Rebase immediate-removal on master

This commit is contained in:
Ryan Houdek 2012-10-27 17:22:48 -05:00
commit c1fd640964
3455 changed files with 111686 additions and 608809 deletions

4
.gitignore vendored
View File

@ -27,9 +27,7 @@ obj/
[Rr]elease*/
_ReSharper*/
[Tt]est[Rr]esult*
Binary/Win32
Binary/x64
Binary/Darwin*
Binary
Source/Core/Common/Src/scmrev.h
*.opensdf
*.sdf

View File

@ -2,16 +2,29 @@
# General setup
#
cmake_minimum_required(VERSION 2.6)
# Update compiler before calling project()
if (APPLE)
# Use clang compiler
set(CMAKE_C_COMPILER "clang")
set(CMAKE_CXX_COMPILER "clang++")
endif()
project(dolphin-emu)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests)
set(DOLPHIN_IS_STABLE FALSE)
# Set up paths
set(bindir ${CMAKE_INSTALL_PREFIX}/bin CACHE PATH "bindir")
set(datadir ${CMAKE_INSTALL_PREFIX}/share/dolphin-emu CACHE PATH "datadir")
if((${CMAKE_SYSTEM_NAME} MATCHES "Darwin"))
# The gettext module will install the translations unconditionally.
# Redirect the installation to a build directory where it does no harm.
set(CMAKE_INSTALL_PREFIX ${CMAKE_BINARY_DIR}/install-dummy)
else()
set(bindir ${CMAKE_INSTALL_PREFIX}/bin CACHE PATH "bindir")
set(datadir ${CMAKE_INSTALL_PREFIX}/share/dolphin-emu CACHE PATH "datadir")
add_definitions(-DDATA_DIR="${datadir}/")
endif()
set(userdir ".dolphin-emu" CACHE STRING "User directory")
add_definitions(-DUSER_DIR="${userdir}")
add_definitions(-DDATA_DIR="${datadir}/")
# Set where the binary files will be built. The program will not execute from
# here. You must run "make install" to install these to the proper location
@ -67,6 +80,15 @@ if(GIT_FOUND AND NOT DOLPHIN_WC_REVISION)
OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
# version number
set(DOLPHIN_VERSION_MAJOR "3")
set(DOLPHIN_VERSION_MINOR "0")
if(DOLPHIN_IS_STABLE)
set(DOLPHIN_VERSION_PATCH "0")
else()
set(DOLPHIN_VERSION_PATCH ${DOLPHIN_WC_REVISION})
endif()
# Various compile flags
add_definitions(-msse2)
@ -99,26 +121,70 @@ if(UNIX AND NOT APPLE)
endif(VISIBILITY_HIDDEN)
endif()
if (APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -x objective-c++")
if(APPLE)
# Some of our code contains Objective C constructs.
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -x objective-c")
FIND_LIBRARY(ATB_LIBRARY AudioToolbox)
FIND_LIBRARY(AU_LIBRARY AudioUnit)
FIND_LIBRARY(CARBON_LIBRARY Carbon)
FIND_LIBRARY(COCOA_LIBRARY Cocoa)
FIND_LIBRARY(COREAUDIO_LIBRARY CoreAudio)
FIND_LIBRARY(COREFUND_LIBRARY CoreFoundation)
FIND_LIBRARY(CORESERV_LIBRARY CoreServices)
FIND_LIBRARY(IOB_LIBRARY IOBluetooth)
FIND_LIBRARY(IOK_LIBRARY IOKit)
FIND_LIBRARY(OGL_LIBRARY OpenGL)
FIND_LIBRARY(WEBKIT_LIBRARY WebKit)
SET(EXTRA_LIBS ${ATB_LIBRARY} ${AU_LIBRARY} ${CARBON_LIBRARY}
${COCOA_LIBRARY} ${COREAUDIO_LIBRARY} ${COREFUND_LIBRARY}
${CORESERV_LIBRARY} ${IOB_LIBRARY} ${IOK_LIBRARY} ${OGL_LIBRARY}
${WEBKIT_LIBRARY})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -x objective-c++")
# Avoid mistaking an object file for a source file on the link command line.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -x none")
# Identify the target system:
# Ask for 32/64-bit fat binary.
set(TARGET_FLAGS "-arch x86_64 -arch i386")
# Minimum OS X version.
# This is inserted into the Info.plist as well.
# Note that the SDK determines the maximum version of which optional
# features can be used, not the minimum required version to run.
set(OSX_MIN_VERSION "10.6")
set(TARGET_FLAGS "${TARGET_FLAGS} -mmacosx-version-min=${OSX_MIN_VERSION}")
set(SYSROOT_LEGACY_PATH "/Developer/SDKs/MacOSX10.6.sdk")
set(SYSROOT_PATH "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk")
if(EXISTS "${SYSROOT_PATH}/")
set(TARGET_SYSROOT ${SYSROOT_PATH})
elseif(EXISTS "${SYSROOT_LEGACY_PATH}/")
set(TARGET_SYSROOT ${SYSROOT_LEGACY_PATH})
endif()
if(TARGET_SYSROOT)
set(TARGET_FLAGS "${TARGET_FLAGS} -isysroot ${TARGET_SYSROOT}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -mmacosx-version-min=${OSX_MIN_VERSION} -Wl,-syslibroot,${TARGET_SYSROOT}")
endif()
# Do not warn about frameworks that are not available on all architectures.
# This avoids a warning when linking with QuickTime.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-no_arch_warnings")
# Specify target CPUs.
set(TARGET_FLAGS "${TARGET_FLAGS} -Xarch_i386 -msse3")
set(TARGET_FLAGS "${TARGET_FLAGS} -Xarch_i386 -march=prescott")
set(TARGET_FLAGS "${TARGET_FLAGS} -Xarch_x86_64 -mssse3")
set(TARGET_FLAGS "${TARGET_FLAGS} -Xarch_x86_64 -march=core2")
# Target flags apply to both C and C++ compilation.
# CMake passes these to the compiler on the link command line as well.
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${TARGET_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TARGET_FLAGS}")
# Linker flags.
# Drop unreachable code and data.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-dead_strip,-dead_strip_dylibs")
# Reserve the minimum size for the zero page.
# Our JIT requires virtual memory space below 2GB, while the default zero
# page on x86_64 is 4GB in size.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-pagezero_size,0x1000")
find_library(APPKIT_LIBRARY AppKit)
find_library(APPSERV_LIBRARY ApplicationServices)
find_library(ATB_LIBRARY AudioToolbox)
find_library(AU_LIBRARY AudioUnit)
find_library(CARBON_LIBRARY Carbon)
find_library(COCOA_LIBRARY Cocoa)
find_library(COREAUDIO_LIBRARY CoreAudio)
find_library(COREFUND_LIBRARY CoreFoundation)
find_library(CORESERV_LIBRARY CoreServices)
find_library(IOB_LIBRARY IOBluetooth)
find_library(IOK_LIBRARY IOKit)
find_library(QUICKTIME_LIBRARY QuickTime)
find_library(WEBKIT_LIBRARY WebKit)
endif()
if(WIN32)
add_definitions(-D_SECURE_SCL=0)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
@ -144,6 +210,7 @@ if(FASTLOG)
add_definitions(-DDEBUGFAST)
endif()
add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
########################################
# Dependency checking
@ -234,7 +301,9 @@ else()
add_definitions(-DHAVE_X11=0)
endif()
check_lib(XRANDR Xrandr)
if(X11_FOUND)
check_lib(XRANDR Xrandr)
endif()
if(XRANDR_FOUND)
add_definitions(-DHAVE_XRANDR=1)
else()
@ -303,43 +372,61 @@ include_directories(Source/Core/VideoUICommon/Src)
add_subdirectory(Externals/Bochs_disasm)
include_directories(Externals/Bochs_disasm)
check_lib(LZO lzo2 lzo/lzo1x.h QUIET)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
check_lib(LZO lzo2 lzo/lzo1x.h QUIET)
endif()
if(LZO_FOUND)
message("Using shared lzo")
else()
message("Shared lzo not found, falling back to the static library")
message("Using static lzo from Externals")
add_subdirectory(Externals/LZO)
include_directories(Externals/LZO)
set(LZO lzo2)
endif()
include(FindSDL OPTIONAL)
if(SDL_FOUND)
message("Using shared SDL")
include_directories(${SDL_INCLUDE_DIR})
else(SDL_FOUND)
# TODO: Use the prebuilt one on Windows
message("Shared SDL not found, falling back to the static library")
include_directories(Externals/SDL Externals/SDL/include)
add_subdirectory(Externals/SDL)
endif(SDL_FOUND)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
include(FindSDL2 OPTIONAL)
endif()
if(SDL2_FOUND)
message("Using shared SDL2")
include_directories(${SDL2_INCLUDE_DIR})
else(SDL2_FOUND)
# SDL2 not found, try SDL
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
include(FindSDL OPTIONAL)
endif()
if(SDL_FOUND)
message("Using shared SDL")
include_directories(${SDL_INCLUDE_DIR})
else(SDL_FOUND)
# TODO: Use the prebuilt one on Windows
message("Using static SDL from Externals")
include_directories(Externals/SDL Externals/SDL/include)
add_subdirectory(Externals/SDL)
endif(SDL_FOUND)
endif(SDL2_FOUND)
set(SFML_FIND_VERSION TRUE)
set(SFML_FIND_VERSION_MAJOR 1)
set(SFML_FIND_VERSION_MINOR 5)
include(FindSFML OPTIONAL)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
include(FindSFML OPTIONAL)
endif()
if(SFML_FOUND AND NOT SFML_VERSION_MAJOR) # SFML 1.x doesn't define SFML_VERSION_MAJOR
message("Using shared SFML")
else()
message("Shared SFML < 2.0 not found, falling back to the static library")
message("Using static SFML ${SFML_FIND_VERSION_MAJOR}.${SFML_FIND_VERSION_MINOR} from Externals")
add_subdirectory(Externals/SFML)
include_directories(Externals/SFML/include)
endif()
check_lib(SOIL SOIL SOIL/SOIL.h QUIET)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
check_lib(SOIL SOIL SOIL/SOIL.h QUIET)
endif()
if(SOIL_FOUND)
message("Using shared SOIL")
else()
message("Shared SOIL not found, falling back to the static library")
message("Using static SOIL from Externals")
add_subdirectory(Externals/SOIL)
include_directories(Externals/SOIL)
endif()
@ -363,18 +450,29 @@ if(WIN32)
find_library(GLEW glew32s PATHS Externals/GLew)
include_directories(Externals/GLew/include)
else()
check_lib(GLEW GLEW GL/glew.h)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
check_lib(GLEW GLEW GL/glew.h)
endif()
if(NOT GLEW_FOUND)
message("Shared GLEW not found, falling back to the static library")
message("Using static GLEW from Externals")
add_subdirectory(Externals/GLew)
include_directories(Externals/GLew/include)
endif(NOT GLEW_FOUND)
check_lib(CG Cg Cg/cg.h)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
check_lib(CG Cg Cg/cg.h)
endif()
if(NOT CG_FOUND)
message("Using static Cg from Externals")
include_directories(Externals)
endif(NOT CG_FOUND)
check_lib(CGGL CgGL Cg/cgGL.h)
endif()
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
find_library(CL OpenCL)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-weak_framework,OpenCL")
else()
include_directories(Externals/CLRun/include)
add_subdirectory(Externals/CLRun)
endif()
@ -382,40 +480,77 @@ endif()
option(DISABLE_WX "Disable wxWidgets (use CLI interface)" OFF)
if(NOT DISABLE_WX)
include(FindwxWidgets OPTIONAL)
FIND_PACKAGE(wxWidgets COMPONENTS core aui adv)
FIND_PACKAGE(wxWidgets COMPONENTS core aui adv gl)
if(wxWidgets_FOUND)
EXECUTE_PROCESS(
COMMAND sh "${wxWidgets_CONFIG_EXECUTABLE}"
${wxWidgets_CONFIG_OPTIONS} --version
OUTPUT_VARIABLE wxWidgets_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET
)
message("Found wxWidgets version ${wxWidgets_VERSION}")
if(UNIX AND NOT APPLE)
set(wxMIN_VERSION "2.9.3")
else()
set(wxMIN_VERSION "2.9.4")
endif()
if(${wxWidgets_VERSION} VERSION_LESS ${wxMIN_VERSION})
message("At least ${wxMIN_VERSION} is required; ignoring found version")
unset(wxWidgets_FOUND)
endif()
endif(wxWidgets_FOUND)
if(UNIX AND NOT APPLE)
# There is a bug in the FindGTK module in cmake version 2.8.2 that
# does not find gdk-pixbuf-2.0. On the other hand some 2.8.3
# users have complained that pkg-config does not find
# gdk-pixbuf-2.0. On yet another hand, cmake version 2.8.3 in
# Ubuntu Natty does not find the glib libraries correctly.
# Ugly!!!
execute_process(COMMAND lsb_release -c -s
OUTPUT_VARIABLE DIST_NAME
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}.${CMAKE_PATCH_VERSION}
VERSION_EQUAL 2.8.2 OR "${DIST_NAME}" STREQUAL "natty")
check_lib(GTK2 gtk+-2.0 gtk.h REQUIRED)
else()
include(FindGTK2)
if(GTK2_FOUND)
include_directories(${GTK2_INCLUDE_DIRS})
endif()
endif()
endif()
if(wxWidgets_FOUND)
include(${wxWidgets_USE_FILE})
if(UNIX AND NOT APPLE)
# There is a bug in the FindGTK module in cmake version 2.8.2 that
# does not find gdk-pixbuf-2.0. On the other hand some 2.8.3
# users have complained that pkg-config does not find
# gdk-pixbuf-2.0. On yet another hand, cmake version 2.8.3 in
# Ubuntu Natty does not find the glib libraries correctly.
# Ugly!!!
execute_process(COMMAND lsb_release -c -s
OUTPUT_VARIABLE DIST_NAME
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}.${CMAKE_PATCH_VERSION}
VERSION_EQUAL 2.8.2 OR "${DIST_NAME}" STREQUAL "natty")
check_lib(GTK2 gtk+-2.0 gtk.h REQUIRED)
else()
include(FindGTK2)
if(GTK2_FOUND)
include_directories(${GTK2_INCLUDE_DIRS})
endif()
endif()
endif()
message("wxWidgets found, enabling GUI build")
else(wxWidgets_FOUND)
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
message(FATAL_ERROR "wxWidgets not found. It is required to build the GUI")
message("Using static wxWidgets from Externals")
# These definitions and includes are used when building dolphin against wx,
# not when building wx itself (see wxw3 CMakeLists.txt for that)
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
add_definitions(-D__WXOSX_COCOA__)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
add_definitions(-D__WXGTK__)
# Check for required libs
check_lib(GTHREAD2 gthread-2.0 glib/gthread.h REQUIRED)
check_lib(PANGOCAIRO pangocairo pango/pangocairo.h REQUIRED)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
add_definitions(-D__WXMSW__)
else()
message(FATAL_ERROR "wxWidgets in Externals is not compatible with your platform")
endif()
message("Shared wxWidgets not found, falling back to the static library")
include_directories(Externals/wxWidgets/include)
add_subdirectory(Externals/wxWidgets)
include_directories(
Externals/wxWidgets3
Externals/wxWidgets3/include)
add_subdirectory(Externals/wxWidgets3)
set(wxWidgets_FOUND TRUE)
set(wxWidgets_LIBRARIES "wx")
endif(wxWidgets_FOUND)
add_definitions(-DHAVE_WX=1)
endif(NOT DISABLE_WX)
@ -439,8 +574,6 @@ file(WRITE ${PROJECT_BINARY_DIR}/Source/Core/Common/Src/scmrev.h
include_directories("${PROJECT_BINARY_DIR}/Source/Core/Common/Src")
add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
########################################
# Optional Targets
# TODO: Add DSPSpy and TestSuite.
@ -450,34 +583,32 @@ option(UNITTESTS "Build unitests" OFF)
########################################
# Start compiling our code
#
add_definitions(-std=gnu++0x)
add_subdirectory(Source)
########################################
# Install shared data files
#
install(DIRECTORY Data/User/ DESTINATION ${datadir}/user PATTERN .svn EXCLUDE)
install(DIRECTORY Data/Sys/ DESTINATION ${datadir}/sys PATTERN .svn EXCLUDE)
if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin"))
install(DIRECTORY Data/User/ DESTINATION ${datadir}/user PATTERN)
install(DIRECTORY Data/Sys/ DESTINATION ${datadir}/sys PATTERN)
endif()
include(FindGettext)
if(GETTEXT_FOUND AND NOT DISABLE_WX)
file(GLOB LINGUAS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} Languages/po/*.po)
GETTEXT_CREATE_TRANSLATIONS(Languages/po/dolphin-emu.pot ALL ${LINGUAS})
endif()
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Linux")
if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|Darwin"))
install(FILES Data/license.txt DESTINATION ${datadir})
endif()
# packaging information
set(CPACK_PACKAGE_NAME "dolphin-emu")
set(CPACK_PACKAGE_VENDOR "Dolphin Team")
set(CPACK_PACKAGE_VERSION_MAJOR "3")
set(CPACK_PACKAGE_VERSION_MINOR "0")
if(DOLPHIN_IS_STABLE)
set(CPACK_PACKAGE_VERSION_PATCH "0")
else()
set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_WC_REVISION})
endif()
set(CPACK_PACKAGE_VERSION_MAJOR ${DOLPHIN_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${DOLPHIN_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_VERSION_PATCH})
# TODO: CPACK_PACKAGE_DESCRIPTION_FILE
# TODO: CPACK_PACKAGE_DESCRIPTION_SUMMARY

