Implement a simple benchmarking mode which logs FPS to a file
Very useful to compare performance between two builds, check the impact of a configuration option, etc. FPS log is stored in User/Logs/fps.txt and is reset each time you launch a game. Only enabled if you check the "Log FPS to file" option in your graphics settings. Could be improved a bit: currently logs only every 1s (so you can't really see small variations), maybe output more infos to the fps.txt like average/stddev (but Excel/Libreoffice/Google Docs can compute that easily too).
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@ -98,6 +98,7 @@ wxString wireframe_desc = wxTRANSLATE("Render the scene as a wireframe.\n\nIf un
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wxString disable_fog_desc = wxTRANSLATE("Improves performance but causes glitches in most games which rely on proper fog emulation.\n\nIf unsure, leave this unchecked.");
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wxString disable_alphapass_desc = wxTRANSLATE("Skip the destination alpha pass used in many games for various graphical effects.\n\nIf unsure, leave this unchecked.");
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wxString show_fps_desc = wxTRANSLATE("Show the number of frames rendered per second as a measure of emulation speed.\n\nIf unsure, leave this unchecked.");
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wxString log_fps_to_file_desc = wxTRANSLATE("Log the number of frames rendered per second to User/Logs/fps.txt. Use this feature when you want to measure the performance of Dolphin.\n\nIf unsure, leave this unchecked.");
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wxString show_input_display_desc = wxTRANSLATE("Display the inputs read by the emulator.\n\nIf unsure, leave this unchecked.");
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wxString show_stats_desc = wxTRANSLATE("Show various statistics.\n\nIf unsure, leave this unchecked.");
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wxString texfmt_desc = wxTRANSLATE("Modify textures to show the format they're encoded in. Needs an emulation reset in most cases.\n\nIf unsure, leave this unchecked.");
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@ -296,6 +297,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
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{
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SettingCheckBox* render_to_main_cb;
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szr_other->Add(CreateCheckBox(page_general, _("Show FPS"), wxGetTranslation(show_fps_desc), vconfig.bShowFPS));
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szr_other->Add(CreateCheckBox(page_general, _("Log FPS to file"), wxGetTranslation(log_fps_to_file_desc), vconfig.bLogFPSToFile));
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szr_other->Add(CreateCheckBox(page_general, _("Auto adjust Window Size"), wxGetTranslation(auto_window_size_desc), SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize));
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szr_other->Add(CreateCheckBox(page_general, _("Keep window on top"), wxGetTranslation(keep_window_on_top_desc), SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop));
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szr_other->Add(CreateCheckBox(page_general, _("Hide Mouse Cursor"), wxGetTranslation(hide_mouse_cursor_desc), SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor));
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@ -6,6 +6,7 @@ set(SRCS Src/BPFunctions.cpp
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Src/DLCache.cpp
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Src/Debugger.cpp
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Src/Fifo.cpp
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Src/FPSCounter.cpp
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Src/FramebufferManagerBase.cpp
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Src/HiresTextures.cpp
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Src/ImageWrite.cpp
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@ -0,0 +1,64 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "FPSCounter.h"
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#include "FileUtil.h"
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#include "Timer.h"
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#include "VideoConfig.h"
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#define FPS_REFRESH_INTERVAL 1000
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static unsigned int s_counter = 0;
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static unsigned int s_fps = 0;
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static unsigned int s_fps_last_counter = 0;
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static unsigned long s_last_update_time = 0;
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static File::IOFile s_bench_file;
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void InitFPSCounter()
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{
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s_counter = s_fps_last_counter = 0;
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s_fps = 0;
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s_last_update_time = Common::Timer::GetTimeMs();
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if (s_bench_file.IsOpen())
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s_bench_file.Close();
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}
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static void LogFPSToFile(unsigned long val)
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{
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if (!s_bench_file.IsOpen())
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s_bench_file.Open(File::GetUserPath(D_LOGS_IDX) + "fps.txt", "w");
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char buffer[256];
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snprintf(buffer, 256, "%ld\n", val);
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s_bench_file.WriteArray(buffer, strlen(buffer));
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}
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int UpdateFPSCounter()
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{
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if (Common::Timer::GetTimeMs() - s_last_update_time >= FPS_REFRESH_INTERVAL)
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{
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s_last_update_time = Common::Timer::GetTimeMs();
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s_fps = s_counter - s_fps_last_counter;
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s_fps_last_counter = s_counter;
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if (g_ActiveConfig.bLogFPSToFile)
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LogFPSToFile(s_fps);
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}
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s_counter++;
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return s_fps;
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}
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@ -0,0 +1,28 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _FPS_COUNTER_H_
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#define _FPS_COUNTER_H_
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// Initializes the FPS counter.
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void InitFPSCounter();
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// Called when a frame is rendered. Returns the value to be displayed on
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// screen as the FPS counter (updated every second).
