JMC47
4e2b6e66e0
Update INI for Rubik's Rush
...
Skip DCBZ was breaking a lot of 2D graphics for no reason and
Immediately Present XFB copies causes output issues.
2018-07-20 03:14:53 -04:00
JMC47
99180eaae3
Disable JITFollowBranch for Need For Speed: MW
...
Need For Speed: Most Wanted crashes with JITFollowBranch enabled when
entering the garage, shop or other buildings from freeroam.
2018-07-15 21:18:11 -04:00
spycrab
cc6526f553
Merge pull request #6222 from iwubcode/emulated_input_improvements
...
Emulated wii input improvements
2018-07-12 20:36:53 +02:00
spycrab
b2f1945187
GameINI/N: Disable branch following by default
2018-07-09 22:58:40 +02:00
iwubcode
b5db180ac4
Add 'Boom Blox Bash Party' ini that contains Hard/Soft/Medium shake speeds and Fast/Slow/Medium swing speeds. It mimics the 'Boom Blox' ini
2018-07-07 12:55:52 -05:00
iwubcode
6194badeda
Add 'Boom Blox' ini that contains Hard/Soft/Medium shake speeds and Fast/Slow/Medium swing speeds
2018-07-07 00:49:47 -05:00
Techjar
fe347851f1
Force arbitrary mipmap detection for some games known to use it
...
This will avoid effects being unexpectedly broken in these games if the user disables the option globally. This list is by no means comprehensive, these are just the games I could confirm use custom mipmaps.
2018-07-01 04:42:47 -04:00
Admiral H. Curtiss
2b1bfc886a
Update GameINI settings for the Japanese Pokémon Colosseum Bonus Discs.
...
These discs use the Pokémon Colosseum engine and thus need Safe Texture Cache for scrolling text to display correctly.
2018-06-03 01:50:29 +02:00
JosJuice
e6ed919672
Remove enforced inaccurate settings from Lemony Snicket game INI
...
I have no idea why these were here... And the SkipIdle setting
doesn't even exist anymore.
2018-05-23 19:45:20 +02:00
JosJuice
a9ffd13305
Game INI updates
...
https://bugs.dolphin-emu.org/issues/7104
https://bugs.dolphin-emu.org/issues/8452
https://bugs.dolphin-emu.org/issues/9040
https://bugs.dolphin-emu.org/issues/10554
https://bugs.dolphin-emu.org/issues/10059
https://bugs.dolphin-emu.org/issues/10155
https://bugs.dolphin-emu.org/issues/10324
https://bugs.dolphin-emu.org/issues/10758
https://bugs.dolphin-emu.org/issues/10759
https://bugs.dolphin-emu.org/issues/10930
https://github.com/dolphin-emu/dolphin/pull/5702#issuecomment-318903278
https://github.com/dolphin-emu/dolphin/pull/5717
https://forums.dolphin-emu.org/Thread-big-brain-academy-problem
https://forums.dolphin-emu.org/Thread-netflix-instant-streaming-disc-testing
https://forums.dolphin-emu.org/Thread-wii-new-carnival-games?pid=469822#pid469822
2018-05-23 19:43:46 +02:00
JosJuice
517af3f044
Add vertex rounding to game INIs for certain titles
...
https://bugs.dolphin-emu.org/issues/10186
2018-05-23 16:05:30 +02:00
JosJuice
8ff3124e5e
Remove remaining EmuState sections from game INIs
2018-05-23 15:58:07 +02:00
John Pansera
84f84c71b6
Force safe texture cache for SimCity Creator
2018-04-23 01:08:24 +02:00
JosJuice
91732e2baf
Remove support for projection hacks
...
This isn't really useful for anything anymore as far as I know.
2018-04-01 21:41:18 +02:00
Shawn Hoffman
180eb35876
Remove EmuState from packaged GameSettings ini files
2018-03-31 16:06:04 +02:00
Léo Lam
289ed21140
GameINI: Add a game patch to work around dcache issue (RX4E4Z)
...
Work around a dcache issue by preventing the game from doing
something pointless.
The game's DVD read function writes 0x87654321 to the entire read
buffer and 0x12345678 to the last 4 bytes. It then calls DVDReadAsync()
and without waiting for the read to complete at all, it checks if the
last 4 bytes are still 0x12345678. If they are, then the game fails.
