Commit Graph

14552 Commits

Author SHA1 Message Date
Ryan Houdek cf6f9de350 Both Intel and Radeon Mesa geometry shader bugs are fixed in 11.1.2 2016-02-11 12:55:55 -06:00
Rukai 26637ed262 Gamelist viewed as a table has a properly spaced row height 2016-02-11 14:14:41 +11:00
Mathew Maidment 585761a456 Merge pull request #3605 from spxtr/DQt2
DQt2: Make paths dialog modeless.
2016-02-10 22:07:20 -05:00
degasus 9c048bbc36 JitArm64: Also merge 3 way FP-PS instructions. 2016-02-10 17:41:25 +01:00
degasus 83eb1d8c31 JitArm64: Merge 3 way FP instructions. 2016-02-10 17:41:25 +01:00
spxtr 726d6c17af Make paths dialog modeless. 2016-02-09 20:42:06 -08:00
Jens Nyberg 91772492dd VideoCommon: Remove unused pow functions 2016-02-10 02:57:09 +01:00
Aestek b92a80ba1b Fix: segfault in NetPlayServer::GetInterfaceListInternal for ifa_addr-less interfaces
`NetPlayServer::GetInterfaceListInternal` was crashing dolphin with a segfault when encountering a
network interface without `ifa_addr`.
2016-02-08 21:21:27 +01:00
JosJuice 8a2e678ea7 DolphinWX: Don't include skipped items in the compression count 2016-02-08 15:26:25 +01:00
JosJuice 8cad70238c DolphinWX: Don't store compression progress in member variables
Just some extra cleanup.
2016-02-08 15:26:11 +01:00
Jules Blok 9805f70913 VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
Fast depth is now more accurate than slow depth and should always be used.
The option will be kept in a different form as it is still used as a hack to fix some games.
Also, the slow depth code path will still be relied upon by cards that don't support GL_ARB_clip_control.
2016-02-08 12:26:55 +01:00
Mathew Maidment 08c9e3b7a4 Merge pull request #3602 from OatmealDome/coreaudio
CoreAudioSound: Minor clean up
2016-02-07 22:25:15 -05:00
Ryan Houdek 35d7c2bc78 Merge pull request #3593 from Sonicadvance1/Android_Mayflash_adapter
[Android] Implement support for real Wiimotes with the DolphinBar
2016-02-07 15:51:33 -05:00
Ryan Houdek fe53461611 [Android] Implement support for real Wiimotes with the DolphinBar
This is the only way to get Wiimotes working under Android now.
This, just like the Wii U Gamecube Controller Adapter, completely goes around Android's limitations and talks with the device directly through USBManager.

Couple notes.
Continuous scanning must be enabled otherwise the Wiimotes won't be seen.
The UI doesn't expose support for this yet. One must change the Wiimote source and continuous scanning settings manually.

Testing up to two wiimotes in Taiko No Tatsujin, no reason to believe all four won't work.
2016-02-07 05:31:48 -06:00
Mathew Maidment 76d614eded Merge pull request #3585 from lioncash/inc
VideoCommon: Convert some DataReader includes into forward declarations
2016-02-06 20:52:02 -05:00
Ryan Houdek 36af9981c7 Merge pull request #3595 from Sonicadvance1/Android_headless
[Android] Headless support
2016-02-06 20:08:58 -05:00
OatmealDome 36a20c3535 CoreAudioSound: Replace deprecated parameters
The kAudioUnitParameterFlag_* parameters don't exist on iOS.
2016-02-06 16:48:03 -05:00
OatmealDome 2e24996a9c CoreAudioSound: Only include AudioUnit 2016-02-06 16:47:49 -05:00
Nick Tiberi e7ad0fd600 normalize and check upper/lower bounds of hats input on OS X 2016-02-05 16:40:59 -05:00
Ryan Houdek 2f7e3ae58e CMakeLists cleanup and enable Android headless building. 2016-02-05 11:24:11 -06:00
Ryan Houdek 6305f09467 Use cmake to determine if we are enabling the Android Controller Interface 2016-02-05 10:54:17 -06:00
Ryan Houdek 018625e54f Rearrange GLInterface interface generation.
This will be important when we enable headless on Android
2016-02-05 10:53:32 -06:00
Ryan Houdek 38cb6ba6dc Fix a bug in the Common CMakeLists file
We were overwriting the LIBS variable. Effectively dropping libiconv from the libs.
2016-02-05 10:51:56 -06:00
Ryan Houdek 19cd9ecf16 Fix a few missing includes 2016-02-05 10:50:08 -06:00
Scott Mansell baad10593e GameInis: Allow one ini to cover all VC games for a console
Since all Virtual console releases use the same emulator (though there
are multiple revisions some emulators) and generally need the same
setting, this commit allows the creation of INI files which cover all
Virtual Console games fow each system.

