Mai M
40cda23491
Merge pull request #10404 from iwubcode/vulkan_headers_update
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Externals / Vulkan: update Vulkan headers to v1.3.204
2022-02-04 01:04:29 -05:00
JMC47
4d1e6ff76a
Merge pull request #10422 from OatmealDome/opengl-shader-crash
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VideoConfig: Add flag for whether the system supports setting object names
2022-01-31 01:25:46 -05:00
OatmealDome
4c7fe45475
VKShader: Only set shader name if supported
2022-01-31 01:17:40 -05:00
OatmealDome
28f3cb3d97
VKTexture: Only set texture name if supported
2022-01-31 01:17:40 -05:00
OatmealDome
a8ce71fcd4
VulkanContext: Set bSupportsSettingObjectNames based on extension initialization result
2022-01-31 01:17:40 -05:00
OatmealDome
801897467c
VulkanEntryPoints: Make vkSetDebugUtilsObjectNameEXT an instance function
2022-01-31 01:17:40 -05:00
OatmealDome
a720083a7e
Revert "Vulkan: Check for vkSetDebugUtilsObjectNameEXT before using it"
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This reverts commit 2ab66390f8
.
2022-01-31 01:17:40 -05:00
iwubcode
8e3dbe9671
Externals / Vulkan: update Vulkan headers to v1.3.204. Fix default present mode in Vulkan swap chain
2022-01-29 00:47:51 -06:00
Léo Lam
83c5446d85
Fix static initialisation order fiasco issue for Version variables
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Fixes a crash that could occur if the static constructor function for
the MainSettings.cpp TU happened to run before the variables in
Common/Version.cpp are initialised. (This is known as the static
initialisation order fiasco.)
By using wrapper functions, those variables are now guaranteed to be
constructed on first use.
2022-01-14 00:04:22 +01:00
JosJuice
2ab66390f8
Vulkan: Check for vkSetDebugUtilsObjectNameEXT before using it
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Fixes a crash that has been present on Android (and probably also
macOS) since f6883a0
.
2022-01-03 20:17:57 +01:00
OatmealDome
9ff7f80aa0
VulkanContext: Ensure present queue family is valid before incrementing queueCreateInfoCount
2021-12-28 21:18:47 -05:00
OatmealDome
08396c56e5
VideoConfig: Add bool for sampler LOD bias support
2021-12-25 15:16:27 -05:00
JMC47
b1f79d9ecf
Merge pull request #10215 from OatmealDome/shader-logic-ops
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VideoCommon: Support shader logic ops on Metal (Apple GPUs) and OpenGL ES
2021-12-22 16:39:54 -05:00
Pokechu22
27cb704466
Eliminate VarType for ComponentFormat
2021-12-18 15:21:48 -08:00
Pokechu22
2025763420
Treewide: Adjust order of includes
2021-12-10 14:49:57 -08:00
OatmealDome
f87f704f43
ShaderCompiler: Add helpers for Metal framebuffer fetch
2021-12-06 22:36:39 -05:00
OatmealDome
40eb071562
ShaderCompiler: Add new helper define for input attachment binding
2021-12-06 22:36:39 -05:00
OatmealDome
8e72136eeb
VulkanContext: Set Apple GPUs as supporting framebuffer fetch
2021-11-24 17:52:24 -05:00
Pokechu22
1adff1c467
VideoCommon: Skip textureQueryLevels if it doesn't exist
2021-11-17 21:28:39 -08:00
Pokechu22
51e3334526
VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible
2021-11-17 20:04:34 -08:00
Pokechu22
4a9b26de86
VideoCommon: Expose SamplerState to shaders
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The benefit to exposing this over the raw BP state is that adjustments Dolphin makes, such as LOD biases from arbitrary mipmap detection, will work properly.
2021-11-17 20:04:34 -08:00
OatmealDome
2209dc0355
MoltenVK: Use an external project instead of a pre-compiled dylib
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Also, update MoltenVK to match Vulkan SDK 1.2.189.
2021-11-13 11:43:23 -08:00
Pokechu22
04d8cdfe88
Convert LOG_TYPE and LOG_LEVELS to enum class
2021-10-24 11:48:36 -07:00
Pokechu22
78bfd25964
Fix all uninitialized variable warnings (C26495)
2021-10-13 12:32:16 -07:00
Léo Lam
ff1cb5a1c0
Merge pull request #9803 from Techjar/bbox-videocommon
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VideoCommon: Abstract bounding box
2021-10-08 22:24:38 +02:00
Techjar
1161af8059
VideoCommon: Abstract bounding box
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This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
2021-10-04 15:51:24 -04:00
OatmealDome
a256c11d2f
DriverDetails: Add broken dual source blending bug to MoltenVK on Intel GPUs
2021-09-20 19:14:41 -04:00
OatmealDome
aa64f7f14f
VulkanContext: Don't assume anv for Intel GPUs on macOS
2021-09-20 18:57:19 -04:00
OatmealDome
7e8f5208fe
VulkanContext: Disable subgroup reduction on macOS with AMD GPUs
2021-09-16 23:32:10 -04:00
iwubcode
1f2f505373
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
2021-08-30 13:47:48 -05:00
OatmealDome
d453390c48
ShaderCompiler: Attach source text to SPIR-V for debuggers like RenderDoc
2021-08-05 03:04:18 -04:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Techjar
58238e75a7
Vulkan: Fix subgroup reduction
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It seems that we were writing values from helper invocations, which
produces wrong results.
