Force arbitrary mipmap detection for some games known to use it

This will avoid effects being unexpectedly broken in these games if the user disables the option globally. This list is by no means comprehensive, these are just the games I could confirm use custom mipmaps.
This commit is contained in:
Techjar 2018-06-28 19:05:11 -04:00
parent bc15eb2d57
commit fe347851f1
7 changed files with 19 additions and 0 deletions

View File

@ -21,6 +21,7 @@ EFBAccessEnable = True
[Video_Enhancements]
ForceFiltering = False
ArbitraryMipmapDetection = True
[Video_Stereoscopy]
StereoConvergence = 732

View File

@ -14,3 +14,6 @@
[Video_Hacks]
ImmediateXFBEnable = False
[Video_Enhancements]
ArbitraryMipmapDetection = True

View File

@ -16,5 +16,8 @@
EFBAccessEnable = True
EFBToTextureEnable = False
[Video_Enhancements]
ArbitraryMipmapDetection = True
[Video_Stereoscopy]
StereoConvergence = 115

View File

@ -14,3 +14,6 @@
[Video_Hacks]
EFBAccessEnable = True
[Video_Enhancements]
ArbitraryMipmapDetection = True

View File

@ -15,3 +15,6 @@
[Video_Hacks]
EFBAccessEnable = True
ImmediateXFBEnable = False
[Video_Enhancements]
ArbitraryMipmapDetection = True

View File

@ -15,5 +15,8 @@
[Video_Hacks]
EFBAccessEnable = True
[Video_Enhancements]
ArbitraryMipmapDetection = True
[Video_Stereoscopy]
StereoConvergence = 929

View File

@ -13,3 +13,6 @@
[Video_Hacks]
EFBAccessEnable = True
EFBEmulateFormatChanges = True
[Video_Enhancements]
ArbitraryMipmapDetection = True