Commit Graph

337 Commits

Author SHA1 Message Date
degasus a1c5e90083 Merge branch 'master' into GLSL-master
Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp
2013-03-06 15:59:29 +01:00
Jordan Woyak f3f89e1d00 Merge branch 'master' into vertex-loader-cleanup
Conflicts:
	Source/Core/Common/Src/CommonFuncs.h
	Source/Core/VideoCommon/Src/VertexLoader.cpp
2013-03-04 15:47:56 -06:00
Jordan Woyak 2b1af36900 Merge branch 'master' into windows-unicode 2013-03-02 15:33:32 -06:00
NeoBrainX cb1d21c032 PerfQueries: Fix an integer overflow. 2013-03-01 23:57:56 +01:00
NeoBrainX d1acb0a937 OGL: Fix perf metrics being overcounted when using a non-native internal resolution. 2013-03-01 23:12:41 +01:00
NeoBrainX 5a7bb2abfa D3D11: Port perf queries code to the PerfQueryBase interface.
Remove deprecated PerfQuery methods from RenderBase.
Windows build fix.
2013-03-01 19:30:37 +01:00
Jordan Woyak dea1e2827d Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
NeoBrainX cbf5efe191 Some cleanups.
PE perf metrics officially declared unsupported for the D3D9 project (out of pure laziness, anyone who cares can implement them :P).
2013-03-01 01:31:57 +01:00
NeoBrainX 7682ed22c6 Merge branch 'master' into perfqueries.
Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Core/VideoCommon/VideoCommon.vcxproj.filters
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
2013-03-01 01:07:34 +01:00
Jordan Woyak ea75577278 Use the new UTF-16 conversion function in two places. 2013-02-27 18:02:07 -06:00
Jordan Woyak 6b80e6f83c Tweak Vertex/Index buffer handling a bit. 2013-02-27 01:57:02 -06:00
Jordan Woyak f1c990069c Yell at the user if they change window size while dumping frames, and some other avi dumping stuff. 2013-02-26 20:47:48 -05:00
degasus 4883fa268f Split VideoBackend::Cleanup from Shutdown.
First is called from ogl/d3d thread, second is called from emulation thread (x11...)
2013-02-26 16:42:32 +01:00
Jordan Woyak db1be085c2 VertexManager cleanup 2013-02-22 01:41:52 -06:00
degasus 76e6085e31 consistently usage of buffer pointers 2013-02-21 12:36:29 +01:00
Jordan Woyak b7fae1febb Fix my DX11 texture-related failure..
Fixes issue 6026. (probably)
2013-02-20 14:18:21 -06:00
Jordan Woyak 6e6d8af6dd Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.
All backend TextureCaches now load level 0 in CreateTexture.

This reverts commit 294cb165ba.
2013-02-20 05:42:22 -06:00
Jordan Woyak 294cb165ba Don't load level 0 twice for 1-level textures in DX11. 2013-02-19 22:39:28 -06:00
degasus a629dea4dc Merge branch 'master' into GLSL-master
Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Src/GLInterface/WX.cpp
	Source/Core/DolphinWX/Src/GLInterface/WX.h
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.h
	Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoDX11/Src/TextureCache.h
	Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h
	Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp

damn mipmap_fixes ...
2013-02-18 18:49:20 +01:00
NeoBrainX 19ab5bf50d TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs. 2013-02-18 17:14:56 +01:00
Jordan Woyak d994e56b60 Changes/cleanup to TextureCache::Load and other mipmap related code.
The significant change is what is now line 520 of TextureCacheBase.cpp:
((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1)
to
TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);

Fixes issue 5328.
Fixes issue 5461.
2013-02-15 22:56:29 -06:00
NeoBrainX ed0abc9dc5 Merge branch 'mipmap_fixes'. 2013-02-07 20:40:33 +01:00
NeoBrainX 6870c1fdd5 Fix some potential issues when blending on EFB formats without alpha.
Clean up state transition tables.
2013-02-07 18:01:24 +01:00
degasus c5fa3e0f3d move RestoreAPIState and ResetAPIState into backends
it's a backend specific hack, so it should be here
should give a small speedup in dx11 efb2tex
2013-01-28 18:16:03 +01:00
degasus e0ffdda26e Merge branch 'immediate-removal' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp

immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00
degasus e7d5b274c0 add stage parameter for texture load, so ogl can bind to the correct sampler 2013-01-19 00:47:48 +01:00
lioncash 0ef3bd9c77 Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
Turns out I was wrong in my previous commit. My bad.

This reverts commit 8743166663.
2013-01-16 15:46:11 -05:00
lioncash 8743166663 Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names).
This also gets rid of some more typecasts in some cases.
2013-01-16 09:42:51 -05:00
degasus 2f78986e2c Merge branch 'Graphic_Update' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
2013-01-14 21:36:31 +01:00
degasus ff5ac8c505 fix win compiler errors 2013-01-14 20:08:53 +01:00
NeoBrainX be706a3977 Disable color writing when alpha test always fails. 2013-01-08 18:56:01 +01:00
NeoBrainX e979b2d4a2 DX11: Fix a small mistake.
Remove some incorrect and/or confusing comments.