For example, F.ini can provide settings that all NES games have in common
and C.ini will provide settings for all Commadore 64 games.

If needed, a 3 letter ini can override settings for individual games.
2016-02-05 17:35:13 +13:00
Lioncash 1df1ba55bb VideoCommon: Convert some DataReader includes into forward declarations
Gets rid of some indirect inclusions in cpp files.
Also this will reduce the amount of rebuilt files if
changes occur in the DataReader header.
2016-01-31 15:19:20 -05:00
Stenzek a870253cd6 Common: Use C++ random generator for generating MAC addresses 2016-01-31 23:52:47 +10:00
Stenzek 98e5270b3c EXI: Use unique_ptr in CEXIEthernet 2016-01-31 23:52:43 +10:00
Stenzek e75d37ec36 EXI: Fix crash when loading save states with BBA activated 2016-01-31 23:52:40 +10:00
Stenzek ccc70a98f3 EXI: Refactor BBA-TAP interface for Windows to use a read thread
This also has the added benefit of not crashing under most circumstances.
Includes a few other changes, including replacing the atomic<bool> with a
Flag, as well as adding a flag for indicating read thread shutdown.
2016-01-31 23:52:33 +10:00
Ryan Houdek 31523b7e80 Merge pull request #3572 from Sonicadvance1/egl_support_headless
Egl support headless
2016-01-30 11:15:07 -05:00
JosJuice 6a75212e7a DolphinWX: Only show Wii compression warning once
When compressing multiple Wii games, the warning used to be showed
once for each game. Now it only appears once at the beginning.
2016-01-30 13:33:03 +01:00
JosJuice bd326ace5c DolphinWX: Replace GetSelectedISO hack for multiple selections 2016-01-30 13:32:57 +01:00
Pierre Bourdon c2c1f839dd Merge pull request #3574 from palxex/master
fix El Capitan WiimoteReal pairing problem and refresh crash problem
2016-01-30 13:17:08 +01:00
Pierre Bourdon 50221088a9 Merge pull request #3576 from lioncash/boot
BootManager: Minor changes
2016-01-30 13:14:52 +01:00
Pierre Bourdon cf20ff48aa Merge pull request #3480 from phire/memory_stride_too_small
Avoid the "Memory stride too small" assert
2016-01-30 13:11:07 +01:00
Pierre Bourdon 9da8593cf4 Merge pull request #3569 from mathieui/netplay-gcpad-position
[netplay] Fix a regression
2016-01-30 11:54:31 +01:00
Pierre Bourdon ff5d6887d1 Merge pull request #3575 from mathieui/netplay-server-cleanup
Small netplay server cleanup & fix
2016-01-30 11:51:50 +01:00
Ryan Houdek f1ca95eec7 Merge pull request #3553 from Sonicadvance1/more_android_gc_adapter
Implement requesting permission for using the GC Wii U Adapter.
2016-01-29 23:12:37 -05:00
Ryan Houdek 5edc7705fe Merge pull request #3550 from Sonicadvance1/egl_support_core_profile
Support the OpenGL core profile in EGL.
2016-01-29 19:37:24 -05:00
Ryan Houdek c50efb17e5 Merge pull request #3546 from Sonicadvance1/egl_shared_context
Implement shared contexts in the EGL context.
2016-01-29 19:33:52 -05:00
Ryan Houdek ea3a457091 Merge pull request #3573 from degasus/fifoplayer
Fifoplayer: Fix dual core
2016-01-29 16:39:32 -05:00
Ryan Houdek e086928806 Merge pull request #3579 from Sonicadvance1/GLExtesions_gl_4_2
Implement support for GL 4.2 in GLExtensions
2016-01-28 19:25:17 -05:00
Tillmann Karras bf643c98aa Fix warnings 2016-01-28 23:54:11 +00:00
Ryan Houdek e1f21602fd Merge pull request #3426 from Sonicadvance1/ES_fix_framedump
Add support for framedumping to OpenGL ES.
2016-01-28 18:24:32 -05:00
mathieui c7750b287d netplay: default the local pad to a gc controller
if the configured local pad is none, it will make dolphin behave
incorrectly (due to the game expecting inputs from the device while it
doesn’t exist).
2016-01-28 20:24:18 +01:00
Pal Lockheart ea44e0e3ba fix El Capitan WiimoteReal pairing problem and refresh crash problem 2016-01-28 14:29:44 +08:00
mathieui 4529930f91 gcadapter: fix an incorrect mapping for non-local devices
Remote devices would always enter an error path and get disconnected
from the gamecube, breaking netplay in the process.

