Force arbitrary mipmap detection for some games known to use it
This will avoid effects being unexpectedly broken in these games if the user disables the option globally. This list is by no means comprehensive, these are just the games I could confirm use custom mipmaps.
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@ -21,6 +21,7 @@ EFBAccessEnable = True
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[Video_Enhancements]
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ForceFiltering = False
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ArbitraryMipmapDetection = True
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[Video_Stereoscopy]
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StereoConvergence = 732
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@ -14,3 +14,6 @@
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[Video_Hacks]
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ImmediateXFBEnable = False
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[Video_Enhancements]
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ArbitraryMipmapDetection = True
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@ -16,5 +16,8 @@
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EFBAccessEnable = True
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EFBToTextureEnable = False
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[Video_Enhancements]
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ArbitraryMipmapDetection = True
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[Video_Stereoscopy]
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StereoConvergence = 115
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@ -14,3 +14,6 @@
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[Video_Hacks]
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EFBAccessEnable = True
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[Video_Enhancements]
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ArbitraryMipmapDetection = True
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@ -15,3 +15,6 @@
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[Video_Hacks]
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EFBAccessEnable = True
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ImmediateXFBEnable = False
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[Video_Enhancements]
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ArbitraryMipmapDetection = True
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@ -15,5 +15,8 @@
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[Video_Hacks]
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EFBAccessEnable = True
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[Video_Enhancements]
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ArbitraryMipmapDetection = True
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[Video_Stereoscopy]
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StereoConvergence = 929
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@ -13,3 +13,6 @@
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[Video_Hacks]
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EFBAccessEnable = True
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EFBEmulateFormatChanges = True
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[Video_Enhancements]
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ArbitraryMipmapDetection = True
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