings configurable.
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2013-07-30 05:49:02 -04:00 |
degasus
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4987f89ecc
|
simplify my last commit
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2013-07-29 23:26:18 +02:00 |
degasus
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d029fc2f9f
|
remove printf in shader uid generation
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2013-07-29 20:52:24 +02:00 |
Pierre Bourdon
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8529addcc6
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Removing the 'Clearing code cache' OSD message in Release builds
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2013-07-29 09:56:50 +02:00 |
degasus
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531c299bde
|
fix movie player on linux
thx @ delroth for the patch
|
2013-07-28 17:55:35 +02:00 |
Ryan Houdek
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5d38a9c91e
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[Android] Some minor cleanup.
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2013-07-27 15:09:33 -05:00 |
John S. Peterson
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9b20280bcf
|
Changing the Nunchuk stick axis from center to center + 1
if the other axis isn't at center
because
* it's expected by some emulated programs
|
2013-07-26 23:47:50 -04:00 |
John Peterson
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23f59a82f7
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Adding Nunchuk stick calibration
because it's useful for the hybrid Wiimote mode
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2013-07-26 23:47:23 -04:00 |
Ryan Houdek
|
4aba0135e1
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[Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.
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2013-07-26 21:49:48 -05:00 |
Ryan Houdek
|
952aa714fd
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[Android] Another check for OpenGL ES 3.
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2013-07-26 21:07:17 -05:00 |
Ryan Houdek
|
b6e9a75bdf
|
Good Job Windows. Fixes compiling...
|
2013-07-27 00:53:53 +00:00 |
Ryan Houdek
|
bab2534c36
|
Didn't mean to disable hacked buffer.
|
2013-07-27 00:51:26 +00:00 |
Ryan Houdek
|
8db9b61be6
|
Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno.
|
2013-07-27 00:42:20 +00:00 |
Ryan Houdek
|
f786f0f0c6
|
Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.
|
2013-07-27 00:41:38 +00:00 |
Ryan Houdek
|
319e29e7d0
|
Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers.
|
2013-07-27 00:40:16 +00:00 |
Ryan Houdek
|
a9ebd7d3e5
|
Fix Android Build.
|
2013-07-26 15:02:03 +00:00 |
Ryan Houdek
|
6887a0c341
|
Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.
|
2013-07-26 14:51:04 +00:00 |
Rachel Bryk
|
bff2bc1288
|
Clear patches on shutdown.
Fixes issue 6434.
|
2013-07-25 16:43:00 -04:00 |
Ryan Houdek
|
4deea2bcae
|
Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released."
This reverts commit bc58e7f42f .
|
2013-07-25 19:35:01 +00:00 |
Ryan Houdek
|
bc58e7f42f
|
[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released.
|
2013-07-25 18:45:40 +00:00 |
Ryan Houdek
|
3e697b363e
|
Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.
|
2013-07-25 18:39:00 +00:00 |
Ryan Houdek
|
e0a5f7842e
|
Fix Mali-T604 shader compilation
|
2013-07-25 16:13:33 +00:00 |
Ryan Houdek
|
672871b3be
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Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times.
|
2013-07-25 05:44:20 +00:00 |
Rachel Bryk
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7a6eeb5fbd
|
Merge branch 'multi-tas-input'
|
2013-07-23 20:44:21 -04:00 |
Rachel Bryk
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3f03588dec
|
Tas input works with bongos too.
|
2013-07-23 20:43:51 -04:00 |
Braden
|
ec148008d0
|
Clean up code for multiple GameCube Controllers
Conflicts:
Source/Core/DolphinWX/Src/Frame.cpp
Source/Core/DolphinWX/Src/FrameTools.cpp
|
2013-07-23 20:35:33 -04:00 |
Braden
|
59d6df7046
|
Adds Support for multiple GameCube Controllers
Conflicts:
Source/Core/DolphinWX/Src/Frame.cpp
|
2013-07-23 20:22:08 -04:00 |
Rachel Bryk
|
8a4b6f3d73
|
Forgot this from the last commit.
|
2013-07-23 19:55:17 -04:00 |
Rachel Bryk
|
9fdc7360cd
|
Fix L and R triggers with tas input.
Partially copied from revision 1be844406c , but allows < fully pressed, and without the typo.
|
2013-07-23 19:44:43 -04:00 |
Jasper St. Pierre
|
09338c673c
|
FrameTools: Use the correct window handle for resizing the window
We want to resize the OpenGL window, not the frame window.
|
2013-07-23 15:02:00 -04:00 |
degasus
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0ba6d12e9d
|
fix a small uid awsome bug
|
2013-07-23 02:13:40 +02:00 |
NeoBrainX
|
9795d10dcb
|
OGL/SamplerCache: Treat lod_bias as a signed integer.
|
2013-07-22 18:24:56 +00:00 |
degasus
|
c6ae08fc39
|
implement emulate efb format changes on ogl backend
|
2013-07-22 15:41:10 +02:00 |
Jasper St. Pierre
|
a963c621dc
|
NetPlay: Sync across whether to save memcards or not
There's no reason this shouldn't be synced other than laziness.
|
2013-07-22 07:29:15 -04:00 |