Commit Graph

14352 Commits

Author SHA1 Message Date
Ryan Houdek 2483f7b359 [AArch64] Fix addcx. 2015-01-25 03:17:14 -06:00
Ryan Houdek 6791a808b6 [AArch64] Fix addzex. 2015-01-25 03:16:57 -06:00
Ryan Houdek 84b90ad1c6 [AArch64] Fix cmp 2015-01-25 03:16:29 -06:00
Scott Mansell 61215e7180 Fix a buffer underrun in CalculateZSlope. 2015-01-25 20:31:20 +13:00
skidau 0aef1d27aa Merge pull request #1933 from magumagu/intellisense-error-fix
Fix Intellisense error spam on Visual Studio.
2015-01-25 15:44:30 +11:00
skidau d7a8752228 Merge pull request #1920 from CarlKenner/fix3dxfb
Fix 3D XFB
2015-01-25 15:44:06 +11:00
Ryan Houdek 12b9ada268 Rearchitect a bit of our AsmCommon routines.
JitCommon is becoming a cluster of x86 specific things and things that are common to multiple recompilers.
This overlap is beginning to cause us issues.

Begin by breaking out the common ASM arrays to have their own file and move the x86 specific routines to their own folder.
2015-01-24 20:06:15 -06:00
Ryan Houdek bf0293231f Merge pull request #1957 from lioncash/cs
Coding style cleanup from the zfreeze merge
2015-01-24 16:39:01 -06:00
Lioncash 195c7e6ab1 Merge pull request #1954 from Sonicadvance1/Android_internet_permissions
[Android] Add internet permissions.
2015-01-24 15:21:57 -05:00
Lioncash 9cdfe889af Coding style cleanup from the zfreeze merge 2015-01-24 15:16:48 -05:00
Markus Wick ae514cb0f2 Merge pull request #1955 from degasus/master
TexCache: Rewrite the texID generation for paletted textures
2015-01-24 15:37:25 +01:00
degasus 51990fcdfa TexCache: Rewrite the texID generation for paletted textures
This changes the behavior if both texture are available. The old code did
try to load the modfied texID, the new code tries the unmodified texID first.
2015-01-24 13:58:20 +01:00
Markus Wick 4f6d0049a7 Merge pull request #1951 from Sonicadvance1/Remove_old_defines
Remove an old GLES define that I missed.
2015-01-24 13:38:26 +01:00
Tony Wasserka 43036af944 Merge pull request #1812 from phire/real_zfreeze
Add proper zfreeze support.
2015-01-24 13:29:57 +01:00
Ryan Houdek 93f3816eae [AArch64] Fix all of the paired store instructions.
These had some minor errors in them that I discovered with the hardware test and Viewtiful Joe.
All work as they should now.
2015-01-23 23:18:49 -06:00
Ryan Houdek 0557fb6a9e [Android] Add internet permissions.
These permissions are required for the ability to create sockets. Which are sort of required on a system that can make them.
2015-01-23 23:15:56 -06:00
Dolphin Bot 4e9497cdb8 Merge pull request #1057 from phire/IsMMIOAddress2
Further improvements to IsMMIOAddress (Includes tests!)
2015-01-24 05:55:35 +01:00
Scott Mansell fe28d1476a Make the IsMMIOAddress function easier to read, add tests.
This also makes IsMMIOAddress more restrictive.
2015-01-24 17:24:40 +13:00
Ryan Houdek 088b6b2ec3 Merge pull request #1081 from phire/jitil-float-mem-opts
JitIL Float load/store optimizations.
2015-01-23 21:47:03 -06:00
Scott Mansell 5c34766809 Propagate elf loading failure up.
Also fix mistake in error message.
2015-01-24 16:28:34 +13:00
magumagu 3aa3002010 Fix Intellisense error spam on Visual Studio.
Intellisense doesn't like defines in PCH files, and it doesn't like the deleted
constructor for BitField.  (I think it's being overly strict about the
"must have no non-default constructors" rule for classes in unions.)
2015-01-23 19:15:25 -08:00
Scott Mansell 3106b20fbe JITIL: Improve address calulation for float loads/stores.
For floating loads with a known address, this eliminates the pattern of:

   mov r12d, 80001014
   mov rdx, r12d
   mov rdx, dword ptr [rbp+rdx]

and generates a nice simple:

   mov rdx, dword ptr [rbp+00001014]
2015-01-24 16:08:50 +13:00
Scott Mansell 75815b9b0d Added a comment to document an issue with the codegen. 2015-01-24 16:08:26 +13:00
Scott Mansell b7d4ff679a IsWiiElf: Optimise inner loop.
Instead of swaping each word of the elf code section(s) looking
for a match to our pattern, we swap the pattern just once (at
compile  time) and test against our swapped pattern.
2015-01-24 15:41:32 +13:00
Scott Mansell 2bf052d8b9 ElfReader: Clean up elf loader code.
* Don't claim to support any features we don't, like relocation
 * Actually zero-out BSS sections, as memory might not be already
   zeroed.
 * Deleted commented out code.
 * Removed GetPointer, updated to more modern interface methods.
 * Updated pointer types style from "u32 *x" to "u32* x"
2015-01-24 15:41:32 +13:00
Scott Mansell 1e5762b163 BootUp: Clean up elf BootUp code.
* The file already exsists, otherwise we wouldn't have gotten
   this far in the boot.
 * We have already checked if it's a Wii or GameCube elf,
   besides, it's too late to change our minds now anyway.
 * On Wii - Don't call EmulatedBS2, it can never succeed as
   it knows nothing about booting elfs. Just call the
   SetupWiiMemory directly if needed.
 * On GameCube - We still call EmulatedBS2_GC, but we stop
   it from running Apploader, which might boot something
   unexpected from the default iso or DVD root folder.
2015-01-24 15:41:28 +13:00
Scott Mansell 2642c3f73b BootElf: Use unique_ptr<u8 []> instead of vectors. 2015-01-24 15:32:38 +13:00
Scott Mansell 14baf038e7 Stop doing nastly shit to OpenGL stream buffers.
Instead we keep the loaded vertices in CPU memory.
2015-01-24 14:41:51 +13:00
skidau f1a4b98d36 Merge pull request #1879 from magumagu/idle-exception-check
For idle loops, perform an exception check before CoreTiming::Advance.
2015-01-24 12:28:44 +11:00
skidau 7dafad5a8b On DCBZ, mask the memory address to ensure that the address is within physical memory. The AGP disc DCBZ's against an out of bounds physical address. 2015-01-24 12:19:33 +11:00
skidau 8a561b57c3 Added EEPROM saving to file. 2015-01-24 12:15:48 +11:00
skidau a7299a7fff Added support for AGP. Original patch by GreyRogue. 2015-01-24 12:13:23 +11:00
skidau 18cee2dcc7 Added second parameter for the eject disc via StopMotor DI command. The AGP disc expects the disc to still be readable after sending an eject command. 2015-01-24 12:13:23 +11:00
Ryan Houdek 189528171b Remove an old GLES define that I missed. 2015-01-23 14:30:23 -06:00
magumagu 6659c15bed Remove EFB to RAM cache, and simplify code. 2015-01-23 10:48:15 -08:00
Scott Mansell 5510c86b81 Move Zfreeze code out individual backends into videoCommon
Also:
 * Implement support for per-vertex PosMatrixIndex
 * Only update zslope constant once when zfreeze is activated.
 * Added a bunch of comments.
2015-01-24 03:22:27 +13:00
skidau 0b1d8fae1b Merge pull request #1926 from skidau/emu-wiimote-speaker-adpcm-sample-rate
Fixed the emulated wiimote speaker's ADPCM sample rate.  Patch by hk.konpie
2015-01-23 12:31:20 +11:00
skidau 6e99accf06 Merge pull request #1917 from adamdmoss/no-lfe
Remove explicit subwoofer/LFE channel from Pulseaudio and OpenAL
2015-01-23 12:30:48 +11:00
Ryan Houdek 6470227a39 [AArch64] Minor fix in the UMULH/SMULH.
These two instructions ignore the register encoded in to RA.
2015-01-22 18:08:49 -06:00
Ryan Houdek db690a1862 Merge pull request #1936 from lioncash/kb
Minor keyboard-related cleanups.
2015-01-22 16:23:34 -06:00
Ryan Houdek bff230fe2e Merge pull request #1945 from skidau/GCPad-Init
Fixed the GCPad and GCKeyboard getting initialised four times each.
2015-01-22 10:41:43 -06:00
Ryan Houdek bb1ca26c57 Merge pull request #1940 from Sonicadvance1/AArch64_implement_xer
[AArch64] Implement mfspr/mtspr XER routines.
2015-01-22 10:31:22 -06:00
Scott Mansell daf760b202 A few small cleanups based on code review. 2015-01-23 04:38:36 +13:00
Scott Mansell e88c02dece Ensure that ZSlopes save/restore state correctly.
Had to re-do *ShaderManager so they saved their constant arrays
instead of completly rebuilding them on restore state.
2015-01-23 03:32:31 +13:00
Scott Mansell 128d303656 Reduce number of divisions in screenspace transform.
This is closer to what the hardware does anyway.
2015-01-23 03:32:31 +13:00
NanoByte011 add59b3bea Fixes Mario Tennis Gimmick Courts and adds support for FastDepthCalc
- Calculate ZSlope every flush but only set PixelShader Constant on Reset Buffer when zfreeze
- Fixed another Pixel Shader bug in D3D that was giving me grief
2015-01-23 03:32:31 +13:00
Scott Mansell 6d5065c58d Fix pixelshader constant offsets. 2015-01-23 03:32:31 +13:00
Scott Mansell 88c7afd315 Make zfreeze use screenspace coordinates independant of IR.
OpenGL requires the y coordinates to be flipped.