Culprit is still InGamePadToLocalPad
2016-01-28 02:46:58 +01:00
mathieui b9b4a0c530 gcadapter: set the konga setting properly
if it was used in netplay, it would read memory out of bounds
(due to the mapping method returning 4 if the device was remote) which
was 0 more often than not, causing the device in this position to be a konga.

(which may or not be the gcadapter due to the swap between local and
ingame controllers)
2016-01-28 02:39:55 +01:00
Mathew Maidment 437b3db88e Merge pull request #3514 from lioncash/mixer
Mixer: Minor changes
2016-01-27 19:19:42 -05:00
Ryan Houdek b846ec084e Implement requesting permission for using the GC Wii U Adapter. 2016-01-27 15:08:45 -06:00
Ryan Houdek 628e9bad92 Support a headless EGL option.
This is a new option to support completely headless running of Dolphin without X11 on systems that can properly support it.
2016-01-27 15:04:14 -06:00
Ryan Houdek 184a7a3e0d Include the EGL defines we need for KHR_create_context ourselves.
This is because Google decided it was in their best interest to update eglext.h for android-21/arch-arm only and completely neglect all the other
architectures.
Sucks to suck.
2016-01-27 14:54:44 -06:00
Ryan Houdek 34d0e7835b Support the OpenGL core profile in EGL.
This should make our Mesa EGL users happy.
2016-01-27 14:54:32 -06:00
Ryan Houdek 921c7139c5 Implement support for GL 4.2 in GLExtensions 2016-01-27 13:58:34 -06:00
Ryan Houdek aed693eded Implement shared contexts in the EGL context.
This is being implemented here first under EGL since the infrastructure is already in place for this due to the Android code requiring some bits.
The rest of the interfaces will come in a little bit.

