Commit Graph

59 Commits

Author SHA1 Message Date
JosJuice 4249d9ef77 ISOFile/GameFile: Simplify IsElfOrDol 2015-11-27 10:50:19 +01:00
waddlesplash 4acd90d570 DolphinQt: Get rid of unneeded abbreviation macros. 2015-11-25 23:16:54 -05:00
Scott Mansell ffb9722f2d Merge pull request #3032 from waddlesplash/dolphin-qt
Lots more minor DolphinQt stuffs.
2015-11-23 21:45:28 +13:00
Mathew Maidment 34bfb1bd0e Merge pull request #3263 from JosJuice/isofile-gamefile-includes
ISOFile/GameFile: Clean up includes
2015-11-15 22:15:03 -05:00
JosJuice eeda056490 ISOFile/GameFile: Clean up includes 2015-11-15 17:15:16 +01:00
JosJuice f6d25b2634 DolphinQt: Fix typo of return m_blob_type; 2015-11-15 12:57:28 +01:00
Scott Mansell 58d893e56f Merge pull request #3075 from waddlesplash/no-regexp
FileSearch: Don't use RegExes, just do string comparisons.
2015-10-02 04:00:23 +13:00
JosJuice be7e0554d2 DiscIO: Add a way to get blob type 2015-09-27 20:54:31 +02:00
waddlesplash 5643fe5d1f FileSearch: Don't use RegExs, just do string comparisons.
Nothing used the RegEx feature of FileSearch, and GCC < 4.9
doesn't support C++11 RegEx properly, so get rid of it.
2015-09-27 13:25:51 -04:00
JosJuice 6935d28112 Display all compressed formats in blue in GUI
In the past, only GCZ was shown as compressed, not CISO and WBFS.
2015-09-26 15:24:29 +02:00
JosJuice 94ee720a07 Rename IsCompressedBlob to IsGCZBlob for clarity
GCZ is just one of the several compressed formats that Dolphin supports.
2015-09-26 14:46:53 +02:00
Lioncash 4b9b82e000 DiscIO: Do swapping in GetTitleID implementations
Gets rid of external swaps at every usage.
2015-09-22 13:50:35 -04:00
waddlesplash 7c2f22fd0c DolphinQt: Use C++11 'final' keyword where applicable. 2015-09-13 09:33:30 -04:00
Lioncash 5db4a60995 Merge pull request #2993 from JosJuice/dol-elf-qt
DolphinQt: Support ELF and DOL files in the game list
2015-09-12 00:38:51 -04:00
JosJuice ec8ede2600 DolphinQt: Support XML metadata in Homebrew Channel format 2015-09-11 16:02:39 +02:00
JosJuice 3e6d62ae9e DolphinQt: Support banners in Homebrew Channel format
HBC uses files named icon.png for icons. This change makes Dolphin
support that file name, and also [executable file name].png
in case someone wants to have multiple files in one folder.

The HBC banner support is mainly intended for DOL and ELF files,
but it can also be used to override banners of disc images,
something that wasn't possible in the past.

That sure was simple compared to the wx version of this commit...
2015-09-11 16:02:38 +02:00
JosJuice 047ddb94a2 DolphinQt: Support ELF and DOL files in the game list 2015-09-11 16:02:14 +02:00
waddlesplash 8fbf70ec55 DolphinQt: Make use of the C++11 signal/slot connection syntax.
Also use lambdas over one-line functions in some cases.
2015-09-10 23:31:40 -04:00
Lioncash 4fc71e9708 Common: Remove StdMakeUnique.h 2015-09-06 04:09:53 -04:00
comex acd6cb79a4 Fix DoFileSearch returning the passed-in directories themselves.
Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8697&can=3
2015-06-21 16:07:56 -04:00
JosJuice a7d374bcb9 Cache games without banners
Games without banners were not cached before, because a banner could
become available at any time, making the cache outdated without it
becoming invalidated. Instead of not caching anything, this change makes
Dolphin check for a banner every time a cache that lacks a banner is read.
This is faster than reading all metadata, because reading a Wii banner
only reads from the game's save file, not the volume and its filesystem.

The cache revision is incremented, because otherwise banners will be
missing if a cache without a banner is created in the new version and
the user switches to an old version and creates a savefile.
2015-06-14 12:23:48 +02:00
JosJuice 8793f7c325 DolphinQt: Store GameFile banner as empty if missing 2015-06-14 12:23:41 +02:00
JosJuice 01e324eed0 Move GetCompany() to ISOFile.h/GameFile.h
For consistency with the other Get methods.
2015-06-13 18:43:10 +02:00
degasus c375111076 Options: merge SCoreStartupParameter into SConfig 2015-06-12 19:07:45 +02:00
JosJuice 04de064732 DolphinQt: Use short GC game titles in grid view
Short titles fit better than long titles.
2015-06-08 12:04:51 +02:00
JosJuice ec0370d2d1 Volume: Add prefer_long parameter to GetNames
GC games with long names store two variations of the name in
opening.bnr. This makes the shorter of those names available.
For volumes other than GC discs, prefer_long is ignored.
2015-06-08 12:00:34 +02:00
JosJuice 0ed3118141 Volume: Return volume type as an enum
ISOFile and GameFile were using IsWiiDisc() and IsWadFile() to set
an enum value. The volume might as well return an enum directly.