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@ -55,14 +55,15 @@ endmacro()
macro(check_libav)
if(PKG_CONFIG_FOUND)
pkg_check_modules(LIBAV libavcodec>=52.72.2 libavformat>=52.64.2
libswscale>=0.11.0 libavutil>=50.15.1)
pkg_check_modules(LIBAV libavcodec>=53.35.0 libavformat>=53.21.0
libswscale>=2.1.0 libavutil>=51.22.1)
else()
message("pkg-config is required to check for libav")
endif()
if(LIBAV_FOUND)
message("libav found, enabling AVI frame dumps")
add_definitions(-DHAVE_LIBAV)
include_directories(${LIBAV_INCLUDE_DIRS})
else()
message("libav not found, disabling AVI frame dumps")
endif()

180
CMakeTests/FindSDL2.cmake Normal file
View File

@ -0,0 +1,180 @@
# Locate SDL2 library
# This module defines
# SDL2_LIBRARY, the name of the library to link against
# SDL2_FOUND, if false, do not try to link to SDL2
# SDL2_INCLUDE_DIR, where to find SDL.h
#
# This module responds to the the flag:
# SDL2_BUILDING_LIBRARY
# If this is defined, then no SDL2_main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL2_LIBRARY variable.
#
# Don't forget to include SDL2main.h and SDL2main.m your project for the
# OS X framework based version. (Other versions link to -lSDL2main which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_LIBRARY
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
#
#
# $SDL2DIR is an environment variable that would
# correspond to the ./configure --prefix=$SDL2DIR
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL2 guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL2 convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
# was not created for redistribution, and exists temporarily pending official
# SDL2 CMake modules.
#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES include/SDL2 include
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local/include/SDL2
/usr/include/SDL2
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
)
#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
FIND_LIBRARY(SDL2_LIBRARY_TEMP
NAMES SDL2
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
IF(NOT SDL2_BUILDING_LIBRARY)
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)
# MinGW needs an additional library, mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
# (Actually on second look, I think it only needs one of the m* libraries.)
IF(MINGW)
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)
SET(SDL2_FOUND "NO")
IF(SDL2_LIBRARY_TEMP)
# For SDL2main
IF(NOT SDL2_BUILDING_LIBRARY)
IF(SDL2MAIN_LIBRARY)
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(SDL2MAIN_LIBRARY)
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
IF(APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(NOT APPLE)
# For MinGW library
IF(MINGW)
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(MINGW)
# Set the final string here so the GUI reflects the final state.
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
SET(SDL2_FOUND "YES")
ENDIF(SDL2_LIBRARY_TEMP)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)

BIN
Data/Sys/codehandler.bin Normal file

Binary file not shown.

View File

@ -1,7 +1,17 @@
# G2BE5G - Black & Bruised
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = No sound/bad sound
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
# G2BE5G - Black & Bruised
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs LLE audio for sound ingame.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -1,6 +1,17 @@
# G2BP7D - Black & Bruised
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
# G2BP7D - Black & Bruised
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs LLE audio for sound ingame.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -1,147 +1,159 @@
# G2ME01 - Metroid Prime 2 Echoes
[EmuState]
#The Emulation State.
EmulationStateId = 4
Issues="Scanner does not work, music is buggy, scanner mode is buggy"
EmulationIssues =
[Speedhacks]
0x803758bc=400
[OnFrame]
[ActionReplay]
$(M)
C4354E70 0000FF01
C436F000 0000FF02
4D30294C 4E800020
C530294C 0000FF03
0441FD80 00000000
C6004010 000000FF
$This Code Must Be On!
043BC410 906D0000
043BC414 88030004
043BC418 4BC5C1F4
04018608 483A3E08
$Infinite Health
4241FD80 000A44BB
4241FD80 000B6000
$Max Energy Tanks
4241FD80 012B000E
4241FD80 012D000E
$Maximum Missiles
4241FD80 013900FA
$Infinite Missiles
4241FD80 013700FA
$Have Charge Beam
4241FD80 00310001
4241FD80 00330001
$Have Dark Beam
4241FD80 0037000F
4241FD80 0039000F
$Have Light Beam
4241FD80 003D000F
4241FD80 003F000F
$Have Annihilator
4241FD80 0043000F
4241FD80 0045000F
$Have Super Missile
4241FD80 00470001
4241FD80 00490001
$Have Darkburst
4241FD80 004D0001
4241FD80 004F0001
$Have Sunburst
4241FD80 00530001
4241FD80 00550001
$Have Sonic Boom
4241FD80 00590001
4241FD80 005B0001
$Have Combat Visor
4241FD80 005F0001
4241FD80 00610001
$Have Scan Visor
4241FD80 00650001
4241FD80 00670001
$Have Dark Visor
4241FD80 006B0001
4241FD80 006D0001
$Have Echo Visor
4241FD80 00710001
4241FD80 00730001
$Have Varia Suit
4241FD80 00770001
4241FD80 00790001
$Have Dark Suit
4241FD80 007D0001
4241FD80 007F0001
$Have Light Suit
4241FD80 00830001
4241FD80 00850001
$Have Space Jump Boots
4241FD80 00BF0001
4241FD80 00C10001
$Have Grapple Beam
4241FD80 00B90001
4241FD80 00BB0001
$Have Gravity Boost
4241FD80 00C50001
4241FD80 00C70001
$Have Screw Attack
4241FD80 00D10001
4241FD80 00D30001
$Have Seeker Missile
4241FD80 00CB0001
4241FD80 00CD0001
$Have Morph Ball Power Bomb
4241FD80 01310001
4241FD80 01330001
$Have Beam Ammo Expansion
4241FD80 013D000F
4241FD80 013F000F
$Have Sky Temple Key 1
4241FD80 00DD0001
4241FD80 00DF0001
$Have Sky Temple Key 2
4241FD80 00E30001
4241FD80 00E50001
$Have Sky Temple Key 3
4241FD80 00E90001
4241FD80 00EB0001
$Have Agon Temple Key 1
4241FD80 00EF0001
4241FD80 00F10001
$Have Agon Temple Key 2
4241FD80 00F50001
4241FD80 00F70001
$Have Agon Temple Key 3
4241FD80 00FB0001
4241FD80 00FD0001
$Have Torvus Temple Key 1
4241FD80 01010001
4241FD80 01030001
$Have Torvus Temple Key 2
4241FD80 01070001
4241FD80 01090001
$Have Torvus Temple Key 3
4241FD80 010D0001
4241FD80 010F0001
$Have Ing Hive Temple Key 1
4241FD80 01130001
4241FD80 01150001
$Have Ing Hive Temple Key 2
4241FD80 01190001
4241FD80 011B0001
$Have Ing Hive Temple Key 3
4241FD80 011F0001
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBCopyEnable = True
EFBToTextureEnable = False
# G2ME01 - Metroid Prime 2 Echoes
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = EFB to RAM is needed for the scanner/visors to work properly.
[Speedhacks]
0x803758bc=400
[OnFrame]
[ActionReplay]
$(M)
C4354E70 0000FF01
C436F000 0000FF02
4D30294C 4E800020
C530294C 0000FF03
0441FD80 00000000
C6004010 000000FF
$This Code Must Be On!
043BC410 906D0000
043BC414 88030004
043BC418 4BC5C1F4
04018608 483A3E08
$Infinite Health
4241FD80 000A44BB
4241FD80 000B6000
$Max Energy Tanks
4241FD80 012B000E
4241FD80 012D000E
$Maximum Missiles
4241FD80 013900FA
$Infinite Missiles
4241FD80 013700FA
$Have Charge Beam
4241FD80 00310001
4241FD80 00330001
$Have Dark Beam
4241FD80 0037000F
4241FD80 0039000F
$Have Light Beam
4241FD80 003D000F
4241FD80 003F000F
$Have Annihilator
4241FD80 0043000F
4241FD80 0045000F
$Have Super Missile
4241FD80 00470001
4241FD80 00490001
$Have Darkburst
4241FD80 004D0001
4241FD80 004F0001
$Have Sunburst
4241FD80 00530001
4241FD80 00550001
$Have Sonic Boom
4241FD80 00590001
4241FD80 005B0001
$Have Combat Visor
4241FD80 005F0001
4241FD80 00610001
$Have Scan Visor
4241FD80 00650001
4241FD80 00670001
$Have Dark Visor
4241FD80 006B0001
4241FD80 006D0001
$Have Echo Visor
4241FD80 00710001
4241FD80 00730001
$Have Varia Suit
4241FD80 00770001
4241FD80 00790001
$Have Dark Suit
4241FD80 007D0001
4241FD80 007F0001
$Have Light Suit
4241FD80 00830001
4241FD80 00850001
$Have Space Jump Boots
4241FD80 00BF0001
4241FD80 00C10001
$Have Grapple Beam
4241FD80 00B90001
4241FD80 00BB0001
$Have Gravity Boost
4241FD80 00C50001
4241FD80 00C70001
$Have Screw Attack
4241FD80 00D10001
4241FD80 00D30001
$Have Seeker Missile
4241FD80 00CB0001
4241FD80 00CD0001
$Have Morph Ball Power Bomb
4241FD80 01310001
4241FD80 01330001
$Have Beam Ammo Expansion
4241FD80 013D000F
4241FD80 013F000F
$Have Sky Temple Key 1
4241FD80 00DD0001
4241FD80 00DF0001
$Have Sky Temple Key 2
4241FD80 00E30001
4241FD80 00E50001
$Have Sky Temple Key 3
4241FD80 00E90001
4241FD80 00EB0001
$Have Agon Temple Key 1
4241FD80 00EF0001
4241FD80 00F10001
$Have Agon Temple Key 2
4241FD80 00F50001
4241FD80 00F70001
$Have Agon Temple Key 3
4241FD80 00FB0001
4241FD80 00FD0001
$Have Torvus Temple Key 1
4241FD80 01010001
4241FD80 01030001
$Have Torvus Temple Key 2
4241FD80 01070001
4241FD80 01090001
$Have Torvus Temple Key 3
4241FD80 010D0001
4241FD80 010F0001
$Have Ing Hive Temple Key 1
4241FD80 01130001
4241FD80 01150001
$Have Ing Hive Temple Key 2
4241FD80 01190001
4241FD80 011B0001
$Have Ing Hive Temple Key 3
4241FD80 011F0001
$One Hit Kill
0403DB68 4BFC539C
04002F04 FFC00090
04002F08 7C1BE050
04002F0C 2C000010
04002F10 41820008
04002F14 EFDEF028
04002F18 4803AC54
$Full Logbook
0421166C 4BDF18CC
04002F38 3BE000FF
04002F3C 9BE50004
04002F40 88050004
04002F44 4820E72C
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBCopyEnable = True
EFBToTextureEnable = False