This will be required for threaded shader compiling in the near future.
2016-01-27 13:15:02 -06:00
degasus 231daa2da1 Thread: Limit thread name to 15 bytes on linux. 2016-01-27 07:23:17 +01:00
degasus a4a2928905 FifoPlayer: Sleep while high watermark is set. 2016-01-27 07:23:17 +01:00
Lioncash d7d0673900 BootManager: Vertically align where sensible to do so 2016-01-26 20:54:22 -05:00
Lioncash 0c920f175f BootManager: Simplify SaveConfig
Also std::array-ifies C-array members of ConfigCache
2016-01-26 20:52:57 -05:00
mathieui aaf2be2044 bootmanager: update the supposed-end-of-enum
fixes a bug where gcadapter would fuck up netplay
2016-01-27 01:43:38 +01:00
mathieui 24cb6487d4 [netplay] Fix a regression
Introduced in 6e13496d8, pads would get assigned to their netplay
position, which breaks assumptions. With this behavior, the SI devices
should be mapped properly.
2016-01-27 01:43:31 +01:00
mathieui 8ce9191948 NetPlayServer: Make SendAsyncToClients use an unique_ptr 2016-01-27 01:34:03 +01:00
mathieui 34ae512d91 NetPlayServer: Make pad data unpacking nicer to read 2016-01-27 01:34:03 +01:00
mathieui 1c808a2835 NetPlayServer: Possible out-of-bounds access on invalid input
if a pad or wiimote number was outside bounds (e.g. 42353543232),
it would still have been read from the array, which could lead to
inappropriate consequences, like a segfault.
2016-01-27 01:33:50 +01:00
mathieui 8e1be37feb NetPlayServer: in-class initialization 2016-01-27 01:20:44 +01:00
degasus 159d83c5a9 FifoPlayer: Use more enums. 2016-01-26 19:19:21 +01:00
Lioncash 488e7bd46a Fifo: Get rid of undefined global
This declaration doesn't have a matching implementation
so it can be removed entirely.
2016-01-25 05:24:03 -05:00
Lioncash 32ce2be2bf Fifo: Make g_use_deterministic_gpu_thread a TU-local variable 2016-01-25 05:24:03 -05:00
Lioncash 5ebd1e215b Fifo: Make g_bSkipCurrentFrame a TU-local variable
This is only ever queried, making it a global isn't necessary.
2016-01-25 05:23:14 -05:00
Mathew Maidment 48e7e5b72e Merge pull request #3567 from lioncash/netplay
NetPlayClient: Minor changes
2016-01-25 05:13:54 -05:00
Mathew Maidment ee0fbdf087 Merge pull request #3558 from lioncash/dvd-global
DVDInterface: Reduce a global variable to translation unit scope
2016-01-25 05:13:08 -05:00
Lioncash c434b5b3a9 NetPlayClient: Use std::array instead of C arrays for buffers 2016-01-25 04:57:21 -05:00
Lioncash 7304c863a6 NetPlayClient: Deduplicate code for player list retrieval 2016-01-25 04:57:20 -05:00
Lioncash e6ad76fa70 NetPlayClient: Extract control mapping checking to its own function 2016-01-25 04:57:19 -05:00
Lioncash 8588c8fd31 NetPlayClient: Make SendAsync take a unique_ptr as a parameter 2016-01-25 04:57:18 -05:00
Lioncash c2deb337aa NetPlayClient: In-class initialize variables where possible 2016-01-25 04:57:17 -05:00
Lioncash 1d8ff504a5 NetPlayClient: Make m_state private
Also turns it into an enum class.
2016-01-25 04:57:16 -05:00
Lioncash 102672a797 NetPlayClient: Make is_connected private
This is only queried, there's no need to expose it for writing.
Even if it was written to, a data member shouldn't be part of
your public API unless its part of a dumb object or trivial struct.
2016-01-25 04:57:04 -05:00
Pierre Bourdon 0bd649248f Merge pull request #3530 from degasus/syncgpufix
Fifo: Fix SyncGPU.
2016-01-25 10:46:08 +01:00
Pierre Bourdon 7b4e965465 Merge pull request #3555 from mathieui/gcadapter_payload
Fix a bug in GCAdapter
2016-01-25 10:42:28 +01:00
Lioncash d9f87b8030 NetPlayClient: Remove unnecessary includes
Replace with needed ones
2016-01-24 21:46:49 -05:00
Lioncash 90f2f48ef6 DVDInterface: Use correct prefix for static local variables 2016-01-24 17:24:33 -05:00
Mathew Maidment bad7242c63 Merge pull request #3559 from lioncash/tcache
TextureCacheBase: Simplify init/comparison of TCacheEntryConfig
2016-01-24 17:18:08 -05:00
Mathew Maidment e9713e19d7 Merge pull request #3561 from lioncash/render
RenderBase: Get rid of an undefined global extern
2016-01-24 17:17:48 -05:00
Mathew Maidment b451b722fb Merge pull request #3562 from lioncash/cpmem
CPMemory: Remove unnecessary extern specifiers from functions
2016-01-24 17:17:31 -05:00
mathieui 07caff35ad Fix a bug in GCAdapter
where the payload size would end up being crazy values on the other
thread. Mirroring the similar commit made for the android side:

