John Peterson
e0593b1041
Emulated Wiimote: Fixed the Nunchuck calibration, for recording playback for example
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2317 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 13:14:23 +00:00
John Peterson
489816dce7
Emulated Wiimote: Updated the accelerometer recording to record the gravity forces in all directions instead of recording raw data, to bypass problem of different Wiimotes having different neutral values
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2316 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 09:57:17 +00:00
John Peterson
59734ddc86
Emulated Wiimote: Added game specific Wiimote cursor configuration. The IR pointer settings will be saved for the ISO id of the ISO that is loaded. This is necessary because there is no common way of treating the IR pointer positions. The IR data use a virtual resolution of 1024 x 768, but there is no consistency of where such a point is on the screen.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2314 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 03:13:22 +00:00
tmator
7a03ffe210
try to fix nowx wiimote
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2293 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 22:06:40 +00:00
John Peterson
a8e35e976a
Emulated Wiimote: Added customizable controls for the Wiimote and the Nunchuck
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2259 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 18:23:42 +00:00
John Peterson
72112584de
Emulated Wiimote: Forgot a few ifdefs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2244 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 02:06:07 +00:00
John Peterson
34dbb40ef5
Emulated Wiimote: Added option to use analog controls for the Nunchuck stick
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2243 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 02:01:43 +00:00
John Peterson
79947e5d29
Emulated Wiimote: Added dead zone option for the gamepad input
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2237 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 01:15:35 +00:00
John Peterson
57c4620902
Emulated Wiimote: Fixed the upside down mode for roll and pitch, 360° roll and pitch is now emulated by an analog gamepad
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 16:43:35 +00:00
John Peterson
eb1c6163f7
Emulated Wiimote: Enabled the roll and pitch function again (I had accidently disabled it in the last commit)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2220 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 10:49:38 +00:00
John Peterson
b932a53b68
Emulated Wiimote: Fixed the angles to x, y, z values conversion. There's just one thing left to fix before the combined roll and pitch works, when roll is more than 90 pitch has to be changed from for example 15 to -165 or something like that. Until I figure that out you can use the emulated roll and pitch separately by setting the range of either one of them to zero.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2219 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 08:46:48 +00:00
John Peterson
68f39cb287
nJoy:
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1. Circumvent the IDirectInputDevice2::SetDataFormat() error when opening the configuration window to.
2. Fixed the Allow out of focus input option again
3. Allow changing of the mapped pads while a game is running
4. Prevented crashes or problems from any combination of having the configuration window open when a game is started or stopped
5. Fixed a crash that would occur after nJoy was started with a connected pad, then stopped, and all pads disconnected, then started again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2215 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-11 10:30:02 +00:00
John Peterson
516a14150a
Wiimote: Improved the emulated Wiimote, added gamepad controls for analog tilting.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2207 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 17:25:08 +00:00
John Peterson
1fbebb4ce1
Wiimote: Configure gamepad in Wiimote plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2172 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 13:10:29 +00:00
John Peterson
2757dbe2a8
InputCommon and Wiimote: Detect pads in the Wiimote plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2151 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 15:39:28 +00:00
John Peterson
5045119da3
Wiimote: Typo
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2143 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 12:31:07 +00:00
John Peterson
ca0e807db6
Wiimote: Fixed the speaker status bar status, the status is [Green] [Blue] [Green] that means [On/Off] [Muted/Unmuted] [Activity]
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2142 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 12:27:04 +00:00
John Peterson
e926bc61d1
Wiimote: Added logging messages for the speaker configuration and for the 0x18 sound reports, the speaker currently produce a low humming noise in the wpad tools demo, but no real sound
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2141 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 10:15:55 +00:00
John Peterson
382b4af74b
Wiimote: Fixed the dual mode bug I mentioned in the last commit, now the Nunchuck should not get stuck when switching between the real and emulated Nunchuck. The only important problem left is disconnect problem that occurs about one in five times you switch to the real wiimote.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2130 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-07 04:19:52 +00:00
John Peterson
fcdd2a8e17
Wiimote:
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1. Fixed the dual mode. You should now be able to change between the real and emulated Wiimote at any time, even when the Nunchuck is connected. It also supports third party Wireless Nunchucks that never sends any calibration values. The Nunchuck status should be automatically updated. The Nunchuck stick may get stuck, but that should fix itself if you disconnect and reconnect again. The only important problems seems to be that the real Wiimote fails to answer sometimes so that the Core functions disconnect it.