View File

@ -1,26 +1,157 @@
# G2MP01 - Metroid Prime 2 Echoes[EmuState]
#The Emulation State.
EmulationStateId = 2
Issues="Scanner does not work, music is buggy, scanner mode is buggy"
[Speedhacks]
#Patch OSYieldThread to take more time - MP2's idle loop is really stupid.
0x80375c68=400
[OnFrame]
[ActionReplay]
[EmuState]
EmulationStateId = 4
EmulationIssues = needs safe texture cache and EFB to Ram
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBCopyEnable = True
EFBToTextureEnable = False
# G2MP01 - Metroid Prime 2 Echoes
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = EFB to RAM is needed for the scanner/visors to work properly.
[Speedhacks]
#Patch OSYieldThread to take more time - MP2's idle loop is really stupid.
0x80375c68=400
[OnFrame]
[ActionReplay]
$(M)
C43552C8 0000FF01
C436F41C 0000FF02
0D30294C 4E800020
C530294C 0000FF03
$Infinite Health
423DDE0C 000A44BB
423DDE0C 000B6000
$Max Energy Tanks
423DDE0C 012B000E
423DDE0C 012D000E
$Maximum Missiles
423DDE0C 013900FA
$Infinite Missiles
423DDE0C 013700FA
$Moon Jump (Hold B)
3A705F24 00000200
423DDDFC 00D84101
$Have Charge Beam
423DDE0C 00310001
423DDE0C 00330001
$Have Dark Beam
423DDE0C 00370001
423DDE0C 00390001
$Have Light Beam
423DDE0C 003D0001
423DDE0C 003F0001
$Have Annihilator
423DDE0C 00430001
423DDE0C 00450001
$Have Super Missile
423DDE0C 00470001
423DDE0C 00490001
$Have Darkburst
423DDE0C 004D0001
423DDE0C 004F0001
$Have Sunburst
423DDE0C 00530001
423DDE0C 00550001
$Have Sonic Boom
423DDE0C 00590001
423DDE0C 005B0001
$Have Combat Visor
423DDE0C 005F0001
423DDE0C 00610001
$Have Scan Visor
423DDE0C 00650001
423DDE0C 00670001
$Have Dark Visor
423DDE0C 006B0001
423DDE0C 006D0001
$Have Echo Visor
423DDE0C 00710001
423DDE0C 00730001
$Have Varia Suit
423DDE0C 00770001
423DDE0C 00790001
$Have Dark Suit
423DDE0C 007D0001
423DDE0C 007F0001
$Have Light Suit
423DDE0C 00830001
423DDE0C 00850001
$Have Space Jump Boots
423DDE0C 00BF0001
423DDE0C 00C10001
$Have Grapple Beam
423DDE0C 00B90001
423DDE0C 00BB0001
$Have Gravity Boost
423DDE0C 00C50001
423DDE0C 00C70001
$Have Screw Attack
423DDE0C 00D10001
423DDE0C 00D30001
$Have Seeker Missile
423DDE0C 00CB0001
423DDE0C 00CD0001
$Have Morph Ball Power Bomb
423DDE0C 01310001
423DDE0C 01330001
$Have Beam Ammo Expansion
423DDE0C 013D000F
423DDE0C 013F000F
$Have Sky Temple Key 1
423DDE0C 00DD0001
423DDE0C 00DF0001
$Have Sky Temple Key 2
423DDE0C 00E30001
423DDE0C 00E50001
$Have Sky Temple Key 3
423DDE0C 00E90001
423DDE0C 00EB0001
$Have Agon Temple Key 1
423DDE0C 00EF0001
423DDE0C 00F10001
$Have Agon Temple Key 2
423DDE0C 00F50001
423DDE0C 00F70001
$Have Agon Temple Key 3
423DDE0C 00FB0001
423DDE0C 00FD0001
$Have Torvus Temple Key 1
423DDE0C 01010001
423DDE0C 01030001
$Have Torvus Temple Key 2
423DDE0C 01070001
423DDE0C 01090001
$Have Torvus Temple Key 3
423DDE0C 010D0001
423DDE0C 010F0001
$Have Ing Hive Temple Key 1
423DDE0C 01130001
423DDE0C 01150001
$Have Ing Hive Temple Key 2
423DDE0C 01190001
423DDE0C 011B0001
$Have Ing Hive Temple Key 3
423DDE0C 011F0001
423DDE0C 01210001
$One Hit Kill
0403DCB8 4BFC524C
04002F04 FFC00090
04002F08 7C1BE050
04002F0C 2C000010
04002F10 41820008
04002F14 EFDEF028
04002F18 4803ADA4
$Full Logbook
04211974 4BDF15C4
04002F38 3BE000FF
04002F3C 9BE50004
04002F40 88050004
04002F44 4820EA34
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBCopyEnable = True
EFBToTextureEnable = False

View File

@ -1,20 +1,19 @@
# G2OE41 - PoP:WW
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
# G2OE41 - PoP:WW
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -1,13 +1,18 @@
# G2OP41 - PoP:WW
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
[Gecko]
[Video_Settings]
SafeTextureCache = True
# G2OP41 - PoP:WW
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -1,15 +1,20 @@
# G2XE8P - SONIC GEMS COLLECTION
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Everything playable with minor glitches, except Sonic the Fighters.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
# G2XE8P - SONIC GEMS COLLECTION
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Everything playable with minor glitches.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
DlistCachingEnable = False

View File

@ -1,15 +1,20 @@
# G2XP8P - SONIC GEMS COLLECTION
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Everything playable with minor glitches, except Sonic the Fighters.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
# G2XP8P - SONIC GEMS COLLECTION
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Everything playable with minor glitches.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
DlistCachingEnable = False

View File

@ -1,18 +1,18 @@
# G3AD69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
# G3AD69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 0

View File

@ -1,20 +1,18 @@
# G3AE69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
# G3AE69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 0

View File

@ -1,18 +1,18 @@
# G3AF69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
# G3AF69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 0

View File

@ -1,18 +1,18 @@
# G3AE69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
# G3AE69 - The Lord of the Rings, The Third Age
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 0

View File

@ -1,24 +1,23 @@
# G3FE69 - TimeSplitters Future Perfect
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436)
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Core]
MMU = 1
VBeam = 1
BlockMerging = 1
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 0
[Video_Hacks]
DlistCachingEnable = False
# G3FE69 - TimeSplitters Future Perfect
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436)
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Core]
MMU = 1
VBeam = 1
BlockMerging = 1
[Video_Settings]
SafeTextureCacheColorSamples = 0
[Video_Hacks]
DlistCachingEnable = False

View File

@ -1,24 +1,23 @@
# G3FF69 - TimeSplitters Future Perfect
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436)
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Core]
MMU = 1
VBeam = 1
BlockMerging = 1
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 0
[Video_Hacks]
DlistCachingEnable = False
# G3FF69 - TimeSplitters Future Perfect
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436)
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Core]
MMU = 1
VBeam = 1
BlockMerging = 1
[Video_Settings]
SafeTextureCacheColorSamples = 0
[Video_Hacks]
DlistCachingEnable = False

View File

@ -1,24 +1,23 @@
# G3FP69 - TimeSplitters Future Perfect
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436)
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Core]
MMU = 1
VBeam = 1
BlockMerging = 1
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 0
[Video_Hacks]
DlistCachingEnable = False
# G3FP69 - TimeSplitters Future Perfect
[EmuState]
#The Emulation State.
EmulationStateId = 4
EmulationIssues = Needs mmu to run, and it runs very slow because of it (r6436)
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Core]
MMU = 1
VBeam = 1
BlockMerging = 1
[Video_Settings]
SafeTextureCacheColorSamples = 0
[Video_Hacks]
DlistCachingEnable = False

View File

@ -0,0 +1,15 @@
# G3LE8P - Super Monkey Ball Adventures (TM)
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,20 +1,19 @@
# G3XE52 - X-Men: The Official Game
[Core] Values set here will override the main dolphin settings.
MMU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
# G3XE52 - X-Men: The Official Game
[Core] Values set here will override the main dolphin settings.
MMU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -1,13 +1,18 @@
# G3XP52 - X-Men: The Official Game
[Core] Values set here will override the main dolphin settings.
MMU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
[Gecko]
[Video_Settings]
SafeTextureCache = True
# G3XP52 - X-Men: The Official Game
[Core] Values set here will override the main dolphin settings.
MMU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -7,7 +7,6 @@ EmulationStateId = 4
EmulationIssues =
[OnFrame]#Add memory patches here.
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
DlistCachingEnable = False
[Video]

View File

@ -1,11 +1,16 @@
# G4FD69 - FIFA 07
[Core] Values set here will override the main dolphin settings.
MMU = 1
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932)
EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,12 +1,16 @@
# G4FE69 - FIFA 07
[Core] Values set here will override the main dolphin settings.
MMU = 1
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932)
EmulationStateId = 4
EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,11 +1,16 @@
# G4FF69 - FIFA 07
[Core] Values set here will override the main dolphin settings.
MMU = 1
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932)
EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,11 +1,16 @@
# G4FE69 - FIFA 07
[Core] Values set here will override the main dolphin settings.
MMU = 1
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932)
EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,20 +1,19 @@
# G4ME69 - The Sims: Bustin Out GameCube
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
# G4ME69 - The Sims: Bustin Out GameCube
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -1,18 +1,18 @@
# G4MP69 - The Sims: Bustin Out GameCube
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
# G4MP69 - The Sims: Bustin Out GameCube
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -1,19 +1,18 @@
# G4SE01 - The Legend of Zelda: Four Swords FOR NINTENDO GAMECUBE
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
# G4SE01 - The Legend of Zelda: Four Swords FOR NINTENDO GAMECUBE
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -1,108 +1,108 @@
# G4SP01 - The Legend of Zelda: Four Swords FOR NINTENDO GAMECUBE
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay]
$(M)
0658E214 98000000
C404F588 0002FF00
$Infinite Health
0658E215 18000000
04247EDC 80030BF8
04247EE0 90030BFC
04247EE4 4800000C
$Max Health
0658E216 18000000
0425AB40 38000020
$Max/Infinite Force Gems
0658E217 18000000
0423C730 3860270F
$All Adventure Mode Levels Unlocked
0658E218 18000000
0452A2C8 FFFFFFFF
0452A390 FFFFFFFF
0452A548 FFFFFFFF
$Items Always Level 2
0658E22C 18000000
04247BB4 38600002
$Super Jump
0658E219 18000000
0455D684 415CCCCD
$Infinite Force Fairies
0658E21A 18000000
00545660 00000063
0052A390 00000063
$Infinite Air
0658E21B 18000000
04248F40 38030000
04289A44 38030000
$Massive Links
0658E21C 18000000
0426B82C C02200DC
0426B834 C06200DC
0426B844 C00200DC
$Mini Links
0658E21D 18000000
0426B82C C0220108
0426B834 C0620108
0426B844 C0020108
$More Time On Huge Death Bombs(Press Z)
0658E21E 18000000
0434A148 3803FFFF
0A52EA28 00000010
0434A148 38000300
$Item Codes
0658E21F 15008000
$Pegasus Boots(D-Pad Left)
0658E220 14710FC0
0A54BD94 00000001
04247D04 38600001
$Lantern(D-Pad Right)
0658E221 14710FC0
0A54BD94 00000002
04247D04 38600002
$Boomerang(D-Pad Up)
0658E222 14710FC0
0A54BD94 00000008
04247D04 38600003
$Bow & Arrows(D-Pad Down)
0658E223 14710FC0
0A54BD94 00000004
04247D04 38600004
$Magic Hammer(L+D-Pad Left)
0658E224 14710FC0
0A54BD94 00000041
04247D04 38600005
$Fire Rod(L+D-Pad Right)
0658E225 14710FC0
0A54BD94 00000042
04247D04 38600006
$Roc's Feather(L+D-Pad)
0658E226 14710FC0
0A54BD94 00000048
04247D04 38600007
$Bombs(L+D-Pad)
0658E227 14710FC0
0A54BD94 00000044
04247D04 38600008
$Shovel(R Button)
0658E228 14710FC0
0A54BD94 00000020
04247D04 38600009
$Slingshot(Z BUtton)
0658E229 14710FC0
0A54BD94 00000010
04247D04 3860000A
$Have Blue Bracelet
0658E22A 14710FC0
0A54BD94 60000000
$Have Power Bracelet
0658E22B 14710FC0
0A54BD94 60000000
[Video]
ProjectionHack = 0
[Gecko]
[Video_Settings]
SafeTextureCache = True
# G4SP01 - The Legend of Zelda: Four Swords FOR NINTENDO GAMECUBE
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay]
$(M)
0658E214 98000000
C404F588 0002FF00
$Infinite Health
0658E215 18000000
04247EDC 80030BF8
04247EE0 90030BFC
04247EE4 4800000C
$Max Health
0658E216 18000000
0425AB40 38000020
$Max/Infinite Force Gems
0658E217 18000000
0423C730 3860270F
$All Adventure Mode Levels Unlocked
0658E218 18000000
0452A2C8 FFFFFFFF
0452A390 FFFFFFFF
0452A548 FFFFFFFF
$Items Always Level 2
0658E22C 18000000
04247BB4 38600002
$Super Jump
0658E219 18000000
0455D684 415CCCCD
$Infinite Force Fairies
0658E21A 18000000
00545660 00000063
0052A390 00000063
$Infinite Air
0658E21B 18000000
04248F40 38030000
04289A44 38030000
$Massive Links
0658E21C 18000000
0426B82C C02200DC
0426B834 C06200DC
0426B844 C00200DC
$Mini Links
0658E21D 18000000
0426B82C C0220108
0426B834 C0620108
0426B844 C0020108
$More Time On Huge Death Bombs(Press Z)
0658E21E 18000000
0434A148 3803FFFF
0A52EA28 00000010
0434A148 38000300
$Item Codes
0658E21F 15008000
$Pegasus Boots(D-Pad Left)
0658E220 14710FC0
0A54BD94 00000001
04247D04 38600001
$Lantern(D-Pad Right)
0658E221 14710FC0
0A54BD94 00000002
04247D04 38600002
$Boomerang(D-Pad Up)
0658E222 14710FC0
0A54BD94 00000008
04247D04 38600003
$Bow & Arrows(D-Pad Down)
0658E223 14710FC0
0A54BD94 00000004
04247D04 38600004
$Magic Hammer(L+D-Pad Left)
0658E224 14710FC0
0A54BD94 00000041
04247D04 38600005
$Fire Rod(L+D-Pad Right)
0658E225 14710FC0
0A54BD94 00000042
04247D04 38600006
$Roc's Feather(L+D-Pad)
0658E226 14710FC0
0A54BD94 00000048
04247D04 38600007
$Bombs(L+D-Pad)
0658E227 14710FC0
0A54BD94 00000044
04247D04 38600008
$Shovel(R Button)
0658E228 14710FC0
0A54BD94 00000020
04247D04 38600009
$Slingshot(Z BUtton)
0658E229 14710FC0
0A54BD94 00000010
04247D04 3860000A
$Have Blue Bracelet
0658E22A 14710FC0
0A54BD94 60000000
$Have Power Bracelet
0658E22B 14710FC0
0A54BD94 60000000
[Video]
ProjectionHack = 0
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -0,0 +1,16 @@
# G5DE78 - Scooby-Doo! Unmasked
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -0,0 +1,16 @@
# G5DP78 - Scooby-Doo! Unmasked
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,19 +1,18 @@
# G6TE5G - Teen Titans
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
# G6TE5G - Teen Titans
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -1,18 +1,18 @@
# G6TP5G - Teen Titans
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
# G6TP5G - Teen Titans
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -0,0 +1,15 @@
# G8FE8P - VIRTUA QUEST
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -6,7 +6,7 @@
[EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
EmulationIssues = Needs Efb to Ram for BBox (proper graphics).
[OnFrame]
[ActionReplay]
$(M) Must Be ON
@ -41,5 +41,15 @@ $Max Gold
$Max Shop Points
026EE7F0 000003E7
[Video]
UseBBox = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Video_Hacks]
DlistCachingEnable = False
EFBToTextureEnable = False
EFBCopyEnable = True
[Gecko]