I increased the Qt CACHE_REVISION because m_platform now is saved as u32
instead of int, but increasing the wx CACHE_REVISION is not necessary.
2015-06-04 16:26:36 +02:00
comex 349f9d5493 Merge pull request #2484 from JosJuice/volume-return-types
Volume: Use more appropriate types for some returned values
2015-06-02 20:29:08 -04:00
JosJuice 301218a103 Volume: Use more appropriate types for some returned values
Disc number is changed from bool to u8, and revision is changed from
int to u16 (WADs can use all 16 bits, but discs can only use 8 bits).
2015-05-29 21:14:02 +02:00
comex dc91e8b607 Add a mode to use a dummy Wii NAND.
Eventually, netplay will be able to use the host's NAND, but this could
still be useful in some cases; for TAS it definitely makes sense to have
a way to avoid using any preexisting NAND.

In terms of implementation: remove D_WIIUSER_IDX, which was just WIIROOT
+ "/", as well as some other indices which are pointless to have as
separate variables rather than just using the actual path (fixed, since
they're actual Wii NAND paths) at the call site.  Then split off
D_SESSION_WIIROOT_IDX, which can point to the dummy NAND directory, from
D_WIIROOT_IDX, which always points to the "real" one the user
configured.
2015-05-28 19:14:42 -04:00
comex a225426510 Rewrite FileSearch and improve ScanDirectoryTree.
- FileSearch is now just one function, and it converts the original glob
  into a regex on all platforms rather than relying on native Windows
  pattern matching on there and a complete hack elsewhere.  It now
  supports recursion out of the box rather than manually expanding
  into a full list of directories in multiple call sites.

  - This adds a GCC >= 4.9 dependency due to older versions having
  outright broken <regex>.  MSVC is fine with it.

- ScanDirectoryTree returns the parent entry rather than filling parts
  of it in via reference.  The count is now stored in the entry like it
  was for subdirectories.

- .glsl file search is now done with DoFileSearch.

- IOCTLV_READ_DIR now uses ScanDirectoryTree directly and sorts the
  results after replacements for better determinism.
2015-05-28 19:14:42 -04:00
Ryan Houdek 4ba430951a Merge pull request #2439 from JosJuice/company-from-id
Use an ID-to-name map when volume has no company string
2015-05-25 23:32:55 -04:00
Tillmann Karras cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
JosJuice d2e6adb045 Use an ID-to-name map when volume has no company string
This is written so that the result of GetCompanyFromID never is cached
(except on Android?). Caching is unnecessary because the string can be
obtained quickly at runtime, and not caching it means that the cache
doesn't have to be invalidated when GetCompanyFromID is edited.
2015-05-24 17:41:53 +02:00
Lioncash 76bbd46829 Core: Remove some header inclusions in header files
Replaces them with forward declarations of used types, or removes them entirely if they aren't used at all. This also replaces certain Common headers with less inclusive ones (in terms of definitions they pull in).
2015-05-08 22:38:59 -04:00
JosJuice ee694e327a Get rid of banner loaders and move their functionality to volumes
Having some data available in banner loaders and some other data
data available in volumes gets messy, especially with GetNames(),
which is available in both but returns different results
depending on which one is used. This change drops support
for reading names and descriptions from Wii save data.
2015-04-28 23:44:29 +02:00
JosJuice 235ecfbed7 Return GetNames languages, to avoid hardcoded language lists in callers
This makes the code cleaner and also leads to some user-visible changes:

The wx game properties will no longer let the user
select WAD languages that don't have any names.

The Qt game list will now display names using the languages
set in the configuration instead of always using
English for PAL GC games and Japanese for WADs.

If a WAD doesn't have a name in the user's preferred language,
English is now selected as a fallback before Japanese.
2015-04-23 08:14:39 +02:00
JosJuice 9e4eefc6fd DolphinQt: Sort game list by ascending title order by default 2015-04-11 16:44:35 +02:00
Stevoisiak 7c1ab2911a Move down Country_World
The countries are sorted alphabetically. This should have been changed
when the variable was renamed from Country_International to
Country_World
2015-04-08 18:55:16 -04:00
Stevoisiak 93b16a4a2d Formatting/Whitespace Cleanup
Various fixes to formatting and whitespace
2015-02-25 10:48:21 -05:00
skidau 793abccb5e Merge pull request #1942 from Buddybenj/No-Intro
Replace Country Names With No-Intro Names
2015-02-23 12:56:28 +11:00
Markus Wick 95c48b2be7 Merge pull request #2018 from JosJuice/gameini-region-wildcard
Support game INIs that match all regions
2015-02-21 15:47:57 +01:00
Buddybenj 265a21a565 Replace Country Names With No-Intro Names 2015-02-17 18:50:10 -06:00
Pierre Bourdon 4ceae57713 Merge pull request #2015 from Stevoisiak/WAD-Version-Check
VolumeWad: Return version number for WADs
2015-02-13 22:09:30 +01:00
JosJuice f9d6c17c08 Use CoreParameter's game INI functions in more places 2015-02-11 19:01:05 +01:00
Stevoisiak b578abfbaa VolumeWad: Return version number for WADs 2015-02-05 11:27:57 -05:00
Lioncash b1547b9c8b Use unique_ptr for some IVolume instances 2015-01-29 21:33:19 -05:00
Ryan Houdek e4b04c64f0 Merge pull request #1870 from Stevoisiak/countryFilters
Country filter fixes/consistency
2015-01-21 13:48:35 -06:00
Ryan Houdek f9fc9d47c0 Merge pull request #1895 from JosJuice/isvolumewiidisc
Don't read from disk when checking volume type
2015-01-21 13:45:28 -06:00
JosJuice ace060748b Don't read from disk when checking volume type
Should be faster than relying on the OS to cache the magic words.
Also gets rid of the odd recursive call in VolumeDirectory.
2015-01-17 13:21:02 +01:00