Commit Graph

11103 Commits

Author SHA1 Message Date
Lioncash 9149b30237 [Android] Shorten FolderBrowserItem's method 'isValidItem()' into 'isValid()' makes more sense and less redundancy in terms of 'item.isValidItem()' -> 'item.isValid()' 2013-08-17 10:55:13 -04:00
Lioncash 5047eeb263 [Android] FolderBrowserItem objects don't need to store a context.
Removed the requirement to pass a context in the constructors.
Also cleaned out unnecessary imports.
2013-08-17 10:50:31 -04:00
Glenn Rice 8190565313 Update translation pot file. 2013-08-17 09:31:38 -05:00
Jasper St. Pierre 756bf93111 NetWindow: Move "Write memcards" checkbox to be host-only
The setting is propagated from the host, so the client checkbox would
be ignored anyway.
2013-08-16 21:42:38 -04:00
Ryan Houdek 7934df3879 Remove a redundant check in the fifo. 2013-08-17 01:27:08 +00:00
Matthew Parlane d0d162e6ad Fix really stupid optimise on Windows.
Possibly explains speed difference from master.
2013-08-17 12:16:51 +12:00
Ryan Houdek 08b27bb3b8 In the EGL backend context interface, don't call eglMakeCurrent. This was only done to pull in some information to the info log. This is necessary since eglMakeCurrent binds the context to the current thread and we need to destroy the context and reinitialize it when jumping to a new thread. We already call MakeCurrent in Video_Prepare which is done in the new thread. 2013-08-16 23:41:45 +00:00
Ryan Houdek 49963da371 Put the shader info log at the end of the shader log file. This fixes issue 6495. 2013-08-16 21:05:35 +00:00
NeoBrainX 1ba98550ef VideoConfigDialog: Rephrase "Hacked Buffer Upload" and its description to something less technical. 2013-08-16 14:26:50 +00:00
Rachel Bryk 89d324786a Prevent stopping emulation before fully booting. This can sometimes cause dolphin to crash. 2013-08-16 10:04:08 -04:00
Ryan Houdek da560ecefc On CoreParemeter member object creation make sure to set bEnableDebugging, bAutomaticStart, and bBootToPause to default values so they aren't unitialized. This caused a issue in particular on the Android builds where bBootToPause would cause the games to boot in to a paused state, effectively causing the application to need to be forced closed and reran multiple times in order to test anything. 2013-08-16 07:30:53 -05:00
Ryan Houdek 367f294ed2 [Android] Make sure to unallocate the correct memory size in MemArena. 2013-08-16 04:55:43 -05:00
Matthew Parlane 59e060aba2 Missed some VS build options. 2013-08-16 21:42:31 +12:00
Matthew Parlane 4ac0fb0a3e Remove unneeded polarssl files. 2013-08-16 21:36:36 +12:00
Matthew Parlane 17918472ae Fix random d... 2013-08-16 19:26:34 +12:00
Matthew Parlane 9de7611ff9 Merge branch 'master' into wii-network
Conflicts:
	CMakeLists.txt
	Source/Core/Core/Core.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj.filters
	Source/Dolphin_2010.sln
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-08-16 19:17:07 +12:00
Rachel Bryk c7025989f8 Probably worthless commit that may fix wiimote netplay buffer problems. 2013-08-15 22:31:36 -04:00
Lioncash 82e9bed20e [Android] Fix a bug where the name would display incorrectly in the game list.
Completely missed the 'this.' on the variable. My bad.
2013-08-15 20:34:05 -04:00
Pierre Bourdon c3065ecb66 Fix compatibility with the SDL2.0 release.
SDL2.0 removed SDL_HAPTIC_SQUARE because of ABI issues (see comment #7 on issue
6491 by Ryan C. Gordon from the SDL project). It will be reintroduced again in
2.1, so keep the code and #ifdef it away.
2013-08-15 22:18:40 +02:00
Rodolfo Bogado 1de39a4a6e Revert wrong indentation of some files. sorry for that one i was really convinced that i read that spaces must be used instead of tabs :) 2013-08-15 15:40:57 -03:00
Rodolfo Bogado 08a6b8920b re indentation to follow emulators code rules in some files I'm modifying 2013-08-15 15:16:32 -03:00
Ryan Houdek 10f6117905 Add some ifdef magic to GLFunctions.cpp to make it not directly dependant on GLESv3. 2013-08-15 18:15:55 +00:00
Rodolfo Bogado 8e9bbdeb2f some fixes for point rendering 2013-08-15 15:14:48 -03:00
Ryan Houdek 06620ff364 [Android] Fall back to using dlsym on ourselves to pull in OpenGL Functions when eglGetProcAddress fails. This fixes an issue on the Chromebook where I was forced to link to libGLESv2 and pull in the functions statically since eglGetProcAddress wouldn't return any GLESv3 functions. This also changes glMapBuffer to glMapBufferOES because glMapBuffer isn't actually part of the OpenGL ES 3 spec... 2013-08-15 18:07:56 +00:00