Fixes issue 5251. Thanks to limburgerite :)
2013-01-08 18:16:48 +01:00
degasus 316a33d1e6 Merge branch 'master' into GLSL-master
Conflicts:
	Source/Core/DolphinWX/Src/VideoConfigDiag.h
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2012-12-27 10:36:54 +01:00
Matthew Parlane e3eebdf591 Fixes swprintf_s issues hopefully.
Also fixed an include not using correct caps.

According to:
http://connect.microsoft.com/VisualStudio/feedback/details/646532
2012-12-23 20:25:11 +13:00
rog 30718230b2 Fix some warnings. 2012-12-06 20:25:07 -05:00
NeoBrainX 4ff9e03509 Merge branch 'efb_scaling_fixes'. 2012-11-19 13:18:57 +01:00
NeoBrainX a38bb488d2 Remove Renderer::xScale and Renderer::yScale. 2012-11-16 14:29:09 +01:00
NeoBrainX 78031c2d54 Move ComputeDrawRectangle() to Renderer::UpdateDrawRectangle(). 2012-11-16 14:25:49 +01:00
rog 14aa7150d9 Add option for author name for movies. Also, minor cleanup for previous options i've added. 2012-11-14 16:23:20 -05:00
rog a5d210129d Add an on screen lag counter. 2012-11-11 17:57:06 -05:00
rodolfoosvaldobogado ee72852491 implement some code to reduce the amounts of calls to setup vertex format, in d3d9 it gives no noticeable speedup, in opengl it still does not work right.
thanks to neobrain for the idea
2012-10-26 23:18:09 -03:00
rodolfoosvaldobogado eaa1ea71c1 Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
change naming in all the backends vertex managers to make more easy to continue with the merge an some future improvements.
please test this as i'm interested in knowing the performance in linux and windows with the different hardware platforms.
2012-10-26 11:34:02 -03:00
rodolfoosvaldobogado 72cb1734ee Some code cleaning for my last commit.
the amount and size of the buffer is now changed to "new hardware" frienly values and will fall back to the right values if hardware does not support them.
my next commit will be to a branch, with my ogl work.
2012-10-22 19:37:26 -03:00
NeoBrainX 52963584f0 [bugfix] Make sure to specify the correct max lod level. 2012-10-20 21:07:03 +02:00
NeoBrainX 9d5fc3d7f0 [bugfix] Properly decode lod_bias. 2012-10-20 21:07:03 +02:00
NeoBrainX 0706050b74 [cleanup] Vastly clean up backend-specific sampler state logic. 2012-10-20 21:07:02 +02:00
NeoBrainX 069d949a57 [cleanup] TextureCache: Kill the autogen_mipmap parameter 2012-10-20 21:07:02 +02:00
rodolfoosvaldobogado@gmail.com 5230146c73 Hey, long time no commits :).
So to compensate lets bring back some speed to the emulation.
change a little the way the vertex are send to the gpu,
This first implementation changes dx9 a lot and dx11 a little to increase the parallelism between the cpu and gpu.
ogl: is my next step in ogl is a little more trickier so i have to take a little more time.
the original concept is Marcos idea, with my little touch to make it even more faster.
what to look for: SPEEEEEDDD :).
please test it a lot and let me know if you see any problem.
in dx9 the code is prepared to fall back to the previous implementation if your card does not support the amount of buffers needed.
So if you did not experience any speed gains you know where is the problem :).
for the ones with more experience and compression of the code please test changing the amount and size of the buffers to tune this for your specific machine.
The current values are the sweet spot for my machine.
All must Thanks Marcos, I hate him for giving good ideas when I'm full of work.
2012-10-20 10:22:15 -03:00
Ryan Houdek a357c77257 Add in GLSL setting again.
PS and VS making. Untested and won't work for now.

Add in program shader cache files.

Readd NativeVertexFormat stuffs.

Add in PS and VS cache things.

SetShaders in places.

Fixed EFB cache index computations in OpenGL renderer.

The previous computation was very likely to go out of array bounds,
which could result in crashes on EFB access.

Also, the cache size was rounded down instead of up. This is a problem
since EFB_HEIGHT (528) is not a multiple of EFB_CACHE_RECT_SIZE (64).
2012-10-09 23:23:37 -05:00
Pierre Bourdon 8cefcaa94c Implement a simple benchmarking mode which logs FPS to a file
Very useful to compare performance between two builds, check the impact of
a configuration option, etc. FPS log is stored in User/Logs/fps.txt and is
reset each time you launch a game. Only enabled if you check the "Log FPS
to file" option in your graphics settings.

Could be improved a bit: currently logs only every 1s (so you can't really
see small variations), maybe output more infos to the fps.txt like
average/stddev (but Excel/Libreoffice/Google Docs can compute that easily
too).
2012-10-04 05:41:02 +02:00