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int UpdateFPSCounter();
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#endif // _FPS_COUNTER_H_
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@ -59,6 +59,7 @@ void VideoConfig::Load(const char *ini_file)
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iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);
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iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,128);
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iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
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iniFile.Get("Settings", "LogFPSToFile", &bLogFPSToFile, false);
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iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false);
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iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
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iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
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@ -186,6 +187,7 @@ void VideoConfig::Save(const char *ini_file)
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iniFile.Set("Settings", "UseRealXFB", bUseRealXFB);
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iniFile.Set("Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
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iniFile.Set("Settings", "ShowFPS", bShowFPS);
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iniFile.Set("Settings", "LogFPSToFile", bLogFPSToFile);
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iniFile.Set("Settings", "ShowInputDisplay", bShowInputDisplay);
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iniFile.Set("Settings", "OverlayStats", bOverlayStats);
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iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats);
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@ -97,6 +97,7 @@ struct VideoConfig
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bool bTexFmtOverlayEnable;
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bool bTexFmtOverlayCenter;
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bool bShowEFBCopyRegions;
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bool bLogFPSToFile;
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// Render
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bool bWireFrame;
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@ -183,6 +183,7 @@
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<ClCompile Include="Src\DLCache.cpp" />
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<ClCompile Include="Src\EmuWindow.cpp" />
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<ClCompile Include="Src\Fifo.cpp" />
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<ClCompile Include="Src\FPSCounter.cpp" />
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<ClCompile Include="Src\FramebufferManagerBase.cpp" />
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<ClCompile Include="Src\HiresTextures.cpp" />
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<ClCompile Include="Src\ImageWrite.cpp" />
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@ -228,6 +229,7 @@
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<ClInclude Include="Src\DLCache.h" />
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<ClInclude Include="Src\EmuWindow.h" />
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<ClInclude Include="Src\Fifo.h" />
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<ClInclude Include="Src\FPSCounter.h" />
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<ClInclude Include="Src\FramebufferManagerBase.h" />
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<ClInclude Include="Src\HiresTextures.h" />
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<ClInclude Include="Src\ImageWrite.h" />
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@ -119,6 +119,9 @@
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<ClCompile Include="Src\LightingShaderGen.cpp">
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<Filter>Shader Generators</Filter>
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</ClCompile>
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<ClCompile Include="Src\FPSCounter.cpp">
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<Filter>Util</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Src\CommandProcessor.h" />
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@ -246,6 +249,9 @@
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<ClInclude Include="Src\LightingShaderGen.h">
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<Filter>Shader Generators</Filter>
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</ClInclude>
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<ClInclude Include="Src\FPSCounter.h">
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<Filter>Util</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="CMakeLists.txt" />
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@ -44,6 +44,7 @@
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#include "Host.h"
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#include "BPFunctions.h"
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#include "AVIDump.h"
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#include "FPSCounter.h"
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namespace DX11
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{
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@ -338,6 +339,8 @@ Renderer::Renderer()
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int x, y, w_temp, h_temp;
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s_blendMode = 0;
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InitFPSCounter();
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Host_GetRenderWindowSize(x, y, w_temp, h_temp);
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D3D::Create(EmuWindow::GetWnd());
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@ -1143,16 +1146,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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}
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// update FPS counter
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static int fpscount = 0;
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static unsigned long lasttime = 0;
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if (Common::Timer::GetTimeMs() - lasttime >= 1000)
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{
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lasttime = Common::Timer::GetTimeMs();
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s_fps = fpscount;
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fpscount = 0;
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}
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if (XFBWrited)
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++fpscount;
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s_fps = UpdateFPSCounter();
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// Begin new frame
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// Set default viewport and scissor, for the clear to work correctly
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@ -54,6 +54,7 @@
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#include "Core.h"
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#include "Movie.h"
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#include "BPFunctions.h"
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#include "FPSCounter.h"
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namespace DX9
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{
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// Init functions
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Renderer::Renderer()
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{
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InitFPSCounter();
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st = new char[32768];
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int fullScreenRes, x, y, w_temp, h_temp;
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OSD::DrawMessages();
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D3D::EndFrame();
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frameCount++;
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++frameCount;
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GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
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D3D::dev->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0,0,0), 1.0f, 0);
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}
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// Place messages on the picture, then copy it to the screen
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// ---------------------------------------------------------------------
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// Count FPS.
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// -------------
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static int fpscount = 0;
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static unsigned long lasttime = 0;
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if (Common::Timer::GetTimeMs() - lasttime >= 1000)
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{
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lasttime = Common::Timer::GetTimeMs();
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s_fps = fpscount;
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fpscount = 0;
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}
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if (XFBWrited)
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++fpscount;
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s_fps = UpdateFPSCounter();
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// Begin new frame
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// Set default viewport and scissor, for the clear to work correctly
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@ -61,6 +61,7 @@
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#include "Movie.h"
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#include "Host.h"
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#include "BPFunctions.h"
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#include "FPSCounter.h"
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#include "main.h" // Local
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#ifdef _WIN32
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s_fps=0;
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s_blendMode = 0;
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InitFPSCounter();
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#if defined HAVE_CG && HAVE_CG
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g_cgcontext = cgCreateContext();
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cgGetError();
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}
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}
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// Place messages on the picture, then copy it to the screen
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// ---------------------------------------------------------------------
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// Count FPS.
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// -------------
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static int fpscount = 0;
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static unsigned long lasttime = 0;
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if (Common::Timer::GetTimeMs() - lasttime >= 1000)
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{
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lasttime = Common::Timer::GetTimeMs();
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s_fps = fpscount;
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fpscount = 0;
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}
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if (XFBWrited)
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++fpscount;
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s_fps = UpdateFPSCounter();
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// ---------------------------------------------------------------------
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GL_REPORT_ERRORD();
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