Rodolfo Bogado a5e34dd5cb merge changes from other back ends to the PerfQuery functionality 2013-08-15 14:45:18 -03:00
Rodolfo Bogado ba6a67a5f1 Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-15 13:49:53 -03:00
Jasper St. Pierre 863fb9f95b D3DBase: Fall back to creating a normal context when debug fails
This can happen if the user does not have an up to date version of
the DirectX SDK, as Microsoft intentionally broke it and requires
users to install the W8 SDK.
2013-08-15 10:19:14 -04:00
Jasper St. Pierre 605e3e8f65 Revert "D3DBase: Don't pass the DEBUG flag when creating a device"
This reverts commit 0e6b5bc5c8.
2013-08-15 10:07:52 -04:00
Matthew Parlane 417552b21e Not sure what that was. 2013-08-16 01:06:44 +12:00
Pierre Bourdon c6d8d52041 Fix a warning introduced by the recent netplay UI changes 2013-08-15 15:05:20 +02:00
Rachel Bryk 6d67ea2fda Merge remote-tracking branch 'origin/master' into wiimote-netplay 2013-08-15 09:00:04 -04:00
Matthew Parlane d6ec6ae97a Fix polarssl on Windows. 2013-08-16 00:24:10 +12:00
Jack Frost d16f089e88 properly clean up PerfQuery on OGL 2013-08-15 13:52:31 +02:00
Matthew Parlane d8b39b9dcf Support PolarSSL on *nix
Removed unneeded PolarSSL directories.
Remove duplicate sha1 and md5 files.
Define out SSL test file writing.
Fix format string bug and warning.
2013-08-15 23:36:17 +12:00
Matthew Parlane e1f8146d96 Use explicit output dir for PolarSSL 2013-08-15 21:53:52 +12:00
Matthew Parlane b93d62dcb8 Remove LTCG and platform toolset, fix code style. 2013-08-15 21:43:43 +12:00
Matthew Parlane fede38985e Replace OpenSSL with PolarSSL
Works on windows, not yet cmake.
2013-08-15 20:47:47 +12:00
Rodolfo Bogado 979718484f Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix 2013-08-15 00:21:28 -03:00
Lioncash 072fac4a74 [Android] Remove a redundant LinearLayout in one of the layout files. 2013-08-14 20:49:26 -04:00
Lioncash 3e6f9d22db [Android] Add a faint divider line between each folder browser item.
See here for how it looks: http://i.imgur.com/CGX9NTt.png
2013-08-14 20:43:29 -04:00
Jasper St. Pierre 3380e47ca7 MemArena: Free memory for 64-bit machines
Make the logic here a lot simpler. Patch contributed by Google Code
user plbl4ster.
2013-08-14 20:34:15 -04:00
Lioncash 9c27fedd6d [Android] Remove the subtitles on all folders in the folder browser. No need to have the subtitle "Folder" when it's visibly indicated by the icon of a folder next to it.
Now it looks like this: http://i.imgur.com/CbUSqgg.png
2013-08-14 19:49:39 -04:00
Jasper St. Pierre 1826fce946 NetPlay: Make sure the server knows it's stopped when it's stopped
This is embarassing.
2013-08-14 18:36:09 -04:00
Pierre Bourdon 7622d5b354 Only call SetGenerationMode from BPWritten if the cull mode changed.
Should decrease CPU usage on the GPU thread by a bit in the OGL backend.
2013-08-15 00:26:03 +02:00
Jasper St. Pierre 998194246c NetPlay: Disable the "Start" button while the game is running 2013-08-14 18:16:07 -04:00
Jasper St. Pierre 1c74e412e2 NetPlay: Remove the "Stop" button
Now that the host can simply close the window, there's no need for this extra control.
2013-08-14 18:16:06 -04:00
Jasper St. Pierre 5241deaebe NetPlay: Allow hosts to stop the game by closing the game window 2013-08-14 18:16:05 -04:00
Jasper St. Pierre 92f8d79574 NetPlay: Set the pad buffer size on server creation
If we don't do this, then when the game starts we'll send out the
buffer size to clients being a super large value of junk, and they'll
hang forever trying to accumulate an input buffer a size that they'll
never ever reach in a million years.

This never manifested in release builds for some reason.
2013-08-14 18:15:28 -04:00
Jasper St. Pierre 0e6b5bc5c8 D3DBase: Don't pass the DEBUG flag when creating a device
In order for this flag to not fail, you either need a Windows 8 machine
or upgrade to the paid version of Visual Studio 2012. Not gonna happen.
2013-08-14 18:04:44 -04:00
Pierre Bourdon e60e50a198 Respect ShouldEmulate() in PerfQuery implementations for DX11 and OGL (ugly implem, but the current state of VideoCommon does not allow much better) 2013-08-14 23:18:00 +02:00