View File

@ -0,0 +1,13 @@
# G8MJ01 - Paper Mario
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs Efb to Ram for BBox (proper graphics).
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
UseBBox = True
[Video_Hacks]
DlistCachingEnable = False
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -2,5 +2,12 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs Efb to Ram for BBox (proper graphics).
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
UseBBox = True
[Video_Hacks]
DlistCachingEnable = False
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -1,20 +1,18 @@
# G9SE8P - SONIC HEROES
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures. Safe texture cache to "safe" for some garbled text(r6479)
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 0
EFBScale = 2
# G9SE8P - SONIC HEROES
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use directx11 backend with efb scale set at 1x to deal with black textures ingame.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 0
EFBScale = 2

View File

@ -1,19 +1,18 @@
# G9SJ8P - SONIC HEROES
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures. Safe texture cache to "safe" for some garbled text(r6479)
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 0
EFBScale = 2
# G9SJ8P - SONIC HEROES
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use directx11 backend with efb scale set at 1x to deal with black textures ingame.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 0
EFBScale = 2

View File

@ -1,19 +1,18 @@
# G9SP8P - SONIC HEROES
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use directx11 plugin set at 1x efb scale to deal with black textures. Safe texture cache to "safe" for some garbled text(r6479)
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 0
EFBScale = 2
# G9SP8P - SONIC HEROES
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use directx11 backend with efb scale set at 1x to deal with black textures ingame.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 0
EFBScale = 2

View File

@ -1,323 +1,322 @@
# GAFE01 - Animal Crossing NTSC
[EmuState]
#The Emulation State (as of r1027)
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
$(M) (Datel)
01521549 88000000
C40959EC 0000FF00
$Make Game Save Copyable (donny2112)
01522C0A 08000000
8C091F20 909C0028
04091F24 4BF70FFC
04002F20 38000004
04002F24 981C0034
04002F28 38000000
04002F2C 4808EFFC
$Weed-Be-Gone Avtivate/Restore (D-Pad Down/Up) (donny2112)
015229BD 08000000
04002484 4E800020
04002F10 3CE08128
04002F14 80A7D720
04002F18 A0C50000
04002F1C 2C060008
04002F20 41820018
04002F24 2C060009
04002F28 41820010
04002F2C 2C06000A
04002F30 41820008
04002F34 4800000C
04002F38 38C00000
04002F3C B0C50000
04002F40 38A50002
04002F44 54A6043E
04002F48 2806D710
04002F4C 41820008
04002F50 4BFFFFC8
04002F54 4E800020
4A2070F8 00000004
0527D720 81279BA8
04002484 48000A8C
0A2070F8 00000008
0527D720 00000000
$Full Song Library (JasonHaffner)
0152368C 08000000
01279B78 000036FF
$Turnips are Free (donny2112)
015254DD 08000000
03286880 00000000
$Turnips Sell for 65535 Bells on all days but Sunday (donny2112)
01526DFE 08000000
03286882 0005FFFF
$P1 Solid Black (JasonHaffner)
01522449 08000000
03266434 00000051
$P2 Infinite Bells (SSBMaster)
0152063E 08000000
052688EC 000F423F
052A18A0 000F423F
$P3 Infinite Bells (SSBMaster)
01520343 08000000
0526AD2C 000F423F
052A3CE0 000F434F
$P4 Infinite Bells (SSBMaster)
01521976 08000000
0526D16C 000F423F
052A6120 000F423F
$P2 Full Bank Account-Post Office (SSBMaster)
015233C3 08000000
05269A8C 3B9AC9FF
$P3 Full Bank Account-Post Office (SSBMaster)
015270A7 08000000
0526BECC 3B9AC9FF
$P4 Full Bank Account-Post Office (SSBMaster)
01525D28 08000000
0526E30C 3B9AC9FF
$P2 100% Full Nooks Catalog (SSBMaster)
0152426E 08000000
03269950 005BFFFF
03269A14 0013FFFF
$P3 100% Full Nooks Catalog (SSBMaster)
0152374B 08000000
0326BD90 005BFFFF
0326BE54 0013FFFF
$P4 100% Full Nooks Catalog (SSBMaster)
01524164 08000000
0326E1D0 005BFFFF
0326E294 0013FFFF
$P2 House Upgrades = 1 Bell (SSBMaster)
01525770 08000000
352688B0 00000001
052688F0 00000001
$P3 House Upgrades = 1 Bell (SSBMaster)
01526612 08000000
3526ACF0 00000001
0526AD30 00000001
$P4 House Upgrades = 1 Bell (SSBMaster)
01523EFC 08000000
3526D130 00000001
0526D170 00000001
$P2 - 100 Bags Worth 10,000 (SSBMaster)
01521A3F 08000000
046CF5E8 0000270F
$P3 - 100 Bags Worth 10,000 (SSBMaster)
015265ED 08000000
046D1A28 0000270F
$P4 - 100 Bags Worth 10,000 (SSBMaster)
01527451 08000000
046D3E68 0000270F
$P2 - 1,000 Bags Worth 30,000 (SSBMaster)
01524075 08000000
046CF5DC 00007530
$P3 - 1,000 Bags Worth 30,000 (SSBMaster)
015207B7 08000000
046D1A1C 00007530
$P4 - 1,000 Bags Worth 30,000 (SSBMaster)
01522B70 08000000
046D3E5C 00007530
$P2 - 10,000 Bags Worth 50,000 (SSBMaster)
01525AC6 08000000
046CF5E0 0000C350
$P3 - 10,000 Bags Worth 50,000 (SSBMaster)
01527710 08000000
046D1A20 0000C350
$P4 - 10,000 Bags Worth 50,000 (SSBMaster)
01520422 08000000
046D3E60 0000C350
$P2 - 30,000 Bags Worth 99,999 (SSBMaster)
01525F8D 08000000
046CF5E4 0001869F
$P3 - 30,000 Bags Worth 99,999 (SSBMaster)
01520C18 08000000
046D1A24 0001869F
$P4 - 30,000 Bags Worth 99,999 (SSBMaster)
01523607 08000000
046D3E64 0001869F
$All Villagers Wear Big Bro's Shirt (JasonHaffner)
01527609 08000000
00000000 8327E11C
00002496 000F04C4
$All Villagers Are Bob the Cat (JasonHaffner)
01526E08 08000000
00000000 8127D839
00000000 000F0988
$All Islanders Are Bob the Cat (JasonHaffner)
01524BAC 08000000
01289841 00000000
$All NES Games in Lost & Found (JasonHaffner)
01521968 08000000
052872D0 1DA81DAC
052872D4 1DB01DB4
052872D8 1DB81DBC
052872DC 1DC01DC4
052872E0 1DC81DCC
052872E4 1DD01DD4
052872E8 1DD81DDC
052872EC 1DE01DE4
052872F0 1DE81DEC
052872F4 1DF01DF4
$NES Balloon Fight - P1 Infinite Lives (donny2112)
01522488 08000000
01658FE1 00000009
$NES Balloon Fight - P2 Infinite Lives (donny2112)
015245C2 08000000
01658FE2 00000009
$NES Clu Clu Land - P1 Infinite Lives (donny2112)
01527EEE 08000000
01659020 00000009
$NES Clu Clu Land - Max out Clock (C-stick Right) (donny2112)
01523F59 08000000
BD2F5408 00010000
03658FCE 00000999
00000000 40000000
$NES Clu Clu Land D - P1 Infinite Lives (donny2112)
01527EEE 08000000
01659020 00000009
$NES Clu Clu Land D - Max out Clock (C-stick Right) (donny2112)
01526C12 08000000
BD2F5408 00010000
03658FC6 00000999
00000000 40000000
$NES Donkey Kong - P1 Infinite Lives (donny2112)
01523F81 08000000
01658FF5 00000009
$NES Donkey Kong - Jump to get Hammer (Hold A+C-stick Right) (donny2112)
015246D9 08000000
BD2F5408 00810000
01659040 00000001
00000000 40000000
$NES Donkey Kong 3 - P1 Infinite Lives (donny2112)
01522FF9 08000000
01659030 00000009
$NES Donkey Kong Jr. - 1 Infinite Lives (donny2112)
01523D7E 08000000
01658FEC 00000009
$NES Excitebike - Never Overheat (SSBMaster)
015222EF 08000000
01659356 00000000
$NES Golf - Always on First Stroke (SSBMaster)
01526F6F 08000000
01658FCC 00000001
$NES Ice Climber - P1 Infinite Lives (JasonHaffner)
01524E4C 08000000
01658FC0 00000003
$NES Ice Climber - P2 Infinite Lives (JasonHaffner)
01522A2C 08000000
01658FC1 00000003
$NES Ice Climber - Infinite Bonus Time (donny2112)
01525048 08000000
0365979A 00004000
0365979E 00004000
$NES Legend of Zelda - Have Magical Sword (donny2112)
01521118 08000000
016595F7 00000003
$NES Legend of Zelda - Have Silver Arrows, Bow, Red Candle & Infinite Bombs (donny2112)
01527752 08000000
056595F8 FF020102
$NES Legend of Zelda - Have Flute, Meat, Red Potion & Magic Wand (donny2112)
01520EA2 08000000
056595FC 01010201
$NES Legend of Zelda - Have Raft, Spell Book, Red Ring & Ladder (donny2112)
01527F69 08000000
05659600 01010201
$NES Legend of Zelda - Have Lion Key & Power Bracelet (donny2112)
01520ADE 08000000
03659604 00000101
$NES Legend of Zelda - Infinite Rupees and Arrows (donny2112)
01520953 08000000
0165960D 000000FF
$NES Legend of Zelda - Have Magical Boomerang (donny2112)
01523CE4 08000000
01659615 00000001
$NES Legend of Zelda - Have Magical Shield (donny2112)
01522114 08000000
01659616 00000001
$NES Legend of Zelda - Max Hearts/Invincibility (donny2112)
01521605 08000000
0165960F 000000FF
$NES Legend of Zelda - Freeze Enemies (C-stick Left) (donny2112)
01527C62 08000000
BD2F5408 00020000
0165960C 00000001
00000000 40000000
$NES Legend of Zelda - Have All Dungeon Maps & Compasses (donny2112)
01523E2D 08000000
01659607 000000FF
03659608 0000FFFF
0165960A 000000FF
$NES Legend of Zelda - HAve All Triforce Pieces (SSBMaster)
01523635 08000000
01659611 000000FF
$NES Legend of Zelda - Turbo Sword (SSBMaster)
01521613 08000000
0165937D 00000001
$NES Mario Bros. - P1 Infinite Lives (JasonHaffner)
0152484F 08000000
01658FE8 00000003
$NES Mario Bros. - P2 Infinite Lives (JasonHaffner)
015216F2 08000000
01658FEC 00000003
$NES Mario Bros. - POW Block Never Shrinks (JasonHaffner)
01521F9C 08000000
01659010 00000003
$NES Pinball - P1 Infinite Balls (donny2112)
0152585F 08000000
016590F1 00000009
$NES Punch-Out! - Infinite Hearts (donny2112)
0152195A 08000000
016592C3 00000009
016592C4 00000009
$NES Punch-Out! - Infinite Stars (donny2112)
01523894 08000000
016592E1 00000003
$NES Punch-Out! - Infinite Health (One hit knock-downs still knock you down) (donny2112)
015272A0 08000000
01659331 00000060
03659332 00006060
$NES Punch-Out! - Knock Down Opponent with one Successful Hit (donny2112)
01526C66 08000000
05659338 00000000
$NES Punch-Out! - Reset Timer (D-pad Left) (donny2112)
01521E0F 08000000
4A2070F8 00000001
016592A2 00000000
036592A4 00000001
$NES Super Mario Bros. - Enable 2nd Quest (donny2112)
01520FF8 08000000
0165979C 00000001
$NES Super Mario Bros. - Infinite Lives (donny2112)
01523180 08000000
016596FA 00000009
$NES Super Mario Bros. - Invincible (Pass Through Enemies) (donny2112)
01520B59 08000000
0165973E 00000006
$NES Super Mario Bros. - Invincible (Kill Enemies) (donny2112)
01523FD2 08000000
0165973F 00000018
$NES Super Mario Bros. - Always Big Mario (donny2112)
01522617 08000000
016596F6 00000001
$NES Super Mario Bros. - Always Fire Mario (donny2112)
01525F74 08000000
016596F6 00000002
$NES Super Mario Bros. - Freeze Timer (donny2112)
0152245E 08000000
01659727 0000000C
$NES Wario's Woods - Infinite Credits (donny2112)
01523E93 08000000
0165E60B 00000009
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Core]
FastDiscSpeed = 1
# GAFE01 - Animal Crossing NTSC
[EmuState]
#The Emulation State (as of r1027)
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
$(M) (Datel)
01521549 88000000
C40959EC 0000FF00
$Make Game Save Copyable (donny2112)
01522C0A 08000000
8C091F20 909C0028
04091F24 4BF70FFC
04002F20 38000004
04002F24 981C0034
04002F28 38000000
04002F2C 4808EFFC
$Weed-Be-Gone Avtivate/Restore (D-Pad Down/Up) (donny2112)
015229BD 08000000
04002484 4E800020
04002F10 3CE08128
04002F14 80A7D720
04002F18 A0C50000
04002F1C 2C060008
04002F20 41820018
04002F24 2C060009
04002F28 41820010
04002F2C 2C06000A
04002F30 41820008
04002F34 4800000C
04002F38 38C00000
04002F3C B0C50000
04002F40 38A50002
04002F44 54A6043E
04002F48 2806D710
04002F4C 41820008
04002F50 4BFFFFC8
04002F54 4E800020
4A2070F8 00000004
0527D720 81279BA8
04002484 48000A8C
0A2070F8 00000008
0527D720 00000000
$Full Song Library (JasonHaffner)
0152368C 08000000
01279B78 000036FF
$Turnips are Free (donny2112)
015254DD 08000000
03286880 00000000
$Turnips Sell for 65535 Bells on all days but Sunday (donny2112)
01526DFE 08000000
03286882 0005FFFF
$P1 Solid Black (JasonHaffner)
01522449 08000000
03266434 00000051
$P2 Infinite Bells (SSBMaster)
0152063E 08000000
052688EC 000F423F
052A18A0 000F423F
$P3 Infinite Bells (SSBMaster)
01520343 08000000
0526AD2C 000F423F
052A3CE0 000F434F
$P4 Infinite Bells (SSBMaster)
01521976 08000000
0526D16C 000F423F
052A6120 000F423F
$P2 Full Bank Account-Post Office (SSBMaster)
015233C3 08000000
05269A8C 3B9AC9FF
$P3 Full Bank Account-Post Office (SSBMaster)
015270A7 08000000
0526BECC 3B9AC9FF
$P4 Full Bank Account-Post Office (SSBMaster)
01525D28 08000000
0526E30C 3B9AC9FF
$P2 100% Full Nooks Catalog (SSBMaster)
0152426E 08000000
03269950 005BFFFF
03269A14 0013FFFF
$P3 100% Full Nooks Catalog (SSBMaster)
0152374B 08000000
0326BD90 005BFFFF
0326BE54 0013FFFF
$P4 100% Full Nooks Catalog (SSBMaster)
01524164 08000000
0326E1D0 005BFFFF
0326E294 0013FFFF
$P2 House Upgrades = 1 Bell (SSBMaster)
01525770 08000000
352688B0 00000001
052688F0 00000001
$P3 House Upgrades = 1 Bell (SSBMaster)
01526612 08000000
3526ACF0 00000001
0526AD30 00000001
$P4 House Upgrades = 1 Bell (SSBMaster)
01523EFC 08000000
3526D130 00000001
0526D170 00000001
$P2 - 100 Bags Worth 10,000 (SSBMaster)
01521A3F 08000000
046CF5E8 0000270F
$P3 - 100 Bags Worth 10,000 (SSBMaster)
015265ED 08000000
046D1A28 0000270F
$P4 - 100 Bags Worth 10,000 (SSBMaster)
01527451 08000000
046D3E68 0000270F
$P2 - 1,000 Bags Worth 30,000 (SSBMaster)
01524075 08000000
046CF5DC 00007530
$P3 - 1,000 Bags Worth 30,000 (SSBMaster)
015207B7 08000000
046D1A1C 00007530
$P4 - 1,000 Bags Worth 30,000 (SSBMaster)
01522B70 08000000
046D3E5C 00007530
$P2 - 10,000 Bags Worth 50,000 (SSBMaster)
01525AC6 08000000
046CF5E0 0000C350
$P3 - 10,000 Bags Worth 50,000 (SSBMaster)
01527710 08000000
046D1A20 0000C350
$P4 - 10,000 Bags Worth 50,000 (SSBMaster)
01520422 08000000
046D3E60 0000C350
$P2 - 30,000 Bags Worth 99,999 (SSBMaster)
01525F8D 08000000
046CF5E4 0001869F
$P3 - 30,000 Bags Worth 99,999 (SSBMaster)
01520C18 08000000
046D1A24 0001869F
$P4 - 30,000 Bags Worth 99,999 (SSBMaster)
01523607 08000000
046D3E64 0001869F
$All Villagers Wear Big Bro's Shirt (JasonHaffner)
01527609 08000000
00000000 8327E11C
00002496 000F04C4
$All Villagers Are Bob the Cat (JasonHaffner)
01526E08 08000000
00000000 8127D839
00000000 000F0988
$All Islanders Are Bob the Cat (JasonHaffner)
01524BAC 08000000
01289841 00000000
$All NES Games in Lost & Found (JasonHaffner)
01521968 08000000
052872D0 1DA81DAC
052872D4 1DB01DB4
052872D8 1DB81DBC
052872DC 1DC01DC4
052872E0 1DC81DCC
052872E4 1DD01DD4
052872E8 1DD81DDC
052872EC 1DE01DE4
052872F0 1DE81DEC
052872F4 1DF01DF4
$NES Balloon Fight - P1 Infinite Lives (donny2112)
01522488 08000000
01658FE1 00000009
$NES Balloon Fight - P2 Infinite Lives (donny2112)
015245C2 08000000
01658FE2 00000009
$NES Clu Clu Land - P1 Infinite Lives (donny2112)
01527EEE 08000000
01659020 00000009
$NES Clu Clu Land - Max out Clock (C-stick Right) (donny2112)
01523F59 08000000
BD2F5408 00010000
03658FCE 00000999
00000000 40000000
$NES Clu Clu Land D - P1 Infinite Lives (donny2112)
01527EEE 08000000
01659020 00000009
$NES Clu Clu Land D - Max out Clock (C-stick Right) (donny2112)
01526C12 08000000
BD2F5408 00010000
03658FC6 00000999
00000000 40000000
$NES Donkey Kong - P1 Infinite Lives (donny2112)
01523F81 08000000
01658FF5 00000009
$NES Donkey Kong - Jump to get Hammer (Hold A+C-stick Right) (donny2112)
015246D9 08000000
BD2F5408 00810000
01659040 00000001
00000000 40000000
$NES Donkey Kong 3 - P1 Infinite Lives (donny2112)
01522FF9 08000000
01659030 00000009
$NES Donkey Kong Jr. - 1 Infinite Lives (donny2112)
01523D7E 08000000
01658FEC 00000009
$NES Excitebike - Never Overheat (SSBMaster)
015222EF 08000000
01659356 00000000
$NES Golf - Always on First Stroke (SSBMaster)
01526F6F 08000000
01658FCC 00000001
$NES Ice Climber - P1 Infinite Lives (JasonHaffner)
01524E4C 08000000
01658FC0 00000003
$NES Ice Climber - P2 Infinite Lives (JasonHaffner)
01522A2C 08000000
01658FC1 00000003
$NES Ice Climber - Infinite Bonus Time (donny2112)
01525048 08000000
0365979A 00004000
0365979E 00004000
$NES Legend of Zelda - Have Magical Sword (donny2112)
01521118 08000000
016595F7 00000003
$NES Legend of Zelda - Have Silver Arrows, Bow, Red Candle & Infinite Bombs (donny2112)
01527752 08000000
056595F8 FF020102
$NES Legend of Zelda - Have Flute, Meat, Red Potion & Magic Wand (donny2112)
01520EA2 08000000
056595FC 01010201
$NES Legend of Zelda - Have Raft, Spell Book, Red Ring & Ladder (donny2112)
01527F69 08000000
05659600 01010201
$NES Legend of Zelda - Have Lion Key & Power Bracelet (donny2112)
01520ADE 08000000
03659604 00000101
$NES Legend of Zelda - Infinite Rupees and Arrows (donny2112)
01520953 08000000
0165960D 000000FF
$NES Legend of Zelda - Have Magical Boomerang (donny2112)
01523CE4 08000000
01659615 00000001
$NES Legend of Zelda - Have Magical Shield (donny2112)
01522114 08000000
01659616 00000001
$NES Legend of Zelda - Max Hearts/Invincibility (donny2112)
01521605 08000000
0165960F 000000FF
$NES Legend of Zelda - Freeze Enemies (C-stick Left) (donny2112)
01527C62 08000000
BD2F5408 00020000
0165960C 00000001
00000000 40000000
$NES Legend of Zelda - Have All Dungeon Maps & Compasses (donny2112)
01523E2D 08000000
01659607 000000FF
03659608 0000FFFF
0165960A 000000FF
$NES Legend of Zelda - HAve All Triforce Pieces (SSBMaster)
01523635 08000000
01659611 000000FF
$NES Legend of Zelda - Turbo Sword (SSBMaster)
01521613 08000000
0165937D 00000001
$NES Mario Bros. - P1 Infinite Lives (JasonHaffner)
0152484F 08000000
01658FE8 00000003
$NES Mario Bros. - P2 Infinite Lives (JasonHaffner)
015216F2 08000000
01658FEC 00000003
$NES Mario Bros. - POW Block Never Shrinks (JasonHaffner)
01521F9C 08000000
01659010 00000003
$NES Pinball - P1 Infinite Balls (donny2112)
0152585F 08000000
016590F1 00000009
$NES Punch-Out! - Infinite Hearts (donny2112)
0152195A 08000000
016592C3 00000009
016592C4 00000009
$NES Punch-Out! - Infinite Stars (donny2112)
01523894 08000000
016592E1 00000003
$NES Punch-Out! - Infinite Health (One hit knock-downs still knock you down) (donny2112)
015272A0 08000000
01659331 00000060
03659332 00006060
$NES Punch-Out! - Knock Down Opponent with one Successful Hit (donny2112)
01526C66 08000000
05659338 00000000
$NES Punch-Out! - Reset Timer (D-pad Left) (donny2112)
01521E0F 08000000
4A2070F8 00000001
016592A2 00000000
036592A4 00000001
$NES Super Mario Bros. - Enable 2nd Quest (donny2112)
01520FF8 08000000
0165979C 00000001
$NES Super Mario Bros. - Infinite Lives (donny2112)
01523180 08000000
016596FA 00000009
$NES Super Mario Bros. - Invincible (Pass Through Enemies) (donny2112)
01520B59 08000000
0165973E 00000006
$NES Super Mario Bros. - Invincible (Kill Enemies) (donny2112)
01523FD2 08000000
0165973F 00000018
$NES Super Mario Bros. - Always Big Mario (donny2112)
01522617 08000000
016596F6 00000001
$NES Super Mario Bros. - Always Fire Mario (donny2112)
01525F74 08000000
016596F6 00000002
$NES Super Mario Bros. - Freeze Timer (donny2112)
0152245E 08000000
01659727 0000000C
$NES Wario's Woods - Infinite Credits (donny2112)
01523E93 08000000
0165E60B 00000009
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Core]
FastDiscSpeed = 1