Also refactored PixelGen code to remove duplicate code.
2015-01-23 03:32:31 +13:00
Scott Mansell 418296961c Fix various issues with zfreeze implemntation.
Results are still not correct, but things are getting closer.

 * Don't cull CULLALL primitives so early so they can be used as reference
        planes.
 * Convert CalculateZSlope to screenspace coordinates.
 * Convert Pixelshader to screenspace coordinates (instead of worldspace
        xy coordinates, which is totally wrong)
 * Divide depth by 2^24 instead of clamping to 0.0-1.0 as was done
        before.

Progress:
 * Rouge Squadron 2/3 appear correct in game (videos in rs2 save file
         selection are missing)
 * Shadows draw 100% correctly in NHL 2003.
 * Mario golf menu renders correctly.
 * NFS: HP2, shadows sometimes render on top of car or below the road.
 * Mario Tennis, courts and shadows render correctly, but at wrong depth
 * Blood Omen 2, doesn't work.
2015-01-23 03:32:31 +13:00
NanoByte011 613781c765 Cleanup and refactor of zfreeze port
Based on the feedback from pull request #1767 I have put in most of
degasus's suggestions in here now.

I think we have a real winner here as moving the code to
VertexManagerBase for a function has allowed OGL to utilize zfreeze now
:)

Correct use of the vertex pointer has also corrected most of the issue
found in pull request #1767 that JMC47 stated.  Which also for me now
has Mario Tennis working with no polygon spikes on the characters
anymore!  Shadows are still an issue and probably in the other games
with shadow problems.  Rebel Strike also seems better but random skybox
glitches can show up.
2015-01-23 03:32:31 +13:00
NanoByte011 937844b9e3 Initial port of zfreeze branch (3.5-1729)
Initial port of original zfreeze branch (3.5-1729) by neobrain into
most recent build of Dolphin.

Makes Rogue Squadron 2 very playable at full speed thanks to recent core
speedups made to Dolphin. Works on DirectX Video plugin only for now.

