Commit Graph

25133 Commits

Author SHA1 Message Date
Léo Lam 91f8283a1d Remove Wii Remote connection status from status bar
Showing the Wii remote connection status leads to inconsistent UX,
because we don't do anything like that for GameCube controllers
or with Bluetooth passthrough.

It's also questionable how useful it is given that:

* it doesn't print the number of connected remotes, just that one
  remote is connected, connecting or not connected, so the only info
  it provides is actually wrong when using multiple remotes;

* this user-facing feature is actually broken in master and no one has
  complained AFAIK, which means people don't really rely on it;

* the status bar isn't visible most of the time unless the user is
  using render to main or deliberately keeping the main window's
  status bar visible by moving the render window and they're not too
  far away from their screen;

* emulated Wii remotes now reconnect on input, which means that there
  is less of a need to actually know at all times whether a remote
  is connected, since pressing any button will reconnect it and provide
  immediate, visible feedback via OSD messages and the Wii remote
  pointer appearing.
2017-07-15 13:01:56 +08:00
Leo Lam bacc35d99e Merge pull request #5733 from leoetlino/import-context
IOS/ES: Merge the title import and export contexts
2017-07-14 23:34:37 +08:00
Jules Blok 37e06586b8 Merge pull request #5784 from leoetlino/movie-buffer
Movie: Get rid of the manual buffer management
2017-07-14 13:20:27 +02:00
Léo Lam 777d150f83 Movie: Get rid of the manual buffer management
Tracking a buffer's size manually and storing it under a name that
does not make it obvious it is related to the buffer is really... meh.

Also gets rid of the need to manually manage its capacity and
new/delete an array.
2017-07-14 16:15:05 +08:00
Léo Lam 1ba1b51606 IOS/ES: Rename context.title_import
This makes it obvious that the same context is used for both
title imports and exports.
2017-07-14 13:23:21 +08:00
Léo Lam dc1707faa8 IOS/ES: Merge the title import and export contexts
This commit merges the import and export contexts into a single context
because this is what IOS does, which means we can only reproduce its
behaviour correctly if we use a single context for both operations.

The other reason is that having two separate and very similar structs
is not really a good idea.

While working on this commit, I was notified that our handling of
ImportTmd/ExportTitleInit is not correct. In particular, we always use
the title key for both importing and exporting, which is wrong. To make
this easier to fix in a follow-up PR, the context now also has a title
key field, just like ES. This also lets us avoid computing it every
single time in ImportContentDone.
2017-07-14 13:23:21 +08:00
Léo Lam 0dff8a3bde IOS/ES: Separate title content functions from IPC handlers
Allows them to be reused easily. Still a bit too much duplicated code
in my opinion (OpenContent/SeekContent/ReadContent should just call
FS code), but this is a start.
2017-07-14 13:23:21 +08:00
Leo Lam 460b81ac06 Merge pull request #5778 from ligfx/fixinputbitmaps
DolphinWX: fix input bitmaps not working when background input is off
2017-07-14 13:08:13 +08:00
Leo Lam d7efac6ed5 Merge pull request #5780 from spycrab/qt_header_save
Qt: Save sorting order
2017-07-14 13:05:41 +08:00
Leo Lam 4c2a4c38c3 Merge pull request #5782 from ligfx/fixqtinput
Qt: allow emulation input when background input is disabled
2017-07-14 13:05:09 +08:00
Michael Maltese ebeac18472 DolphinQt2/Host: cleanup 2017-07-13 12:58:32 -07:00
Michael Maltese 8e55374662 RenderWidget: watch for activation/deactivation, not focus in/out
"Focus" refers mainly to keyboard focus. "Window focus" is exposed
through the window activation and deactivation events.
2017-07-13 12:58:32 -07:00
Michael Maltese 8d5fe1f1c4 RenderWidget: mark 'event' function as override 2017-07-13 12:58:32 -07:00
JosJuice 100b0a52d3 Merge pull request #5777 from JosJuice/unify-getgameinifilenames
Unify GetGameIniFilenames
2017-07-12 19:24:46 +02:00
spycrab 8ca6814673 Qt: Save sorting order 2017-07-12 18:25:54 +02:00
Michael Maltese 0019c34c73 DolphinWX: fix input bitmaps not working when background input is off 2017-07-12 00:12:07 -07:00
Anthony ab5a5ee3ea Merge pull request #5726 from mimimi085181/minimal-tmem-cache-emulation
Implement minimal emulation of TMEM caching
2017-07-11 22:49:19 -07:00
JosJuice d4f5038571 Unify GetGameIniFilenames
This deduplicates code and fixes the new config system's lack of
1-char game ID INI support.
2017-07-11 13:10:11 +02:00
Leo Lam 1de9bf2cca Merge pull request #5743 from spycrab/qt_fix_shutdown
Qt: Fix multiple emulation shutdown bugs
2017-07-11 09:13:07 +02:00
Leo Lam ce4732dd96 Merge pull request #5776 from sepalani/kd-log
NetKDTime: Log IOCtl
2017-07-11 00:40:37 +02:00
Leo Lam b6c3479bb4 Merge pull request #5720 from JosJuice/file-metadata
FileUtil: Redesign Exists/IsDirectory/GetSize
2017-07-11 00:28:34 +02:00
Leo Lam 12f6d0b56b Merge pull request #5773 from JosJuice/builtin-titledatabase-optional
Make the built-in wiitdb files optional
2017-07-11 00:20:09 +02:00
Leo Lam 38e32c6324 Merge pull request #5775 from leoetlino/hardcoded-fs-usage
IOS/FS: Remove hardcoded FS usage data
2017-07-11 00:18:55 +02:00
Leo Lam b5dfde12ad Merge pull request #5772 from ligfx/fixwxlogconfig
DolphinWX: fix logging crash + settings not being saved
2017-07-11 00:17:57 +02:00
Sepalani b7ae49c4d2 NetKDTime: Log IOCtl 2017-07-10 23:14:26 +01:00
Léo Lam 1376484f76 IOS/FS: Remove hardcoded FS usage data
I think I do not need to explain why hardcoding space usage for two
random directories when we can calculate it and when IOS doesn't
actually do that is wrong.
2017-07-10 23:08:25 +02:00
JosJuice 1d7a57869a Make the built-in wiitdb files optional
There are some cases where overriding the opening.bnr names
isn't desirable, such as when someone has several modded
versions of a game that differ in names but not game IDs.
2017-07-10 10:16:06 +02:00
spycrab ebe169a218 Qt: Fix multiple emulation shutdown bugs 2017-07-10 08:16:51 +02:00
Michael Maltese 06f1761f9f LogWindow: don't unconfigure logger on destruction
This was causing Dolphin to always save "WriteToWindow = False". Instead
of disabling logging to the window (a config value), tell LogManager
that there's no window to log to (a runtime state).
2017-07-09 18:50:55 -07:00
Michael Maltese ff83b13344 LogConfigWindow: fix verbosity 2017-07-09 18:50:55 -07:00
mimimi085181 5a9daac7a6 Remove efb2ram from Spyro: A Hero's Tail(G5S.ini) 2017-07-10 01:49:27 +02:00
mimimi085181 53663c00b9 Implement minimal emulation of TMEM caching
This is a remake of https://github.com/dolphin-emu/dolphin/pull/3749