The check always passes on console because DVDReadAsync() calls
issueCommand(), which calls DCInvalidateRange(read_buffer) (dcbi).
Dolphin cannot emulate this without an extremely significant
performance hit.
2018-03-02 12:07:17 +01:00
Anthony
e7ed4857b1
Merge pull request #6380 from Linktothepast/gameinis
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Gameini updates.
2018-02-23 19:44:44 -08:00
Anthony
1e8f4ce84f
Merge pull request #6363 from AwesomeMarioFan/feature2
...
GameINI: Safe texture cache for uDraw games
2018-02-12 09:29:39 -08:00
Linktothepast
db11c4a1be
Gameini updates
...
A few gameini updates
2018-02-10 13:26:01 +02:00
John Pansera
826402007c
GameINI: Fix menu in the polar express
2018-02-07 18:26:35 -05:00
John Pansera
57ac96a377
GameINI: Safe texture cache for uDraw games
2018-02-07 12:42:42 -05:00
Helios747
78f0ca69ae
[INI] Force Single Core mode in Sonic Adventure 2 Battle
2018-01-12 10:25:41 -08:00
Leo Lam
8a9eff1404
Merge pull request #6215 from iwubcode/immediate_mode_fixes
...
Game Inis: Additional games requiring 'Immediate Mode' off
2017-12-20 17:26:14 +01:00
iwubcode
bb0d6cced4
Game Inis: change Rhythm Heaven Fever to have Immediate Mode disabled which is needed for certain levels
2017-11-28 21:24:54 -06:00
iwubcode
febeb49df2
Game Inis: set Immediate Mode to false for Xenoblade and Zelda Twilight Princess which are known to have frame pacing issues with it enabled
2017-11-28 21:24:54 -06:00
JosJuice
6344997fad
Don't forcibly enable immediate XFB in game INIs
...
Forcing people to use hacks is a bad idea in general, and there are
two practical problems with doing it for immediate XFB in particular:
1. It breaks the GC IPL, which some users run when launching games.
2. Competitive players don't necessarily want the lowest possible
latency - they might want the latency that's the closest to console,
so if they're playing locally with a low-latency monitor, they might
not want to use immediate XFB. (This isn't a theoretical concern -
I've seen Melee players want to increase their latency.)
Besides, it feels arbitrary that just these five specific games should
have immediate XFB forced on.
2017-11-27 14:32:27 +01:00
iwubcode
1f1574b7ab
Game inis: Update Def Jam: Fight for NY to disable 'Immediate Mode' by default (it has cutscenes)
2017-11-17 22:11:34 -06:00
iwubcode
be1853f956
Game inis: Update Wiiware game Midnight Bowling to disable 'Immediate Mode' by default
2017-11-17 22:11:33 -06:00
iwubcode
cf8c007769
Game Inis: Turn on immediate mode by default for competitive games (Melee, Brawl, Tatsunoko, Mario Party 5)
2017-11-17 22:11:33 -06:00
iwubcode
f8c2806830
Game Inis: Set Zelda Collector's Edition to have Immediate Mode set to false to avoid graphical errors in NES games.
2017-11-17 22:11:32 -06:00
iwubcode
725d14e4c6
Update game inis that need 'Immediate Mode' disabled due to having extra/incomplete frames in XFB. Also add new game inis: disable 'Immediate Mode' on Mushroom Men which needs XFB timing for its videos and disable 'Immediate Mode' on Go Vacation which also has extra/incomplete frames in some minigames.
2017-11-17 22:11:31 -06:00
iwubcode
c58010404d
Update all inis to remove old XFB settings. Also update Krome Studios games to use 'Immediate XFB' and Rogue Squadron games to disable 'Immediate XFB'.
2017-11-17 22:11:30 -06:00
JosJuice
2d3dd5ede7
Revert "Convert to/from old EFB scale numbering"
...
This reverts commit 1fc910b3ea
,
replacing the old INI setting EFBScale with a new INI setting
called InternalResolution, which has a simpler mapping:
| EFBScale | InternalResolution
----------------- | -------------------- | --------------------
Auto (fractional) | 0 |
Auto (integral) | 1 | 0
1x | 2 | 1
1.5x | 3 |
2x | 4 | 2
2.5x | 5 |
3x | 6 | 3
4x | 7 | 4
5x | 8 | 5
6x | 9 | 6
All the fractional IRs were removed in f090a943
.