Enjoy!  and Merry Xmas!!
2015-01-23 03:31:54 +13:00
skidau d27bd9d291 Merge pull request #1885 from degasus/custom_texture
CustomTexture: new name format
2015-01-23 00:43:39 +11:00
skidau 6ad5d4681a Fixed the GCPad and GCKeyboard getting initialised four times each. 2015-01-23 00:06:54 +11:00
NanoByte011 0a9257ad37 Cleaned up whitespace
Fixed Directional Attenuation (assumed, data was light dir vector already, but it was not!)
2015-01-21 22:30:41 -07:00
Fog 6cad635bd8 Use ffmpeg for Windows Video Dumping instead of VFW 2015-01-21 19:47:45 -05:00
Ryan Houdek 85754c63ca [AArch64] Implement mfspr/mtspr XER routines.
These were fairly simple to implement.
2015-01-21 16:56:27 -06:00
NanoByte011 f475e367f2 Lighting Attenuation Fixes 2015-01-21 15:55:32 -07:00
degasus 7cf4dd63e4 CustomTexture: fix texture format 2015-01-21 23:33:42 +01:00
Ryan Houdek e7f2a04699 Merge pull request #1938 from CarlKenner/paddedfunctions
Skip zeroes that sometimes pad function to 16 byte boundary (eg. Donkey Kong Country Returns).
2015-01-21 15:17:31 -06:00
Ryan Houdek 621322bbae Merge pull request #1260 from pauldacheez/video-dialog-string-touchups
Improve some setting descriptions in the graphics options.
2015-01-21 14:59:45 -06:00
degasus 1d0557a5e6 CustomTexture: use xxhash 2015-01-21 21:47:18 +01:00
degasus 84c8645d22 CustomTexture: Convert old format automatically 2015-01-21 21:22:55 +01:00
degasus f9ced4eb13 CustomTexture: also support the legacy format 2015-01-21 21:22:55 +01:00
degasus 62402efa6c CustomTexture: Mark textures with mipmaps 2015-01-21 21:22:55 +01:00
degasus ee9d05d67f CustomTexture: Use another file name with wildcards 2015-01-21 21:22:55 +01:00
degasus a353ead3cb CustomTexture: Use always safe texture hash 2015-01-21 21:22:55 +01:00
degasus eeaad06a07 CustomTexture: check for min/max index on paletted textures 2015-01-21 21:22:55 +01:00
Ryan Houdek 1c62c2f935 Merge pull request #1924 from degasus/xxhash
VideoCommon: xxhash
2015-01-21 14:19:35 -06:00
Ryan Houdek e4b04c64f0 Merge pull request #1870 from Stevoisiak/countryFilters
Country filter fixes/consistency
2015-01-21 13:48:35 -06:00
Ryan Houdek 80e6367e46 Merge pull request #1869 from Stevoisiak/GeneralConsistency
Minor consistency changes
2015-01-21 13:46:53 -06:00
Ryan Houdek f9fc9d47c0 Merge pull request #1895 from JosJuice/isvolumewiidisc
Don't read from disk when checking volume type
2015-01-21 13:45:28 -06:00
Ryan Houdek 4c9fd63562 Merge pull request #1932 from Buddybenj/freelook
Fix Default Freelook Hotkey to Match Description (For Real This Time)
2015-01-21 13:41:29 -06:00
Ryan Houdek 50d495b581 Merge pull request #1916 from mimimi085181/master
Make efb to texture less broken for paletted textures that are efb copies
2015-01-21 13:40:36 -06:00
Ryan Houdek b8b537d96e Merge pull request #1934 from Buddybenj/change-order
Change Order of Some Hotkeys
2015-01-21 13:38:10 -06:00
Ryan Houdek a5e9c5e718 Merge pull request #1910 from Sonicadvance1/LLVMDisassembly_improvements
Improve the LLVM disassembler in the debug window.
2015-01-21 13:29:47 -06:00
Ryan Houdek ca10ce36cc Merge pull request #1923 from Sonicadvance1/remove_sdl_assumption
Remove an assumption in SDL.
2015-01-21 13:29:39 -06:00
Ryan Houdek 7fba4856ce Merge pull request #1931 from Sonicadvance1/Fix_PP_Config
Fix the Post Processing shader configuration dialog.
2015-01-21 13:29:01 -06:00
Ryan Houdek 41dd0667ed Merge pull request #1930 from Sonicadvance1/AArch64_scalar_ops
[AArch64] Move the 64bit floating point instructions to scalar.
2015-01-21 13:28:53 -06:00
Ryan Houdek d86eaea393 Merge pull request #1935 from Sonicadvance1/AArch64_fix_fp_loadstore
[AArch64] Fix bugs in floating point loadstores.
2015-01-21 13:28:46 -06:00