View File

@ -1,20 +1,19 @@
# GAFJ01 - Doubutsu no Mori Plus
[EmuState]
#The Emulation State
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Core]
FastDiscSpeed = 1
# GAFJ01 - Doubutsu no Mori Plus
[EmuState]
#The Emulation State
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Core]
FastDiscSpeed = 1

View File

@ -1,20 +1,19 @@
# GAFP01 - Animal Crossing
[EmuState]
#The Emulation State
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Core]
FastDiscSpeed = 1
# GAFP01 - Animal Crossing
[EmuState]
#The Emulation State
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Core]
FastDiscSpeed = 1

View File

@ -1,20 +1,19 @@
# GAFU01 - Animal Crossing
[EmuState]
#The Emulation State
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Core]
FastDiscSpeed = 1
# GAFU01 - Animal Crossing
[EmuState]
#The Emulation State
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Core]
FastDiscSpeed = 1

View File

@ -1,63 +1,68 @@
# GAUE08 - auto modellista
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues = Use Real XFB and Safe texture cache
[OnFrame] Add memory patches to be applied every frame here.
[Video]
[ActionReplay] Add action replay cheats here.
$Master Code
C40EBABC 0000FF00
$Max Total Races Played
021B301C 0000270F
$Low Total Play Time
041B3018 00000000
$Max Total Play Time
041B3018 80BF0000
$Max 1st Places
021B301E 0000270F
$Max 2nd Places
021B3020 0000270F
$No 2nd Places
021B3020 00000000
$Max 3rd Places
021B3022 0000270F
$No 3rd Places
021B3022 00000000
$Max 4th+ Places
021B3024 0000270F
$No 4th+ Places
021B3024 00000000
$No Top Speed/No Shifting Needed
3A1EA826 00000020
04205CC0 00000000
$C-Stick Sends Car 1 Back To Start
3A1EA826 00000080
00206704 00000000
$C-Stick Sends Car 2 Back To Start
3A1EA826 00000080
00207264 00000000
$C-Stick Sends Car 3 Back To Start
3A1EA826 00000080
00207DC4 00000000
$C-Stick Sends Car 4 Back To Start
3A1EA826 00000080
00208924 00000000
$C-Stick Sends Car 5 Back To Start
3A1EA826 00000080
00209484 00000000
$C-Stick Sends Car 6 Back To Start
3A1EA826 00000080
00209FE4 00000000
$C-Stick Sends Car 7 Back To Start
3A1EA826 00000080
0020AB44 00000000
$C-Stick Sends All Car Back To Start
7A1EA826 00000080
00000000 80206704
00000000 00070B60
[Video_Settings]
UseXFB = True
UseRealXFB = True
SafeTextureCache = True
# GAUE08 - auto modellista
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[ActionReplay] Add action replay cheats here.
$Master Code
C40EBABC 0000FF00
$Max Total Races Played
021B301C 0000270F
$Low Total Play Time
041B3018 00000000
$Max Total Play Time
041B3018 80BF0000
$Max 1st Places
021B301E 0000270F
$Max 2nd Places
021B3020 0000270F
$No 2nd Places
021B3020 00000000
$Max 3rd Places
021B3022 0000270F
$No 3rd Places
021B3022 00000000
$Max 4th+ Places
021B3024 0000270F
$No 4th+ Places
021B3024 00000000
$No Top Speed/No Shifting Needed
3A1EA826 00000020
04205CC0 00000000
$C-Stick Sends Car 1 Back To Start
3A1EA826 00000080
00206704 00000000
$C-Stick Sends Car 2 Back To Start
3A1EA826 00000080
00207264 00000000
$C-Stick Sends Car 3 Back To Start
3A1EA826 00000080
00207DC4 00000000
$C-Stick Sends Car 4 Back To Start
3A1EA826 00000080
00208924 00000000
$C-Stick Sends Car 5 Back To Start
3A1EA826 00000080
00209484 00000000
$C-Stick Sends Car 6 Back To Start
3A1EA826 00000080
00209FE4 00000000
$C-Stick Sends Car 7 Back To Start
3A1EA826 00000080
0020AB44 00000000
$C-Stick Sends All Car Back To Start
7A1EA826 00000080
00000000 80206704
00000000 00070B60
[Video_Settings]
UseXFB = True
UseRealXFB = False
[Gecko]

