comex
a3b3f0522b
Merge pull request #1556 from comex/project-moration
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Rudimentary version of Wii IPC determinism. Ported from my old udpnet branch.
2015-06-02 18:38:19 -04:00
degasus
c69cc91f00
HiresTexture: Fix prefetching with broken textures
2015-05-29 07:31:11 +02:00
comex
a225426510
Rewrite FileSearch and improve ScanDirectoryTree.
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- FileSearch is now just one function, and it converts the original glob
into a regex on all platforms rather than relying on native Windows
pattern matching on there and a complete hack elsewhere. It now
supports recursion out of the box rather than manually expanding
into a full list of directories in multiple call sites.
- This adds a GCC >= 4.9 dependency due to older versions having
outright broken <regex>. MSVC is fine with it.
- ScanDirectoryTree returns the parent entry rather than filling parts
of it in via reference. The count is now stored in the entry like it
was for subdirectories.
- .glsl file search is now done with DoFileSearch.
- IOCTLV_READ_DIR now uses ScanDirectoryTree directly and sorts the
results after replacements for better determinism.
2015-05-28 19:14:42 -04:00
Markus Wick
a6412fb41e
Merge pull request #2162 from degasus/prefetch_tex
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CustomTexture: prefetch all available textures
2015-05-26 13:30:26 +02:00
Tillmann Karras
30ebb2459e
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00
degasus
562b9d4a9f
VideoCommon: Abort texture prefetching on low RAM
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There is no nice way to correctly "detect" the "used" memory, so we just say
we're fine to use 50% of the physical memory for custom textures.
This will fix out-of-memory crashes, but we still might run into swapping issues.
2015-05-16 15:39:36 +02:00
degasus
242f7d964d
CustomTexture: prefetch all available textures
2015-05-16 15:12:07 +02:00
degasus
7cf4dd63e4
CustomTexture: fix texture format
2015-01-21 23:33:42 +01:00
degasus
1d0557a5e6
CustomTexture: use xxhash
2015-01-21 21:47:18 +01:00
degasus
84c8645d22
CustomTexture: Convert old format automatically
2015-01-21 21:22:55 +01:00
degasus
f9ced4eb13
CustomTexture: also support the legacy format
2015-01-21 21:22:55 +01:00
degasus
62402efa6c
CustomTexture: Mark textures with mipmaps
2015-01-21 21:22:55 +01:00
degasus
ee9d05d67f
CustomTexture: Use another file name with wildcards
2015-01-21 21:22:55 +01:00
degasus
a353ead3cb
CustomTexture: Use always safe texture hash
2015-01-21 21:22:55 +01:00
degasus
eeaad06a07
CustomTexture: check for min/max index on paletted textures
2015-01-21 21:22:55 +01:00
degasus
f8184858da
VideoCommon: Merge code to generate texture names on dumping
2014-12-29 10:24:27 +01:00
degasus
51bfc4c52a
VideoCommon: rewrite custom textures
2014-12-29 10:24:21 +01:00
Rachel Bryk
4ed9b561bd
Allow custom textures to load from unicode paths.
2014-09-22 12:51:30 -04:00
Shawn Hoffman
4bf031c064
msvc: resolve all warnings in VideoCommon.
2014-08-19 22:33:46 -07:00
degasus
6d3f249dcc
mark all local variables as static
2014-07-11 16:10:20 +02:00
Tillmann Karras
0eb341e542
Fix some warnings.
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The 'offset' variable needs to stay because the disabled code below uses it.
2014-06-04 01:04:52 +02:00
Tony Wasserka
ca2a79d0bd
Workaround dumb custom texture loading logic so that D3D11, GL core (used on OS X) and GLES code paths have less broken custom textures.
2014-04-24 00:33:48 +02:00
Lioncash
a82675b7d5
Kill off some usages of c_str.
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Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
2014-03-14 13:51:23 -04:00
Tillmann Karras
d802d39281
clang-modernize -use-nullptr
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and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
2014-03-09 21:14:26 +01:00
Lioncash
2afe215271
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
Jasper St. Pierre
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00