Full credit goes to phire.

Old message:
"If none of the texture registers have changed and TMEM hasn't been invalidated or changed in other ways, we can blindly reuse the old texture cache entries without rehashing.

Not only does this fix the bloom effect in Spyro: A Hero's Tail (The game abused texture cache) but it will also provide speedups for other games which use the same texture over multiple draw calls, especially when safe texture cache is in use."

Changed the pr per phire's instructions to only return the current texture(s) if none of the texture registers were changed. If any texture register was changed, fall back to the default hashing and rebuilding textures from memory.
2017-07-10 01:49:27 +02:00
Jules Blok 07ab81e1bd Merge pull request #5771 from Armada651/d3d-stereo-fix
D3DBase: Implement Windows 7 swapchain fallback.
2017-07-10 01:47:17 +02:00
Jules Blok 0f13c61daa D3DBase: Only create a stereo swapchain when needed. 2017-07-10 01:24:43 +02:00
Jules Blok 77a318789a D3DBase: Implement Windows 7 swapchain fallback. 2017-07-10 01:02:29 +02:00
Jules Blok 938939136e D3DBase: Only use temporary mono when supported by the swapchain. 2017-07-10 01:02:05 +02:00
Tilka dcb4386008 Merge pull request #5769 from Tilka/log_category
Core: fix log category for startup message
2017-07-09 18:57:07 +01:00
Tillmann Karras 31dd690ed1 Core: fix log category for startup message 2017-07-09 18:48:35 +01:00
Leo Lam a621a1bc2f Merge pull request #5755 from ligfx/qtglobalorganizationname
DolphinQt2: set QSettings parameters globally
2017-07-09 16:25:31 +02:00
Leo Lam e6c1b04b69 Merge pull request #5764 from ligfx/cleanuplogmanager
LogManager: clean ups and encapsulate config file management
2017-07-09 16:18:49 +02:00
Leo Lam eb726194ed Merge pull request #5762 from spycrab/qt_disable_iwad
Qt: Fix "Install WAD" being enabled while emulation is running
2017-07-09 16:13:39 +02:00
spycrab adf2cd4252 Qt: Fix "Install WAD" being enabled while emulation is running 2017-07-09 16:09:30 +02:00
Tilka 039e456d6f Merge pull request #5761 from spycrab/qt_warning
Qt: Make the "In Development" warning less threatening
2017-07-09 14:49:29 +01:00
Pierre Bourdon d6dd0e4687 Merge pull request #5766 from JosJuice/fst-u32
Fix reading FSTs for multi-disc games
2017-07-08 15:28:29 +02:00
JosJuice edc7a4c895 Fix reading FSTs for multi-disc games
It's a wonder that this managed to work for any discs at all...
2017-07-08 15:17:05 +02:00
Leo Lam d0fb1bc4bf Merge pull request #5728 from Starsam80/remove-qt-whats-this
Qt: Don't show the Qt "What's this" button
2017-07-08 10:55:28 +02:00
Leo Lam 51bb10d371 Merge pull request #5757 from blubberdiblub/wx-fix-custom-rtc
Fix date and time handling for custom RTC in wxWidgets.
2017-07-08 10:53:05 +02:00
spycrab 63d401102b Qt: Make the "In Development" warning less threatening 2017-07-08 10:47:31 +02:00
Michael Maltese 234ab6f759 DolphinQt2: set QSettings parameters globally 2017-07-07 17:08:00 -07:00
Michael Maltese 13721d35e7 DolphinWX: remove INI logic from LogConfigWindow 2017-07-07 16:44:38 -07:00