NeoBrainX
be706a3977
Disable color writing when alpha test always fails.
2013-01-08 18:56:01 +01:00
NeoBrainX
d26bcb0847
Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff
2013-01-08 18:56:01 +01:00
NeoBrainX
e979b2d4a2
DX11: Fix a small mistake.
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Remove some incorrect and/or confusing comments.
Fixes issue 5251. Thanks to limburgerite :)
2013-01-08 18:16:48 +01:00
Ryan Houdek
d0301ca89d
Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae
2013-01-07 13:47:34 -06:00
degasus
30dd9c2e17
always calls glBindBuffer(0) after disabling vao
2012-12-29 12:50:42 +01:00
degasus
e9d00bfeeb
revert RasterFont optimization
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isn't needed and also not tested and buggy
2012-12-29 00:37:50 +01:00
degasus
db5f4c8c20
fix byte order in osd rasterfont
2012-12-26 23:48:33 +01:00
Ryan Houdek
01cdcc83a3
Merge Fail: Make sure we are using the interface file to get backbuffer dimensions. GL helper function was duplicated.
2012-12-26 13:15:19 -06:00
Ryan Houdek
67c1c6b062
Merge branch 'GLES-software'
2012-12-26 12:54:58 -06:00
Ryan Houdek
e2489196e4
Got overzealous. We aren't removing CG quite yet with this branch.
2012-12-26 00:41:25 -06:00
Ryan Houdek
9a58f9a3bb
Rename another function...
2012-12-26 00:34:09 -06:00
Ryan Houdek
f4e7a280a9
Remove cg.lib from some files for Windows and renaming a function.
2012-12-26 00:07:43 -06:00
Ryan Houdek
01953ff64a
Rename the interface files and hopefully fix OSX building.
2012-12-25 19:08:24 -06:00
degasus
bff0faea2d
Merge branch 'immediate-removal'
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Conflicts:
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2012-12-25 12:39:00 +01:00
degasus
399a6af66d
revert update the rasterfont shader to GLSL3.3 - OGL 2.0 should be enough
2012-12-25 12:22:02 +01:00
NeoBrainX
2fedab3bad
OGL: Make OSD messages fade out properly instead of having them disappear spontaneously.
2012-12-24 19:50:16 +01:00
Ryan Houdek
296b9b1c16
Small bit of clean up in GLES-software.
2012-12-24 09:37:12 -06:00
Ryan Houdek
b78f5debe6
Initial push of GLES and GLUtil file breakup.
2012-12-17 14:54:20 -06:00
degasus
79a7ce4827
move glBindBuffer and glBindVertexArray out of VertexManager
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:52 -06:00
degasus
09274e2483
Check texture params before updateing them
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:48 -06:00
degasus
61836f8c51
helper for compiling glsl
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:44 -06:00
degasus
48812f7bf7
update the rasterfont shader to GLSL3.3 - so OGL 3.3 is needed
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:39 -06:00
degasus
1bd21f44b2
custom shader for RasterFont, fix color support
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OpenGL2.0 compatible
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:36 -06:00
degasus
23a3336f9a
increase hash size to u64
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:32 -06:00
degasus
75dd48247f
initial release of new RasterFont without color support
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this new design will once create a texture for all chars.
while rendering a string, a list of polygons (position on screen + texture)
for this string is generated on the fly and print at once by glDrawArrays.
atm, there is no support for colors, so everything will display white.
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:28 -06:00
degasus
c207422987
using of vao, warning: ARB_vertex_array_object is needed
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:25 -06:00
degasus
5c8800968a
also check for vbo updates in EncodeToRamUsingShader
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:22 -06:00
degasus
1f1b32b663
only update vbo on changes in XFBSource::Draw
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:19 -06:00
degasus
34b1451fbe
cache vbos in TextureCache::TCacheEntry::FromRenderTarget
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:15 -06:00
degasus
d0c4332d99
don't update vbo, if there are no changes in Renderer::Swap
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:13 -06:00
degasus
bbcb442983
in the end, also Renderer::Swap in vbo
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two last draw-calls are missing:
VertexManager::Draw (see Graphic_Update branch)
RasterFont::printString (perhaps reimplement with an texture)
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:10 -06:00
degasus
b41c06a9ac
EncodeToRamUsingShader in vbo
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:28:05 -06:00
degasus
8ea2ddbc50
XFBSource::Draw in vbo
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:59 -06:00
degasus
d44228f1b7
TextureCache::TCacheEntry::FromRenderTarget as vbo
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:56 -06:00
degasus
6b3125728b
use vbo for ShowEFBCopyRegions
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:53 -06:00
degasus
8b62be2025
fix ShowEFBCopyRegions
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those fancy colors were the result of the usage of non-allocated heap
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:49 -06:00
degasus
6864b40e26
reset glEnableClientState befor every draw
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should be done with VAO, but atm, this is not possible :-(
this also partial revert the fix in fb92c338af
(activating texture0 globally).
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:46 -06:00
degasus
888b5fb061
remove usage of glMultiTexCoord2f
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
2012-12-13 15:27:38 -06:00
rog
30718230b2
Fix some warnings.
2012-12-06 20:25:07 -05:00
rog
97f5b1665f
what is this even...
2012-11-26 02:11:52 -05:00
NeoBrainX
4ff9e03509
Merge branch 'efb_scaling_fixes'.
2012-11-19 13:18:57 +01:00
NeoBrainX
a38bb488d2
Remove Renderer::xScale and Renderer::yScale.
2012-11-16 14:29:09 +01:00
NeoBrainX
78031c2d54
Move ComputeDrawRectangle() to Renderer::UpdateDrawRectangle().
2012-11-16 14:25:49 +01:00
rog
14aa7150d9
Add option for author name for movies. Also, minor cleanup for previous options i've added.
2012-11-14 16:23:20 -05:00
rog
a5d210129d
Add an on screen lag counter.
2012-11-11 17:57:06 -05:00
Ryan Houdek
fb92c338af
Bit of cleanup and fixing of one issue that was noticeable in SMS with Mario's shadow.
2012-10-27 22:50:06 -05:00
Ryan Houdek
dfb3c44d1a
Remove glMatrixMode and glLoadIdentity calls in Render.cpp which do absolutely nothing.
2012-10-27 18:27:16 -05:00
Ryan Houdek
8c1d104ca3
Change EFB copy location rectangles over to a Vertex array
2012-10-27 18:10:31 -05:00
Ryan Houdek
c1fd640964
Rebase immediate-removal on master
2012-10-27 17:22:48 -05:00
rodolfoosvaldobogado@gmail.com
5230146c73
Hey, long time no commits :).
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So to compensate lets bring back some speed to the emulation.
change a little the way the vertex are send to the gpu,
This first implementation changes dx9 a lot and dx11 a little to increase the parallelism between the cpu and gpu.
ogl: is my next step in ogl is a little more trickier so i have to take a little more time.
the original concept is Marcos idea, with my little touch to make it even more faster.
what to look for: SPEEEEEDDD :).
please test it a lot and let me know if you see any problem.
in dx9 the code is prepared to fall back to the previous implementation if your card does not support the amount of buffers needed.
So if you did not experience any speed gains you know where is the problem :).
for the ones with more experience and compression of the code please test changing the amount and size of the buffers to tune this for your specific machine.
The current values are the sweet spot for my machine.
All must Thanks Marcos, I hate him for giving good ideas when I'm full of work.
2012-10-20 10:22:15 -03:00