2833685fbf
2016-01-24 21:55:20 +01:00
degasus 4295751662 Fifo: More comments for SyncGPU functions. 2016-01-24 11:06:01 +01:00
degasus cf4478dc92 Fifo: Fix SyncGPU.
CBoot::BootUp() did call CoreTiming::Advance which itself blocks on the GPU,
but the GPU thread wasn't started already. This commit moves the SyncGPU
initialization into the Fifo.cpp file and call it after BootUp().
2016-01-24 11:06:01 +01:00
Lioncash e187c55bdd OpcodeDecoder: Add namespace 2016-01-24 01:31:36 -05:00
Lioncash 758cd796a7 CPMemory: Remove unnecessary extern specifiers from functions
These are defined in CPMemory.cpp, as expected. There's no need for
extern
2016-01-24 01:17:43 -05:00
Lioncash 508c521f10 RenderBase: Get rid of an undefined global extern
This doesn't have an implementation, so into
the trash it goes.
2016-01-24 01:07:24 -05:00
Lioncash 59d5935067 TextureCacheBase: Simplify init/comparison of TCacheEntryConfig 2016-01-23 22:57:05 -05:00
Lioncash a2dc22f016 DVDInterface: Make a global a local variable 2016-01-23 18:40:55 -05:00
Ryan Houdek 6e13496d8d Merge pull request #3554 from mathieui/netplay_devices
[netplay] Use the local type of each SI device
2016-01-23 16:03:25 -05:00
Ryan Houdek 1c3c36f285 Merge pull request #3533 from JosJuice/2x-resources
DolphinWX: Support 2x images for all resources
2016-01-23 12:52:05 -05:00
Ryan Houdek a62a9b8161 Fix a bug in GCAdapter_Android where the payload size would end up being crazy values on the opposite thread 2016-01-23 11:40:33 -06:00
mathieui 5e709f3d72 [netplay] Use the local type of each SI device
Instead of using SI_GCcontroller which would make it not work with gc
adapters, bongos, and other stuff.

Trying to fix issue #9263
2016-01-23 17:29:07 +01:00
Mathew Maidment 3f5f52342a Merge pull request #3424 from spxtr/DQt2
DQt2: Add a message if the game list is empty
2016-01-22 22:16:56 -05:00
Ryan Houdek ae4c7661d6 Merge pull request #3212 from mickdermack/pr-recalc-flags
JIT x64: Recalculate flags after add/sub
2016-01-22 12:45:52 -05:00
Lioncash fdf6fb47e0 VideoInterface: specify internal linkage on local variable 2016-01-21 19:25:21 -05:00
mathieui 4b06e92731 A few more asterisks, mostly casts 2016-01-21 22:20:22 +01:00
mathieui f15ffda5a7 Correct ampersands as well 2016-01-21 21:27:56 +01:00
mathieui 3e283ea9f1 More asterisks 2016-01-21 21:16:51 +01:00
mathieui 78aa398e7c Common: asterisks go against the type name
not the variable name
2016-01-21 20:46:25 +01:00
Ryan Houdek 7c3e4b34f3 Merge pull request #3541 from Sonicadvance1/fix_netplay_option_sending
Stops netplay clients from failing to send settings on game start
2016-01-21 08:51:11 -05:00
Ryan Houdek 1a20772ccd Stops netplay clients from failing to send settings on game start
Clients have no need to send their configuration information on start and the server straight out ignores it.
Not to mention it shouldn't try sending a struct as a null terminated string.

