Merge pull request #5771 from Armada651/d3d-stereo-fix
D3DBase: Implement Windows 7 swapchain fallback.
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commit
07ab81e1bd
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@ -304,9 +304,10 @@ HRESULT Create(HWND wnd)
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swap_chain_desc.Width = xres;
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swap_chain_desc.Height = yres;
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// By always creating a stereo swapchain we can toggle Quad-Buffered stereoscopy
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// By creating a stereo swapchain early we can toggle Quad-Buffered stereoscopy
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// while the game is running.
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swap_chain_desc.Stereo = TRUE;
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swap_chain_desc.Stereo =
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g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER || factory->IsWindowedStereoEnabled();
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#if defined(_DEBUG) || defined(DEBUGFAST)
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// Creating debug devices can sometimes fail if the user doesn't have the correct
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@ -317,10 +318,6 @@ HRESULT Create(HWND wnd)
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supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS,
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D3D11_SDK_VERSION, &device, &featlevel, &context);
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if (SUCCEEDED(hr))
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hr = factory->CreateSwapChainForHwnd(device, hWnd, &swap_chain_desc, nullptr, nullptr,
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&swapchain);
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// Debugbreak on D3D error
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if (SUCCEEDED(hr) && SUCCEEDED(device->QueryInterface(__uuidof(ID3D11Debug), (void**)&debug)))
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{
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@ -348,10 +345,20 @@ HRESULT Create(HWND wnd)
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D3D11_CREATE_DEVICE_SINGLETHREADED, supported_feature_levels,
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NUM_SUPPORTED_FEATURE_LEVELS, D3D11_SDK_VERSION, &device, &featlevel,
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&context);
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}
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if (SUCCEEDED(hr))
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if (SUCCEEDED(hr))
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{
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hr = factory->CreateSwapChainForHwnd(device, hWnd, &swap_chain_desc, nullptr, nullptr,
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&swapchain);
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if (FAILED(hr))
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{
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// Flip-model swapchains aren't supported on Windows 7, so here we fall back to a legacy
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// BitBlt-model swapchain
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL;
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hr = factory->CreateSwapChainForHwnd(device, hWnd, &swap_chain_desc, nullptr, nullptr,
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&swapchain);
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}
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}
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if (FAILED(hr))
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@ -579,8 +586,9 @@ void EndFrame()
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void Present()
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{
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UINT present_flags =
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g_ActiveConfig.iStereoMode != STEREO_QUADBUFFER ? DXGI_PRESENT_STEREO_TEMPORARY_MONO : 0;
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UINT present_flags = 0;
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if (swapchain->IsTemporaryMonoSupported() && g_ActiveConfig.iStereoMode != STEREO_QUADBUFFER)
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present_flags = DXGI_PRESENT_STEREO_TEMPORARY_MONO;
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// TODO: Is 1 the correct value for vsyncing?
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swapchain->Present((UINT)g_ActiveConfig.IsVSync(), present_flags);
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