ShaderCompiler: Add new helper define for input attachment binding
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@ -50,6 +50,7 @@ static const char SHADER_HEADER[] = R"(
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#define SAMPLER_BINDING(x) layout(set = 1, binding = x)
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#define TEXEL_BUFFER_BINDING(x) layout(set = 1, binding = (x + 8))
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#define SSBO_BINDING(x) layout(set = 2, binding = x)
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#define INPUT_ATTACHMENT_BINDING(x, y, z) layout(set = x, binding = y, input_attachment_index = z)
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#define VARYING_LOCATION(x) layout(location = x)
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#define FORCE_EARLY_Z layout(early_fragment_tests) in
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