2. Began looking at how to reconnect the Wiimote after an unwanted HCI disconnect command
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2129 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-07 03:16:41 +00:00
John Peterson
79f56c9e97
Wiimote: Added GUI controls for gamepad input, not connected yet
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2121 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 06:15:59 +00:00
XTra.KrazzY
7cc80c32f9
Fixed Wiimote config window closing (Don't use EndModal if you aren't using ShowModal)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2117 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-05 05:44:16 +00:00
John Peterson
c43d8e9dcd
Wiimote: Added new gamepad controller options to the GUI, they are not connected yet
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2108 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 13:35:28 +00:00
John Peterson
cf303e70e9
Wiimote: Show the decrypted Nunchuck calibration values in the log when a real Wiimote and Nunchuck is used. Fixed an earlier bug that made the neutral emulated nunchuck accelerometer values zero, now they are back to 0x80,0x80,0xb3.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2104 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 06:40:05 +00:00
John Peterson
ec39c45dd5
Wiimote: Added decryption function, it could be useful for debugging real Wiimote extensions
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2099 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 00:06:11 +00:00
nakeee
bde4241e9e
fixed underrun buffer in hle on linux
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made wiimote compile on linux again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2093 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 22:06:18 +00:00
John Peterson
5972f886ab
Wiimote: Fixed the hanging for real. Any call to a function in the wxDialog frame class while the main thread is in a WaitForSingleObject() loop or any other loop will hang the g_pReadThread execution until sometime after that loop has ended. So we must wait for pReadThread to stop from the wxDialog with a timer, we can not use any loop in the main thread to wait for it to stop.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2083 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 07:43:52 +00:00
John Peterson
4b21fa46d5
PadSimple and Wiimote: Changed return false to return true for the ifdef option
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2063 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-01 16:32:31 +00:00
John Peterson
ad995a68ea
PadSimple and Wiimote: Change to last commit, changed the ifdef since IsFocus() was already in an ifdef
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2061 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-01 15:58:33 +00:00
John Peterson
d352372ccf
Wiimote: Don't allow input when Dolphin is not in focus (supports both the rendering to main window and render to separate window options)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2057 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-01 15:40:13 +00:00
John Peterson
e9036455d6
Wiimote: Fixed the shared eeprom settings, now the first 42 bytes are shared in dual mode. I'm only copying the data from the Wiimote. I'm not changing anything on the Wiimote eeprom.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2056 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-01 14:58:44 +00:00
John Peterson
888465868d
Wiimote: Fixed the switching between real and emulated wiimote, the reporting mode is now shared in real/emu dual mode, the accelerator neutral values are shared, the extension is somewhat shared but still doesn't support unplugging and reinserting the extension during gameplay in dual mode. Improved debugging, fixed a bug in movement recording, fixed a bug in report 0x21 eeprom reading so that the game reads the accelerator neutral values from it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2048 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-01 13:01:50 +00:00
John Peterson
2f0993bb6e
Wiimote: Another one
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2024 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-28 16:18:47 +00:00
John Peterson
41b8bb0d25
Wiimote: Change to last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2023 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-28 16:17:01 +00:00
John Peterson
946fb12752
Wiimote: Partial work on movement recording (not working yet)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2021 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-28 16:09:08 +00:00
nakeee
3997602e5a
case fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2015 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-26 11:36:25 +00:00
John Peterson
5ba7952988
Wiimote: Fixed Issue 517
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2014 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-26 07:29:04 +00:00
John Peterson
b0736a1508
Wiimote: Fixed the switch during gameplay option. The only issue left seems to be that the real wiimote sometimes doesn't get the correct reporting mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2013 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-26 07:01:43 +00:00
John Peterson
8eeb1d0202
Wiimote: Switch between emulated and real Wiimote during gameplay.
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Notice: It's currently not very user friendly and can crash or fail under some circumstances. I'll make it better momentarily. You currently have to first open the Wiimote config window and the start a game to be able to use switch back and forth after that.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2011 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-25 23:07:15 +00:00
John Peterson
ae9cfbd8e3
Common: Moved Windows console functions to common
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1887 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 14:28:09 +00:00
Shawn Hoffman
ba8c2aa7e4
nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1875 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-15 06:48:15 +00:00
nakeee
bf18502077
ADding functions
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1828 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-08 12:12:15 +00:00
daco65
8c8ec9d155
wiimote build fixing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1822 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-07 20:45:43 +00:00
John Peterson
fa27a97fbb
Wiimote:
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1) I fixed the emulated Nunchuck in Zelda - TP, however I chose the minimum workable delay time that worked in my PC, in fact it's so short that the Nunchuck still fails sometimes. If you have a very fast PC or something like that so that the Nunchuck still don't work please let me know.
2) I also made the Wiimote work after Stop and Start
3) I changed /Dev/USB to initialize the emulated Wiimote directly after ScanEnable, not wait for any countdown
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1814 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-07 02:59:19 +00:00
nakeee
62d44c9166
Clear errors, fixed unload on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1566 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 17:49:38 +00:00
nakeee
7f8cc4ec62
more nowx fixes
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disabled njoy test build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1545 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 23:52:01 +00:00
omegadox
e80c190602
Some plugin name fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1475 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-10 00:53:42 +00:00
John Peterson
fee145244c
Wiimote: Added optional status icons for the Wiimote speaker and leds. And a few other small changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1455 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 05:37:15 +00:00
bushing
901fe7c00f
set svn:eol-style=native for Plugins/**.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 05:25:12 +00:00
nakeee
0b7252b8f5
more small fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1426 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 19:09:14 +00:00
nakeee
064d45024c
(requires review for windows/mac)
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Fix up so that various libraries wont be fatal for build with scons
wiiuse lib is used only if HAVE_WIIUSE is defined to 1
made major cleanup for darwin and osx64
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1404 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-05 13:46:19 +00:00
John Peterson
4ff865198d
Added analog sticks to emulated Classic Controller, the left analog stick is JKLI, the right stick is FGHT, the home button is U, the + and - buttons are O and N
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1322 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-28 19:02:42 +00:00
John Peterson
67087170ab
Fixed the emulated Wiimote in Rayman Rabbids 1, Sonic Rings and Wii Sports
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1283 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-24 02:29:38 +00:00
XTra.KrazzY
ac7d6d47de
Removed Wiimote plugin version as well
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1279 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 22:00:04 +00:00
nakeee
6e4a5d8cda
Moved wiimote_test to wiimote
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Some linux compile fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1266 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 08:44:02 +00:00