View File

@ -1,12 +1,18 @@
# GAUJ08 - auto modellista
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues = Use Real XFB and Safe texture cache
[OnFrame] Add memory patches to be applied every frame here.
[Video]
[ActionReplay] Add action replay cheats here.
[Video_Settings]
UseXFB = True
UseRealXFB = True
SafeTextureCache = True
# GAUJ08 - auto modellista
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[ActionReplay] Add action replay cheats here.
[Video_Settings]
UseXFB = True
UseRealXFB = False
[Gecko]

View File

@ -1,15 +1,14 @@
# GAVE78 - Avatar 06
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
# GAVE78 - Avatar 06
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -0,0 +1,18 @@
# GAVP78 - Avatar: The Legend of Aang
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -0,0 +1,18 @@
# GAVE78 - Avatar: The Legend of Aang
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -0,0 +1,16 @@
# GAXE5D - The Ant Bully
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,7 +1,18 @@
# GBLE52 - BLOODY ROAR(R): PRIMAL FURY
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Black screen afther logos
EmulationStateId = 1
EmulationIssues = Needs real xfb for videos to display and LLE audio for video sound.
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -1,10 +1,18 @@
# GBLP52 - BLOODY ROAR(R): PRIMAL FURY
[EmuState]
#The Emulation State.
EmulationStateId = 2
EmulationIssues = 60Hz Display only
[OnFrame]
[ActionReplay]
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Needs real xfb for videos to display and LLE audio for video sound.
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use direct3d 9 backend or disable dual core. Needs real xfb for videos to show up and "LLE audio" to hear audio during videos.(r7446)
EmulationIssues = Needs real xfb for videos to show up and "LLE audio" for sound during videos.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
@ -16,4 +16,3 @@ PH_ZFar =
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use direct3d 9 backend or disable dual core. Needs real xfb for videos to show up and "LLE audio" to hear audio during videos.(r7446)
EmulationIssues = Needs real xfb for videos to show up and "LLE audio" for sound during videos.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]

View File

@ -0,0 +1,19 @@
# GBWD64 - Star Wars Bounty Hunter
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real xfb for videos to show up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -2,11 +2,18 @@
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 0
EmulationIssues =
EmulationStateId = 4
EmulationIssues = Needs real xfb for videos to show up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -0,0 +1,19 @@
# GBWF64 - Star Wars Bounty Hunter
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real xfb for videos to show up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -0,0 +1,19 @@
# GBWP64 - Star Wars Bounty Hunter
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real xfb for videos to show up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -5,6 +5,66 @@ EmulationStateId = 5
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
$Can always save
04153E00 38000037
04153A50 60000000
$Zero saves
0233B832 00000000
$Have all maps
022961C2 0000FFFF
$Have all files
022961C0 0000FFFB
022961C6 0000FFFF
$Timers don't decrease
043835C0 00015F91
$Infinite Ammo (All slots)
04152D34 3BC00063
04152D60 60000000
$Infinite health (REBECCA)
0431CA4C 00000100
$Infinite Ammo [All Slots] (R)
023272EA 00000063
023272EE 00000063
023272F2 00000063
023272F6 00000063
023272FA 00000063
023272FE 00000063
$Slot 1/2: Hunting gun (R)
023272E8 00000005
$Slot 1/2: Shotgun (R)
023272E8 00000006
$Slot 1/2: Grenade Launcher (R)
023272E8 00000007
$Slot 1/2: Sub-machine gun (R)
023272E8 0000000B
$Slot 1/2: Rocket Launcher (R)
023272E8 00000017
$Slot 3: Magnum Revolver (R)
023272F0 00000016
$Slot 4: Moltov cocktails (R)
023272F4 0000000E
$Infinite health (BILLY)
0231CC76 00000100
$Slot 1/2: Hunting gun (B)
02327308 00000005
$Slot 1/2: Shotgun (B)
02327308 00000006
$Slot 1/2: Grenade Launcher (B)
02327308 00000007
$Slot 1/2: Sub-machine gun (B)
02327308 0000000B
$Slot 1/2: Rocket Launcher (B)
02327308 00000017
$Slot 3: Magnum Revolver (B)
02327310 00000016
$Infinite Ammo [All Slots] (B)
0232730A 00000063
0232730E 00000063
02327312 00000063
02327316 00000063
0232731A 00000063
0232731E 00000063
$Slot 4: Moltov cocktails (B)
02327214 0000000E
[Video]
Hack = -1
ProjectionHack = 0

View File

@ -0,0 +1,16 @@
# GC3D78 - Scooby-Doo!(tm) Mystery Mayhem
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -0,0 +1,16 @@
# GC3E78 - Scooby-Doo!(tm) Mystery Mayhem
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -0,0 +1,16 @@
# GC3F78 - Scooby-Doo!(tm) Mystery Mayhem
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -0,0 +1,16 @@
# GC3P78 - Scooby-Doo!(tm) Mystery Mayhem
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,20 +1,19 @@
# GC6E01 - Pokemon Colosseum
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = HLE music drops notes, if EFB scale is not integral, 1x, 2x or 3x serious texture glitches occur
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
EFBScale = 1
SafeTextureCache = True
SafeTextureCacheColorSamples = 0
# GC6E01 - Pokemon Colosseum
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = HLE music drops notes, if EFB scale is not integral, 1x, 2x or 3x serious texture glitches occur
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
EFBScale = 1
SafeTextureCacheColorSamples = 0

View File

@ -1,19 +1,18 @@
# GC6P01 - Pokemon Colosseum
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = HLE music drops notes, if EFB scale is not integral, 1x, 2x or 3x serious texture glitches occur
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
EFBScale = 1
SafeTextureCache = True
SafeTextureCacheColorSamples = 0
# GC6P01 - Pokemon Colosseum
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = HLE music drops notes, if EFB scale is not integral, 1x, 2x or 3x serious texture glitches occur
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
EFBScale = 1
SafeTextureCacheColorSamples = 0