2017-11-02 21:39:05 +01:00
Tony Drake
43390f62c4
Add INI file for Midnight Bowling (WiiWare)
...
Without virtual xfb, the game will show distorted graphics once leaving
the title screen. This adds an INI file to make the game playable.
The wiki page for this game also notes the need for virtual xfb.
2017-10-21 16:43:38 -04:00
gamemasterplc
f7b9c9d06c
Add Kirby Return to Dreamland metafortress patch
...
Only added for US and JP version. Based off gameconfig patch included in USB loaders. gameconfig patch exists for PAL version but not dolphin patch.
2017-09-01 21:21:21 +02:00
Léo Lam
7ecd22200f
GameINI: Add INIs for Brawl VC games
...
Brawl ships with VC games that have their own ID and are different from
the VC releases.
2017-08-23 12:07:59 +02:00
Leo Lam
c91211b6ce
Merge pull request #5867 from leoetlino/widescreen
...
GameINI: Replace Wii.Widescreen with AspectRatio
2017-08-11 18:23:54 +08:00
JosJuice
1fc910b3ea
Convert to/from old EFB scale numbering
2017-08-08 12:09:50 +02:00
JosJuice
f090a94319
Remove non-integer IRs
2017-08-08 12:09:50 +02:00
Léo Lam
e58ba76f07
Don't force the aspect ratio in GameINIs
...
Instead, add a SuggestedAspectRatio option which tells Dolphin which
aspect ratio to use when the aspect ratio option is set to Auto.
2017-08-05 14:27:16 +08:00
Léo Lam
8ee5253c5b
GameINI: Replace Wii.Widescreen with AspectRatio
...
Wii.Widescreen is a setting that cannot be changed on the fly after
emulation has started, so anything booted after the initial title
will have an unexpected aspect ratio.
We can just set Video_Settings.AspectRatio instead, which *can* be live
changed, since it doesn't involve messing with the SYSCONF at any time.
This is also much closer to the behaviour of the Wii U, which
configures the DMCU to force 4:3 transparently, instead of doing it the
intrusive way (touching the SYSCONF).
2017-08-05 14:27:05 +08:00
John Pansera
55b0ce593f
GameINI: Add Startup Menu
2017-08-04 14:53:52 +08:00
Leo Lam
a53f9f2df5
Merge pull request #5781 from gamemasterplc/master
...
Improved Super Mario Sunshine INIs
2017-08-02 00:04:07 +08:00
Léo Lam
5588d7d607
GameINI: Force safe texture cache for the Wii Shop
2017-08-01 13:41:07 +08:00
Léo Lam
0191c4c903
GameINI: Force safe texture cache for the System Menu
2017-08-01 13:41:07 +08:00
JosJuice
a9aabc398a
Update game INIs
...
https://bugs.dolphin-emu.org/issues/10171
https://bugs.dolphin-emu.org/issues/10207
https://bugs.dolphin-emu.org/issues/10336
https://bugs.dolphin-emu.org/issues/10355
https://bugs.dolphin-emu.org/issues/10370
https://github.com/dolphin-emu/dolphin/pull/5726#discussion_r126879253
2017-07-24 09:09:16 +02:00
gamemasterplc
f3c1190ba1
Improved Super Mario Sunshine INIs
...
Fixed PAL codes. Replace heatwave code with proper widescreen code. Also improved some other codes.
2017-07-12 15:11:31 -05:00
mimimi085181
5a9daac7a6
Remove efb2ram from Spyro: A Hero's Tail(G5S.ini)
2017-07-10 01:49:27 +02:00
Leo Lam
6a0d064f6e
Merge pull request #5672 from KAMiKAZOW/patch-2
...
GZLE01 & GZLP01 – Add Cheatcode to Remove Distance Blur
2017-06-28 11:05:44 +02:00
Tillmann Karras
91bfe8c7b6
GameSettings: enforce real XFB for Pool Edge
2017-06-28 01:12:13 +01:00
⛅
bfc0f2e516
GZLE01 & GZLP01 – Add Cheatcode to Remove Distance Blur
...