2021-06-07 22:32:25 -04:00
Techjar
2f1b639f0a
VideoCommon: Restore BBox* forwarding functions
2021-05-31 18:01:47 -04:00
Techjar
a24e78b3cf
VideoCommon: Remove BBox* forwarding functions
2021-05-29 01:45:21 -04:00
Techjar
0f17990137
VideoCommon: Split BBox* functions into common and backend implementation variants
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This will allow for some aspects of bounding box to be handled in
VideoCommon instead of individual backends.
2021-05-22 01:11:57 -04:00
JosJuice
8a0f5ea04a
Remove all remaining volatile qualifiers
2021-05-15 09:52:04 +02:00
Connor McLaughlin
b24e3f2f1a
Vulkan: Work around AMD exclusive fullscreen bug (21.3+)
2021-04-12 12:41:17 +10:00
Pokechu22
70f9fc4e75
Convert BPMemory to BitField and enum class
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Additional changes:
- For TevStageCombiner's ColorCombiner and AlphaCombiner, op/comparison and scale/compare_mode have been split as there are different meanings and enums if bias is set to compare. (Shift has also been renamed to scale)
- In TexMode0, min_filter has been split into min_mip and min_filter.
- In TexImage1, image_type is now cache_manually_managed.
- The unused bit in GenMode is now exposed.
- LPSize's lineaspect is now named adjust_for_aspect_ratio.
2021-03-06 19:27:19 -08:00
Shawn Hoffman
500a694ca8
msbuild: bundle all dolphin "core" code into single library
2021-01-27 14:29:49 -08:00
Shawn Hoffman
d7fd892fde
normalize common filenames in VideoBackends/Vulkan
2021-01-27 14:29:48 -08:00
Lioncash
139d4fc76e
General: Convert PanicAlerts over to fmt equivalent
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Converts lingering panic alert calls over to the fmt-capable ones.
2020-12-02 13:38:33 -05:00
Jonathan Marek
a20e69ff51
Vulkan: fix validation error in bSupportsGeometryShaders=false case
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In CreateDescriptorSetLayouts(), one less dynamic binding is created when
bSupportsGeometryShaders=false. Reduce the dynamicOffsetCount argument by
one in that case. Avoids this validation error:
Attempting to bind 3 descriptorSets with 2 dynamic descriptors, but
dynamicOffsetCount is 3. It should exactly match the number of dynamic
descriptors. The Vulkan spec states: dynamicOffsetCount must be equal to
the total number of dynamic descriptors in pDescriptorSets
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
[Applied clang-format]
Signed-off-by: Léo Lam <leo@leolam.fr>
2020-11-20 12:23:34 +01:00
Lioncash
21dd7a8ebb
Vulkan: Migrate logging over to fmt
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Migrates the vulkan backend over to the fmt-capable logger.
2020-11-09 03:26:16 -05:00
JosJuice
28aa04312c
Common/LinearDiskCache: Replace std::fstream with File::IOFile
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File::IOFile is better suited to this type of task.
Split out from a future PR.
2020-11-05 00:31:17 +01:00
Jordan Woyak
d2f80a4595
Merge pull request #9138 from martymac/VK_NULL_HANDLE-fix
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Fix build on FreeBSD i386 - nullptr vs VK_NULL_HANDLE
2020-11-03 08:28:11 -06:00
Ganael Laplanche
d456e2e391
Resolve VkDeviceMemory/nullptr type mismatch to fix build on FreeBSD i386
2020-11-03 07:47:43 +01:00
Techjar
0c01712d13
DriverDetails: Remove bug for broken GPU Texture Decoding
2020-10-08 10:13:40 -04:00
Stenzek
24bb947eff
Vulkan: Use VK_LAYER_KHRONOS_validation for validation
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VK_LAYER_LUNARG_standard_validation is deprecated.
2020-10-01 17:21:46 +10:00
Techjar
69358b2186
VideoBackends: Disable GPU Texture Decoding under MoltenVK
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It's broken and causes spectacular artifacts and crashes.
2020-09-07 17:28:05 -04:00