View File

@ -1,10 +1,10 @@
# GC9P6S - Conan disc0
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Need ZTP BLoom Hack and Safe Texture Cache
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video_Settings]
SafeTextureCache = True
# GC9P6S - Conan disc0
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Need ZTP BLoom Hack and Safe Texture Cache
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -1,307 +1,305 @@
# GCCE01 - FINAL FANTASY Crystal Chronicles
[Core]
#Values set here will override the main dolphin settings.
[EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
$(M)
04EC59D3 88000000
C418D2E0 0000FF01
$Infinite Health: Single Player
04EC59D4 08000000
0410B494 A0A3001A
0410B4A0 B0A3001C
0410B4AC 48000058
$Infinite Health: Multi-Player
04EC59D5 08000000
0410B494 A0A3001A
0410B4A0 B0A3001C
0410B4AC 48000058
041227D8 A003001A
041227E0 B003001C
$Max Hearts
04EC59D6 08000000
0409F3D4 38C00010
$Max Strength
04EC59D7 08000000
0409F3A0 38C003E7
$Super Max Strength
04EC59D8 08000000
0409F3A0 38C003E7
0409FA88 380003E7
$Max Defense
04EC59D9 08000000
0409F3C8 38C003E7
$Super Max Defense
04EC59DA 08000000
0409F3C8 38C003E7
0409FA9C 380003E7
$Max Magic
04EC59DB 08000000
0409F3BC 38C003E7
$Super Max Magic
04EC59DC 08000000
0409F3BC 38C003E7
0409FAB4 380003E7
$Able To Leave Chalice Aura
04EC59DD 08000000
0412122C 60000000
04121250 60000000
$Press L+X - Change Chalice to Fire
04EC59E0 08000000
0A243104 00000440
0221EF3E 00000001
$Press L+Y - Change Chalice to Water
04EC59E1 08000000
0A243104 00000840
0221EF3E 00000002
$Press R+X - Change Chalice to Wind
04EC59E2 08000000
0A243104 00000420
0221EF3E 00000004
$Press R+Y - Change Chalice to Earth
04EC59E3 08000000
0A243104 00000820
0221EF3E 00000008
$Press L+R - Change Chalice to Unknown
04EC59E4 08000000
0A243104 00000060
0221EF3E 00000010
$Single player Max/Infinite Gil
04EC59ED 08000000
0421F470 05F5E0FF
$Single player Love All Foods
04EC59EE 08000000
0221F628 00070064
$Single player Have All Artifacts
04EC59EF 08000000
00000000 8221F3A6
0000009F 01490001
$Single Player ITEM SLOT 4 CONTAINS Copper Sword
04EC59F1 08000000
0221F32C 00000001
$Single Player ITEM SLOT 4 CONTAINS Iron Sword
04EC59F2 08000000
0221F32C 00000002
$Single Player ITEM SLOT 4 CONTAINS Steel Blade
04EC59F3 08000000
0221F32C 00000003
$Single Player ITEM SLOT 4 CONTAINS Feather Saber
04EC59F4 08000000
0221F32C 00000004
$Single Player ITEM SLOT 4 CONTAINS Bastard Sword
04EC59F5 08000000
0221F32C 00000005
$Single Player ITEM SLOT 4 CONTAINS Defender
04EC59F6 08000000
0221F32C 00000006
$Single Player ITEM SLOT 4 CONTAINS Rune Blade
04EC59F7 08000000
0221F32C 00000007
$Single Player ITEM SLOT 4 CONTAINS Excalibur
04EC59F8 08000000
0221F32C 00000008
$Single Player ITEM SLOT 4 CONTAINS Ragnarok
04EC59F9 08000000
0221F32C 00000009
$Single Player ITEM SLOT 4 CONTAINS Treasured Sword
04EC59FA 08000000
0221F32C 0000000A
$Single Player ITEM SLOT 4 CONTAINS Father's Sword
04EC59FB 08000000
0221F32C 0000000B
$Single Player ITEM SLOT 4 CONTAINS Marr Sword
04EC59FC 08000000
0221F32C 0000000C
$Single Player ITEM SLOT 4 CONTAINS Ultima Sword
04EC59FD 08000000
0221F32C 0000000F
$Single Player ITEM SLOT 4 CONTAINS Iron Lance
04EC59FE 08000000
0221F32C 00000012
$Single Player ITEM SLOT 4 CONTAINS Partisan
04EC59FF 08000000
0221F32C 00000013
$Single Player ITEM SLOT 4 CONTAINS Sonic Lance
04EC5A00 08000000
0221F32C 00000014
$Single Player ITEM SLOT 4 CONTAINS Titan Lance
04EC5A01 08000000
0221F32C 00000015
$Single Player ITEM SLOT 4 CONTAINS Halberd
04EC5A02 08000000
0221F32C 00000016
$Single Player ITEM SLOT 4 CONTAINS Highwind
04EC5A03 08000000
0221F32C 00000017
$Single Player ITEM SLOT 4 CONTAINS Dragon Lance
04EC5A04 08000000
0221F32C 00000018
$Single Player ITEM SLOT 4 CONTAINS Dragoon Spear
04EC5A05 08000000
0221F32C 00000019
$Single Player ITEM SLOT 4 CONTAINS Gungnir
04EC5A06 08000000
0221F32C 0000001A
$Single Player ITEM SLOT 4 CONTAINS Longinus
04EC5A07 08000000
0221F32C 0000001B
$Single Player ITEM SLOT 4 CONTAINS Treasured Spear
04EC5A08 08000000
0221F32C 0000001C
$Single Player ITEM SLOT 4 CONTAINS Father's Spear
04EC5A09 08000000
0221F32C 0000001D
$Single Player ITEM SLOT 4 CONTAINS Marr Spear
04EC5A0A 08000000
0221F32C 0000001E
$Single Player ITEM SLOT 4 CONTAINS Ultima Lance
04EC5A0B 08000000
0221F32C 0000001F
$Single Player ITEM SLOT 4 CONTAINS Orc Hammer
04EC5A0C 08000000
0221F32C 00000024
$Single Player ITEM SLOT 4 CONTAINS Wave Hammer
04EC5A0D 08000000
0221F32C 00000025
$Single Player ITEM SLOT 4 CONTAINS Rune Hammer
04EC5A0E 08000000
0221F32C 00000026
$Single Player ITEM SLOT 4 CONTAINS Goblin Hammer
04EC5A0F 08000000
0221F32C 00000027
$Single Player ITEM SLOT 4 CONTAINS Sonic Hammer
04EC5A10 08000000
0221F32C 00000028
$Single Player ITEM SLOT 4 CONTAINS Prism Hammer
04EC5A11 08000000
0221F32C 00000029
$Single Player ITEM SLOT 4 CONTAINS Mythril Hammer
04EC5A12 08000000
0221F32C 0000002A
$Single Player ITEM SLOT 4 CONTAINS Mystic Hammer
04EC5A13 08000000
0221F32C 0000002B
$Single Player ITEM SLOT 4 CONTAINS Treasured Hammer
04EC5A14 08000000
0221F32C 0000002C
$Single Player ITEM SLOT 4 CONTAINS Father's Hammer
04EC5A15 08000000
0221F32C 0000002D
$Single Player ITEM SLOT 4 CONTAINS Marr Hammer
04EC5A16 08000000
0221F32C 0000002E
$Single Player ITEM SLOT 4 CONTAINS Ultima Hammer
04EC5A17 08000000
0221F32C 0000002F
$Single Player ITEM SLOT 4 CONTAINS Aura Racket
04EC5A18 08000000
0221F32C 00000034
$Single Player ITEM SLOT 4 CONTAINS Solid Racket
04EC5A19 08000000
0221F32C 00000035
$Single Player ITEM SLOT 4 CONTAINS Dual Shooter
04EC5A1A 08000000
0221F32C 00000036
$Single Player ITEM SLOT 4 CONTAINS Elemental Cudgel
04EC5A1B 08000000
0221F32C 00000037
$Single Player ITEM SLOT 4 CONTAINS Steel Cudgel
04EC5A1C 08000000
0221F32C 00000038
$Single Player ITEM SLOT 4 CONTAINS Prism Bludgeon
04EC5A1D 08000000
0221F32C 00000039
$Single Player ITEM SLOT 4 CONTAINS Butterfly Head
04EC5A1E 08000000
0221F32C 0000003A
$Single Player ITEM SLOT 4 CONTAINS Queen's Head
04EC5A1F 08000000
0221F32C 0000003B
$Single Player ITEM SLOT 4 CONTAINS Dreamcatcher
04EC5A20 08000000
0221F32C 0000003C
$Single Player ITEM SLOT 4 CONTAINS Treasured Maul
04EC5A21 08000000
0221F32C 0000003D
$Single Player ITEM SLOT 4 CONTAINS Father's Maul
04EC5A22 08000000
0221F32C 0000003E
$Single Player ITEM SLOT 4 CONTAINS Marr Maul
04EC5A23 08000000
0221F32C 0000003F
$Single Player ITEM SLOT 4 CONTAINS Ultima Maul
04EC5A24 08000000
0221F32C 00000040
$Single Player ITEM SLOT 4 CONTAINS Travel Clothes
04EC5A25 08000000
0221F32C 00000045
$Single Player ITEM SLOT 4 CONTAINS Bronze Plate
04EC5A26 08000000
0221F32C 00000046
$Single Player ITEM SLOT 4 CONTAINS Iron Plate
04EC5A27 08000000
0221F32C 00000047
$Single Player ITEM SLOT 4 CONTAINS Mythril Plate
04EC5A28 08000000
0221F32C 00000048
$Single Player ITEM SLOT 4 CONTAINS Flame Mail
04EC5A29 08000000
0221F32C 00000049
$Single Player ITEM SLOT 4 CONTAINS Frost Mail
04EC5A2A 08000000
0221F32C 0000004A
$Single Player ITEM SLOT 4 CONTAINS Storm Mail
04EC5A2B 08000000
0221F32C 0000004B
$Single Player ITEM SLOT 4 CONTAINS Time Mail
04EC5A2C 08000000
0221F32C 0000004C
$Single Player ITEM SLOT 4 CONTAINS Eternal Mail
04EC5A2D 08000000
0221F32C 0000004D
$Single Player ITEM SLOT 4 CONTAINS Blessed Mail
04EC5A2E 08000000
0221F32C 0000004E
$Single Player ITEM SLOT 4 CONTAINS Saintly Mail
04EC5A2F 08000000
0221F32C 0000004F
$Single Player ITEM SLOT 4 CONTAINS Gold Mail
04EC5A30 08000000
0221F32C 00000050
$Single Player ITEM SLOT 4 CONTAINS Crystal Mail
04EC5A31 08000000
0221F32C 00000051
$Single Player ITEM SLOT 4 CONTAINS Diamond Plate
04EC5A32 08000000
0221F32C 00000052
$Single Player ITEM SLOT 4 CONTAINS Gaia Plate
04EC5A33 08000000
0221F32C 00000053
$Single Player ITEM SLOT 4 CONTAINS Mystic Armor
04EC5A34 08000000
0221F32C 00000054
$Single Player ITEM SLOT 4 CONTAINS Taterskin Coat
04EC5A35 08000000
0221F32C 00000055
$Single Player ITEM SLOT 4 CONTAINS Coat
04EC5A36 08000000
0221F32C 00000056
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
EFBEmulateFormatChanges = True
# GCCE01 - FINAL FANTASY Crystal Chronicles
[Core]
#Values set here will override the main dolphin settings.
[EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
$(M)
04EC59D3 88000000
C418D2E0 0000FF01
$Infinite Health: Single Player
04EC59D4 08000000
0410B494 A0A3001A
0410B4A0 B0A3001C
0410B4AC 48000058
$Infinite Health: Multi-Player
04EC59D5 08000000
0410B494 A0A3001A
0410B4A0 B0A3001C
0410B4AC 48000058
041227D8 A003001A
041227E0 B003001C
$Max Hearts
04EC59D6 08000000
0409F3D4 38C00010
$Max Strength
04EC59D7 08000000
0409F3A0 38C003E7
$Super Max Strength
04EC59D8 08000000
0409F3A0 38C003E7
0409FA88 380003E7
$Max Defense
04EC59D9 08000000
0409F3C8 38C003E7
$Super Max Defense
04EC59DA 08000000
0409F3C8 38C003E7
0409FA9C 380003E7
$Max Magic
04EC59DB 08000000
0409F3BC 38C003E7
$Super Max Magic
04EC59DC 08000000
0409F3BC 38C003E7
0409FAB4 380003E7
$Able To Leave Chalice Aura
04EC59DD 08000000
0412122C 60000000
04121250 60000000
$Press L+X - Change Chalice to Fire
04EC59E0 08000000
0A243104 00000440
0221EF3E 00000001
$Press L+Y - Change Chalice to Water
04EC59E1 08000000
0A243104 00000840
0221EF3E 00000002
$Press R+X - Change Chalice to Wind
04EC59E2 08000000
0A243104 00000420
0221EF3E 00000004
$Press R+Y - Change Chalice to Earth
04EC59E3 08000000
0A243104 00000820
0221EF3E 00000008
$Press L+R - Change Chalice to Unknown
04EC59E4 08000000
0A243104 00000060
0221EF3E 00000010
$Single player Max/Infinite Gil
04EC59ED 08000000
0421F470 05F5E0FF
$Single player Love All Foods
04EC59EE 08000000
0221F628 00070064
$Single player Have All Artifacts
04EC59EF 08000000
00000000 8221F3A6
0000009F 01490001
$Single Player ITEM SLOT 4 CONTAINS Copper Sword
04EC59F1 08000000
0221F32C 00000001
$Single Player ITEM SLOT 4 CONTAINS Iron Sword
04EC59F2 08000000
0221F32C 00000002
$Single Player ITEM SLOT 4 CONTAINS Steel Blade
04EC59F3 08000000
0221F32C 00000003
$Single Player ITEM SLOT 4 CONTAINS Feather Saber
04EC59F4 08000000
0221F32C 00000004
$Single Player ITEM SLOT 4 CONTAINS Bastard Sword
04EC59F5 08000000
0221F32C 00000005
$Single Player ITEM SLOT 4 CONTAINS Defender
04EC59F6 08000000
0221F32C 00000006
$Single Player ITEM SLOT 4 CONTAINS Rune Blade
04EC59F7 08000000
0221F32C 00000007
$Single Player ITEM SLOT 4 CONTAINS Excalibur
04EC59F8 08000000
0221F32C 00000008
$Single Player ITEM SLOT 4 CONTAINS Ragnarok
04EC59F9 08000000
0221F32C 00000009
$Single Player ITEM SLOT 4 CONTAINS Treasured Sword
04EC59FA 08000000
0221F32C 0000000A
$Single Player ITEM SLOT 4 CONTAINS Father's Sword
04EC59FB 08000000
0221F32C 0000000B
$Single Player ITEM SLOT 4 CONTAINS Marr Sword
04EC59FC 08000000
0221F32C 0000000C
$Single Player ITEM SLOT 4 CONTAINS Ultima Sword
04EC59FD 08000000
0221F32C 0000000F
$Single Player ITEM SLOT 4 CONTAINS Iron Lance
04EC59FE 08000000
0221F32C 00000012
$Single Player ITEM SLOT 4 CONTAINS Partisan
04EC59FF 08000000
0221F32C 00000013
$Single Player ITEM SLOT 4 CONTAINS Sonic Lance
04EC5A00 08000000
0221F32C 00000014
$Single Player ITEM SLOT 4 CONTAINS Titan Lance
04EC5A01 08000000
0221F32C 00000015
$Single Player ITEM SLOT 4 CONTAINS Halberd
04EC5A02 08000000
0221F32C 00000016
$Single Player ITEM SLOT 4 CONTAINS Highwind
04EC5A03 08000000
0221F32C 00000017
$Single Player ITEM SLOT 4 CONTAINS Dragon Lance
04EC5A04 08000000
0221F32C 00000018
$Single Player ITEM SLOT 4 CONTAINS Dragoon Spear
04EC5A05 08000000
0221F32C 00000019
$Single Player ITEM SLOT 4 CONTAINS Gungnir
04EC5A06 08000000
0221F32C 0000001A
$Single Player ITEM SLOT 4 CONTAINS Longinus
04EC5A07 08000000
0221F32C 0000001B
$Single Player ITEM SLOT 4 CONTAINS Treasured Spear
04EC5A08 08000000
0221F32C 0000001C
$Single Player ITEM SLOT 4 CONTAINS Father's Spear
04EC5A09 08000000
0221F32C 0000001D
$Single Player ITEM SLOT 4 CONTAINS Marr Spear
04EC5A0A 08000000
0221F32C 0000001E
$Single Player ITEM SLOT 4 CONTAINS Ultima Lance
04EC5A0B 08000000
0221F32C 0000001F
$Single Player ITEM SLOT 4 CONTAINS Orc Hammer
04EC5A0C 08000000
0221F32C 00000024
$Single Player ITEM SLOT 4 CONTAINS Wave Hammer
04EC5A0D 08000000
0221F32C 00000025
$Single Player ITEM SLOT 4 CONTAINS Rune Hammer
04EC5A0E 08000000
0221F32C 00000026
$Single Player ITEM SLOT 4 CONTAINS Goblin Hammer
04EC5A0F 08000000
0221F32C 00000027
$Single Player ITEM SLOT 4 CONTAINS Sonic Hammer
04EC5A10 08000000
0221F32C 00000028
$Single Player ITEM SLOT 4 CONTAINS Prism Hammer
04EC5A11 08000000
0221F32C 00000029
$Single Player ITEM SLOT 4 CONTAINS Mythril Hammer
04EC5A12 08000000
0221F32C 0000002A
$Single Player ITEM SLOT 4 CONTAINS Mystic Hammer
04EC5A13 08000000
0221F32C 0000002B
$Single Player ITEM SLOT 4 CONTAINS Treasured Hammer
04EC5A14 08000000
0221F32C 0000002C
$Single Player ITEM SLOT 4 CONTAINS Father's Hammer
04EC5A15 08000000
0221F32C 0000002D
$Single Player ITEM SLOT 4 CONTAINS Marr Hammer
04EC5A16 08000000
0221F32C 0000002E
$Single Player ITEM SLOT 4 CONTAINS Ultima Hammer
04EC5A17 08000000
0221F32C 0000002F
$Single Player ITEM SLOT 4 CONTAINS Aura Racket
04EC5A18 08000000
0221F32C 00000034
$Single Player ITEM SLOT 4 CONTAINS Solid Racket
04EC5A19 08000000
0221F32C 00000035
$Single Player ITEM SLOT 4 CONTAINS Dual Shooter
04EC5A1A 08000000
0221F32C 00000036
$Single Player ITEM SLOT 4 CONTAINS Elemental Cudgel
04EC5A1B 08000000
0221F32C 00000037
$Single Player ITEM SLOT 4 CONTAINS Steel Cudgel
04EC5A1C 08000000
0221F32C 00000038
$Single Player ITEM SLOT 4 CONTAINS Prism Bludgeon
04EC5A1D 08000000
0221F32C 00000039
$Single Player ITEM SLOT 4 CONTAINS Butterfly Head
04EC5A1E 08000000
0221F32C 0000003A
$Single Player ITEM SLOT 4 CONTAINS Queen's Head
04EC5A1F 08000000
0221F32C 0000003B
$Single Player ITEM SLOT 4 CONTAINS Dreamcatcher
04EC5A20 08000000
0221F32C 0000003C
$Single Player ITEM SLOT 4 CONTAINS Treasured Maul
04EC5A21 08000000
0221F32C 0000003D
$Single Player ITEM SLOT 4 CONTAINS Father's Maul
04EC5A22 08000000
0221F32C 0000003E
$Single Player ITEM SLOT 4 CONTAINS Marr Maul
04EC5A23 08000000
0221F32C 0000003F
$Single Player ITEM SLOT 4 CONTAINS Ultima Maul
04EC5A24 08000000
0221F32C 00000040
$Single Player ITEM SLOT 4 CONTAINS Travel Clothes
04EC5A25 08000000
0221F32C 00000045
$Single Player ITEM SLOT 4 CONTAINS Bronze Plate
04EC5A26 08000000
0221F32C 00000046
$Single Player ITEM SLOT 4 CONTAINS Iron Plate
04EC5A27 08000000
0221F32C 00000047
$Single Player ITEM SLOT 4 CONTAINS Mythril Plate
04EC5A28 08000000
0221F32C 00000048
$Single Player ITEM SLOT 4 CONTAINS Flame Mail
04EC5A29 08000000
0221F32C 00000049
$Single Player ITEM SLOT 4 CONTAINS Frost Mail
04EC5A2A 08000000
0221F32C 0000004A
$Single Player ITEM SLOT 4 CONTAINS Storm Mail
04EC5A2B 08000000
0221F32C 0000004B
$Single Player ITEM SLOT 4 CONTAINS Time Mail
04EC5A2C 08000000
0221F32C 0000004C
$Single Player ITEM SLOT 4 CONTAINS Eternal Mail
04EC5A2D 08000000
0221F32C 0000004D
$Single Player ITEM SLOT 4 CONTAINS Blessed Mail
04EC5A2E 08000000
0221F32C 0000004E
$Single Player ITEM SLOT 4 CONTAINS Saintly Mail
04EC5A2F 08000000
0221F32C 0000004F
$Single Player ITEM SLOT 4 CONTAINS Gold Mail
04EC5A30 08000000
0221F32C 00000050
$Single Player ITEM SLOT 4 CONTAINS Crystal Mail
04EC5A31 08000000
0221F32C 00000051
$Single Player ITEM SLOT 4 CONTAINS Diamond Plate
04EC5A32 08000000
0221F32C 00000052
$Single Player ITEM SLOT 4 CONTAINS Gaia Plate
04EC5A33 08000000
0221F32C 00000053
$Single Player ITEM SLOT 4 CONTAINS Mystic Armor
04EC5A34 08000000
0221F32C 00000054
$Single Player ITEM SLOT 4 CONTAINS Taterskin Coat
04EC5A35 08000000
0221F32C 00000055
$Single Player ITEM SLOT 4 CONTAINS Coat
04EC5A36 08000000
0221F32C 00000056
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
[Video_Hacks]
EFBEmulateFormatChanges = True