Merge remote-tracking branch 'origin/patch-2' into patch-2
Update GZLE01.ini
2017-06-24 16:40:24 +02:00
Tillmann Karras
b784e36e27
GameSettings: update Yummy Yummy Cooking Jam
...
The game is playable now, it just needs safe texture hashing.
2017-06-18 15:36:43 +01:00
Michael Maltese
b25babfbf3
GameSettings: Star Wars: The Clone Wars no longer requires DSP-LLE
2017-05-19 19:04:06 -07:00
spycrab
c8ce20e539
Fix "All Mini Games Unlocked" AR Code
2017-04-17 12:52:59 +02:00
MerryMage
cd2d0897d6
GameIni: DSP LLE no longer required for Star Wars: Rogue Squadron
...
Affects:
* Star Wars: Rogue Leader
* Star Wars: Rebel Strike
2017-04-08 16:04:09 +01:00
JMC47
d320a2a067
Force Wallace and Gromit to use smaller memcard.
2017-02-21 16:09:49 -05:00
JosJuice
de7d0188a7
Remove FastDiscSpeed from games fixed by the previous commit
2017-02-08 14:50:19 +01:00
JosJuice
6a68915fb8
Remove Guitar Hero 5 hack that apparently disabled USB functionality
...
Also remove all instances of "Sample Game Name" from game INIs.
2017-02-06 22:16:39 +01:00
Léo Lam
fa3d1e117f
GameINI: Enable XFB for Karaoke Revolution Glee 1-3
...
This prevents the games from flickering.
2017-02-04 23:12:49 +01:00
booto
2fbdf2a3ce
Hack to stop dcbz/dcbi over low MEM1 trashing memory.
2017-01-28 18:04:44 -05:00
degasus
cbe9c3e040
GameSettings: Don't ship speedhack which are enabled by default.
...
This may slow down a few games, but we don't want to support this kind of mess.
2017-01-27 00:07:19 +01:00
CharlesCorrin
25ae6d8d24
GameSettings: Note for Star Fox Adventures
...
Adds a note to Star Fox Adventures to let people know how to accurately emulate the game's glow effects.
2017-01-22 19:30:05 -05:00
Matthew Parlane
8b6bf84a7e
Merge pull request #4508 from Ecksters/patch-2
...
GameINI: NAC/NAR - Legend of Zelda: Ocarina of Time and Majora's Mask VC - Set EFBToTextureEnable to False
2017-01-13 13:18:08 +13:00
JosJuice
3e4f682b76
Game INI updates
...
- F.ini: PR #4189 removes the need for 1x IR according to JMC
- GWO.ini: Just force integral resolution, not auto resolution
- GALP01.ini: I have no idea why EFBScale would be forced here
- GINX69.ini: I think JMC said it's fixed, but I can't find his post...
- SNS.ini: https://bugs.dolphin-emu.org/issues/9891
- P INIs: https://bugs.dolphin-emu.org/issues/9938
2016-12-25 09:36:49 +01:00
Daniel Eck
6ca5533d7c
GameINI: NAR Legend of Zelda: Majora's Mask VC
...
Set EFBtoTextures=False, fixes issue #9942 from Ocarina of Time, makes Link preview visible in Equipment screen, with EFB to Textures Only enabled the preview stays black, rather than showing Link's current equipment.
2016-12-10 09:01:03 -07:00
Daniel Eck
015a2aff4f
GameINI: NAC Legend of Zelda: Ocarina of Time VC
...
Set EFBtoTextures=False, fixes issue #9942 , makes Link preview visible in Equipment screen, with EFB to Textures Only enabled the preview stays black, rather than showing Link's current equipment.
2016-12-09 12:37:56 -07:00
Alex Kerr
a7ef1de25b
Create G2RE52.ini
...
Adds codes for G2RE52 (Shrek SuperSlam). Sourced from https://github.com/ShrekBoards/patches/blob/master/gamecube/G2RE52.ini .
2016-11-30 19:29:57 +00:00
mbc07
a8478b3ec4
GameINI update for newer Just Dance games
2016-10-29 23:52:03 -03:00
shuffle2
0789499bf0
Merge pull request #4181 from ntt4/patch-1
...