Cleans up how the server sends the configuration slightly as well.
2016-01-21 07:20:21 -06:00
Pierre Bourdon 912555968d Merge pull request #3538 from mathieui/pipes_locale
[Pipe input] Make the commands locale-unaware
2016-01-21 14:04:38 +01:00
Lioncash 82147f42af VideoInterface: Correct namespace indentation 2016-01-21 00:40:01 -05:00
Lioncash f45e1bff37 VideoInterface: Change a global into a translation-unit local variable 2016-01-21 00:39:24 -05:00
mathieui 64e2f93f38 [Pipe input] Make the commands locale-unaware
Setting axis values in an automated way should not be locale-aware as
strtod is.
2016-01-20 22:48:22 +01:00
Ryan Houdek 70aa012fef Allow multiple GC adapters on one PC to be used with multiple Dolphin instances.
Previously we would iterate through every GC adapter plugged in to the PC and steal ownership of it.
This causes issues all over the place in the implementation if this happens.
Break on the first adapter we can get access to.
2016-01-20 15:20:17 -06:00
Pierre Bourdon a14c07413f Merge pull request #3515 from booto/wii-region
DiscIO: Use specified Wii region for discs
2016-01-20 19:58:58 +01:00
Pierre Bourdon f98176f38a Merge pull request #3528 from Shugyousha/codedframedeprecated
AVIDump: coded_frame is deprecated
2016-01-20 19:40:31 +01:00
Pierre Bourdon be1a9e4231 Merge pull request #3518 from Sonicadvance1/blacklist_sandy
Blacklist Sandy Bridge on mesa from using geometry shaders.
2016-01-20 19:32:56 +01:00
Ryan Houdek 3dda36bc5b Blacklist Sandy Bridge on mesa from using geometry shaders. 2016-01-20 12:13:21 -06:00
Pierre Bourdon e455ca4d58 Merge pull request #3535 from RisingFog/cya_savestate_memleak
Properly clear JIT cache on save states
2016-01-20 18:02:25 +01:00
Chris Burgener a7a744d33c Properly clear JIT cache on save states 2016-01-20 11:20:15 -05:00
Lioncash 42e9927bca VideoInterface: Fix code style/indentation 2016-01-19 20:16:18 -05:00
JosJuice 53acd063f9 DolphinWX: Support 2x images for all resources 2016-01-20 00:46:10 +01:00
Pierre Bourdon 991d3f6f96 Merge pull request #3525 from lioncash/ptr
DSPEmulator: Make CreateDSPEmulator return a unique_ptr
2016-01-19 23:54:58 +01:00
Silvan Jegen 59f72d3571 AVIDump: coded_frame is deprecated
Setting this is not required anymore as of commit 40cf1bbacc622 of
FFmpeg.