View File

@ -1,22 +1,21 @@
# GCCP01 - FINAL FANTASY Crystal Chronicles
[Core]
#Values set here will override the main dolphin settings.
[EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBEmulateFormatChanges = True
# GCCP01 - FINAL FANTASY Crystal Chronicles
[Core]
#Values set here will override the main dolphin settings.
[EmuState]
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBEmulateFormatChanges = True

View File

@ -2,9 +2,9 @@
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationStateId = 4
Issues =
EmulationIssues =
EmulationIssues = Disable "Panic Handlers". Needs "Real Xfb" to display videos.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
@ -17,4 +17,4 @@ PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True
UseRealXFB = True

View File

@ -18,4 +18,4 @@ PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True
UseRealXFB = True

View File

@ -1,7 +1,20 @@
# GCPE6S - CASPER
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues =
EmulationStateId = 4
EmulationIssues = Needs real xfb for videos to appear and LLE audio for them to have sound.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True
[Video_Hacks]
DlistCachingEnable = False

View File

@ -1,10 +1,20 @@
# GCPP6S - Casper Spirit Dimensions
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationIssues = Bad transparencies
EmulationStateId = 4
EmulationIssues = Needs real xfb for videos to appear and LLE audio for them to have sound.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True
[Video_Hacks]
DlistCachingEnable = False

View File

@ -1,17 +1,19 @@
# GCZE69 - CATWOMAN
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
MMU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Needs MMU and is slow (r6898)
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
PostProcessingShader =
# GCZE69 - CATWOMAN
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Enhancements]

View File

@ -1,14 +1,19 @@
# GCZP69 - CATWOMAN
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
MMU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Needs MMU and is slow (r6898)
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
[Gecko]
[Video_Settings]
SafeTextureCache = True
# GCZP69 - CATWOMAN
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Enhancements]

View File

@ -1,20 +1,19 @@
# GDEE71 - Baldur's Gate: Dark Alliance
[Core] Values set here will override the main dolphin settings.
SkipIdle = 0
BlockMerging = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
# GDEE71 - Baldur's Gate: Dark Alliance
[Core] Values set here will override the main dolphin settings.
SkipIdle = 0
BlockMerging = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -0,0 +1,19 @@
# GDGE7H - Dragon's Lair 3D
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs Real Xfb for videos to show up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -1,6 +1,19 @@
# GDGP78 - Dragon's Lair 3D
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 2
EmulationStateId = 4
EmulationIssues = Needs Real Xfb for videos to show up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
UseXFB = True
UseRealXFB = True

View File

@ -1,19 +1,20 @@
# GEAE8P - Skies of Arcadia Legends
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 0
PH_SZFar = 1
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 1.99998
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
# GEAE8P - Skies of Arcadia Legends
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = LLE audio is needed to fix sound issues. Gfx glitches.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 0
PH_SZFar = 1
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 1.99998
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -1,17 +1,20 @@
# GEAP8P - Skies of Arcadia Legends
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 0
PH_SZFar = 1
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 1.99998
[Gecko]
[Video_Settings]
SafeTextureCache = True
# GEAP8P - Skies of Arcadia Legends
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = LLE audio is needed to fix sound issues. Gfx glitches.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 0
PH_SZFar = 1
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 1.99998
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -1,18 +1,17 @@
# GEDE01 - Eternal Darkness
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear = 5
PH_ZFar = 0.15
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
# GEDE01 - Eternal Darkness
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear = 5
PH_ZFar = 0.15
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -1,18 +1,17 @@
# GEDP01 - Eternal Darkness
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear = 5
PH_ZFar = 0.15
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
# GEDP01 - Eternal Darkness
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear = 5
PH_ZFar = 0.15
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -0,0 +1,18 @@
# GEND69 - 007: Everything or Nothing
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Needs LLE audio for proper sound.
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -1,12 +1,18 @@
# GENE69 - 007: Everything or Nothing
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Missing Textures,3D Models Broken cutscenes
EmulationStateId = 2
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
[Gecko]
# GENE69 - 007: Everything or Nothing
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Needs LLE audio for proper sound.
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -0,0 +1,18 @@
# GENP69 - 007: Everything or Nothing
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Needs LLE audio for proper sound.
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -1,11 +1,18 @@
# GENS69 - 007: Everything or Nothing
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Missing Textures,3D Models Broken cutscenes
EmulationStateId = 2
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
[Gecko]
# GENS69 - 007: Everything or Nothing
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Needs LLE audio for proper sound.
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -1,22 +1,21 @@
# GEOE08 - CAPCOM VS. SNK 2 EO
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = GFX glitches
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video_Settings]
UseXFB = True
UseRealXFB = False
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
EFBScale = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Enhancements]
# GEOE08 - CAPCOM VS. SNK 2 EO
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = GFX glitches
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video_Settings]
UseXFB = True
UseRealXFB = False
SafeTextureCacheColorSamples = 512
EFBScale = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Enhancements]

View File

@ -1,22 +1,21 @@
# GEOP08 - CAPCOM VS. SNK 2 EO
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = GFX glitches
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video_Settings]
UseXFB = True
UseRealXFB = False
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
EFBScale = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Enhancements]
# GEOP08 - CAPCOM VS. SNK 2 EO
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = GFX glitches
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video_Settings]
UseXFB = True
UseRealXFB = False
SafeTextureCacheColorSamples = 512
EFBScale = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Enhancements]

View File

@ -1,6 +1,16 @@
# GEYE69 - EA SPORTS(TM) Fight Night Round 2
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 1
EmulationStateId = 4
EmulationIssues = Videos are messed up, needs LLE audio for proper sound.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,21 +1,19 @@
# GEZE8P - BillyHatcher
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
# GEZE8P - BillyHatcher
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
[Video_Hacks]

View File

@ -1,21 +1,19 @@
# GEZP8P - BillyHatcher
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
# GEZP8P - BillyHatcher
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues =
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
[Video_Hacks]

View File

@ -1,13 +1,16 @@
# GF5E69 - FIFA Soccer 2005
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
MMU = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932)
EmulationStateId = 3
EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
EmulationStateId = 4
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,12 +1,16 @@
# GF6E69 - FIFA 06
[Core] Values set here will override the main dolphin settings.
MMU = 1
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932)
EmulationStateId = 4
EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,11 +1,16 @@
# GF6F69 - FIFA 06
[Core] Values set here will override the main dolphin settings.
MMU = 1
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound issues need LLE plugin and videos are messed up. Slow due to MMU(r6932)
EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,85 +1,84 @@
# GF7E01 - STARFOX ASSAULT
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = EFB must be an integer (integral, 1x, 2x, 3x).
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
$(M)
C4159190 0000FF01
$Infinite Health
0402C334 380006C0
0402C3E0 380006C0
0402F51C 380006C0
04046160 38A002BC
04046188 38A002BC
0404619C 386004B0
040461D8 380004B0
04077510 380002BC
04083E14 38000360
$Invincible (On Foot)
04080F18 C04D0000
0438D120 41000000
$Infinite Lives
002A2D20 00000063
$Infinite Boost
0402D8E0 380003E9
0405136C C02D0004
04054A90 C02D0004
04054C4C C02D0004
0438D124 43340000
0404ACA0 C02D0004
04050BDC C02D0004
0405092C C02D0004
$Max Laser Upgrade: Arwing
040468FC 38000002
04046900 901E0208
04046904 2C000002
$Max Hits
022A2D2E 0000270F
$Infinite Bombs (On Pick-Up)
04046E08 38000003
$Infinite Ammo
040814C8 60000000
040814CC B064021A
04081720 38000063
$Super Jump
0A29A8BA 00000800
0407CD30 60000000
1229A8BA 00000800
0407CD30 D01F014C
$All Missions Unlocked
0029E550 0000000A
$All Missions Perfectly Completed
0229E554 0004FFFF
0229E55E 00040505
00000000 8429E574
000F4240 000A0001
0429E568 000F4240
0429E56C 000F4240
$Unlock Xevious
0029E526 00000001
$Unlock Wolf (Multiplayer)
0029E523 00000001
$Unlock Peppy (Multiplayer)
0029E522 00000001
$All Multiplayer Maps
0029E50B 00000601
0229E518 00000101
$Unlock Lots of Stuff In VS Mode By Completing A Match
0429E538 0000FFFF
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
EFBScale = 1
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True
# GF7E01 - STARFOX ASSAULT
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = EFB must be an integer (integral, 1x, 2x, 3x).
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
$(M)
C4159190 0000FF01
$Infinite Health
0402C334 380006C0
0402C3E0 380006C0
0402F51C 380006C0
04046160 38A002BC
04046188 38A002BC
0404619C 386004B0
040461D8 380004B0
04077510 380002BC
04083E14 38000360
$Invincible (On Foot)
04080F18 C04D0000
0438D120 41000000
$Infinite Lives
002A2D20 00000063
$Infinite Boost
0402D8E0 380003E9
0405136C C02D0004
04054A90 C02D0004
04054C4C C02D0004
0438D124 43340000
0404ACA0 C02D0004
04050BDC C02D0004
0405092C C02D0004
$Max Laser Upgrade: Arwing
040468FC 38000002
04046900 901E0208
04046904 2C000002
$Max Hits
022A2D2E 0000270F
$Infinite Bombs (On Pick-Up)
04046E08 38000003
$Infinite Ammo
040814C8 60000000
040814CC B064021A
04081720 38000063
$Super Jump
0A29A8BA 00000800
0407CD30 60000000
1229A8BA 00000800
0407CD30 D01F014C
$All Missions Unlocked
0029E550 0000000A
$All Missions Perfectly Completed
0229E554 0004FFFF
0229E55E 00040505
00000000 8429E574
000F4240 000A0001
0429E568 000F4240
0429E56C 000F4240
$Unlock Xevious
0029E526 00000001
$Unlock Wolf (Multiplayer)
0029E523 00000001
$Unlock Peppy (Multiplayer)
0029E522 00000001
$All Multiplayer Maps
0029E50B 00000601
0229E518 00000101
$Unlock Lots of Stuff In VS Mode By Completing A Match
0429E538 0000FFFF
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
EFBScale = 1
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -1,82 +1,81 @@
# GF7P01 - STARFOX ASSAULT
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = EFB must be an integer (integral, 1x, 2x, 3x).
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay]
$(M)
06A0E452 98000000
C4141B8C 0002FF00
$Single Mode
06A0E453 15008000
$Unlock Missions
06A0E460 147229C0
842B85F4 000109A0
422B85F4 000038A0
422B85F4 000298A3
422B85F4 00030014
842B85F4 FFFEF660
$On Foot Missions
06A0E45D 147229A8
04000000 00000000
$Infinite Health
06A0E45E 14722EC0
422BCF20 006F0258
$Infinite Ammo
06A0E462 14722EC0
04085ECC 38000063
04085ED0 B003021A
04085ED4 4800014C
$Moon Jump (Hold Y)
06A0E461 14722EC0
3A2B4C7A 00000800
422BCF20 00A63E80
$Have Some Weapons
06A0E463 14722EC0
04086070 380001CE
$Flying Missions
06A0E454 147229A8
04000000 00000000
$Infinite Health
06A0E455 14722A40
040465FC 38000500
$Infinite Lives
06A0E456 14722A40
002BD0E0 00000063
$Infinite Bombs
06A0E45F 14722A40
040471C8 3800000A
002BCF2B 00000009
$Instant Power Refill
06A0E457 14722A40
04055240 D07F0380
$VS. Mode
06A0E458 15008000
$Unlock Maps
06A0E459 14722C40
002B88CB 00000E01
$Unlock Peppy Hare
06A0E45A 14722C40
002B88E3 00000001
$Unlock Star Wolf
06A0E45B 14722C40
002B88E4 00000001
$Bonus: Unlock Xevious
06A0E45C 18000000
002B88E6 00000001
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
EFBScale = 1
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True
# GF7P01 - STARFOX ASSAULT
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = EFB must be an integer (integral, 1x, 2x, 3x).
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay]
$(M)
06A0E452 98000000
C4141B8C 0002FF00
$Single Mode
06A0E453 15008000
$Unlock Missions
06A0E460 147229C0
842B85F4 000109A0
422B85F4 000038A0
422B85F4 000298A3
422B85F4 00030014
842B85F4 FFFEF660
$On Foot Missions
06A0E45D 147229A8
04000000 00000000
$Infinite Health
06A0E45E 14722EC0
422BCF20 006F0258
$Infinite Ammo
06A0E462 14722EC0
04085ECC 38000063
04085ED0 B003021A
04085ED4 4800014C
$Moon Jump (Hold Y)
06A0E461 14722EC0
3A2B4C7A 00000800
422BCF20 00A63E80
$Have Some Weapons
06A0E463 14722EC0
04086070 380001CE
$Flying Missions
06A0E454 147229A8
04000000 00000000
$Infinite Health
06A0E455 14722A40
040465FC 38000500
$Infinite Lives
06A0E456 14722A40
002BD0E0 00000063
$Infinite Bombs
06A0E45F 14722A40
040471C8 3800000A
002BCF2B 00000009
$Instant Power Refill
06A0E457 14722A40
04055240 D07F0380
$VS. Mode
06A0E458 15008000
$Unlock Maps
06A0E459 14722C40
002B88CB 00000E01
$Unlock Peppy Hare
06A0E45A 14722C40
002B88E3 00000001
$Unlock Star Wolf
06A0E45B 14722C40
002B88E4 00000001
$Bonus: Unlock Xevious
06A0E45C 18000000
002B88E6 00000001
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
[Video_Settings]
EFBScale = 1
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -0,0 +1,16 @@
# GFAD69 - FIFA 2003
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound issues need LLE plugin and videos are messed up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -0,0 +1,16 @@
# GFAE69 - FIFA 2003
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Sound issues need LLE plugin and videos are messed up.
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

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