[GameINI] Set MSAA and MaxAnisotropy to 0 for Sonic Heroes
2016-10-02 21:56:21 -07:00
shuffle2
81be83bc85
Merge pull request #4159 from Enverex/patch-1
...
SSX Tricky requires real XFB to display videos
2016-10-02 21:00:53 -07:00
Vladislav
c16b3f4637
Serious Sam: Next Encounter gameini
...
Game works perfectly on Dolphin 5.0. It does not need 'EFB to RAM' anymore.
2016-09-08 20:07:22 +07:00
JMC47
4b62d19818
Star Wars: The Clone Wars INI
2016-09-05 23:42:10 -04:00
ntt4
7cdedda70f
Set MSAA and MaxAnisotropy to 0
...
Makes the game more playable than the current config file as of 5th Sep 2016.
Set MSAA and MaxAnisotropy to 0 to remove odd black shadows, see here https://wiki.dolphin-emu.org/index.php?title=Sonic_Heroes#Graphical_Glitches_with_IR.3E1
2016-09-05 00:32:02 +01:00
JosJuice
081cad709a
Merge pull request #4046 from CharlesCorrin/master
...
GameSettings - Fix flickering cutscenes in Castlevania - The Adventure ReBirth
2016-08-30 18:27:52 +02:00
Benjamin Hodgetts
c0ad35db81
SSX Tricky requires real XFB to display videos
...
This will avoid just getting a black screen when starting up. Dual-core lockup when enabling XFB no-longer seems to happen so this should be safe.
2016-08-30 14:16:34 +01:00
Jules Blok
6c82469662
GameSettings: Remove forced slow depth from fixed titles.
2016-08-24 17:39:47 +02:00
E2xD
95cc01c53f
Clean up NetPlay community settings
...
All the inline comments from the netplay code were removed because they
apparently took up space in game memory (They were maxing out gecko
codes).
"Increase input timing accuracy" was made into its own code entry.
"Netplay Safe Kill Music" code has been updated to prevent desyncs.
2016-07-29 08:18:59 -06:00
Pierre Bourdon
11fea215f1
Merge pull request #4049 from JosJuice/gwl
...
Fix GWL.ini mistake made in 2e02c10
2016-07-22 19:30:14 +02:00
JosJuice
8d899ab01e
Fix GWL.ini mistake made in 2e02c10
...
The patches are different, so they can't be in the region-neutral INI.
2016-07-22 10:26:31 +02:00
CharlesCorrin
3a4c9d1c0f
Update WD9.ini
2016-07-21 19:47:13 -04:00
CharlesCorrin
875cbb6e8b
Update WD9.ini
2016-07-21 16:42:07 -04:00
Anthony Serna
abd70f402b
[GameINI] Properly force LLE recompiler on RS2 and 3
2016-06-22 23:30:09 -05:00
Catarax
25cd6d00a3
GameIni: Force LLE Audio on Star Wars Rogue Squadron III: Rebel Strike
...
Force LLE audio output on all Star Wars Rogue Squadron III: Rebel Strike releases in order to fix the constant glitchy noise audio ouput.
2016-06-23 01:35:19 +02:00
Catarax
28a55c6403
GameIni: Force LLE Audio on Star Wars: Rogue Leader
...
Force LLE audio output on all Star Wars: Rogue Leader releases in order to fix the constant glitchy noise audio ouput.
2016-06-23 00:55:21 +02:00
Chris Burgener
7de7bf34d4
Merge pull request #3917 from RisingFog/crisp_pixels
...
Change Mega Man 9/10 Scaled EFB from 2 to -1
2016-06-22 16:13:38 -04:00
Chris Burgener
ca14fbc26c
Change Mega Man 9/10 Scaled EFB from 2 to -1
2016-06-22 12:00:13 -04:00
Chris Burgener
a0658d3184
Merge pull request #3914 from JosJuice/game-inis-2016-06-21
...
Game INI updates
2016-06-21 10:09:29 -04:00
JosJuice
5016b2471b
Game INI updates
2016-06-21 10:48:50 +02:00
Catarax
1ba7779d3c
GameIni: Disable Broken Progressive Scan in BMX XXX
...
BMX XXX can detect forced Progressive Scan in Dolphin but the game will not be playable, the emulator will freeze.
