Anthony
ee6930a231
Merge pull request #6013 from stenzek/d3d-logic-op
...
D3D: Implement logic op support
2017-09-03 19:26:50 -07:00
Anthony
26e777d80b
Merge pull request #5337 from stenzek/d3d-common-blending-state
...
D3D: Use blending state from VideoCommon
2017-09-03 19:25:46 -07:00
Pierre Bourdon
2e8bc0fa07
Merge pull request #5997 from leoetlino/red-steel
...
DSP: Fix missing masking for accelerator registers
2017-09-04 03:03:01 +02:00
Stenzek
90051536bf
D3D: Support logic op through integer render target view
...
This brings D3D to parity with OpenGL and Vulkan.
2017-09-04 10:07:36 +10:00
Léo Lam
09544d748f
DSPSpy: Add test for accelerator masking behaviour
2017-09-04 00:30:23 +02:00
Léo Lam
3475ba8918
DSP: Fix missing masking for accelerator registers
...
Based on hardware tests, masking occurs for the accelerator registers.
This fixes Red Steel and Far Cry Vengeance, which rely on this behavior
when reading back the current playback position from the DSP.
2017-09-04 00:26:13 +02:00
Markus Wick
9e0df284aa
Merge pull request #6018 from lioncash/const
...
Software/Tev: const correctness
2017-09-03 21:43:10 +02:00
Pierre Bourdon
5b6764a4fe
Merge pull request #6015 from JosJuice/dvd-0-length
...
Fix handling of DVD commands that read 0 bytes
2017-09-03 21:04:25 +02:00
Markus Wick
745cde81e5
Merge pull request #6017 from lioncash/d3d-texture
...
D3DTexture: Remove unused class member
2017-09-03 21:03:36 +02:00
Lioncash
baee3a9c74
Software/Tev: const correctness
2017-09-03 14:15:21 -04:00
Mat M
edf4bfaf5f
Merge pull request #5989 from lioncash/constantmgr
...
ConstantManager: Use std::array where applicable
2017-09-03 13:18:10 -04:00
Lioncash
36e299ca80
D3DTexture: Remove unused bindflags D3DTexture2D member variable
2017-09-03 13:12:26 -04:00
Lioncash
52099d1b0a
D3DTexture: in-class initialize class members where applicable
2017-09-03 13:08:06 -04:00
JosJuice
3528c93edf
DVDThread: Don't show an error message for all 0-length reads
2017-09-03 15:09:14 +02:00
JosJuice
0341a6052b
DVDInterface: Reply to 0-length commands
...
This regression from the chunking PR was making a few games hang.
2017-09-03 15:09:14 +02:00
Stenzek
75435aea6f
Merge pull request #6014 from Armada651/fix-factory
...
D3DBase: Use the correct version of CreateDXGIFactory.
2017-09-03 22:48:44 +10:00
Jules Blok
8906b26ea5
D3DBase: Use the correct version of CreateDXGIFactory.
2017-09-03 14:33:06 +02:00
Stenzek
99d61906cc
Merge pull request #5948 from Armada651/d3d-explicit-stereo
...
D3DBase: Only use a stereo swapchain if quad-buffering is enabled.
2017-09-03 21:07:24 +10:00
Jules Blok
75574ec6cc
Merge pull request #5946 from stenzek/ubershader-stereo-texture-samples
...
UberShaderPixel: Fix sampling of EFB copies in stereo modes
2017-09-03 12:26:52 +02:00
Stenzek
c9d649d27c
D3D: Use Direct3D 11.1 where supported
2017-09-03 16:33:47 +10:00
Stenzek
0622979d3b
ShaderGen: Support writing integer colors when logic op is enabled
...
This is required for D3D to support logic op.
2017-09-03 16:33:25 +10:00
Stenzek
254160691a
Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
...
This reverts commit d23fd17e1a
.
Dynamic sampler indexing is broken in VK_NV_glsl as of 385.41. The
performance gap doesn't seem to be as wide with the updated driver, so
to save maintaining two code paths, it's easier to just drop the
extension support completely.
2017-09-03 15:31:19 +10:00
Stenzek
3dd675e613
Renderer: Change SetBlendState to accept a BlendingState
...
This decouples the state generation (from the emulated GPU) from the
management of internal backend state.
2017-09-03 14:14:54 +10:00
Stenzek
22b8cbae35
RenderBase: Drop SetColorMask and SetLogicOpMode
...
These are now incorporated into the blend state for all backends.
2017-09-03 14:14:54 +10:00
Stenzek
5c9bc8b79c
D3D11: Use blending state from VideoCommon
2017-09-03 14:14:54 +10:00
Stenzek
c90b0bf532
D3D11: Create debug device when validation layer is enabled in options
2017-09-03 14:14:19 +10:00
Stenzek
ce59121748
Merge pull request #6004 from lioncash/d3d
...