For users of older versions of the libavcodec library we guard the
change with an #if.
2016-01-19 20:38:21 +01:00
Ryan Houdek abb4c64c8f Fix the Exit hotkey.
We were constructing our wxCommandEvent incorrectly and using an ID as an event type instead of the ID.
Works properly now.
2016-01-19 02:04:45 -06:00
Ryan Houdek 7b9eeba168 Merge pull request #3479 from Sonicadvance1/fix_hotkeys
Fix hotkeys not reporting inputs.
2016-01-19 02:15:25 -05:00
Jules Blok 51a36f27e0 Merge pull request #3448 from Armada651/depth-epsilon
VertexShaderManager: Add an epsilon hack to the perspective projection.
2016-01-18 20:56:18 +01:00
Ryan Houdek f73961663e Fix a typo on the size passed in to the IPL descrambler.
Fixes issue #6081
2016-01-18 04:30:30 -06:00
Lioncash 2ff5923334 DSPEmulator: Make CreateDSPEmulator return a unique_ptr 2016-01-17 22:33:21 -05:00
Pierre Bourdon 24c228c6e9 Merge pull request #3523 from lioncash/video
VideoCommon: Header cleanup
2016-01-18 02:24:50 +01:00
Lioncash d9fec92628 VideoCommon: Header cleanup
Also remedies places where the video backends and core rely on things
being indirectly included.
2016-01-17 20:11:45 -05:00
Mathew Maidment a7f35eeb42 Merge pull request #3520 from Sonicadvance1/debugger_address_minsize
Fix debugger address lookup search control.
2016-01-16 11:34:24 -05:00
Ryan Houdek 6754326c6b Fix debugger address lookup search control.
The dumb wxAUI stuff isn't fully implemented for GTK. So the wxAuiToolBar doesn't properly deduce the size it needs to be when it contains a
wxSearchCtrl object.
Force the manager to set its minimum size to something reasonable.
2016-01-16 08:05:24 -06:00
Pierre Bourdon ea2765e010 Merge pull request #3509 from stenzek/negative-indirect
PixelShaderGen: Manually wrap negative indirect texture coordinates
2016-01-16 09:10:33 +01:00
shuffle2 799fce0b03 Merge pull request #3512 from jloehr/Fix-SCMRevGen
Fix SCMRevGen by running system native CScript
2016-01-15 23:56:31 -08:00
Lioncash c70487163f Mixer: Convert defines into concrete variables
Gets defines out of global scope.
2016-01-15 23:41:53 -05:00
Stenzek edebadc093 PixelShaderGen: Use bitwise AND for wrapping indirect texture coordinates
(x % y) is not defined in GLSL when sign(x) != sign(y).
This also has the added benefit of behaving the same as sampler wrapping modes, in regards to negative inputs.
2016-01-15 19:46:38 +10:00
booto 92278886b9 DiscIO: Use specified Wii region for discs 2016-01-15 03:35:10 +08:00
Lioncash fc6a2f490f Mixer: Directly initialize class members 2016-01-14 01:32:31 -05:00
Lioncash 531a3ed09a Mixer: Devirtualize
Nothing in the codebase inherits from this class
2016-01-14 01:32:24 -05:00
Mathew Maidment 87464d432b Merge pull request #3501 from rohit-n/build-pch
Fix building with PCH disabled.
2016-01-13 21:07:51 -05:00
Jules Blok 48b60649af Merge pull request #3495 from Armada651/d3d-float
D3D: Use a 32-bit floating point depth buffer.
2016-01-14 00:39:23 +01:00
Julian Löhr bb5cb7e365 Run system native CScript
Build Events are run in an 32 bit environment, therefore both program files environment strings resolve to the x86 program files folder on 64 Bit systems. If Git is 64 bit and installed into the x64 program files it can't be found by the script.
2016-01-14 00:37:11 +01:00
Jules Blok d54291f2e8 Merge pull request #3506 from stenzek/odd-mips
TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes
2016-01-13 23:10:18 +01:00
Jules Blok 55cb6675cc IniFile: Initialize with default value if key does not exist. 2016-01-13 22:51:53 +01:00
Pierre Bourdon 8ee93fc4fa Merge pull request #3507 from lioncash/header
HW: Header cleanup
2016-01-13 14:09:35 +01:00
Jules Blok a307883069 Merge pull request #3505 from Armada651/invert-conversion
TextureConversionShader: Also invert color encoders if they're used to encode depth.
2016-01-13 12:58:44 +01:00
Lioncash f2038b9e90 HW: Remove unnecessary header inclusions 2016-01-13 02:47:32 -05:00
Stenzek 1f3b90d70a TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes
This was causing crashes/driver resets when odd-dimension textures were
being loaded, due to the size we were uploading being larger than the size
of the higher-level texture calculated by the runtime.
2016-01-13 12:54:38 +10:00
Pierre Bourdon 8f8134f5f4 Merge pull request #3504 from degasus/master
VideoBackend: Cleanup API a bit.
2016-01-13 01:27:24 +01:00
Jules Blok daabd88d69 TextureConversionShader: Also invert color encoders if they're used to encode depth. 2016-01-13 01:08:27 +01:00
degasus aa430c10d5 VideoState: Simplify dummy wrapper. 2016-01-12 23:28:26 +01:00