On an original GameCube, GC-Forever reported that "Game does not support component video output.".
By default, it's better to disable the forced Progressive Scan feature on this game to make it playable and also not stuck in a broken startup.
2016-06-20 15:29:35 +02:00
Catarax
2f44388dc6
Tony Hawk's American Wasteland (European Version) Crash Fix
...
Force MMU to ON like use the American Release of Tony Hawk's American Wasteland on Dolphin
2016-06-19 01:41:10 +02:00
Chris Burgener
fd5d10005e
Merge pull request #3901 from RisingFog/story_hour_ini
...
Force Real XFB and EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales
2016-06-18 00:14:12 -04:00
Chris Burgener
bfc4a690d4
Force EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales
2016-06-15 16:32:35 -04:00
Chris Burgener
76074d12f3
Force Real XFB for Story Hour: Fairy Tales
2016-06-15 09:08:41 -04:00
Chris Burgener
73495f0006
Force Real XFB for Story Hour: Adventures
2016-06-15 09:07:05 -04:00
Léo Lam
b96f75c2ee
GameINI: Force EFB to RAM for OoT Master Quest (D43)
...
The Legend of Zelda: Ocarina of Time (Master Quest) needs EFB to RAM
for the pause menu background to not be black and for Link to show up
in the pause menu. These are the two most visible issues without EFB
to RAM enabled.
This is consistent with the GameINI for the Collector's Edition
version (PZL).
2016-06-15 14:56:45 +02:00
Markus Wick
aa07f0903b
Merge pull request #3898 from RisingFog/hollywood_squares_ini
...
Force Virtual XFB for Hollywood Squares
2016-06-14 17:28:24 +02:00
Chris Burgener
34ac512f79
Force Virtual XFB for Hollywood Squares
2016-06-14 08:54:24 -04:00
Anthony Serna
c7510bb5e3
[INI] Remove malformed Conduit 2 cheat codes
2016-06-13 07:32:10 -05:00
Markus Wick
a9931e609f
Merge pull request #3875 from RisingFog/pikmin_wii_ini
...
Force Skip EFB Access from CPU off for Pikmin Wii
2016-06-03 00:51:23 +02:00
Chris Burgener
599db170e9
Re-add deleted Gecko Tag in Smash Netplay INI
2016-06-02 12:11:02 -04:00
Anthony Serna
d2b3c8d036
[GameINI] Netplay Smash AR codes
2016-06-02 07:32:28 -05:00
Chris Burgener
b149b0a143
Force Skip EFB Access from CPU off for Pikmin Wii
2016-06-01 21:36:09 -04:00
JosJuice
26e6d06f35
Game INI updates
2016-05-22 15:51:36 +02:00
Markus Wick
e11b884778
Merge pull request #3841 from RisingFog/neogeo_force_lle
...
Force Neo Geo games to use LLE Audio
2016-05-18 18:24:59 +02:00
Chris Burgener
9a3df9c6c1
Add EnableJIT=True to INI files
2016-05-18 12:13:13 -04:00
Chris Burgener
f1a8d52a22
Force Neo Geo games to use LLE Audio
2016-05-14 00:55:22 -04:00
Mat M
e319ac0561
Merge pull request #3839 from RisingFog/fantastic_football_fan_party_is_such_a_great_game_I_rate_it_five_out_of_five
...
Set Medium Texture Cache for Fantastic Football Fan Party
2016-05-13 21:33:09 -04:00
Chris Burgener
6175dfb80a
Set Medium Texture Cache for Fantastic Football Fan Party
2016-05-13 09:55:15 -04:00
JosJuice
dded4dc018
Fix broken game INIs (comments starting in the middle of lines)
...
290204e
added comments that start in the middle of lines, which isn't
allowed. I moved all such comments to EmulationIssues.
2016-05-11 16:51:14 +02:00
JosJuice
0008f7e447
Add EFB access to Super Mario Sunshine's INI and clean up old stuff
2016-05-01 13:28:37 +02:00
JosJuice
6da87ef9dd
Added game INIs for Pokémon Mystery Dungeon games
2016-04-30 12:37:05 +02:00
JosJuice
ec5f5b7600
Game INI updates
2016-04-30 12:36:36 +02:00
MarioManTAW
290204e65c
Added recommended settings
2016-04-30 12:35:14 +02:00
Jules Blok
6d1628eda4
Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
...