D3D: Eliminate redundant ID3D11DeviceChild* casts
2017-09-03 14:13:17 +10:00
Stenzek
005d0b39f7
Merge pull request #6009 from lioncash/async
...
AsyncShaderCompiler: Make WorkItem-derived class constructors explicit
2017-09-03 14:11:41 +10:00
Stenzek
7a4348b641
Merge pull request #5649 from JonnyH/WIP/disable-vk-clear-renderpass
...
Add DriverDetails::BUG to Disable "LoadOp" clear renderpass in vulkan
2017-09-03 13:49:51 +10:00
Pierre Bourdon
ed07bd4270
Merge pull request #6005 from spycrab/qt_warning_disable
...
Qt/DevelopmentWarning: Add "Don't show me this warning again" option
2017-09-03 03:50:29 +02:00
spycrab
0d3c4a3883
Qt/DevelopmentWarning: Add "Don't show me this warning again" option
2017-09-03 03:46:23 +02:00
Pierre Bourdon
425a8cb378
Merge pull request #5718 from mimimi085181/partial-updates-update
...
Update to partial texture updates
2017-09-03 03:16:55 +02:00
Pierre Bourdon
ab27f0f78c
Merge pull request #6010 from lioncash/vertex
...
OGL/VertexManager: Make vertex and index buffer handles private
2017-09-03 03:13:40 +02:00
Pierre Bourdon
632cb35be6
Merge pull request #5988 from spycrab/qt_movie
...
Qt: Implement "Movie" menu
2017-09-03 03:11:20 +02:00
spycrab
1b593fd56b
Qt: Implement TAS/Movie shortcuts
2017-09-03 02:58:38 +02:00
spycrab
0e7ed3514f
Qt: Implement "Movie" menu
2017-09-03 02:57:44 +02:00
Lioncash
2237a6a04c
OGL/VertexManager: Make vertex and index buffer handles private
...
These are only ever read, but not written to outside of the VertexManager class.
2017-09-02 20:51:54 -04:00
spycrab
4163ee42bc
Qt/GameList: Implement SelectionChanged()
2017-09-03 01:49:04 +02:00
Pierre Bourdon
3f33b95375
Merge pull request #6001 from spycrab/cmake_wx
...
CMake: Move DISABLE_WX to ENABLE_WX
2017-09-03 01:37:04 +02:00
Pierre Bourdon
3ae82ea669
Merge pull request #6007 from spycrab/qt_win_icon
...
Qt/MSVC: Add icon
2017-09-03 01:36:11 +02:00
spycrab
018c2cfd65
Qt/MSVC: Add icon
2017-09-02 23:51:59 +02:00
Lioncash
2d45204f12
VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
...
Prevents implicit conversions
2017-09-02 17:35:20 -04:00
Lioncash
5059332d95
OGL/ProgramShaderCache: Remove unnecessary virtual keyword
...
This is superfluous, considering the override keyword is present.
2017-09-02 17:27:19 -04:00
Mat M
657195fad5
Merge pull request #6006 from JonnyH/WIP/parse-imgtec-gl_version-string
...
Parse IMGTEC's GL_VERSION string format
2017-09-02 17:10:59 -04:00
Markus Wick
30e01834e2
Merge pull request #6002 from lioncash/include
...
CommandProcessor: Remove unnecessary include
2017-09-02 23:05:58 +02:00
Jonathan Hamilton
658a4a6e29
Mark an ImgTec driver bug as fixed in 1.8@4693462
...
Now we correctly parse ImgTec's GL_VERSION string we can actually use
the BugInfo's version stuff correctly here
2017-09-02 14:05:16 -07:00
Jonathan Hamilton
662abcb2fe
Parse IMGTEC's GL_VERSION string format
...
ImgTec's driver uses a major.minor@changeID versioning system
This is packed into a double so "1.9@4850625" becomes "109.4850625"
The next release brnach is expected to be 1.10, hence the need for 2
digits for the branch minor.
The changeID should be unique for each build, but is shared over all
branches, so only makes sense to compare withing a branch.
It's likely branch 'major' versions will be used for major hardware
revisions, and the drivers for both maintained in parallel. Thus it
may not make sense to compare versions between different major
verisons - if/when this happens we can hook up a DriverDetails::Family
as needed.
2017-09-02 14:05:16 -07:00
Markus Wick
4bf672bb27
Merge pull request #6003 from lioncash/forward
...
AsyncShaderCompiler: Forward arguments to the specified type's constructor in CreateWorkItem()
2017-09-02 23:03:47 +02:00
Lioncash
64de8a9d0b
D3D: Eliminate redundant ID3D11DeviceChild* casts
2017-09-02 14:45:14 -04:00
Lioncash
6f97e3faa6
AsyncShaderCompiler: use std::make_unique in CreateWorkItem()
...
Same behavior, simpler code.
2017-09-02 14:08:00 -04:00