Paul Olszewski 14d856bbc4 Improve and/or arbitrarily change the descriptions of various settings in the graphics options. 2015-01-21 12:17:19 -06:00
CarlKenner 0ab1517134 Skip zeroes that sometimes pad function to 16 byte boundary (eg. Donkey Kong Country Returns).
This fixes function detection in the debugger, and prevents functions showing up as four bytes inside another function.
2015-01-22 02:00:35 +10:30
degasus 402fb4bd20 xxhash: Add cmake + VS files
Based on riking's PR.
2015-01-21 07:35:34 +01:00
Lioncash 52e74a5070 GCKeyboardEmu: Use range-based for loops for iterating the key arrays 2015-01-20 21:28:40 -05:00
Lioncash b1c1a2cc6f Core: Add the GCKeyboard source files to the GCKeyboard VS filter
Was previously in the GCPad filter.
2015-01-20 21:19:51 -05:00
Lioncash 566a7a4829 SI_DeviceKeyboard: Remove superfluous virtual specifiers.
Removes an unnecessary memset as well.
2015-01-20 21:03:58 -05:00
skidau 5cd8a80553 Merge pull request #1893 from skidau/GCKeyboard
Added GameCube Keyboard support.
2015-01-21 12:43:49 +11:00
Ryan Houdek 32bfccce32 [AArch64] Fix bugs in floating point loadstores.
The Backpatching routines didn't correctly understand where to find the real VFP register from, so in most cases it was using D0.
Fixes bugs in the slowmem loadstore routines as well.
2015-01-20 19:11:04 -06:00
Benjamin Przybocki a25b07ec56 Change Order of Some Hotkeys 2015-01-20 18:16:36 -06:00
Ryan Houdek e3cff625cb Merge pull request #1906 from jefflongo/patch-1
Update NetPlayServer.cpp
2015-01-20 17:13:13 -06:00
Ryan Houdek e72f70f440 Merge pull request #1929 from Armada651/fix-ppl
PixelShaderGen: Fix uninitialized variables.
2015-01-20 16:51:43 -06:00
Benjamin Przybocki 9291d61d98 Fix Default Freelook Hotkey to Match Description (For Real This Time) 2015-01-20 16:46:38 -06:00
Ryan Houdek d348bfea46 Fix the Post Processing shader configuration dialog.
On locales that don't use period as a separator this would break us.
For vector values in a configuration, we use comma as a separator which causes the configuration to balloon to massive sizes due to never saving them
correctly. Loading would then break since it would load a million configuration options.
Fixes issue #7569.
2015-01-20 16:40:46 -06:00
Ryan Houdek 67f2ff2e18 [AArch64] Move the 64bit floating point instructions to scalar.
Instead of doing vector operations and throwing away the top 64bits of each operation, let's instead use scalar operations.
On Cortex-A57 this saves us three cycles per vector operation changed to scalar, so this saves 3-9cycles per instruction emulated.
Also puts one less micro-op in to the vector pipeline there.
On the Nvidia Denver I couldn't see any noticeable performance difference, but it's a quirky architecture so it may be noticing we are throwing away
the top bits anyway and optimizing it. The world may never know what's truly happening there.
2015-01-20 16:35:08 -06:00
Ryan Houdek 217c2c9d6a [AArch64] Add some more scalar VFP ops to the emitter. 2015-01-20 16:34:32 -06:00
Ryan Houdek 7f68a357ad Merge pull request #1914 from Sonicadvance1/AArch64_minor_improvements
[AArch64] Minor Improvements and bug fix.
2015-01-20 16:33:17 -06:00
Ryan Houdek cb967a6ff2 Merge pull request #1911 from Sonicadvance1/AArch64_paired_loadstores
[AArch64] Implements paired loadstores
2015-01-20 16:33:08 -06:00
Jules Blok f40cd04a29 PixelShaderGen: Fix uninitialized variables. 2015-01-20 23:15:01 +01:00
Ryan Houdek 714697faaf Merge pull request #1909 from Sonicadvance1/GLExtensions_additions
Add support for two new OpenGL ES extensions.
2015-01-20 14:51:54 -06:00
Ryan Houdek 4262d2199a [AArch64] Implements paired loadstores. 2015-01-20 13:57:14 -06:00
Ryan Houdek bb042fe10f Merge pull request #1908 from Sonicadvance1/Android_aspect_ratio
[Android] Expose aspect ratio to the video settings.
2015-01-20 13:07:20 -06:00