This reverts commit e2a1a085b6
, reversing
changes made to 2aea549eef
.
2016-02-29 00:55:51 +01:00
Jules Blok
54c2800bb4
Merge pull request #3674 from RisingFog/weeaboo_ini
...
Force Slow Depth on Suzumiya Haruhi no Heiretsu
2016-02-26 21:41:55 +01:00
Chris Burgener
4a6e403edd
Force Slow Depth on Suzumiya Haruhi no Heiretsu
2016-02-25 22:22:17 -05:00
Matt Mastracci
f1a5d6c104
[DVD] Ignore buffer when seeking backwards
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Unfortunately this fix re-breaks Arc Rise Fantasia, so we must restore its INI as well.
2016-02-25 12:09:25 -07:00
Pierre Bourdon
1b7aa24c46
Merge pull request #3657 from RisingFog/sqd_ini
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Add Safe Texture Cache to Gunblade NY & LA Machineguns INI
2016-02-22 17:50:54 +01:00
Chris Burgener
5ba1a51660
Add Safe Texture Cache to Gunblade NY & LA Machineguns INI
2016-02-22 11:47:48 -05:00
Jules Blok
e2a1a085b6
Merge pull request #3578 from Armada651/forced-slow-depth
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VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
2016-02-22 11:29:09 +01:00
Pierre Bourdon
05f5668bcc
Merge pull request #3591 from phire/VC_widescreen
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Make all Virtual console games 4:3 (and cleanup GameInis)
2016-02-16 00:41:33 +01:00
Pierre Bourdon
f53a9316ba
Merge pull request #3607 from mbc07/GameINI_widescreen
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[Game INI] Flag some Wii titles without widescreen support
2016-02-15 10:32:19 +01:00
Matt Mastracci
f3c2817496
[INI] Arc Rise Fantasia no longer needs the 'fast disk speed' setting
2016-02-14 18:43:46 -07:00
Mateus B. Cassiano
c3f8d47da5
Game INI updates: flag some Wii titles without widescreen support
2016-02-08 20:52:34 -03:00
Jules Blok
e4ef018706
GameSettings: Remove FastDepthCalc entries.
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Only Mini Ninjas and DKC currently have a known issues that require slow depth.
2016-02-08 12:26:57 +01:00
Scott Mansell
994c8e5282
GameInis: NES games that don't require EFB2Ram differ per region.
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Just because it was the same game, released in diffrent regions
at around the same time doesn't mean they use the same version
of the Virtual Console emulator.
The previous INIs were based of testing of the US release so I've
move them to 6 letter INIs only effecting the US release. I've
also added a few more and added a few Inis for the few PAL games
that I could confirm also didn't require EFB2Ram.
2016-02-05 23:27:45 +13:00
Scott Mansell
764000d42e
GameInis: All Sega Master System games need RealXFB
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I did some testing and they all do strided XFB copies like Sonic
and Knuckles, which is currently only implemented in RealXFB.
2016-02-05 23:27:44 +13:00
Scott Mansell
dfabe1552a
GameInis: Make all Virtual Console games 4:3
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We only need to update 9 files, It's like magic!
2016-02-05 23:27:34 +13:00
Scott Mansell
c47e773297
GameInis: Deduplicate TurobGrafx 16 Virtual Console games
2016-02-05 23:26:21 +13:00
Scott Mansell
b698b04b4c
GameInis: Deduplicate Sega Mega Drive (Genesis) inis
2016-02-05 17:35:33 +13:00
Scott Mansell
919460a572
GameInis: Deduplicate all Sega Master System games
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I don't care that this enables virtual xfb for all of them, I'm dubious
that excatly half have it set and the other half don't.
2016-02-05 17:35:33 +13:00
Scott Mansell
5c00fc3e44
GameInis: Deduplicate SNES Virtual Console games
2016-02-05 17:35:32 +13:00
Scott Mansell
754c4c0ee9
GameInis: Deduplicate NES Virtual Console games
2016-02-05 17:35:28 +13:00
Scott Mansell
0154631da2
GameInis: Deduplicate NeoGeo and "Virtual Console Arcade" games
2016-02-05 17:35:24 +13:00
Scott Mansell
0aa8c021b9
GameInis: Deduplicate all C64 and TurboGrafx CD games
2016-02-05 17:35:20 +13:00
Pierre Bourdon
af9beecc10
Merge pull request #3469 from Linktothepast/master
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Gameini updates.
2016-01-09 01:04:55 +01:00
Linktothepast
6d279153f3
More gameini updates.
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Conflict: Desert Storm II and Rock Band 3 gameinis updated.
2016-01-08 15:55:59 +02:00
Linktothepast
0c7f49308a
Gameini updates.
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Updates for Sonic Adventure 2 Battle, Surf's Up, Drawn to Life The Next
Chapter, Boogie, Boogie SuperStar, Quantum of Solace, Tiger Woods PGA
Tour 08, Call of Duty: Black Ops.
Fixes issues 9123, 9191, 9204, 9205, 9206, 9050, 9183.
2016-01-07 12:21:58 +02:00
SMarioMan
e3fd5604c6
Add StereoConvergence settings to various gameini files.
2015-12-24 03:43:51 -05:00
Jules Blok
ee657c04fe
VideoConfig: Change convergence setting to percentage value.
2015-12-13 22:58:16 +01:00
Mateus B. Cassiano
0c1c40b01b
Update GameINI for Donkey Kong Country Returns
2015-12-12 19:29:16 -03:00
Tony Drake
941125699c
Added info for Rodea The Sky Soldier
2015-11-21 11:40:03 -05:00
JosJuice
a0b873445f
Set Speed Up Disc Transfer rate in the Sonic Riders INI
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091db36
added a new delay for disc commands in an attempt to fix issues.
It fixed Sonic Riders crashing after the third level... or so we thought.
091db36
also happened changed the order disc reads happen in so that the
data is copied to memory before the emulated delay is finished. This was
inaccurate and caused an audio problem in Resident Evil 3, leading to the
old order being restored in 8cc6e5c
. Now that the order is correct,
Sonic Riders is broken again, despite 091db36's delay still existing.
We're more or less back to square one - nobody knows what's broken, and
nobody knows how to fix it. This commit restores SUDTR to Sonic Rider's
game INI so that it'll work out of the box in 5.0 just like in 4.0.
2015-11-01 20:30:44 +01:00
Linktothepast
a8026779d8
Gameini updates.
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This is mainly a virtual console update. Removes progressive scan option
from snes, genesis, etc. games since it is no longer needed for proper
speed. Adds gameinis for Neo geo, Arcade and missing gameinis for
genesis.
2015-09-28 17:00:07 +03:00
JosJuice
e754b097bd
Don't force EFB Copies to Texture Only off for Metroid Prime
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Made unnecessary by PRs #2059 and #2960 . MP2 and MP3 still need it.
2015-09-26 19:55:46 +02:00
JosJuice
cbd539eb3d
Use official names for GameCube controller sticks
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Main Stick is changed to Control Stick and C-Stick is changed to C Stick.
A new ui_name variable is added to ControlGroup so that the UI strings
in DolphinWX can be updated without breaking backwards compatibility
with config INIs and other things that use names as IDs.
2015-09-12 22:45:06 +02:00
degasus
74b20e627c
VideoCommon: Drop "Disable destAlpha" hack
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This option has no use any more, neither performance nor driver workaround.
2015-09-09 21:31:54 +02:00
Tony Drake
f67d8ac524
Add missing INI file for SMB: The Lost Levels
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Lost Levels NES VC game was missing an INI file and prevented it from
displaying anything but a black screen. This seems to get the graphics
working.
Played though 1-2 without issue.
2015-09-04 21:36:02 -04:00
Tony Drake
6d4b7b6cf6
Added missing Mega Man 5 INI file
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While going through and testing various NES VC games, I noticed Mega Man
5 was just displaying a black screen but the sound and button inputs
were working as expected. Turns out, there is no INI file for that game
id. Copying and renaming Mega Man 4's INI file appears to be enough to
get the game going.
2015-08-31 21:16:38 -04:00
Scott Mansell
13526135f8
Merge pull request #2877 from JosJuice/remove-lle-ini
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Remove forced DSP LLE from game INIs
2015-08-20 05:41:51 +12:00